professional wrestling
The noun has one meaning:
Meaning #1:
wrestling for money
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Results for professional wrestling
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On this page:
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The noun has one meaning:
Meaning #1:
wrestling for money
Professional wrestling, or pro wrestling, is the athletic performance, management, and marketing of a form of entertainment that is based on simulated elements of catch wrestling, mock combat and theatre. Modern professional wrestling usually features striking and grappling techniques, which are modelled after diverse sets of global wrestling and pugilistic styles.
Modern professional wrestling is commonly associated within a company (often referred to as a fed or promotion), where the participants create an entertaining show simulating a dueling match. The level of realism may vary from sports entertainment (the American World Wrestling Entertainment (WWE) promotion) to stiff style (the Japanese strong style as exemplified by Antonio Inoki) to spotfests. In Mexico the dominant style is the stylized, theatrical Lucha libre.
As opposed to more mainstream combative sporting events like boxing, a professional wrestler's athletic prowess and skills are utilized more for one to cause an injury on the other rather than to protect themselves. In many cases, the victim of an attack in a professional wrestling environment is required to do more athletically than the one performing the attack. A good example of this is the "Canadian Destroyer" performed by Petey Williams, TNA's former Captain of Team Canada. If the wrestler absorbing the attack is less skilled or less athletic, he may injure his partner or even himself.
The simulated nature of professional wrestling is only one of the many differences it has with traditional wrestling. Other differences may vary from company to company. Some examples of this would be the 6 sided ring in TNA or the stipulation heavy WWE.
The assigned referee is often the one who controls the outcome of the matches, and settles any disputes between the 2 combatants that could get extremely out of hand before any serious damage can be done. Many different rules apply in wrestling for being a referee, such as "call them straight down the middle" referring to call them fairly for both opponents and do not favor one over the other. It is illegal for a referee to get physically involved in any match. If this is done it could result in being fired. Keep in mind of course that these are "rules" of a TV show which can be ignored completely if dramatically justifiable. See "Guest Referee". In addition to pinfall, a match can be won by submission, count-out, disqualification, or failure to answer a ten count.
Punching is always permitted and will have no repercussions if done, although WWE refs will admonish a punching wreslter and demand an open hand slap. In addition, wrestlers may kick with any part of their foot, and "low blow" only refers to actually striking the crotch. If either wrestler is in contact with the ropes or if any part of the wrestler is underneath the ropes, all contact between the wrestlers must be broken before the count of five. This strategy is often used in order to escape from a submission hold, and also, more seldom, a wrestler can place his foot on (or under) the ropes to avoid losing by pinfall. This is often referred to unofficially as a rope break. Participants may try to abuse these rules, and it will often result in verbal or physical sparring with the ref.
In order to win by pinfall, a wrestler must pin both his opponent's shoulders against the mat while the referee slaps the mat three times. This is the most common form of defeat. If a wrestler's shoulders are down (both shoulders touching the mat) and any part of the opponent's body is lying over the opponent, it is completely legal for the three count to be made. Illegal pinning methods include using the ropes for leverage and hooking the opponent's pants, therefore they are popular cheating methods for heels. Such pins as these are rarely seen by the referee and are subsequently often used by heels and on occasion by cheating faces to win matches.
Occasionally, there are instances where a pinfall is made where both wrestler's shoulders were on the mat for the three count. This situation will most likely lead to a draw, and in some cases a continuation of the match or a future match to determine the winner. A winner will possibly be crowned at the following Pay Per View or sometime else in the future.
To win by submission, the wrestler must make his opponent give up, usually, but not necessarily, by putting him in a submission hold (i.e., leg-lock, arm-lock, etc.).
Passing out in a submission hold constitutes a loss by knockout. To determine if a wrestler has passed out in WWE, the referee usually picks up and drops his hand. If it drops three consecutive times without the wrestler having the strength to stop it from falling, the wrestler is considered to have passed out. At one point this was largely ignored, however the rule is now much more commonly observed for safety reasons. If the wrestler has considered to have passed out the opponent then wins the match up by submission.
Also, a wrestler can indicate a submission by "tapping out"[1], that is, tapping a free hand against the mat or against an opponent. The tap-out was always a big part of Professional wrestling, however following the decline of the submission-oriented catch-as-catch-can style from mainstream professional wrestling, the tap out largely faded. Despite this, some wrestlers, such as Ric Flair and Bret "Hitman" Hart, became famous for winning matches via submission. Much like traditional finisher maneuvers, a wrestler with a finisher submission is shown as better at applying the move, making it more difficult to get out of, despite some obvious similarity.
A countout (alternatively "count-out" or "count out") happens when a wrestler is out of the ring long enough for the referee to count to ten (occasionally twenty). The count is broken and re-started when a wrestler outside the ring re-enters the ring. If both wrestlers are outside the ring, the count refers to both. A common tactic, to buy more time outside the ring, is for one wrestler to re-enter the ring to restart the count and then immediately re-exit it. If both wrestlers remain outside at the count of ten, both are counted out in what is known as a "double countout" or "impossible draw".
