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Ratchet & Clank: Up Your Arsenal

 
Games: Ratchet & Clank: Up Your Arsenal

Game Description

Sometimes, you just can't save the whole galaxy by yourself, and nobody knows this better than the cat-like space mechanic Ratchet and his little robot friend Clank. Maybe that's why new multiplayer features are the focus of Ratchet & Clank: Up Your Arsenal, the third installment in the gadget-happy PS2 platformer series from veteran designers at Insomniac Studios. Split-screen play is supported for up to four players on the same console, and as many as eight can join up online, with full voice-chat support, through the PS2 Network Adaptor accessory and a compatible USB headset device.

Up Your Arsenal features six maps designed specifically for multiplayer competition. Players work with teammates to beat rivals in "capture-the-flag" styled contests, using the limited assortment of the game's far-out weaponry that can be found in each area. Modes of transportation, such as the Turbo Slider and the Hovership, also encourage teamwork. The game's vehicles can carry two players at once -- one driving and the other (quite literally) riding "shotgun" (or "lava gun," or "blitz gun," or "sheepinator," as the case may be).

This third Ratchet & Clank game also features a full-fledged adventure mode, designed to be at least as story-driven as the duo's first two games. After saving the galaxy (again) in Going Commando, Ratchet and Clank were finally getting the attention they deserved -- or at least Clank was. He became the star of his own action-adventure television show. Perhaps a bit nonplussed by his sidekick's sudden stardom, Ratchet is ready for another adventure when the evil Dr. Nefarious hatches a scheme to eliminate all organic life in the galaxy, and the two are called back into action.
~ T.J. Deci, All Game Guide

