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Nightmare Creatures

 
Games: Nightmare Creatures

Game Description

Prepare yourself for a relentlessly wild hack-and-slash bloodfest throughout the streets of London. The year is 1834. Adam Crowley, leader of the Brotherhood of Hecate, has found and deciphered a book written by Samuel Pepys. This book has granted Crowley the power to build a superior race of demonic creatures for use in taking over the world -- an initial goal of the Brotherhood.

It is now up to the player to stop the evil Crowley and silence the Brotherhood's ambitions forever by assuming the role of either Father Ignatius Blackward or Nadia F. Ignatius fights the hoards of evil as a means of life -- he is a firm believer in God and that of the ancient languages and rituals. As a monk, he has been schooled with the knowledge of staff fighting and will do whatever it takes to bring Adam Crowley to justice.

Nadia F. is a student looking for redemption and revenge. As she was traveling around the world with her father, he was brutally murdered by someone or something related to Crowley. Nadia had spent her whole life travelling the world with her father -- he was a professor and renowned doctor and showed her many different things. During her travels, she became a master chemist and learned much about microbes and viruses -- she also learned the art of fencing and was a natural born gymnast.

Each character has his or her own unique attack methods and combinations, all of which will be useful throughout the 16 levels of third-person perspective gameplay. While most of the time is spent in London, the player will travel through city streets, dark sewers, waterways and docks, etc. Along the way, Crowley's minions must be dealt with -- they come in the form of ravenous zombies, werewolves, flying reptilian demons, dockers, insects, and faceless men who are rumored to be dead/former members of the Brothers of Hecate.

Nightmare Creatures features analog support and a Memory Card can be used to save games.
~ Michael L. House, All Game Guide

Roots & Influences

Nightmare Creatures bases its story on an actual story. In the 1600-1700s, Samuel Pepys kept a journal and often times wrote about creatures or plagues. The game itself takes all the platforming elements in Tomb Raider and places them in a more action based format. The creatures resemble those found within Resident Evil, though the game is played from an over-the-shoulder, third-person perspective.
~ Matthew House, All Game Guide

Review: Overall

Hacking limbs off bodies, excessive gore, and mass quantities of blood would be an accurate description of Nightmare Creatures' theme. The action takes place in an 1834 London with a prime objective to kill, sever, and maim the demonic hordes that have been unleashed by the psychotic Adam Crowley. While the concept may seem unoriginal, it fits here -- Nightmare Creatures is a blast to play!

Players will either assume the role of Father Ignatius Blackward or Nadia F. -- a man of God and a student of the world, respectively. The two characters are dynamically different in that Ignatius crushes his enemies with a very powerful staff while Nadia is experienced with gymnastics and fencing. Where one relies on brute strength, the other favors maneuverability. Whichever character is chosen will not alter the game -- the story remains the same and has little to no effect on gameplay.

Nightmare Creatures really lives up to its name -- the monsters found within the streets of London are horrid, monstrous figures. There are over twenty different creatures in all, some of which are downright terrifying. The bestiary ranges from zombies and werewolves to Pepys Monsters -- nine feet tall, three arms, and two heads -- and gargoyles. Each creature's limbs can be hacked off or their entire body slashed to pieces -- a true bloodfest!

Gameplay is handled via third-person perspective, ala Tomb Raider. While the camera usually resides behind the character's back, it can sometimes stray -- especially in narrow hallways and close combat. When in a hallway, it will often get stuck on a piece of the wall and not want to fix itself; the camera often moves in front of the character halfway through a battle making it a bit difficult to hit your target. Though it can get annoying at times, the camera, for the most part, is adequate.

Unlike some aspects of the camera system, the controls are tight and accurate. Pulling off combinations and special maneuvers takes practice but are well worth the time to learn -- some of them are devastatingly powerful. Like many fighting games, the moves are executed by pressing a certain button combination on the controller. It can, however, get a little rough in the area of jumping, especially between platforms. While not necessarily the fault of the controls, each character tends to overcompensate their movement -- traversing small, platform-like areas can get frustrating at times.

The game is also very hard. Even with the difficulty level on the easiest setting, the game feels unbalanced and difficult. While the first level is somewhat easy, the rest of the game is not. Many times there was an overwhelming feeling -- the developers do not allow the player to get adjusted to the game's challenges. Instead, the player is thrown in over their heads right at the beginning.

