n.
A method of data transmission in which small blocks of data are transmitted rapidly over a channel dedicated to the connection only for the duration of the packet's transmission.
| Dictionary: packet switching |
A method of data transmission in which small blocks of data are transmitted rapidly over a channel dedicated to the connection only for the duration of the packet's transmission.
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| Sci-Tech Encyclopedia: Packet switching |
A software-controlled means of directing digitally encoded information in a communication network from a source to a destination, in which information messages may be divided into smaller entities called packets. Switching and transmission are the two basic functions that effect communication on demand from one point to another in a communication network, an interconnection of nodes by transmission facilities. Each node functions as a switch in addition to having potentially other nodal functions such as storage or processing.
Switched (or demand) communication can be classified under two main categories: circuit-switched communication and store-and-forward communication. Store-and-forward communication, in turn, has two principal categories: message-switched communication (message switching) and packet-switched communication (packet switching).
In circuit switching, an end-to-end path of a fixed bandwidth (or speed) is set up for the entire duration of a communication or call. The bandwidth in circuit switching may remain unused if no information is being transmitted during a call. In store-and-forward switching, the message, either as a whole or in parts, transits through the nodes of the network one node at a time. The entire message, or a part of it, is stored at each node and then forwarded to the next.
In message switching, the switched message retains its integrity as a whole message at each node during its passage through the network. For very long messages, this requires large buffers (or storage capacity) at each node. Also, the constraint of receiving the very last bit of the entire message before forwarding its first bit to the next node may result in unacceptable delays. Packet switching breaks a large message into fixed-size, small packets and then switches these packets through the network as if they were individual messages. This approach reduces the need for large nodal buffers and “pipelines” the resources of the network so that a number of nodes can be active at the same time in switching a long message, reducing significantly the transit delay. One important characteristic of packet switching is that network resources are consumed only when data are actually sent.
All public packet networks require that terminals and computers connecting to the network use a standard access protocol. Interconnection of one public packet network to others is carried out by using another standardized protocol.
Packet-switched networks using satellite or terrestrial radio as the transmission medium are known as packet satellite or packet radio networks, respectively. Such networks are especially suited for covering large areas for mobile stations, or for applications that benefit from the availability of information at several locations simultaneously.
Asynchronous transfer mode (ATM) is a type of packet switching that uses short, fixed-size packets (called cells) to transfer information. The ATM cell is 53 bytes long, containing a 5-byte header for the address of the destination, followed by a fixed 48-byte information field. The rather short packet size of ATM, compared to conventional packet switching, represents a compromise between the needs of data communication and those of voice and video communication, where small delays and low jitter are critical for most applications.
Data communication (or computer communication) has been the primary application for packet networks. Computer communication traffic characteristics are fundamentally different from those of voice traffic. Data traffic is usually bursty, lasting from several milliseconds to several minutes or hours. The holding time for data traffic is also widely different from one application to another. These characteristics of data communication make packet switching an ideal choice for most applications. The principal motivation for ATM is to devise a unified transport mechanism for voice, still image, video, and data communication. See also Data communications.
| Computer Desktop Encyclopedia: packet switching |
A network technology that breaks up a message into small packets for transmission. Unlike circuit switching, which requires the establishment of a dedicated point-to-point connection, each packet in a packet-switched network contains a destination address. Thus, all packets in a single message do not have to travel the same path. As traffic conditions change, they can be dynamically routed via different paths in the network, and they can even arrive out of order. The destination computer reassembles the packets into their proper sequence. Network protocols such as IP and IPX were designed for packet-based networks.
Data, Voice and Video
Packet switching has always excelled at handling messages of different lengths, as well as different priorities, providing quality of service (QoS) attributes were included. However, packet switching was designed for data. Today, using the IP protocol, packet networks are becoming the norm for voice and video as well (see IP on Everything).
X.25, Frame Relay and ATM
The first international standard for wide area packet switching networks was X.25, which was defined when all circuits were analog and very susceptible to noise. Subsequent technologies, such as frame relay, were designed for today's almost-error-free digital lines.
