ray tracing

Share on Facebook Share on Twitter Email
(′rā ′trās·iŋ)

(computer science) The creation of reflections, refractions, and shadows in a graphics image by following a series of rays from a light source and determining the effect of light on each pixel in the image.
(optics) Calculation of the paths followed by rays of light through an optical system, using Snell's law and trigonometrical formulas.


A rendering method that simulates light reflections, refractions and shadows. It follows a light path from a specific source and computes each pixel in the image to simulate the effect of the light. It is a very process-intensive operation. See reflection mapping and radiosity.

Ray-Traced Image
Many of the first graphics simulations were done at the University of Utah, and this is one of them. The shadows in this picture were created by software algorithms that simulate a beam of light from a designated source. (Image courtesy of Computer Sciences Department, University of Utah.)

Modern-day Ray Tracing
This image created in MicroStation Modeler and rendered in the MasterPiece visualization program contains the kinds of realistic shadows and reflections that make a digital object photorealistic. As good as this looks, this picture was reduced to only 256 colors for online and CD-ROM presentation. (Image courtesy of Bentley Systems, Inc.)

The Most Realistic
Although incredibly computation intensive, ray tracing provides the most realistic shadows, reflections and refractions. (Image courtesy of Intergraph Computer Systems.)

Download Computer Desktop Encyclopedia to your PC, iPhone or Android.

Post a question - any question - to the WikiAnswers community:

Copyrights:

Mentioned in

radiosity (technology)
reflection mapping (technology)
POV-Ray (technology)
teraflop club (computer jargon)
hose (computer jargon)