Production Credits

Company 1: Insomniac Games Inc.; Staff: Zachary Adams, Ji Ahn, Brian Allgeier, Gregory S. Baldwin, Daniel Keesok Bang, Tom Barlow, Brant Bassart, Bryan Bernal, Johnny Byrnes, Chris Capili, Paul Cazarez, Jacinda Chew, Eric Christensen, Sam Christiansen, Joseph Cochran, Peter Cornforth, Mike Day, Vicky Delgado, Ryan Denniston, Chad Dezern, Gavin Dodd, Chris Dunn, Eric Ellis, Jackie Evanochick, Geoff Evans, Doug Finch, John Fiorito, Dena Fitzgerald, Nathan Fouts, Max Garber, Tony Garcia, Jonathan Garrett, Derek Gibbs, Gray Ginther, Carl Glave, Eric Gooch, Craig Goodman, Gopi Gopal, Carl Grande, Kevin Grow, David Guertin, Kory Hagney, Paul Haile, David Hancock, Mike Haney, Jared Hardy, Alex Hastings, Brian Hastings, Peter Hastings, Kristian Hedman, Ricaro Hernánez, Grant Hollis, Moses Hood, Damon Iannuzzelli, Dan Johnson, Steve Kirk, Ed Kim, Andrew Klinzing, John Lally, Keith Lee, Stephen Lim, Lee Liu, Wes Louie, Marcus Lull, Kong Ly, Chris MacDonald, Lesley Mathieson, Shaun McCabe, Ryan McMahon, James Messina, Rolf Mohr, Brandon Montrone, Steve Moore, Tyler Moore, Paul Mudra, Colin Munson, Victor Murillo, Lloyd Murphy, Patrick Murphy, Dwight Okahara, Carrie Oliff, Lingesh Palaniappan, Billy Parmenter, Luke Petre, Chris Pfeiffer, William Powers, Ted Price, Greg Prisament, David Pritchard, Jerrod Putman, Dustin Reagan, Darren Quach, Scott Reeser, Rodrigo Ribeiro, Cristian Romanof, Steve Ryder, Reddy Sambavaram, Brad Santos, Ryan Schnieder, Josh Singer, Craig Stitt, Ken Strickland, Cory Stockton, Marry Stout, Mike Stour, Chuck Suong, Roland Tamayo, Tim Trzepacz, Jeremy Tinkey, Margaret Ting, Christopher Towne, Brian Trinidad, Giacomino Veltri, Brian Watson, Josh Wall, Ransom White, Sean Wissler, John Wu, Rob Wyatt, Brian Yam, Andrew Yount, Moo; Music Composed and Performed By: David Bergeaud; Additional Music By: Niels Bye Nielsen; Company 2: Sony Computer Entertainment America Inc.; Senior Producer: Grady Hunt; Associate Producer: Sam Thompson, Greg Philips; Director of Product Development: Connie Booth; Vice President of Product Development: Shuhei Yoshida; Game Integration Lead: Tom Sawyer, Rob Colbert; Director Online Technology: Glen Van Datta; Senior Project Manager: Greg Becksted; SCE-RT Engineer: Mark Jacob, Adam Harris, Brian Fernandes, Erika Kato, Trang Ho; Tools, Technology and Services Group Director: Buzz Burrowes; Tools, Technology and Services Group Manager: Brian Dawson; Information Technology Group Director: Charles Connoy; Online Games Group: Ken Kribs, Ron Andres, Richard Bennett, Chip Capelik, Madhukar Yedulapuram; Network Operation Specialist: Aaron Johnston, Jose Madrigal, Rudy Wiley, Kristin Igaki, Keith Hutchinson; IT Infrastructure Manager: Tom Perrine; IT Network Engineering Manager: Derrell Jenkins; First Party Quality Assurance Director: Michael Blackledge; First Party Quality Assurance Senior Manager: Ritchard Markelz; First Party Quality Assurance Test Manager: Bill Person, Sam Bradley; First Party Quality Assurance Lab Technician: Ara Demirjian; Project Management Supervisor: Eric Ippolito; Game Test Engineer: Ian McGuinness, Jim Harper, Joe Castagno, Neil Musser; QA Analyst: Chris Lowe, Jason Tonick, Jonathan Quilo, Justin Rognier, Eric Rossi, Joe Greene; Tester: Erick Duringer, Eduardo Zamora, Christopher McKay, Will Shepard, Peter Chow, Shaheed Khan, Niina Rodgers, Damon Buteau-Anderson, Laird Rishworth, Freeman Chu, James Glaubiger, Matt Donzella, Peter Liang, Robert String, Paul McCluskey, Danielle Tonick, Lily Ching, James Walton, Lilybeth Luis, Jason Nishino, Dave Dougherty, Patrick Reidy, Tomasi