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Dictionary:

primal

  (prī'məl) pronunciation
adj.
  1. Being first in time; original; primeval.
  2. Of first importance; primary.

[Medieval Latin prīmālis, from Latin prīmus, first.]

primality pri·mal'i·ty (-măl'ĭ-tē) n.
 
 
Antonyms: primal

adj

Definition: basic
Antonyms: peripheral

adj

Definition: original
Antonyms: derivative, subsequent


 
Games:

Primal

Primal

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Game Description

Assume the forms of deadly demons and fight for survival through numinous realms of unreality in Primal, a PS2-exclusive fighting adventure of dark, otherworldly themes. To those in the "real" world, young and pretty Jen Tate seems mostly gone already. After a rough mix-up at a nightclub, she has fallen into a coma and now lies lifeless. Yet in the other realm, in the surreal worlds of a less certain place and time, Jen fights on dynamically, to save a fading friend and her own existence.

Though native to the world of "Mortalis" (or "reality," as most of us call it), Jen's essence now moves through "Oblivion," a disturbingly fantastic world split asunder by the conflicts of order and chaos. The four realms of Oblivion are divided, some light and others dark, some full with ocean and others ablaze with volcanic flame, all posing different threats to Jen's survival. She must face the challenges of each world if she is ever to return to the life she once knew.

Yet Jen does not face these challenges alone. She is accompanied on her journey by an animated gargoyle called Scree. Scree has many special abilities that are invaluable to the duo as they travel the realms of Oblivion. He scales walls and can reach remote areas. He can also "possess" statues found along the way, to take on a variety of other useful forms. Jen's own special powers in Oblivion are more direct, though no less daunting. She can morph into four different demon forms, each with different attack styles and special moves, all deadly in melee combat.

Players guide the two characters together through the underworlds, taking control of each in turn as the circumstances require. While the game features a full-fledged 3D fighting system and many vicious opponents, there is also much hidden to the heroes. Areas must be explored and secrets uncovered. Jen and Scree must work together to gain access to new locations, and to overcome the demonic foes they are sure to encounter in each new realm. ~ T.J. Deci, All Game Guide

Production Credits

Company 1: Sony Computer Entertainment Europe - Cambridge

Creative Director: Chris Sorrell

Producer: Jean-Baptiste Bolcato

Lead Programmer: James Busby

Lead Artist: Mark Gibbons

Lead Designer: Katie Lea

Senior Technologies Programmer: Andrew Ostler

Studio Communications Manager: Mark Green

Studio Director: Rob Parkin

Engine Programmer: Andrew Ostler, Paul Donovan, James Busby, Gavin Bell, Alan McCarthy, Chris Sorrell, Mike Froggatt

Gameplay Programmer: Paul Donovan, Mike Froggatt, Alan McCarthy, Guy Moss, Adam Garman, Gavin Bell, Kevin Rose, Richard Talbot-Walkins, Chris Sorrell, Juri Oudshoorn

Sound System Programmer: Gavin Bell, Gary Richards

Audio Implementation: Gary Richards

Movie Playback: Paul Edridge, Gavin Bell

Maya Tools: Kevin Rose, Adam Garman, Andrew Ostler, Guillaume Raffy

Concept Artist: Mark Gibbons

Environment Modeling: Jason Riley, Pete Ridgway, Andy Tudor, Ben Levitt, Scott McInnes, Steven Moore, Jesus Cobo

Character Modeler: Rob Hill

Additional Character Modeling: Miguel Fernandez, Jesus Cobo, Tony Jackson

Keyframe Animation: Alan Brand, Jesus Cobo, Tony Jackson, Lisa Harmon, Mitch Philips, Rob Starr

Mocap Ingame Work: Alan Brand, Lisa Harmon, Jesus Cobo

Cutscene Direction: Mark Gibbons

Cutscene Creation: Alan Brand, Jesus Cobo, Lisa Harmon, Andy Tudor, Centroid, Attitude Studio