If both wrestlers are lying on the mat and not moving, the referee may issue a ten count for them to get back to their feet. Either wrestler reaching their knees will break the count. If neither wrestler reaches their knees or feet, it is considered a draw, known as a double knockout or, incorrectly, an "in ring count-out."
The countout rule also indicates that a wrestler cannot win a match while any part of his opponent's body is not in the ring. This allows escape from pinfalls and submission holds by putting any part of the body on the ring ropes.
The referee, in certain promotions, does not instigate a count despite wrestler's being out of the ring. This is usually after a large bump, where both wrestlers are taken down. This is, in kayfabe, to allow the contest to continue as neither wrestler would benefit from the count due to both wrestlers being incapacitated temporarily.
Disqualification from a match is called for a number of reasons:
In practice, the rules of the fight are often violated without disqualification due to the referee being distracted and not seeing the offense, or the referee seeing the offense but allowing the match to continue. In WWE, a referee must see the violation with his own eyes to rule that the match end in a disqualification and the referee's ruling is almost always final. It is not uncommon for the referees themselves to get knocked out during a match. While the referee remains "unconscious", rules are often violated at will. In some cases, a referee might disqualify a person under the presumption that it was that wrestler who knocked him out; most referee knockouts are arranged to allow a wrestler, usually a heel, to gain an advantage. For example, a wrestler may get whipped into a referee at a slower speed, knocking the ref down for short amount of time; during that interim period, one wrestler may pin his opponent for a three-count and would have won the match but for the referee being down. Also, the referee rarely disqualifies the wrestler who knocked him down when the referee recovers.
If all participants in a match continue to breach the referee's instructions, the match may end in a double disqualification, where both wrestlers or teams (in a tag team match) have been disqualified. The match is essentially nullified, and called a draw or in some cases a restart or the same match being held at a Pay Per View or next nights show.
A common trend in wrestling is the development of the no-disqualification (or Hardcore) match. This match has become more and more prominent during the 1990s. When WWE (then WWF) unveiled its new 'Attitude' era in 1997, the no-disqualification match was used as a centerpiece for this new design of wrestling. Completely new matches had developed from the Hardcore/no-DQ match, including:
The vast majority of professional wrestlers are men, especially in the North American WWE, where they are usually large in size, often to extremes. Notable example include André the Giant, Hulk Hogan, Big Show, Batista, The Undertaker, Yokozuna,The Great Khali, and Kane. Usually, competitions or divisions are set up for men of similar wrestling styles, such as technical, brawling, high flying ,lucha and hardcore. However, matches involving different weight divisions are often created and are never referred to as unusual or against any rules, despite large differences in height or strength. Rarely, Men would wrestle Women.
The women’s division of professional wrestling has maintained a recognized world champion since the mid-1950s, when the first NWA World Women's Championship was crowned (later the WWE Women's Championship). Traditionally, women’s matches were lower on the card and rarely considered main event material in the United States. Through the 1980s, women’s wrestling in the US was presented as a serious sport on the same level as men’s wrestling. It was not until the late 1990s that World Wrestling Entertainment began to present their women’s division with a focus on the women as "Divas" and eye-candy rather than athletes. Most of the women acted as managers and valets and had little training in wrestling."[citation needed]
There are several other promotions where women’s wrestling is still presented and promoted as a serious sport. In the US, SHIMMER Women Athletes is an all-female pro-wrestling promotion on par with male wrestling. In Japan, women’s wrestling has a long established history, with an all female promotion founded as early as 1955 (the predecessor to All Japan Women's Pro-Wrestling), and has always been presented as a serious, highly athletic sport on the same level as their male counterparts. In some promotions, like Frontier Martial-Arts Wrestling, where the focus was on "Hardcore" matches, female performers like Ashley Courtnage, Shark Tsuchiya, ”Combat” Toyota and Megumi Kudo also participated. The latter two headlined one of FMW’s largest cards in an "Exploding No Rope Barbed Wire Deathmatch." In the late 1990s, the two largest Japanese female federations closed, but females still compete in various other federations.
Midget wrestling can be traced to professional wrestling's carnival and vaudeville origins. In recent years, the popularity and prevalence of midgets in wrestling has greatly decreased due to wrestling companies depriving midget divisions of storyline and/or feud. However, WWE's SmackDown did feature a "Junior's division", for little people from 2005 to 2006. It is still a popular form of entertainment in Mexican wrestling, mostly as a "sideshow."
Some wrestlers may have their own specific "mini me", like Mascarada Sagrada and his midget counterpart Mascarita Sagrada, Alebrije has Quije, etc. There are also cases in which midgets can become valets for a wrestler, and even get physically involved in matches, like Alushe, who often accompanies Tinieblas, or Kemonito, who is portrayed as Consejo Mundial de Lucha Libre's mascot and is also a valet for Mistico. World Wrestling Entertainment's Dave Finlay is often aided in his matches by a midget known mainly as "Hornswoggle", who hides under the ring and gives a shillelagh to Finlay to use on his opponent. Finlay also occasionally throws him at his opponent(s). Hornswoggle has also been given a run with the Cruiserweight Championship and has also become the illigitimate son of Vince McMahon.
PRO WRESTLING'S SHOOT RADIO (Hosted by Brandon Bishop & Mike Shumaker)
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