Akimeta, David Ong, Mike Rich, Joel Manzano, Daniel Pak, Jae Won Paik, Howard Lo, Varian David, Jennyfer Hamilton, Nick Kosmides, Kyle Hamilton, Alex Trinidad, Keith Vedol, Alex Angulo, Justin Manzano, Willie Hung; Director, Product Marketing: Ami Blaire; Product Marketing Manager: John Koller; Associate Product Manager: Maggie Rojas; Product Marketing Specialist: Chuck Lacon; Director, Promotions: Sharon Shapiro; Promotions: Donna Armentor, Janeen Anderson, Ami Brown, Aimee Duel, Johanna Legarda-Ignacio, Mary Thomas, Rommel Hernandez, Bob Johnson, Andrew Adams; Director, Public Relations: Molly Smith; Public Relations Manager: Jennifer Clark; Public Relations Specialist: Tina Casalino; Director of Direct and Online Marketing: Steve Williams; Direct and Online Marketing: Jesse Caid, Allison Caplan, Eric Lempel, Josh Meighen, Jonathan Ries, Cyril Tano, Chris Hagedorn; Director of Loyalty and Channel Marketing: Ed DeMasi; Creative Services Manager: Quinn Pham; Creative Services Specialist: Steve Ervin; Creative Services: Alicia Beam, Peggy Gallagher, Marie Macaspac, Ted Jalbert; Merchandising Manager: Josh Bingham; Point of Purchase Specialist: Miguel Gondinez; Packaging and Manual Design: Origin Studios SLC; Manual Documentation: Hanshaw Ink And Image; Voice of Ratchet: James Arnold Taylor; Voice of Maximillian: James Arnold Taylor; Voice of Nature Channel Narrator: James Arnold Taylor; Voice of Announcer: James Arnold Taylor; Voice of Game Show Announcer: James Arnold Taylor; Voice of SuperFast Narrator: James Arnold Taylor; Voice of Clank: David Kaye; Voice of Blondie: David Kaye; Voice of Captain Qwark: Jim Ward; Voice of Tyhrranoid Host: Jim Ward; Voice of Scorpio Skrunch: Jim Ward; Voice of Dr. Nefarious: Armin Shimerman; Voice of Commander Sasha: Leslie Carrara-Rudolph; Voice of Darla: Sylvia Aimerito; Voice of Gratch: Sylvia Aimerito; Voice of Computer PA Voice: Sylvia Aimerito; Voice of Big Al of Al's Roboshack: Chris Hatfield; Voice of Soap Actor - Lance: Chris Hatfield; Voice of Soap Actor - Englebert: Chris Hatfield; Voice of Director Trooper 3: Chris Hatfield; Voice of the Waterworker: Neil Flynn; Voice of Skidd McMarxx: Neil Flynn; Voice of Taxi Driver Gary: Neil Flynn; Voice of Helga Helen: Mona Marshall; Voice of Joe: Fred Tatasciore; Voice of the President: Lindsay Schnebley; Voice of Slim Cognito: James Horan; Voice of Lawrence: Michael Bell; Voice of Comic Narrator: Michael Bell; Voice of Trooper 1: Michael Bell; Voice of Trooper 2: Michael Bell; Voice of Soap Actress - Courtney Gears: Melissa Disney; Online Multiplayer Lobby Support By: Buzz Monkey Software LLC; Programming: Ed Friese, Dave Merrill, David Walter, Steve Cordon; Producer: Randy Thompson; Technicolor Sound Services: New Media; Speed Compression and Decompression Technology Are Licensed From: Nellymoser Inc.; USB Headset Audio Driver Provded By: Logitech; the Ratchet and Clank: Up Your Arsenal Static Geometry Renderer Was Developed Using Proprietary Techniques and Code Created By: Naughty Dog Inc.
~ Keith Adams, All Game Guide
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Wikipedia: Ratchet & Clank: Up Your Arsenal
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Ratchet & Clank: Up Your Arsenal
North American box art
North American box art
Developer(s) Insomniac Games
Publisher(s) Sony Computer Entertainment
Platform(s) PlayStation 2
Release date(s) NA November 2, 2004
EU November 12, 2004
AUS November 18, 2004
Genre(s) Platformer, Shooter
Mode(s) Single-player, multiplayer (online)
Rating(s) ESRB: T
OFLC: G8+
PEGI: 3+
Media DVD
Input methods DualShock 2