ATM uses a cell-switching technology that provides the bandwidth-sharing efficiency of packet switching with the guaranteed bandwidth of circuit switching. See frame relay and ATM. Contrast with circuit switching.
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| Wikipedia: Packet switching |
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This article may require cleanup to meet Wikipedia's quality standards. Please improve this article if you can. (July 2007) |
Packet switching is a digital network communications method that groups all transmitted data, irrespective of content, type, or structure into suitably-sized blocks, called packets. The network over which packets are transmitted is a shared network which routes each packet independently from all others and allocates transmission resources as needed. The principal goals of packet switching are to optimize utilization of available link capacity, minimize response times and increase the robustness of communication. When traversing network adapters, switches and other network nodes, packets are buffered and queued, resulting in variable delay and throughput, depending on the traffic load in the network.
Network resources are managed by statistical multiplexing or dynamic bandwidth allocation in which a physical communication channel is effectively divided into an arbitrary number of logical variable-bit-rate channels or data streams. Each logical stream consists of a sequence of packets, which normally are forwarded by a network node asynchronously using first-in, first-out buffering. Alternatively, the packets may be forwarded according to some scheduling discipline for fair queuing or for differentiated or guaranteed quality of service, such as pipeline forwarding or time-driven priority (TDP). Any buffering introduces varying latency and throughput in transmission. In case of a shared physical medium, the packets may be delivered according to some packet-mode multiple access scheme.
Packet switching contrasts with another principal networking paradigm, circuit switching, a method which sets up a specific circuit with a limited number dedicated connection of constant bit rate and constant delay between nodes for exclusive use during the communication session.
Packet mode (or packet-oriented, packet-based) communication may be utilized with or without intermediate forwarding nodes (packet switches).
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The concept of switching small blocks of data was first explored by Paul Baran in the early 1960s. Independently, Donald Davies at the National Physical Laboratory in the UK had developed the same ideas (Abbate, 2000).
Leonard Kleinrock conducted early research in queueing theory which would be important in packet switching, and published a book in the related field of digital message switching (without the packets) in 1961; he also later played a leading role in building and management of the world's first packet switched network, the ARPANET.
Baran developed the concept of message block switching during his research at the RAND Corporation for the US Air Force into survivable communications networks, first presented to the Air Force in the summer of 1961 as briefing B-265 [1] then published as RAND Paper P-2626 in 1962 [1], and then including and expanding somewhat within a series of eleven papers titled On Distributed Communications in 1964 [2]. Baran's P-2626 paper described a general architecture for a large-scale, distributed, survivable communications network. The paper focuses on three key ideas: first, use of a decentralized network with multiple paths between any two points; and second, dividing complete user messages into what he called message blocks (later called packets); then third, delivery of these messages by store and forward switching.
Baran's study made its way to Robert Taylor and J.C.R. Licklider at the Information Processing Technology Office, both wide-area network evangelists, and it helped influence Lawrence Roberts to adopt the technology when Taylor put him in charge of development of the ARPANET.
Baran's work was similar to the research performed independently by Donald Davies at the National Physical Laboratory, UK. In 1965, Davies developed the concept of packet-switched networks and proposed development of a UK wide network. He gave a talk on the proposal in 1966, after which a person from the Ministry of Defense told him about Baran's work. A member of Davies' team met Lawrence Roberts at the 1967 ACM Symposium on Operating System Principles, bringing the two groups together.
Interestingly, Davies had chosen some of the same parameters for his original network design as Baran, such as a packet size of 1024 bits. In 1966 Davies proposed that a network should be built at the laboratory to serve the needs of NPL and prove the feasibility of packet switching. The NPL Data Communications Network entered service in 1970. Roberts and the ARPANET team took the name "packet switching" itself from Davies's work.
The first computer network and packet switching network deployed for computer resource sharing was the Octopus Network at the Lawrence Livermore National Laboratory that began connecting four Control Data 6600 computers to several shared storage devices (including an IBM Data Cell (2321)[2] in 1968 and an IBM Photostore[3] in 1970) and to several hundred ASR-33 Teletype terminals for time sharing use starting in 1968[4].
