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# How do you draw ogee curve using AutoCAD?

OGEE CURVE SOLVED .
well first of all you need to know all of the specifics in the problem, like if there is a given point in between the two endpoints of the upper and low…er ( or side to side) lines to be the starting and finishing points of the ogee curve. PT A ------------------------ .
X given pt -------------------- PT B .
Turn on your DYN function ( F 12) .
start a circle command using the 3p option .
go to point A and choose this as your first point .
go to X and choose this as your second point .
then move the cursor back over Pt A to highlight it, this will give you a dotted line move in a -90 direction until you get the other dotted line from X. .
This is your radius you should see it in your DYN read out. .
Continue by multiplying the radius by 2 to get the diameter .
Type this into the DYN read out and hit enter .
You should have a circle that is tangent to point A and intersecting X .
Repeat these steps with PT B instead of A. .
Trim away the excess and the center where they both intersect at X will smoothly transition into a nice ogee curve I hope this was explained well enough. Good luck and have fun. .
OGEE CURVE SOLVED .
well first of all you need to know all of the specifics in the problem, like if there is a given point in between the two endpoints of the upper and lower ( or side to side) lines to be the starting and finishing points of the ogee curve. ????????????????????PT A ------------------------ .
???????????????????????????X given pt -------------------- PT B .
Turn on your DYN function ( F 12) .
start a circle command using the 3p option .
go to point A and choose this as your first point .
go to X and choose this as your second point .
then move the cursor back over Pt A to highlight it, this will give you a dotted line move in a -90 direction until you get the other dotted line from X. .
This is your radius you should see it in your DYN read out. .
Continue by multiplying the radius by 2 to get the diameter .
Type this into the DYN read out and hit enter .
You should have a circle that is tangent to point A and intersecting X .
Repeat these steps with PT B instead of A. .
Trim away the excess and the center where they both intersect at X will smoothly transition into a nice ogee curve I hope this was explained well enough. Good luck and have fun. ( Full Answer )