While it may be extremely challenging with a camera system isn't always on-point, Nightmare Creatures is a solid hack and slash bloodfest. Think of it as an action oriented Resident Evil meets Tomb Raider without the extreme puzzle solving elements. Because of a few of the monsters, this game is not for the squeamish or faint of heart. It is, however, for those looking for a relentlessly action packed adventure crammed with devilish monsters and lots of blood.
~ Michael L. House, All Game Guide

Review: Enjoyment

Though things can get a bit frustrating because of the extreme challenge, Nightmare Creatures is an overall enjoyable experience.
~ Michael L. House, All Game Guide

Review: Graphics

The 3D graphics are very detailed and the engine allows for some good, eerie light sourcing. Characters and monsters are very interesting and unique.
~ Michael L. House, All Game Guide

Review: Sound

With ambient sound effects and music, there is a chillingly scary atmosphere flowing throughout each level. Monster roars and screams are both timely and startling.
~ Michael L. House, All Game Guide

Review: Replay Value

Once completed, there isn't much to go back for in jolly old London. The two characters feature the same quest and there's nothing new to complete.
~ Michael L. House, All Game Guide

Review: Documentation

The 25-page manual offers a good background of the events leading up to the game. It also explains some of the different combination moves, special items, and descriptions of the creatures.
~ Michael L. House, All Game Guide

Production Credits

ACTIVISION Producer: Larry "Bronko" Galka; Director: David Grijns; Product Acquisitions: Bill Anker, David Grijns, Franke Pape; Product Marketing Managers: Henry "Buck" Siegel, Marc Metis; Marketing COmmunications Manager: Frankie "Swanky" Alizaga, Jr.; Creative Services Staff: Ron Gould, Erik Jensen; Asset Management: Jean Powell, Teresa Landgraff; Video Services: Chris Hepburn, Kenny Ramirez, Brian Bright; QA Senior Project Lead: Eric Zala; QA Project Lead: Marilena Wahmann; QA Test Team: Eric Baudoin, Clayton Retzer, Ronald Weibel; Web Design: David Vonderhaar, Christian Casparian, Kelly Egan; Documentation Manager: Michael Rivera; Media Studio: Lee Briskin; Special Thanks to: Mitch Lasky, Larry Goldberg, Eric Johnson, George Rose, Brian Kelly, Bobby Kotick, Robin Currier; KALISTO Production: Nicolas Gaume; Coach Programmer: Alain Guyet, Sebastien Morin; Programmer: Eric Thommerot; Characters Design: Pascal Barret; Animation Chong Yong Yi Moua, Benoit Mihorat, Jean Philippe Savariault; Level Design: Mickael Labat, Anthony Desmazeau, Michel Coulie, Thierry Ardiller; Management: Cyrille Fontaine; Music and Sound Design: Frederic Motte; CG Art: Virginie Alteyrac, Jeromoe d'Aviau de Piolan, Frederic Levistre, Olivier Bailly Maitre, Hugues "Bolek" Giboire; 2D Art: Julien Duband, Vincent Beaufrere; CG Art Conception: Pascal Barret; Game Concept and Original Concept: Pascal Barret, Beetroot, Cyrille Fontaine, Guillamume Le Pennec; Technical Management: Eric Audren, Oliver Goguel; Additional Programming: Andre Betrand, Nicolas Conquard, LibSys Tools, Daniel Polydore, Sebastien Wloch, Nicolas Conquard; Additional Art: Beetroot, Jean-Philippe Savariault, Philippe Courdille, Patrick Vauchez; Additional Sound: Nicolas Sanchez; Marketing: David Etcheverria, Thomas Kotter, William Malabry, Josh Davidson, Olivier Bailly-Maitre, Emmanuelle Dormau, James Morris, Francois Hermelin; Documentation: Anne O'Brien
~ Michael L. House, All Game Guide
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Wikipedia: Nightmare Creatures
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Nightmare Creatures
Nightmare creaturescover.jpg
Developer(s) Kalisto Entertainment
Publisher(s) Activision
Platform(s) PlayStation, Windows, Nintendo 64, Mobile Phone
Release date(s) 1997
Genre(s) Survival horror, adventure, platformer
Mode(s) Single player
Rating(s) ESRB: Mature (M)

Nightmare Creatures is a 3D horror video game released for the Sony PlayStation and PC in 1997, and Nintendo 64 in 1998. It was published by Activision and developed by Kalisto Entertainment.

