- Platform: IBM PC Compatible
- Release Date: October 18, 2005
- Genre: Shooter
- Style: First-Person Shooter
- Similar Games: Doom 3 (IBM PC Compatible), Painkiller: Heaven's Got a Hitman (IBM PC Compatible), F.E.A.R.: First Encounter Assault Recon (IBM PC Compatible)
Game Description
The forces of Earth take the offensive in Quake 4, in an effort to eliminate the Strogg menace at its source, once and for all. The fourth edition of id's popular first-person shooter returns to its roots, to offer single-players an extensive adventure in the role of a soldier named Matthew Kane. Ultimately, Kane may be called upon to sacrifice a bit of his humanness, for the sake of humanity's ultimate victory.While boasting substantial graphical and audio improvements as well, significant refinements to the A.I., the single-player portion of Quake 4 holds true to the originals, and the story picks up where Quake II left off. The online multiplayer modes of Quake 4 should feel much more reminiscent of Quake III, with their large weapon selection, diverse battle arenas, and intense, kill-or-be-killed gunplay.
~ T.J. Deci, All Game Guide
Production Credits
Company 1: Raven Software; Project Lead: Eric Biessman; Art and Animation Lead: Kevin Long; Design Lead: Jim Hughes; Programming Lead: Rick Johnson, Jeff Newquist; Audio Lead: Zachery Quarles, Kevin Schilder; Studio Head: Brian Raffel; Director of Product Development: Michael Crowns; Line Producer: Rosalie Kofsky; Assistant Art Lead: Fred Hooper; Art: Djordje Cakovan, Derrick Hammond, Kim Lathrop, Caryn Law, Simon Mills, Nichol Norman, Isaac Owens, Kurt Richards, Paul Richards, Arnie Swekel, Andrew Trabbold, Matt Vainio; Additional Art: Les Dorscheid, Mark Nelson, Todd Rueping, Jeff Unay, Creat Studio; Assistant Animation Lead: Michael Pleva; Animation: Michael Egnew, David Gulisano, Nick Maggiore; Additional Animation: Robert Gee; Cinematic Consultant: Dan Hay; Additional Animation: Kimberly Sanchez, Jarrod Showers, Ryan Watson; Level Design: Ken Banks, Matt Breit, Roger Cordes, Robert Bettenberg, Chad Bordwell, Ford Dye, Mike Majernik, Scott McNutt, Corey Peters, Michael Renner, Andrew Weldon, Patrick Williams; Programming: Aaron Bahr, Gretchen Carlson, Bryan Dube, Jeff Dischler, David Dynerman, Michael Ekberg, Michael Chang Gummelt, Dwight Luetscher, James Monroe, Nathan Rausch, Aurelio Reis, Allison Salmon, John J. Scott, Jim Shepard, James Singer, Anthony Whitaker, Marcus Whitlock; Additional Programming: Ste Cork, Keith Fuller, Gil Gribb, Seve Houchard, Ryan Hummer, Chuck Nicholson, Christopher Reed, Kerry Sergent; Motion Capture Lead: Bobby Duncanson; Motion Capture: Jerry Ashworth; Additional Motion Capture: Jeff Degenhardt, Nick Stevenson; Writer: Bob Love; Internal Quality Assurance: Ryan Jackson; Company 2: Id Software; Executive Producer: Tim Willits; Sound Design: Christian Antkow; Programming: Jan Paul Van Waveren, Timothee Besset, Robert Duffy; Design: Mal Blackwell, Jerry Keehan; Quake II Xbox Programming: Brian Harris; Art: Kenneth Scott; Company 3: Activision; Executive Producer: Graham Fuchs; Producer: Doug Pearson; Associate Producer: Glennige, Kekoa Lee-Creel; Production Coordinator: Eain Bankins, Danny Taylor; VP North American Studios: Mark Lamia; Global Brand Manager: Tabitha Hayes; Associate Brand Manager: Ed Lin; VP of Marketing: Dusty Welch; PR Manager: Mike Mantarro; Publicist: Maclean Marshall; Jr. Publicist: Megan Korns; Senior Manager: Ed Clune; Installer Programmer: Kim Carrasco; Quality Assurance and Customer Support Project Lead: Matt Nelson; Quality Assurance and Customer Support Localizations: Vince Fennel; Senior Project Lead: Glenn Vistante, Jeffrey Moxley; QA Senior Manager: Marilena Rixford; Manager - Localizations: Adam Hartsfield; Floor Lead: Vince Sinatra; Floor Lead - Localizations: Tom Chua; Single Player Coordinator: Soukha Phimpasouk; Multiplayer Coordinator: Mike Cook; Tester: Pedro Aguilar, Ray Avila, Rommel Brigaudit, Jeff Burda, Jarrod Catlett, Travis Catlett, Nikiyah Clemmons, Randy Coffman, John DeShazer, John Donikian, Brandon Gilbrech, Jakub Graniczka, Jeff Grant, Bryant Hunter, Brian Jackson, Francis Jimenez, David Lee, Luis Levy, Ian MacIntyre, Allan Manangan, Josh Martin, Josh Maxman, Tomer Mor, Chris Morrell, Chris Neal, Chris Osberg, Naomi Palermo, Kimberly Park, Christof Pearson, Bharathram Pitchumani, Alfredo Plascencia, Chris Puente, Manual Rojas, Jason Sa, Dan Saffron, Eric Stanzione, Michael Salwet, Steffen Schlachtenhaufen, Chad Schmidt, Todd Swerdloff, Steve Theantanoo, Keith Weber, Charlie Wang, Nicholas Westfield, Marc Williams, Walter Williams, Gus Amador, Ivan Cornejo, Nick Drossos, Don Johnson, Timothy Linderman, Rick Lucha, Nelson Ngo, Chris Norman, Juan Noyola, Mark Vazquez, Justin Walker; External Test Coordinator: Chad Siedhoff; Sr. Manager, Code Release Group: Tim Vanlaw; Lead, Code Release Group: Jef Sedivy; Localization Manager: Tamisin Lucas; Senior Localization Project Manager: Mark Nutt; Localization Project Manager: Corinne Callois; Quake 4 Theme Produced By: Chris Vrenna; Quake 4 Theme Composed By: Clint Wals; Voice of Strauss: Peter Stormare; Voice of Harper: Charles Napier; Voice of Voss: Michael Gannon; Voice of Rhodes: Dave Earnest; Voice of Bidwell: Khary Payton; Voice of Announcer: Khary Payton; Voice of Anderson: Danny Cooksey; Voice of Cortez: Andre Sogliuzzo; Voice of Sledge: Dimitri Diatchenko; Voice of Morris: Greg Eagles; Voice of Computer: Kat Cressida; Voice of Pilot VO: Kat Cressida; Voice of Marine: Phil La Marr, Steven Jay Blum, Wally Wingert, Andre Ware; Casting and Voice Direction: Margaret Tang, Womb Music; Voiceover Recording, Editing and Post: Rik Schaffer, Womb Music; Packaging Design: Hamagami Carroll Associates; Manual Layout: Ignited Minds LLC.
~ Keith Adams, All Game Guide
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