Front End Flash Menus: Andy Tudor

2D Work and Special FX Artwork: Jason Riley, Pete Ridgway, Andy Tudor

Introl Work: Jason Riley, Lisa Harmon

Additional Intro Work: Rob Starr, Alan Brand

Design: Katie Lea, Alex Sulman, Chris Sorrell

Additional Design: Mark Gibbons, James Busby

Mapping: Rob King, Katie Lea, Alex Sulman

Additional Mapping: Dominic Cahalin

Sound Effects: Lee Banyard, Nick Kidd

Additinoal Sound Effects: Michael DeBelle, Bob 'n' Barn

Video Editing: Alex Sulman

Music: 16 Volt, Eric Powell, Mike Peoples, John Desalvo

Cutscenes and Ingame Score Composition: Bob 'n' Barn, Andrew Barnabes, Paul Arnold

Orchestration Composed By: Bob 'n' Barn

Orchestration Orchestrated By: Nic Raine

Orchestration Produced By: James Fitzpatrick

Choir Master: Mario Klemens

Orchestra Contractor: Tadlow Music

Orchestration Performed By: The City Of Prague Philharmonic Orchestra And Chorus

Concert Master: Bohumil Kotmel

Conductor: Nic Raine

Orchestration Recorded At: Barrandov Scoring Stage

Orchestration Engineered By: Jan Holzner

Soprano Voice: Michaela Srumora

Solo Violin: Bohumil Kotmel

EWI: Ivan Myslikovjan

Alto Flute: Pavel Becherovka

Piano: Jaraslava Eliasova

Celeste: Jaraslava Eliasova

Harpsichord: Jaraslava Eliasova

Post Production Mixed and Edited By: Gareth Williams

Scriptwriter: Jonathan Ashley

Additional Scriptwriting: Mark Gibbons, Chris Sorrell, Katie Lea, Martin Pond

English Casting: Jonathan Ashley, Chris Sorrell, Andy Emery, Side Dawn Hershey, Blindlight

Voice Director: Jonathan Ashley

Voice of Jen: Hudson Leick

Voice of Scree: Andreas Katsulas

Voice of Jared: Sean Pertwee

Voice of Ferai Shaman: Paul Darrow

Voice of the Watcher: Paul Darrow

Voice of Raum: Stephane Cornicard

Voice of Herne: Rob Brown

Voice of Arella: Niki Felstead

Voice of Elizabeth: Niki Felstead

Voice of Aino: Nicola Goodchild

Voice of Empusa: Nicola Goodchild

Voice of Abaddon: Colin McFarlane

Voice of Iblis: Colin McFarlane

Voice of Lewis: Eric Loren

Voice of Malikel: Melissa Lloyd

Voice of Devena: Eve Karpf

Voice of Valeera: Eve Karpf

Voice of Ferai Huntsmen: Tony Morley

Extra Voices: James Busby, Andy Tudor, JBB

AI Programmer: Steven Tattersall

Inventory Code: Steven Tattersall

Recruitments: James Shepherd

Cross Project Support: James Shepherd

Marketing: Brandon Smith

PR Interface: Brandon Smith

Environment Modeling Help: Peter Giles

Code Sharing: Julian Rex

IT Manager: Dean Miller

IT Assistant: Simon Miller

Office Manager: Sharon Richards

AV: Peter Murphy

Motion Capture Actor: Nicola Felstead, Antony Morley, Cecile Cuignet, Ashley Beck, Olivier Schneider

Ecoutez-Voir and Ex-Machina: Francois Forges

Attitude Studio: Marc Miance, Sandrine Nguyen, Anne-Chrstine Gasc

Centroid: Mike Stilgoe, Leon Stilgoe, Ben Stilgoe

Production Artist: Howard Swindell

External Studios: Attitude Studio, Com-X, Crazed, Babelfish

Additional Marketing Materials: Fleur Breteau

VP Development: Phil Harrison

President: Chris Deering

International Licensing: Shawn Layden, Shiho Deruiter

Planning and Localization Manager: Vanessa Wood

Localization Co-ordinator: Gaelle Leysour

Localization Lead Tester: Nadège Josa

Localization Tester: Nathalie Marchau, Yannick Paulet, Caëlle Grenapin, Sandra Raue, Katharina Tropf, Nadine Martin, Deniz Ulu, Monica Dalla Valle, Domenico Visone, Ciacinto Attanasio, Sacha Fellica, Yolanda Akil, Mónica Bello, Jose Flores, Virginia Martin

