*NSYNC: Get to the Show

- Platform: Game Boy Color
- Release Date: December 12, 2001
Game Description
*NSYNC Get to the Show has players taking on the role of the pop band's personal assistant. Players participate in a series of four time-sensitive mini-games to ensure the group safely arrives to their concert. Multiple rounds must be completed to advance, with each fulfilled request contributing to an overall fan rating."Limo Race" involves driving the band around from a top-down view of the city. Each member has a specific stop to make before players can reach their final destination. "Hotel Havoc" consists of eliminating noise from a 3x3 group of windows. Players quickly alternate between silencing objects and putting awakened band members back to sleep.
Hamburger ingredients continuously fall from the top of the screen in "Burger Craze." Players catch toppings to match each singer's personal preferences by moving a plate left and right. "Let's Warm Up" is a hacky sack competition with band members forming a circle. Played from a top-down perspective, the game involves passing the hacky sack to each of the five artists without it dropping.
As a special bonus for helping the band, players will be able to control the final concert. Dance steps, music, and lighting can be changed during the performance to make it more memorable. Get to the Show features three difficulty settings and battery backup that automatically saves progress at the end of each game. ~ Scott Alan Marriott, All Game Guide
Review: Enjoyment
Fans have the opportunity to pick their favorite star of the band, who will be their primary liaison through cut-scenes with text. The ability to enter your name gives it a personal touch. ~ Scott Alan Marriott, All Game GuideProduction Credits
Company 1: Infogrames InteractiveSenior Producer: Stacy Allyn Hendrickson
Product Manager: Melanee Hannock
Executive Producer: Eric Hayashi
Senior Product Manager: Sue Bulson
QA Certification Lead: Tanya Royer
Test Lead: Eric Alberson
Assistant Lead: Tom Andrade
Tester: Tien Nguyen
Tester: Melanie Joy Hay
Tester: Adrian Morales
Company 2: Stunt Puppy Entertainment
Senior Designer: Gano Haine
Art Director: Denise Roberts McKee
Technical Director: Nicky Robinson
Executive Producer: Jenean Hoffman
Senior Artist: Frankie Powell
Sound Production: Will Davis
Assistant Technical Director: Robert Hoffman
System Developer: Roger W. Amidon
System Developer: Robert E. Heitman
Company 3: Nuvo Studios
President: Dale Crowley
Designer: Maurice Molyneux
Lead Programmer: Gregory Sabatini
Programmer: Jay Brown
Project Manager: Susan Manley
Executive Producer: Marc Finkle ~ Scott Alan Marriott, All Game Guide
Review: Overall
*NSYNC's first and presumably final game on the 8-bit color handheld is a passable collection of four mini-games that will keep fans busy during those arduous car rides to and from the boy band's concerts. Kudos to developerKnowledge of the band is not essential to play this game, but being able to distinguish their faces from other people helps; the most entertaining activity involves quickly deciding whether an image is a member of the band or just an average citizen. It's similar to Hogan's Alley, but instead of shooting thugs, you're "quieting" noisy hotel patrons and objects like television sets and phones.
The first game is the weakest of the four, as it involves driving a rather large white limo on a rather close view of the street. There's no way of knowing precisely where to stop for the errands, because you can't see far ahead of your vehicle. Time is spent watching the bottom of the screen for arrows and reading signs that say "Stop Ahead." Fortunately, the rest of the games are more interactive.
The other two activities are fun, addictive diversions that will entertain younger audiences. As in the hotel game, both involve hand-eye coordination and a sense of timing, whether it's guiding a character left and right to catch rapidly falling food items, or kicking a hacky sack around without letting it fall to the ground. The arcade-style games are hardly original, but they are playable and fun, which is often overlooked in similar collections.
While there should be more games included on the cartridge, it gets points for finding a way to incorporate the stars instead of just having them appear on the title screen, like so many other licensed games. Get to the Show may not be quite what fans were hoping for in the group's first release, but it satisfies the requirements of a portable title by offering easy-to-play games that, like some of the band's songs, are best enjoyed in small doses. ~ Scott Alan Marriott, All Game Guide





