Midway's Psi-Ops: The Mindgate Conspiracy offers a new twist on the burgeoning stealth genre by emphasizing psychic powers as a means to achieve objectives, in addition to the use of weapons and agility. Cast in the role of American Psi-Operative Nick Scryer, players must tap into their character's unique talents for telekinesis, pyrokinesis, remote viewing, mind draining, aura seeing, and mind control. In the not-so-distant future a terrorist group called the Movement, led by an elite army of psychic soldiers, has designs on world conquest.
A key component in Psi-Ops is the ability to complete missions in a variety of ways. Players can use psychic powers to lift and throw objects (or people) anywhere within the environments, temporarily leave their character's body to scout ahead, drain an enemy's psychic ability in a battle of wills, create a wall of fire to set things ablaze, see objects invisible to the naked eye, and take control of weak-willed characters. In addition to psychic powers, Nick Scryer can use "traditional" means of control by acquiring handguns and automatic weapons.
Tying the action sequences together is a storyline that sheds light on the mystery surrounding Scryer's unique gifts and murky past. Psi-Ops has players traveling across the world to infiltrate four of the Movement's high-security compounds and advance through seven fully interactive levels. Since the game features a non-linear design, players can accomplish objectives in any manner of their choosing, whether it's through physical force and nimble acrobatics or by using the distinctive powers of the mind.
~ Scott Alan Marriott, All Game Guide
Production Credits
Project & Design Lead: Brian Eddy; Lead Programmer: Jason Blochowiak; Visual & Presentation Director: Sal Divita; Art Director: Ch9ip Sineni; Producer: Alexander Offermann; Senior Programmer: Steve Ellmore, Steve Sengele; Programming Team: Matthew Baranowski, Frank Force, Brian Hall, Eric Kiander, Dawson Kwong, James McNeill, Scott Nelson, Anthony Rod, Mark Sachs, Matt Steinke, Nathan Teske, John Walsh; Art Manager: Greg Freres; Technical Art Lead: Dave Pindara; Senior Artist: Keith Beu, Jarod Pranno, David Zabloudil; Art Team: Everardo Acosta, Katie Diebold, Walter Imes, Todd Keller, Victor Lopez, Brian McRae, Vince Proce, Mahran Torgoley, Kurt Williams; Motion Capture & Animation Lead: Jason Kaehler; Motion Capture & Animation: Andy Konieczny, Jan Sjoval; Motion Capture Specialist: Jim Gentile; Additional Motion Capture: Jeff Baker, Rick Chase, Eli Figueroa, Derrick McGinnis, Freddie Palma; Level Design Lead: Rich Markese; Level Design Team: Ray De Guzman, Ryan Heaton, Tony Loquercio, Rocky Markese, Robb Schoenbacher, Eric Wackerfuss; Sound & Music Lead: Vincent Pontarelli; Additional Audio: Chase Ashbaker, Richard Carle, Dan Forden; UI Team: Robert Klapka, Martin Ryan; Tools & Technology Director: Cary Mednick; Tools & Tech Group: Steve Anichini, Matt Berry, Drew Dormann, Erdem Erdenen, Jason Fugate, Ed Keenan, Shawn Liptak, Adisak Pochanayon, Otto Schnurr; Additional Programming: Alexander Barrentine, Robert Blum, John Nocher, Jamie Rivett, Nick Shin; Additional Art: Matthew Gilmore; Additional Motion Capture Performance: Gabriel Gere, Michelle Lang, Carlos Pesina, Tara Rhoden; VP of Product Development: Matt Booty; Technical Director: Joel Seider; Studio Art Direction: Martin Murphy; Cinematic Director: Marty Stolz; FMV Services Team: Roger Berrones, Paul Chamnankit, Rick Chase, Won-Jun Cho, Sam Crider, Chuck Ernst, Jim Gentile, Aaron Hall, Pav Kovacic, Tony Lewellen, Aaraty Mahta, Thom Miecznikowski, Rick O'Meara, Vince Proce, Ty Primosch, Marc Stanyk, Ben Tanaka, Brian Wright; External FMV: BrianZoo; Story Layout & Dialog Writer: Brian Babendererde; Localization Producer: Samuel Peterso; Voice of Nick Scryer: Steve Matuszak; Voice of Nicholas Wrightson: Steve Matuszak; Voice of Sara Blake: Joanna Buese; Voice of Tonya Blake: Joanna Buese; Voice of the General: Greg Whalen; Voice of Jov Leonov: Jerry Bloom; Voice of Edgar Barrett: Freeman Coffey; Voice of Wei Lu: Jeannie Woo; Voice of Marlena Kessler (Pyro): Tracey Repep; Voice of Dr. Kimiko Jones: Merrie Greenfield; Additional Voices: Johanna Añonuevo, Ed Boon, Brian Chard, Beth Melewski, Ben Sarason; QA Supervisor (Chicago): Loren Gold; Lead QA Analyst (Chicago): David Casso; QA Product Analyst (Chicago): John Cruz, Chris McFadden, James Pettinger, Greg Ranz, Ki Wolf-Smith, Richard Vrtis, Timothy Waller, Warren Wilkes; QA Director (San Diego): Paul Sterngold; QA Supervisor (San Diego): Dan Wagner; Lead QA Analyst (San Diego): Rob Belair, Matt Jenkins; Quality Assurance Analyst (San Diego): Peter Briones, Eric Chow, Jomel Fontanilla, Mark A. Fontecha, Phil Gorney, Mike Hampton, Myong Hong, Alan Martinez, Clermont Matton, Mike Mengle, Colin Payette, Chanel Penlay, John Ryan, Matt Staples, Ricky M. Waibel, Tommy Woo; Technical Standards Analyst (San Diego): Ray Mitchell, James Sanders, Chris Berg, Courtland Jones, Daniel Kit, Josh Palmer, Jimmy Storey, Jason Jorgensen; Chief Marketing Officer: Steve Allison; VP of Marketing: Mona Hamilton; Sr. Product Manager: Randy Severin; Dir. Channel Marketing: Greg Mucha; Channel Marketing Manager: Echo Storch; Dir. Public Relations: Reilly Brennan; Public Relations Manager: Natalie Salzman; European Marketing Director: Matt Broughton; Product Manager: Thomas Mahoney; European Product Manager: Matt Huband; Public Relations Manager: Phil Robinson; Software Product Coordinator: Joanna Hammond; Graphic Artist: Yoni Attias; Creative Media, Chicago: Michael Crawford, Rigoberto Cortes, Christian Munoz, Jack O'Neall, Bill O'Neil, Chris Skrundz, BethAnn Smukowski, Dimitrios Tianis, Christa Woss, Larry Wotman; Print Design & Production: Creative Services - San Diego Ca; "With My Mind" Written By: Cold; "With My Mind" Produced By: Howard Benson; "With My Mind" Mixed By: Mike Plotwikoff
Psi-Ops: The Mindgate Conspiracy is a video game developed by Midway Games for the Xbox, PlayStation 2 and Microsoft WindowsPC platforms. It was also being developed for the Nintendo GameCube titled ESPionage but later cancelled. The game was released in North America on June 14, 2004; the European release followed on October 1, 2004. On June 9, 2008, the full version was offered as a free download hosted by fileplanet[1] with in-game advertising, but also allowing to purchase the game in order to remove the advertising. A FilePlanet subscription is required to receive the game.
A traditional shooter in many respects, Psi-Ops banks on its ragdoll physics (by way of Havok 2.0) and variety of psychic powers to differentiate itself. In Japan and Southeast Asia/East Asia, the game was marketed by Capcom as Psi-Ops: Psychic Operation.
In the game, the player is Nick Scryer, a "PSI-Operative" whose mind has been wiped to allow him to infiltrate a terrorist organization. However, he is captured and must fight his way out with the help of Sara, a double agent. As he progresses, he regains his PSI powers.
When the story begins, Nick Scryer has no memory of who he is, his mind having been wiped in order to infiltrate a terrorist organization known as The Movement. After being imprisoned, the player is released by Sara and given a drug to regain his memory and lost abilities. It begins with the game's most prominent power, telekinesis, and moves from there.
Nick also faces off against a plethora of former PSI-Operatives, all of whom have defected with the general that formerly led the PSI-Ops project. Each is specialized in a certain field of psychic ability (the first boss, for example, is an expert in mind control) and far more powerful in that field than Nick. Nick defeats them one by one; usually through creative combinations of his weaker but more varied psychic abilities.