Ratchet & Clank: Up Your Arsenal (Ratchet & Clank 3 in Europe and Ratchet & Clank 3: Up Your Arsenal in Australia) is a platform game developed by Insomniac Games and published by Sony. It is the third installment in the Ratchet & Clank series and was released in North America on November 2, 2004. Shortly after it was released in Japan on November 26, the first volume of the Ratchet & Clank manga, drawn by Shinbo Nomura, was released.

The gameplay is similar to previous games in the series but introduces new features such as a refined control system, a larger amount of weapons and a deeper upgrade system. It follows Ratchet and Clank's adventure through a fictional universe to defeat a robotic villain, Dr. Nefarious, who intends to destroy all organic life. Characters such as Dr. Nefarious and Sasha, a Cazar starship captain who helps Ratchet throughout the game, are introduced, and a number of characters return from the original Ratchet & Clank.

Up Your Arsenal is the first in the series to offer online multiplayer as well as single-player. Multiplayer features three different modes of play available on all of the maps and has a selection of the weapons from the single-player game. As well as the multiplayer mode, it offers many other improvements over its predecessors such as higher quality graphics, larger worlds and a larger variety of weapons and gadgets also ships and dune buggies. The voice cast from the previous game return as their respective characters and new actors were hired to voice the new characters.[1][2] The game was met with critical acclaim, earning an average review score of 91% at Metacritic.[3]

Contents

Gameplay

Despite straying further from a classic platform game, Ratchet & Clank: Up Your Arsenal still offers some of the basic features of a platform game but with a strong mix of action and shooting; PGNx Media has dubbed it a "combat-platformer".[4] It offers melee and long range combat and boasts a large, varied arsenal as one of its primary features as it has been in previous games.

Ratchet on a planet's surface. Visible are the weapon and bolt information, and a Gadgetron vendor.

Ratchet is initially armed with a giant wrench, his primary melee weapon, but as the player progresses through the game new weapons and upgrades can be obtained. As well as the 20 weapons available to the player, each weapon (apart from the RY3NO) has eight maximum levels of strength[5], which enhances on the previous game's progress of only leveling up once, and then three after that once the game has been completed and the player starts "challenge mode". Alongside the weapons, which are primarily used in combat, there are ten gadgets that can be collected for use in other situations.

