- Release Date: 1995
- Genre: Fighting
- Style: 2D Fighting
| Games: Primal Rage |
| 5min Related Video: Primal Rage |
| Wikipedia: Primal Rage |
| This article needs additional citations for verification. Please help improve this article by adding reliable references. Unsourced material may be challenged and removed. (October 2009) |
| Primal Rage | |
|---|---|
![]() North American arcade flyer |
|
| Developer(s) | Atari Games Probe (Home Consoles) |
| Publisher(s) | Atari Games Time Warner (Home Consoles) |
| Platform(s) | Arcade, 32X, Mega Drive, 3DO, Jaguar CD, Super Nintendo, Sega Saturn, Playstation, Game Gear, PC |
| Release date(s) | JP 1994 NA 1994 EU 1994 |
| Genre(s) | 2D Versus fighting |
| Mode(s) | 1-2 players, playing simultaneously |
| Rating(s) | ESRB: T (Teen) |
| Input methods | Joystick, 4 buttons |
| Cabinet | Upright |
| Arcade system | Atari GT System |
| CPU | Motorola 68EC020 (@ 25 MHz) |
| Sound | TI TMS32031 (@ 33 MHz) (4x) DMA-driven DAC |
| Display | Raster resolution 336x240 (Horizontal) Many Colors |
Primal Rage is a versus fighting game developed and published by Atari Games in 1994 as an arcade video game. Toys, comics, and other merchandise tie-ins were also produced.
Contents |
In Primal Rage, a meteor strike has devastated the earth; technology has ceased to exist, civilization has been utterly reduced to rubble and humans have regressed into tribes of Stone Age dwellers. Into this new radiation-scarred world, primitively referred to as "Urth", primordial rainforest has covered the land and numerous new species have evolved.
Out of their ranks seven creatures emerge who wage war for control over the new world; they are torn between those who wish to keep peace on Urth, and those who attempt to plunge the world into further chaos for their own benefit. These creatures have otherworldly or supernatural abilities and each is said to represent a different aspect of nature, as in life and death, fire and ice; and they are considered to be a "god" of their respective sphere. There are four of the good Virtuous Gods and three evil Destructive Gods.
Categorizing the characters in this way was, in fact, a mistake that occurred during the development of the Primal Rage trading cards that were distributed along with the toyline. The character Sauron, God of Hunger, is marked as a "Virtuous Beast" despite the fact that his in-game ending (in which a bloody image of him devouring scores of humans is displayed) obviously depicts him as evil. Sauron was in fact meant to be neutral.[citation needed]
Primal Rage is a traditional two-dimensional fighting game in which two players select characters to battle each other in one-on-one combat, or a single player finishes a campaign of fights against the CPU over increasing difficulty. The final battle of the single player game consisted of fighting all the other CPU monsters with an increased power bar made available in a mini-game prior to the fight. A total of seven characters are available for players to select from (as listed below). Each character has his or her own specialized set of attack moves and abilities. In the game, the object is to deplete the opposing character's health meter as fast as possible. If "Game Gore" (an option on some consoles) is switched on, then a defeated character's heart will explode into a bloody mess and their brain will dissolve to ashes.
While fighting, human tribesmen will wander nearby and worship their gods during battle. This allows for the creatures to toss them around or devour some to regain strength (eating opponents' worshipers will add a bonus to one's score, while eating one's own will penalize the player). Prior to the final battle a mini game commences in which one is required to eat as many worshipers as possible to increase health for the endurance round. An easter egg of human volleyball could be triggered by keeping worshipers off the ground batting them back and forth between characters. This is only feasibly possible when both characters are human-controlled, as the CPU is not programmed to interact in this fashion.
Unlike most fighting games, where special moves are performed by moving the joystick, followed by pressing one or more buttons, Primal Rage features a system where the player holds down certain buttons, then performs the joystick movements. Later revisions of the arcade game added the ability to perform "special moves" the more traditional way, with motion followed by button presses, but kept the original method as well. After the opponent is defeated, a brief moment is allowed for the player to perform a fatality that finishes the adversary in a more dramatic fashion; these were performed in a similar manner to the special moves. Although all characters feature three finishing moves, some of them were more Easter Eggs than fatalities, such as Vertigo's "La Vache Qui Rit" (french for "the laughing cow"), a fatality in which Vertigo transforms her opponent into a cow, which moos and runs away.
