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- This article is about the game; for the graph theory property, see Planar graph.
Planarity is the name of a puzzle computer game based on a concept by Mary Radcliffe at Western Michigan University[1]. The name comes from the term planar graph. In graph theory, a planar graph is a graph that can be embedded in a plane so that no edges intersect. In the game, the player starts out with a tangled series of connected dots, and has to untangle the web until no edges intersect.
The original implementation of this game was a Flash game developed by John Tantalo at Case Western Reserve University[2]. Online popularity and the local notoriety he gained placed Tantalo as one of Cleveland's most interesting people for 2006[3][4]. It in turn has inspired the creation of a GTK+ version by Xiph.org's Chris Montgomery, which possesses additional level generation algorithms and the ability to manipulate multiple nodes at once.[5]
References
- ^ Krasean, Bill (August 10, 2005). "WMU student, partner create popular Web game". Kalamazoo Gazette (MI).
- ^ Massie, Laura (2005-06-20). "Case student develops booming on-line game". Case Western Reserve University News Center. http://www.case.edu/news/2005/7-05/planarity.htm. Retrieved on 2007-09-30.
- ^ Castro, Laura (2005-11-18). "Case student one of Cleveland's "Most Interesting People"". The Observer. http://observer.case.edu/Archives/Volume_38/Issue_11/Story_379/. Retrieved on 2007-09-30.
- ^ Cleveland Magazine (January, 2006). Most Interesting People 2006. Press release. http://www.clevelandmagazine.com/ME2/dirmod.asp?sid=E73ABD6180B44874871A91F6BA5C249C&nm=Arts+%26+Entertainemnt&type=Publishing&mod=Publications%3A%3AArticle&mid=1578600D80804596A222593669321019&tier=4&id=5BE7EE32336E46ACA55FAE03A95E4E35. Retrieved on 2007-09-30.
- ^ "gPlanarity home". http://web.mit.edu/xiphmont/Public/gPlanarity.html.
External links
- Planarity.net — the original Flash game
- gPlanarity — an improved GTK+ version
- Untangle — another Flash version
- JPlanarity — an improved Java version
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