Company 2: Sony Computer Entertainment America

Senior Manager and Product Marketing: Susan Nourai

Associate Product Manager: Mark Valledor

Director - Product Marketing: Ami Blaire

Director - Promotions: Sharon Shapiro

Director - Public Relations: Molly Smith

Public Relations: Charlotte Panther, Tina Casalino, Patrick Seybold, Heather Crosby

Director - Direct and Online Marketing: Steve Williams

Director - Loyalty and Channel Marketing: Ed DeMasi

Creative Services Manager: Quinn Pham

Packaging and Manual Design: Origin Studios SLC

VP of Product Development: Shuhei Yoshida

Director of Product Development: Connie Booth

Producer: Darren Yager

Assistant Producer: Kenneth Chan

Director of FPQA: Michael Blackledge

Senior Manager - FPQA: Richard Markelz

Core Manager - FPQA: Sam Bradley

Technical Coordinator - FPQA: Ara Demirjian

Project Coordinator - FPQA: Eric Ippolito

Lead Analyst: David Meagher

Assistant Lead Analyst: David Condry

QA Analyst: David King, Shaheed Khan, Vance Wu, Jon Vosovic, Matt Consoli, Will Cline, Joel Manzano, Lenny Gordon, Ric Stepp, Chester Lee ~ Keith Adams, All Game Guide

 
Wikipedia: Primal (video game)
Primal
Primal_NTCS_cover.JPG
Primal NTCS cover
Developer(s) SCE Europe
Publisher(s)
SCE America (North America)
SCE Europe (Europe)
Release date(s)
Genre(s) Action/Adventure
Mode(s) Single player
Rating(s) ESRB: Mature
ELSPA: 15+
Platform(s) Sony PlayStation 2
Media 1 DVD-ROM

Primal is an action PlayStation 2 video game developed by Sony Computer Entertainment Europe aka SCE Studio Cambridge. It tells the story of Jennifer Tate, an orphan teenage girl searching for her boyfriend in a dimension of demons. As the story develops we discover more about Jen's past and her link to her boyfriend and the demon worlds.

Characters

  • Jen (Jennifer Tate), the main playable character, that later in the game can transform herself into various forms of demons.
  • Lewis, Jen's boyfriend.
  • Chronos, part of a machine known as the Oracle, helps maintaining order in Oblivion.

Allied with Order
  • Arella, the embodied force of Order; the good. She's supported by the demons of the Solum and Aquis realms.
  • Scree, a gargoyle. He's the second playable character in the game, can climb certain types of walls and can turn himself into stone to help Jen through the course of the game.
  • Abdizur, Arella's defender and General of the armies of the Order. Following an encounter with Abaddon, has vanished without a trace.

Allied with Chaos
  • Abaddon, the embodied force of Chaos; the evil. He's supported by the demons of Aetha and Volca realms.
  • Belahzur, Abaddon's right-hand man and General of the Chaos armies.

History

The battle to save the outside world starts within as Jen Tate -a modern day girl- faces the demons of an immortal world and discovers her own supernatural origin. In Oblivion, there are four distant realms each occupied by a demon race. Two are aligned with order and two with chaos. But the scales of balance are thrown, and chaos is engulfing Oblivion.

Mortalis

The place where Jen and Lewis are from, the "real" world. Belahzur used his power to abduct Lewis from Mortalis.

Nexus

The place where it all comes together. It's here that Chronos with the machine Oracle tries do maintain the order of Oblivion. All the realms can be entered through the Nexus.

Oblivion


The name given to all the four next realms:

Solum

A harsh realm where the sun never shines and an eternal winter blankets the ground and freezes the soul. This ia a world reminiscent of the mortal Ancient Rome with columns high enough to reach the gods, and arenas to honour the brave and strong.[1]
The occupants of this realm are the Ferai. Although fierce and rugged in appearance, the Ferai are fundamentally a good race, aligned with the forces of Order.
In this realm Jen "learns" her first demon form, based on the Ferai race.

Aquis

Deep beneath an endless, poisonous ocean lies the sub-aquatic realm of Aquis. The deadly waters are home to vast sea monsters, but the occupants of this realm, the Undine have built their own safe-havens where they can live their lives free from the leviathans and polluted waters of the deep.
The Undine are able to communicate telepathically and only prosper because of the complex water purification machines they rely on. This humanoid race is perfectly adapted to life underwater with efficient gills and fins that power them through the shadowy depths.
Jen's second demon form is based on the Undine race.