As originally printed in an issue of GamePro in 1995, there is evidence to suggest that each character is a tongue-in-cheek reference to a fighter from the original Mortal Kombat. The individual traits, personality, and special moves of each character resemble those of a counterpart in the Mortal Kombat lineup. Armadon's power of electricity is like Raiden. Blizzard has freezing attacks that disable the opponent like Sub-Zero. Diablo has a distanced attack which drags the opponent near and breathes fire like Scorpion. Talon has a flying kick resembling Liu Kang's. Sauron has moves which produce shadows, similar to Johnny Cage. Vertigo fits the lone female character producing ring-shaped projectiles similar in nature to Sonya. Finally, the barbaric nature and cannonball move of Chaos is comparable to Kano.[citation needed]
Also, the concept of two fighters sharing near identical appearances (in this case, Sauron and Diablo, or Chaos and Blizzard) resembles that of Scorpion and Sub-Zero in Mortal Kombat. A similar technique was applied to Ken and Ryu of Street Fighter II.
This game was tributed in the "Game Over" episode of Dexter's Laboratory, in which Dee Dee and Dexter play a Primal Rage parody, "Primal Fighter". Dexter's character of choice was a Sauron-lookalike, while Dee Dee favored the Blizzard lookalike.
As with other bloody U.S. based fighting titles of the time (most notably Mortal Kombat), Primal Rage sparked considerable controversy due to its violence level, depicting gory fatalities and the live devouring of humans. Though it was a bloody game, Primal Rage was rated "T" for Teen, yet that did not stop its critics from lumping it together with the Mature rated gore fest "Mortal Kombat." To appease the critics, the game was withdrawn, re-programmed and re-released several times. Later arcade incarnations of "Primal Rage" included a "Gore/No Gore" toggle switch which, when flipped to the "No Gore" setting, disabled the use of Fatalities, the eating of humans, and all of the game's blood. Home console ports of "Primal Rage" retained all the of the game's original content however, which was more than enough to continue the controversy surrounding the game. According to Victar's Primal Rage FAQ (section 7.4) the June 1996 issue of GamePro confirms that Ellie Rovella of Gilbert, Arizona became enraged when her 11-year-old son bought and played Genesis' Primal Rage, using GamePro's strategy guide to execute Chaos' golden shower/urination fatality.[1] Rovella was so outraged she not only returned the game, but also launched a grass-roots campaign. Ironically the Super Nintendo version, in which the particular fatality was removed entirely, displaying a "No Cheeze! symbol" (a sign that was generally used to notify the player that he/she had performed an illegal combo) at the top of the screen if it was attempted, was also pulled from the shelves.
By 1995 Atari had begun production of Primal Rage's sequel, simply titled Primal Rage 2. The game, however, was never released, due to low sales expectations and other production problems. In the storyline the original characters had been trapped and were unable to fight against one another directly, so they each selected a representative from their human worshippers to fight on their behalf. These representatives were given the ability to morph into their god's image. New gods were also set to make an appearance, such as Slashfang, a prehistoric fighter taking the form of a Smilodon, and Necrosan, a living dragon skeleton, who was previously axed from the first game. Although they never got featured in a finished game, these two creatures did get released as toys.
The storyline in Primal Rage 2 follows closely on the events chronicled in the first game, as it is revealed that the meteorite that once struck Urth is in fact an egg holding the dragonbeast Necrosan, a terrible monster bent on destroying Urth. To protect their world the gods unite against Necrosan, but are defeated in the ensuing battle and subsequently imprisoned in a state of semi-suspended animation. The gods then form human avatars for themselves and fight the minions of Necrosan to release them from their prison and battle Necrosan.