For most of the game the player will be in control of Ratchet but in some areas the player takes control of Clank,[6] Ratchet's ally. Clank can give commands to smaller robots called gadgebots to perform tasks with the use of a command menu to solve puzzles and attack enemies.[7] Clank also features in "Giant Clank" scenarios where Clank transforms into a larger form and can battle similar size enemies;[8] in this form he gains increased fire power and a large amount of health. During the single-player game, the player can also play as Captain Qwark in 2D side-scrolling levels (called "Vid Comics"),[9] which build upon the history of Captain Qwark and his previous conflicts with Dr. Nefarious.

The game offers a huge range of enemies[4] and different stages. [10] It also features online multiplayer modes, such as Deathmatch, Capture The Flag, and Siege (in which the player storms the opponent's base and tries to destroy the power core inside).[11] It supports up to eight players at a time and supports voice chat through a PS2-compatible headset. Ethernet connection is needed if playing online against other players.[12]

Plot

Characters

The player character and main protagonist is Ratchet (voiced by James Arnold Taylor), a Lombax from the planet Veldin. He wields a wrench as a melee weapon and can use a large arsenal of weapons. Clank, Ratchet's robotic sidekick and sometimes co-protagonist, is usually attached to Ratchet's back and uses attachments to help Ratchet's movements. He is voiced by David Kaye.[1] Dr. Nefarious, the main antagonist of the game (voiced by Armin Shimerman), is the robotic form of a former organic life form. He has a hatred for organic life and tries to destroy it.[13] At the end of the game, Doctor Nefarious is left stranded on an asteroid, eventually making cameos and reappearances in later titles.

Story

The game opens with Ratchet and Clank finding a news report about Ratchet's home planet, Veldin, which is under attack by an army of aliens named Tyhrranoids.[14] The lead suspect is a mysterious villain by the name of Dr. Nefarious. After they help to defeat the Tyhrranoids on Veldin, the Galactic President tells Ratchet that Captain Qwark, an enemy from the first two games in the series, is the only person to ever have defeated Dr. Nefarious and that Qwark's help is needed to defeat him again. Ratchet finds Qwark and takes him to the Starship Phoenix, whose commander has been ordered to help Ratchet and Qwark defeat Dr. Nefarious.[15] Qwark creates the "Q-Force", a group of "elite" people working against Dr. Nefarious, and he assigns Ratchet a new mission to infiltrate Nefarious' base[16] to acquire as much information on Nefarious' plans as possible. They find that Dr. Nefarious is a fan of Secret Agent Clank, Clank's TV show, along with an encrypted star map to the Tyhrranoids' home planet.[17] After the Q-Force destroys a Tyhrranoid base on their home planet, Dr. Nefarious sends the Q-Force a transmission[18] telling them that they won't be able to defeat him, and Al traces the transmission to planet Daxx.

Ratchet and Clank arrive at Daxx and learn about something called a Biobliterator, but not what it does.[19] They also find a music video by Courtney Gears, which tells robots to destroy organic lifeforms. Ratchet and Clank investigate what Courtney Gears has been doing, but she kidnaps Clank, unknown to Ratchet, and takes him to Dr. Nefarious. Nefarious gives Clank the choice to either rule the Universe with him or to be a disgrace to all robots by pairing with the organic life forms,[20] but Clank refuses. Unknown to both Ratchet and the game's player, Dr. Nefarious replaces Clank with an evil twin named Klunk, while holding Clank prisoner. Ratchet, with Klunk, then follow up on the Bioblierator on the Obani Moons. While helping them access the third of the moons, Skidd, another member of the Q-Force, is kidnapped by Courtney Gears. Ratchet enters the third moon to save him, but is too late as Skidd gets transformed into a robot.[21] Courtney Gears attempts to do the same to Ratchet, but Ratchet defeats her before she gets the chance. Meanwhile, Sasha tracks down Dr. Nefarious on a Star Cruiser called The Levithon and upon Ratchet's return she sends him and Qwark to infiltrate the ship.[22] When Ratchet arrives, however, he discovers that Dr. Nefarous lured them to the ship as a trap, and he activates the self-destruct system before teleporting out.[23] Ratchet and Klunk return to the Phoenix, but Qwark stays on the ship, claiming to have seen something.[24] Ratchet and Clank fly off just as the Leviathan explodes, but Qwark doesn't escape with them.