As Nick moves his way through the organization, he learns of mysterious, psi-based objects that have been the focus of wars over the last century (a cutscene suggests these artifacts are in fact the causes of wars such as World War II). At the same time, he begins noticing strange behavior in Sara, who seems to rotate between friend and foe for no apparent reason. It is eventually discovered that Sara in fact has a twin, who is killed by Sara near the end of the game.
As the game comes to an end, the many artifacts are combined into a single device, which when combined with a special machine give the user nearly limitless psychic power. Nick regains his full memory while attempting to stop this. The general uses this device on himself, and is summarily defeated by Nick. Though his defeat is the same regardless of how the player goes about doing it, the point of the battle is to absorb some of the immense psychic power before the general, giving Nick a special weapon to use and a much better chance of defeating the general than if he had missed the opportunity to do so.
After the general is defeated, the device is broken back into its component artifacts, and two helicopter gunships promptly appear to recover them, not concerned with the lives of Nick or Sara. In the game's final cutscene, Nick crashes one of the helicopters with telekinesis. The screen fades to black and the words "TO BE CONTINUED" appear.
Gameplay
Most of the gameplay in Psi-Ops focuses on the use of Nick's various psychic powers, which are unlocked as the game progresses. Though there are numerous weapons available, only two can be carried at a time, one of which cannot be replaced (Nick's silenced pistol). The available weapons also become virtually useless in the later levels, especially against the larger armored enemies. The low ammo totals for each weapon also force a dependence on Nick's psychic powers, which are much more effective in practice. The player is given a meter that limits the total amount of energy they can expend at any given point, though like any power meter it can be restored through various methods. Unlike the game's antagonists, Nick is unique in that he has access to the full range of psychic abilities, albeit in a more limited form than the more specialized psychics.
To begin with Nick has no access to his psychic powers, but regains his memories of how to use them one by one at various points in the game. Each remembering event is followed by a training level instructing the player in each powers' use. The powers are listed in the order which they are unlocked.
Telekinesis (TK) is the ability to move objects with the mind. This is Nick's "bread and butter" skill and has numerous uses, ranging from using loose items as projectiles, slamming enemies into walls, or flying on an object being levitated (TK Surf).
Remote Viewing (RV) gives Nick a literal out-of-body experience, separating his mind from his body and enabling the player to look anywhere within a short distance unhindered by walls or doors without moving their real body. The distance determines the amount of power it consumes.
Mind Drain (MD) is used to absorb a target's mental energy to replenish Nick's own. So long as the target is unaware, unconscious, or dead, Nick can steal their mental energy. This will kill the target if they are still alive at the time and the process is completed. Catching a living target standing and unaware, or at the moment they stand up after being knocked down, will restore up to fifty percent of Nick's energy while causing the target's head to explode; unconscious and dead foes provide progressively lesser energy.
Mind Control (MC) allows Nick to enter another person's mind and take full control of their body. Much like RV, the drain on the player's energy is determined by distance. A controlled enemy can be used to attack other enemies or simply be made to commit suicide; enemies will promptly kill the person in question for acting as such. Several points in the game also require that Nick control enemies to reach switches he cannot reach on his own.
Pyrokinesis (PK) allows Nick to summon a wave of flame with a swing of his arm, igniting anything in its path a short distance ahead of Nick. It can be used to burn foes, start chain reactions with crates and/or explosive cans, or flush out enemies from hiding spots.
Aura View (AV) is the final power Nick acquires, allowing him to see beyond the visible spectrum. This allows the player to see things such as erased messages on whiteboards, invisible mines, and extra-dimensional "Aura Beasts."
Lawsuit
On 20 February 2007, William L. Crawford III filed a copyright infringement suit against Midway.[2] The complaint[3][4] stated that Crawford had written a screenplay title "Psi-Ops" sharing a similar premise and other similarities with the game including some of the characters and their psychic abilities, and that Midway wrongfully misappropriated and exploited Crawford's work without his permission. Midway has stated that they do not comment on legal matters.[2] On December 2, 2008 Judge Florence-Marie Cooper of the United States District Court for the Central District of California issued a ruling granting summary judgment on all counts in Midway's favor. Judge Cooper found no evidence of copyright infringement. Case No. 2:07-cv-00967-FMC-JCx (docket entry No. 175) [1]