Contents

Plot

The story behind Nightmare Creatures draws upon gothic horror elements of the 19th century. The story begins in 1666, when a devil-worshipping cult called the Brotherhood of Hecate were conducting sinister experiments in London so as to take over the city, and then the world. The Brotherhood tried to develop an elixir that would endow them with superhuman powers. However, rather than creating their intended superhumans, their experiments created only nightmarish creatures. When they decided to use these creatures as an army of conquest, one of their number, Samuel Pepys, set their headquarters on fire, resulting in the First Great Fire of London.

The game takes place in 1834 when London falls victim to several evil occurrences. Monster sightings are reported along with news of people mutating into ungodly creatures, and that the dead are waking from their graves and walking amongst the living. All of London is in a panic and vulnerable to the ghastly schemes of Adam Crowley, a mad scientist and occultist enlisting the help of the Brotherhood. Until a mysterious book is dropped off at the home of Ignatius Blackward, a priest and occult expert. He soon discovers that the book is a lost diary of Samuel Pepys, which contained the Brotherhood's research. Knowing he needs help, Ignatius sends the diary to a renowned American immunologist named Dr. Jean Franciscus of New Orleans, who shows up with his daughter Nadia in tow. The good doctor is promptly murdered and the book stolen. At the funeral, Ignatius and Nadia are approached by a man who gives them a note reading: "Know about Adam Crowley, Brotherhood of Hecate --- HVHJ." Ignatius and Nadia head out to an address listed on the note, hoping to seek out Crowley and to resolve the monstrous activity that grips London.

Characters

Ignatius Blackward

A servant of God, Ignatius travels the world to fight all forms of evil. From his many travels he has managed to acquire several exceptional skills, such as being an expert linguist, knowledge in Kabbalist writing as well as occult and shaman rituals. Ignatius is called back to London by a parish in Chelsea who are desperate for his aid in solving the disappearance of certain members of the parish.

Dr. Jean Franciscus

A historian and an expert on secret societies, Dr. Jean Franciscus, with his daughter Nadia, crosses the Atlantic. Arriving in London, he meets up with Ignatius and begins his inquiries. One morning Ignatius has a vision, and is taken by a sudden desire to go see Jean at his hotel. He finds the doctor fatally wounded, in his last breath manages to say: "Murder. Adam Crowley. The Brotherhood of He... the journal is gone."

Nadia Franciscus

Returning from her gymnastics meeting, Nadia finds Ignatius knelt over the body of her father. When she demands an explanation, Ignatius repeats the last words of Jean to her. Nadia promises to avenge the death of her father by finding his killer, Adam Crowley, and defeating the Brotherhood of Hecate.

Adam Crowley

An old alchemist, and the newest leader of the Brotherhood of Hecate. Having discovered the manuscript of Samuel Pepys, Crowley wished to use the powerful secret, magic to create a superior breed of beings to dominate the world. In his pursuit for world domination he attracted the interest and gained the support of several businessmen, bankers, doctors and other members eminent in the society to finance and participate in his malevolent schemes. However the society did not foresee that Crowley would create monsters out of his project, and therefore tried to stop him, only the society was caught in a grip of fear by Crowley's power, until the secretary of the Brotherhood known as Henry Victor Holy Jail decides to take action into his own hands. Henry takes Samuel Pepys' manuscript and drops it off, outside Ignatius' door and later leaves a message for Nadia. Adam Crowley is the assassin of Dr. Jean Franciscus and Ignatius and Nadia need to find Crowley in order to bring an end to his plans, otherwise London will become hunting ground for the nightmare creatures.

Gameplay

Secondary weapons such as pistols, mines, fire bombs, and magic spells can be used in addition to each character's primary weapon. The game features an optional adrenaline bar which causes health to be lost if it runs out, and players are forced to continuously seek out and win battles to keep the adrenaline bar full.

Port differences

While the PC and Playstation ports were essentially the same, the Nintendo 64 version saw a handful of minor changes. Given the limited storage capacity of the N64's cartridge system, all full-motion videos were removed. Brief segments of scrolling text are used at the game's start and following each level to advance the plot. The platforming elements were made much easier in the N64 version, and the health-depleting adrenaline meter could also be turned off in the options menu, allowing players to explore the environments at a more leisurely pace.

Sequel

Film

On December 8, 2000, a Nightmare Creatures film was announced, but never got into production.[1]

References

  1. ^ [1]

External links


 
 

 

Copyrights:

Games. Copyright © 2008 All Media Guide, LLC. Content provided by All Game Guide ® , a trademark of All Media Guide, LLC. All rights reserved.  Read more
Wikipedia. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article "Nightmare Creatures" Read more