While Ratchet is fighting off a Thyrranoid invasion in the city of Metropolis, Nefarious uses the Biobliterator to turn helpless citizens and Tyhrranoid invaders alike into robots. Before Ratchet can attack him, Dr. Nefarious escapes the city and Klunk attacks Ratchet. After defeating Klunk, Ratchet and Clank are reunited, and they discover that Captain Qwark is still alive, but wants the Q-Force to think that he is dead. In order to prevent the Q-Force from losing hope, Ratchet decides to keep Qwark's survival a secret for the time being, and Clank reluctantly agrees [25]The duo manage to track Qwark down at his secret hideout[26], but they cannot convince him to rejoin the fight against Dr. Nefarious. Ratchet and Clank reach another one of Nefarious's hideouts and Clank destroys the Biobliterator. However, Sasha soon reports that a second Biobliterator is housed at Nefarious's main command center on planet Mylon,[27] Ratchet and Clank arrive at the command center and confront Nefarious, but before they can defeat him he teleports inside the Biobliterator, which transforms into a giant, heavily armed robot. Having regained his bravery, Captain Qwark flies in to fight alongside them and they engage in aerial combat against Nefarious and the Biobliterator and defeat it. The Biobliterator self-destructs, and Nefarious and Lawrence are left stranded on an asteroid after attempting to teleport away from the explosion.[28]

Development

Ratchet & Clank: Up Your Arsenal was the main focus of the Insomniac Team during development.[29] The team of around 115 people were aiming to create a new Ratchet and Clank game that would differ significantly from its predecessors and almost end up being two games in one.[29] Insomniac believed that one of the key processes in the development process was the rigorous testing. Working closely with Sony and listening to fans of the Ratchet and Clank series, they gathered feedback and made improvements to the game. They felt that they had created a game that would appeal to a number of genres with the inclusion of elements of platform, action and side-scrolling gameplay.[29] At the same time, Jak 3 was being developed by Naughty Dog, a company closely tied with Insomniac. Naughty Dog's Jak & Daxter series and the Ratchet & Clank series are in similar genres; each game in both series' has been released at a similar time and both contain references to each other. Ryan Schneider, an employee of Insomniac, said, "The analogy that I like to use is that at Insomniac we like to look at it as how Tiger Woods and Michael Jordan and Kobe Bryant act when it comes to their professions. We don't really look at it as how we compare to other athletes or other games, we just try to do the best that we can and elevate the sport."[29]

Reception

 Reception
Aggregate scores
Aggregator Score
GameRankings 92/100[30]
Metacritic 91/100[3]
Review scores
Publication Score
Game Informer 10/10[31]
GameSpot 8.7/10[32]
GameSpy 5/5[8]
IGN 9.6/10[33]
Official PlayStation Magazine (US) 5/5[34]

Before its release, IGN was highly anticipating the final version of the game as they had played two previous versions of the game already.[33] Concentrating on the multiplayer aspect of the game, they praised the developers for moving a solely platform game into the multiplayer genre so well. Ratchet & Clank: Up Your Arsenal was featured at the E3 games festival in 2004, where there was a playable demo. Only the multiplayer Siege mode and a single-player demo were available but they were enough to get 1UP.com's award for best action game at E3.[35]

Soon after its release Ratchet & Clank: Up Your Arsenal received high praise from a number of game critics. GameSpy awarded it 5 stars out of 5,[8] and IGN said that "You MUST buy this immediately" due to its extensive line-up of weaponry, high quality graphics and polished sound effects.[36] IGN did however, believe it was easier than the previous game, Going Commando, while GameSpot thought that the gameplay was too similar to the previous title, but both reviewers considered these as minor issues and they made little difference to the overall score. Gaming magazines GamesTM and Official U.S. PlayStation Magazine both mentioned that the offbeat comedy that was apparent throughout the majority of the game was one of the points that made it unique.[37][34] X-Play said "A mixture of excellent gameplay tweaks and new activities make the third one easily the strongest game in the series and one of the best games of this year" and giving it a full five star rating.[38] According to Metacritic's collection of reviews, 12 separate reviewers gave the game the highest possible score.[3] In 2006, Edge Magazine featured a "Time Extend" article on Ratchet & Clank: Up your Arsenal and among other points, focused on the amount and variety of weapons available to the player.[39] In August 2005 Up Your Arsenal entered the Greatest Hits line-up. Since its release, it has sold over 2.15 million copies in the US alone.[40]