When Primal Rage 2 was cancelled, Atari allegedly felt it necessary to somehow present the story for the sequel in one form or another. Thus, in 1997, Primal Rage: The Avatars, written by John Vornholt, was published by Boulevard Books. The book's plot tells about what happened to the dino gods 65 million years ago, and then moves into the main story of the gods' reign on Urth renewed, followed by the appearance of the beast Necrosan. The book also focuses on fleshing out the world of Primal Rage by bringing "the Avatars" to the forefront of the story, as the humans chosen by their respective gods to channel their great might. Each human character has a distinct personality, often reflecting the gods themselves.
A number of details to the backstory of Primal Rage are made clear in The Avatars. According to John Vornholt's novel, the events in Primal Rage take place in the year 1000 AC (After Cataclysm) or about the year 3000 AD according to the Gregorian calendar. The battles of the dinosaurs are referred to as "The Primal Rage". In the novel, the spell used to imprison the dinosaur gods is called the Bonds of Forbidding. Necrosan the skeletal dragon (who is referred to as Necronus on the introductory page) reactivates the Bonds of Forbidding to entrap the gods.
Primal Rage was ported to numerous platforms: PlayStation, 3DO Interactive Multiplayer, Sega 32X, Atari Jaguar CD, Sega Saturn, Amiga, Mega Drive/Genesis, Super Nintendo, Sega Game Gear, Game Boy and PC CD-ROM. The arcade version of Primal Rage is also included in Midway Arcade Treasures 2 for PS2, Xbox, and Nintendo GameCube.
Although it has slightly smaller character models, the PC CD-ROM version is the most graphically accurate console port. The PlayStation and Sega Saturn versions are missing animations. The 3DO and Jaguar CD versions have missing animations and watered-down graphics. The Amiga, Super Nintendo, Sega Genesis, and handheld versions are all heavily scaled down to fit the needs of running on their specific hardware. The 32X version has slightly better and more colorful graphics than the Genesis version, but is still heavily scaled down.
The Primal Rage design team implemented an unusual and largely unknown security method into the arcade machine's coding that prevented the full features of the game from becoming active. As a result, the has never been accurately emulated on any platform to this day.
Blood would be "censored" in that it would be colored a yellowish color with a brown shading. Also, fatalities could not be performed and many special moves were not available, most notably characters with "Pouncing" moves couldn't land on the victim (Sauron's leaping bone bash, Diablo's pulverizer, Chaos's flying buttocks slam). Another emulation problem was you couldn't no longer chain attacks which greatly deceased the chance of performing a combo. In the orignal arcade version, it was possible to repeat attacks such as Diablo's low 1 and standing 3+4.
This affects all ports from Sega Genesis to 3DO, and even Midway Arcade Treasures 2 (Classics), which was expected to feature an arcade perfect rendition of the game, but provided a censored and incomplete version instead.
The original programming team has since moved on to other things. Some of the programmers have actually departed the electronic entertainment business altogether and could not be located for questioning regarding the game's security lock outs. Others who have been contacted expressed no interest in unlocking the rom bios for freeware distribution or security corrections. Thus, no ROM exists for Primal Rage that is not censored in some way.
This entry is from Wikipedia, the leading user-contributed encyclopedia. It may not have been reviewed by professional editors (see full disclaimer)
| Shopping: Primal Rage |
| Screamin' 4 Vengeance (2007 Album by C-Murder) | |
| Screamin' 4 Vengeance [Clean] (2007 Album by C-Murder) | |
| After Taxes [Clean] (2005 Album by Sheek Louch) |
| What are primal oceans? Read answer... | |
| Is it hard to beat primal dialga? Read answer... | |
| Where do you get primal palkia in pearl? Read answer... |
| Primal religiong? | |
| What is a rage? | |
| Who are primal religions? |
Copyrights:
![]() | Games. Copyright © 2008 All Media Guide, LLC. Content provided by All Game Guide ® , a trademark of All Media Guide, LLC. All rights reserved. Read more | |
![]() | Wikipedia. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article "Primal Rage". Read more |
Mentioned in