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PRYZM -- Chapter One: The Dark Unicorn

 
Games: PRYZM -- Chapter One: The Dark Unicorn
 

Game Description

TDK Mediactive offers a classic fantasy adventure with the trappings of next-generation console power in their release of Sandbox Studios' PRYZM Chapter One: The Dark Unicorn for the PlayStation 2. Inspired by the timeless stories of fantasy writers like J.R.R. Tolkien, this adventure follows a plot of mysterious legends and heroic deeds through an epic struggle between good and evil.

A dark plague looms on the horizon, a menace that threatens all the land from the peaceful Unicorn Valley to the peaks of the Troll Mountains. Two heroes form an unlikely alliance in the face of this threat. Pryzm, the mighty Unicorn, and the giant troll mage Karrack join together on a quest to rid the land of this evil that befouls it and heal its inhabitants of the damages they have suffered.

At first, Przym and Karrack seem mismatched as companions. Many Trolls actually blame the Unicorns for the evil that is now befalling the good peoples of the land. After a rocky start however, the two heroes learn to work together, each relying on the other's strengths in times of trouble and each learning to respect the distinguished character and noble passions of the other as they progress through the adventure together.
~ T.J. Deci, All Game Guide

Roots & Influences

PRYZM -- Chapter One: The Dark Unicorn, prolific developer Digital Illusions' first release for the PlayStation 2, contains fantasy elements reminiscent of writers like J.R.R. Tolkien.
~ Michael L. House, All Game Guide

Review: Overall

While PRYZM's story might turn off all but the most dedicated of fantasy gamers, it also has something quite tempting to most potential players: a budget price tag. Even though the gameplay falls somewhere in between Spyro the Dragon and Gauntlet Legends, the express bus through cliché city doesn't take it to the levels usually associated with budget titles. PRYZM isn't going to knock anyone's socks off, but for its low price you could do worse. Heck, for twice its price you could do a lot worse.

Yes, you're playing as a troll and a unicorn, and you're fighting evil plants (you've read that correctly: you're fighting evil plants), but the two main characters have some personality and even interact with each other by arguing and discussing what they should do next. The developers didn't explore this idea to the extent they might have, but it's still a fun little addition worth mentioning.

The troll and unicorn tandem can charge and cast magic attacks, engage in melee combat, and even fly for a limited time thanks to the unicorn's wings. Controls are simple and easy to adjust to, and you have access to all the powers at the beginning of the game. The benefit to this is you can practice and become skilled in battle right from the onset, but it also takes an element of surprise out of the title. There's really nothing to discover later to make you more powerful or to help spice up the action.

Generally, you'll end up using the same few magic spells over and over, and the game will fall into a hack-and-slash pattern of repetition. The story of PRYZM involves defeating the evil plants who have turned the locals into monsters. Thus the action boils down to attacking the monsters first and then going after the vegetation. This can get tiresome after 16 levels, but thankfully, the game offers some challenging boss battles to break up the monotony.

The visuals are surprisingly mediocre for a PlayStation 2 game. There are some nice spell effects, but the world presented here is drab and gray -- certainly not the sort of fantasy world the game's story suggests. The music is also low budget, but the voices are serviceable and do not detract from the experience. PRYZM is a trifle of a game made more appealing by its suggested price. It might only have a limited audience of fantasy fans who enjoy the hack-and-slash tactics of games like Gauntlet Legends, but players won't risk much in giving it a look.
~ Jon Thompson, All Game Guide

Review: Enjoyment

The controls are easy to use, and the boss battles are compelling enough to keep things interesting.
~ Jon Thompson, All Game Guide

Review: Graphics

There's nothing special to note aside from the repetitive, drab textures.
~ Jon Thompson, All Game Guide

Review: Sound

Some fun dialogue punctuates the melodramatic music, while the sound effects are just par for the course.
~ Jon Thompson, All Game Guide

Review: Replay Value

There's not much to do with {*PRYZM} once you've finished it, which is a process that won't take most gamers too long to undergo. Still, there's some enjoyment to eke out of the game.
~ Jon Thompson, All Game Guide

Review: Documentation

The instruction manual covers the basics.
~ Jon Thompson, All Game Guide

Production Credits

Company 1: CE Digital Illusions Canada Inc.; Concept: Vincent Bitetti; Writer: David Artuso; Director: Gary Corriveau; Producer: Mikael Rudberg; Design: Atman Binstock, Gary Corriveau, Tom Galt, Armando Marini; Lead Programmer: Joakim Grundwall, Matt Moss; Programmer: Andy Berdan, Atman Binstock, Jason Biro, Claudette Critchley, Henrik Karlsson, Nicki Vankoughnett; Additional Programmer: Peter Osterblom, Nelson Yu; Lead Character Artist: Denis Cawson; Character Artist: Paul Brigham, Mark Choy, Jeremy Price, Larry Tremblay; Lead Technical Artist: Ryan Duncan; Level Artist: Daniel Aberin, Alexander Ahilov, Kamran Chahkar, Jerome Dela Cruz, Robin Holmes, Yoo Kim, Mark Maia, Dan Rickard, Paramjit Sarai, Peter Vlachodimitris; Concept and Texture Artist: Jean Appolinaro, Julio Ceran, Chris Elliot, Kevin Freitas, Jason James, Birgit Schulz, Nick White; Special Effects: Marc Brassard; Additional Art: Marc Brassard; Sound & Music: David Kerr, Clandro Cautillo; FMV Cutscenes: Digital Reality; Additional FMV Cutscenes: Daniel Aberin, Marc Brassard, Paul Brigham, Denis Cawson, Mark Choy, Jeremy Price, Dan Rickard, Nick White; Character Voices: Carolyn Lee, Matt Miller, Kim Nguyen, Doug Stone; Company 2: TDK Mediactive Inc.; Executive Producer: Vincent Bitetti; Executive Producer in Charge of Production: Peter Gould; Senior Producer: Tim Goodlett; Producer: David Artuso; Brand Manager: Fran Cooley; Quality Assurance Director: Kevin Deadwylier; Quality Assurance Supervisor: Jeremy Rosenthal; Lead Tester: Matt Miller; Quality Assurance: David Moore, Will Drees, Brian Etheridge, Ryan Kaminaga, Jason Predmore, Reza Sadafi, Brent Sharon, Jose Amador, Stiev Millis, Ian Barrow, Kevin Faubert, Emerson Dibley, Jessica Hall, Tod Hostetler, Lewis Hamilton, Tim Adamson, Jimi Doss, Shawn Meyer, Tom DiNatale, Gavin Niebel; President: Shin Tanabe; Chief Operating Officer: Shin Tanabe; Chief Financial Officer: Martin Paravato; Vice President of International Business Affairs: Eugene Code; Vice President of Global Marketing: Stefan Serwe; Vice President of Sales: Michael Devine; Vice President of Operations: Lorena Billig
~ Keith Adams, All Game Guide
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