References

  1. ^ a b "Ratchet & Clank: Up Your Arsenal Info". GameFAQs. http://www.gamefaqs.com/console/ps2/data/919902.html. Retrieved April 2, 2007. 
  2. ^ "Ratchet & Clank: Going Commando Info". GameFAQs. http://www.gamefaqs.com/console/ps2/data/914659.html. Retrieved April 2, 2007. 
  3. ^ a b c "Ratchet and Clank: Up your Arsenal (ps2: 2004): Reviews". Metacritic. http://www.metacritic.com/games/platforms/ps2/ratchetandclankupyourarsenal. Retrieved March 27, 2007. 
  4. ^ a b Liz, Jose. "PGNX Ratchet and Clank: UYA Review". PGNX Media. http://pgnx.net/reviews.php?page=full&id=7353. Retrieved April 2, 2007. 
  5. ^ Weapon Upgrades - Ratchet and Clank: UYA Game Manual. Insomniac Games. 2004. p. 14. 
  6. ^ Clank's in control! - Ratchet and Clank: UYA Game Manual. Insomniac Games. 2004. p. 11. 
  7. ^ Stevenson, James. "Mania Games Ratchet and Clank: UYA Review". Mania Games. http://www.mania.com/42858.html. Retrieved April 2, 2007. 
  8. ^ a b c Turner, Benjamin. "Ratchet & Clank: Up Your Arsenal GameSpy Review". GameSpy. http://ps2.gamespy.com/playstation-2/ratchet-and-clank-up-your-arsenal/562785p1.html. Retrieved March 27, 2007. 
  9. ^ Vid Comic Gameplay - Ratchet and Clank: UYA Game Manual. Insomniac Games. 2004. p. 19. 
  10. ^ Dunham, Jeremy. "IGN Ratchet and Clank: Up Your Arsenal Review Page 3". IGN. http://uk.ps2.ign.com/articles/561/561352p3.html. Retrieved October 19, 2007. 
  11. ^ Multiplayer Modes - Ratchet and Clank: UYA Game Manual. Insomniac Games. 2004. pp. 26–27. 
  12. ^ Offline Multiplayer - Ratchet and Clank: UYA Game Manual. Insomniac Games. 2004. p. 30. 
  13. ^ Nefarious: Greetings, robots. Too long have we suffered under the squishiness and foul stench of organic life forms. Soon, you will have the pleasure of my benevolent, iron-fisted rule. And as for you filthy organic life forms, you can look forward to being ANNIHILATED! (Ratchet & Clank: Up Your Arsenal) Insomniac Games, 2004
  14. ^ Darla Gratch: Just hours ago, [Veldin] was invaded by a race known as the Tyhrranoids. [...] This reporter believes that Veldin will be destroyed in a matter of hours. (Ratchet & Clank: Up Your Arsenal) Insomniac Games, 2004
  15. ^ Sasha: This is Captain Sasha of the Starship Phoenix speaking. I see you have located Captain Qwark. [...] Bring him to the Phoenix. (Ratchet & Clank: Up Your Arsenal) Insomniac Games, 2004
  16. ^ Qwark: Ladies, gentlemen, oh, and Helga, you have been assembled here because of your skills [...] Each of you has proven worthy to wear the Q! Our first mission will be to infiltrate Nefarious' top secret base on planet Aquatos. Impossible, you say? Perhaps for a lesser strategist. Behold, my brilliant plan! (Ratchet & Clank: Up Your Arsenal) Insomniac Games, 2004
  17. ^ Ratchet: Look, [Nefarious] has the entire Secret Agent Clank holo-vid collection! Clank: That's, disturbing. I have downloaded an encrypted star map. Ratchet: Maybe Al can decode it. Let's go. (Ratchet & Clank: Up Your Arsenal) Insomniac Games, 2004
  18. ^ Ratchet: Someone just transmitted a message onto the ship. I need you to find out where it came from. Al: Let's see [...] I've found something suspicious. Beaming it over now. (Ratchet & Clank: Up Your Arsenal) Insomniac Games, 2004
  19. ^ Ratchet: Biobliterator? I see what you mean. What exactly does it do? Clank: That information has been deleted. (Ratchet & Clank: Up Your Arsenal) Insomniac Games, 2004
  20. ^ Nefarious: Then I will give you a reason. Join me, and together we will rule an army of robots! Or refuse, and follow your beloved squishies into the black hole of oblivion!(Ratchet & Clank: Up Your Arsenal) Insomniac Games, 2004
  21. ^ Ratchet: What! They turned Skidd into a robot! That's impossible!(Ratchet & Clank: Up Your Arsenal) Insomniac Games, 2004
  22. ^ Sasha: We've located the Leviathan. It's refueling at the Zeldrin Starport now. Qwark and the monkey are already there.(Ratchet & Clank: Up Your Arsenal) Insomniac Games, 2004
  23. ^ Nefarious: I lured you here so I could witness your demise! Speaker: Auto-Destruct sequence initiated. Bye bye. Nefarious: Lawrence, teleport us out of here. (Ratchet & Clank: Up Your Arsenal) Insomniac Games, 2004
  24. ^ Ratchet: What are you doing? This ship could explode any second! Qwark: I think I've spotted something important. I can't leave without it! I'll meet you back at the shuttle! (Ratchet & Clank: Up Your Arsenal) Insomniac Games, 2004
  25. ^ Ratchet: I should've known. / Clank: What? That Qwark had a sister? / Ratchet: Huh? No, no. That he's still alive. That was Qwark! / Clank: Ohh. But why did he not report back to the Phoenix? / Ratchet: Because he wants us to think he's dead. I don't like it, Clank. Until we know what Qwark is up to, we should keep this quiet. If the Q-Force finds out that Qwark ran out on us, they might lose hope. / Clank: I understand. I do not like it, but I understand. (Ratchet & Clank: Up Your Arsenal) Insomniac Games, 2004
  26. ^ Qwark: Oh! How did you find me here? Ratchet: We found your secret vid-comic, Qwark. Qwark: Oh, that. Listen, when I escaped from that star cruiser missing death by mere nano-seconds, I thought something. I COULD HAVE DIED! Me! (Ratchet & Clank: Up Your Arsenal) Insomniac Games, 2004
  27. ^ Sasha: Well done, boys. There's no telling how many lives you just saved. But we're not done yet. Al just finished decoding the disk. Nefarious secretly built a second Biobliterator, more deadly than the first. (Ratchet & Clank: Up Your Arsenal) Insomniac Games, 2004
  28. ^ Nefarious: Lawrence, engage the teleporter. Lawrence: Would you care to specify a destination? Nefarious: Who cares? Just get us out of here. (Ratchet & Clank: Up Your Arsenal) Insomniac Games, 2004
  29. ^ a b c d Moreaux, Wellington. "Ratchet & Clank: Up Your Arsenal interview". Gaming Age. http://www.gaming-age.com/event/2004/e3/17-150. Retrieved April 13, 2007. 
  30. ^ "Game Rankings Collected Reviews". Game Rankings. http://www.gamerankings.com/htmlpages2/919902.asp. Retrieved March 27, 2007. 
  31. ^ Game Informer. November 2004. p. 150. 
  32. ^ Gerstmann, Jeff (November 3, 2004). "GameSpot Review". GameSpot. http://www.gamespot.com/ps2/action/ratchetclankiii/index.html. Retrieved March 27, 2007. 
  33. ^ a b Lewis, Ed (August 9, 2004). "Ratchet & Clank: Up your Arsenal IGN Preview". IGN. http://ps2.ign.com/articles/536/536952p1.html. Retrieved March 27, 2007. 
  34. ^ a b "OPM Review". 1UP.com. November 1, 2004. http://www.1up.com/do/reviewPage?cId=3136068&did=3. Retrieved March 27, 2007. 
  35. ^ 1UP Staff (2004). "Best of E3 2004". http://findarticles.com/p/articles/mi_zd1up/is_200405/ai_ziff127187/pg_1. Retrieved October 17, 2007. 
  36. ^ Dunham, Jeremy (October 28, 2004). "Ratchet & Clank: Up Your Arsenal IGN Review". IGN. http://ps2.ign.com/articles/561/561352p1.html. Retrieved March 27, 2007. 
  37. ^ Games TM Staff (2004). Games TM - Review - Ratchet & Clank 3. Highbury Entertainment. p. 106. 
  38. ^ "Ratchet & Clank: Up Your Arsenal G4 Review". G4TV. http://www.g4tv.com/xplay/features/50398/Ratchet__Clank_Up_Your_Arsenal_Review.html. Retrieved March 27, 2007. 
  39. ^ Edge Staff (2006). Time Extend - Ratchet & Clank 3. pp. 90–93. 
  40. ^ "US Videogame Chart". The Magic Box. http://www.the-magicbox.com/Chart-USPlatinum.shtml. Retrieved April 2, 2007. 

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