The service actually provided to the user by networks using packet switching nodes can be either connectionless (based on datagram messages), or virtual circuit switching (also known as connection oriented). Some connectionless protocols are Ethernet, IP, and UDP; connection oriented packet-switching protocols include X.25, Frame relay, Asynchronous Transfer Mode (ATM), Multiprotocol Label Switching (MPLS), and TCP.
In connection oriented networks, each packet is labeled with a connection ID rather than an address. Address information is only transferred to each node during a connection set-up phase, when an entry is added to each switching table in the network nodes.
In connectionless networks, each packet is labeled with a destination address, and may also be labeled with the sequence number of the packet. This precludes the need for a dedicated path to help the packet find its way to its destination. Each packet is dispatched and may go via different routes. At the destination, the original message/data is reassembled in the correct order, based on the packet sequence number. Thus a virtual connection, also known as a virtual circuit or byte stream is provided to the end-user by a transport layer protocol, although intermediate network nodes only provides a connectionless network layer service.
Packet switching is used to optimize the use of the channel capacity available in digital telecommunication networks such as computer networks, to minimize the transmission latency (i.e. the time it takes for data to pass across the network), and to increase robustness of communication.
The most well-known use of packet switching is the Internet and local area networks. The Internet uses the Internet protocol suite over a variety of Link Layer protocols. For example, Ethernet and frame relay are very common. Newer mobile phone technologies (e.g., GPRS, I-mode) also use packet switching.
X.25 is a notable use of packet switching in that, despite being based on packet switching methods, it provided virtual circuits to the user. These virtual circuits carry variable-length packets. In 1978, X.25 was used to provide the first international and commercial packet switching network, the International Packet Switched Service (IPSS). Asynchronous Transfer Mode (ATM) also is a virtual circuit technology, which uses fixed-length cell relay connection oriented packet switching.
Datagram packet switching is also called connectionless networking because no connections are established. Technologies such as Multiprotocol Label Switching (MPLS) and the Resource Reservation Protocol (RSVP) create virtual circuits on top of datagram networks. Virtual circuits are especially useful in building robust failover mechanisms and allocating bandwidth for delay-sensitive applications.
MPLS and its predecessors, as well as ATM, have been called "fast packet" technologies. MPLS, indeed, has been called "ATM without cells" [5]. Modern routers, however, do not require these technologies to be able to forward variable-length packets at multigigabit speeds across the network.
Both X.25 and Frame Relay provide connection-oriented packet switching, also known as virtual circuit switching. A major difference between X.25 and frame relay packet switching are that X.25 is a reliable protocol, based on node-to-node automatic repeat request, while Frame Relay is a non-reliable protocol, maximum packet length is 1000 bytes. Any retransmissions must be carried out by higher layer protocols. The X.25 protocol is a network layer protocol, and is part of the X.25 protocol suite, also known as the OSI protocol suite. It was widely used in relatively slow switching networks during the 1980s, for example as an alternative to circuit mode terminal switching, and for automated teller machines. Frame relay is a further development of X.25. The simplicity of Frame relay made it considerably faster and more cost effective than X.25 packet switching. Frame relay is a data link layer protocol, and does not provide logical addresses and routing. It is only used for semi-permanent connections, while X.25 connections also can be established for each communication session. Frame relay was used to interconnect LANs or LAN segments, mainly in the 1990s by large companies that had a requirement to handle heavy telecommunications traffic across wide area networks.[6] (O’Brien & Marakas, 2009, p. 250) Despite the benefits of frame relay packet switching, many international companies are staying with the X.25 standard. In the United States, X.25 packet switching was used heavily in government and financial networks that use mainframe applications. Many companies did not intend to cross over to frame relay packet switching because it is more cost effective to use X.25 on slower networks. In certain parts of the world, particularly in Asia-Pacific and South America regions, X.25 was the only technology available.[7] (Girard, 1997)
This article was originally based on material from the Free On-line Dictionary of Computing, which is licensed under the GFDL.
This entry is from Wikipedia, the leading user-contributed encyclopedia. It may not have been reviewed by professional editors (see full disclaimer)
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