Aetha

Set in the cloud-draped peaks is the far from heavenly Aetha. The sheer mountains and treacherous rocks mean the inhabitants have to make their precarious homes on the plateus and peaks above the clouds. The gloom and drizzle hides Tudor-like architecture with foreboding towers, heavy black beams and crumbling white walls. Overhanging balconies seek to steal what little light the street laterns cast.
The occupants of Aetha are the "Wraith" race. These fearsome and cadaverous beings have created a warped aristocratic society, with the ruling Wraith class living a life of opulence and excess while the "Helot" peasants live in filth and squalor. Unsurprisingly the ruling class are selfish and evil, throwing lavish masked balls within sight of the starving masses.
Jen's third demon form is based on the Wraith race.

Volca

A wasted landscape of sand and rock form Volca, the fourth realm. An endless scorched desert, the burning horizon dominated by a vast volcano. Volca is very similar to that of Aztec and/or ancient Egyptian architecture.
This realm occupants are the Djinn race. The Djinn are quite possibly the strongest of Oblivion's inhabitants. Their bodies are formed from a living metal[2], resemble animals that would usually be portrayed as Egyptian gods and their physiognomy is linked directly to the rhythms of the volcano; when it is dormant they are at their weakest and as it builds towards the violent eruption this is where the Djinn feel at their most empowered.
Jen's fourth and final demon form is based on the Djinn race.

Music

Primal features music by electronic rock band 16 Volt. Some of the tracks presented in the game are:

  • Suffering You
  • Alkali
  • Happy Pill
  • Blessed
  • At The End (during credits)

The combat tracks from Primal feature on the album SuperCoolNothing V2.0 from 16 Volt, and the band had a cameo appearance in Primal, where they played in a club in the opening cut scene.

The "cinematic tracks" were composed by Andrew Barnabas and performed by the City of Prague Philharmonic Orchestra and Chorus. A suite dedicated to its music was performed at the historic Symphonic Game Music Concert in Leipzig 2003.

Tagline

  • Civilization is only skin deep.

Trivia

References

  1. ^ http://www.primalgame.com/solum/solum_en.html
  2. ^ http://www.primalgame.com/volca/volca_en.html

External links

Official sites
Game resources
Others

 
Translations: Translations for: Primal

Dansk (Danish)
adj. - oprindelig, vigtigst

Nederlands (Dutch)
oer-, eerst, primitief

Français (French)
adj. - primitif, primaire, premier, (Psych) cri primal

Deutsch (German)
adj. - ursprünglich

Ελληνική (Greek)
adj. - αρχικός, κύριος, αρχέγονος

Italiano (Italian)
primo, primitivo

Português (Portuguese)
adj. - principal, primitivo

Русский (Russian)
первоначальный, первичный

Español (Spanish)
adj. - principal, fundamental, primitivo, original

Svenska (Swedish)
adj. - ursprunglig, primär, grundläggande, förnämst

中文(简体) (Chinese (Simplified))
第一的, 原始的, 最初的

中文(繁體) (Chinese (Traditional))
adj. - 第一的, 原始的, 最初的

한국어 (Korean)
adj. - 프라이멀 스크림 요법

日本語 (Japanese)
adj. - 最初の, 原始の, 主要な, 根本の

العربيه (Arabic)
‏(صفه) أولي, بدائي‏

עברית (Hebrew)
adj. - ‮ראשוני, היולי, עיקרי, קדמון, בעל חשיבות עליונה, יסודי, ראשי‬


 
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Copyrights:

Dictionary. The American Heritage® Dictionary of the English Language, Fourth Edition Copyright © 2007, 2000 by Houghton Mifflin Company. Updated in 2007. Published by Houghton Mifflin Company. All rights reserved.  Read more
Answers Corporation Antonyms. © 1999-2008 by Answers Corporation. All rights reserved.  Read more
Games. Copyright © 2008 All Media Guide, LLC. Content provided by All Game Guide ® , a trademark of All Media Guide, LLC. All rights reserved.  Read more
Wikipedia. This article is licensed under the GNU Free Documentation License. It uses material from the Wikipedia article "Primal (video game)" Read more
Translations. Copyright © 2007, WizCom Technologies Ltd. All rights reserved.  Read more

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