(optics) An optical image such that all the light from a point on an object that passes through an optical system actually passes close to or through a point on the image.
| Sci-Tech Dictionary: real image |
(optics) An optical image such that all the light from a point on an object that passes through an optical system actually passes close to or through a point on the image.
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| Wikipedia: Real image |
In optics, a real image is a representation of an object (source) in which the perceived location is actually a point of convergence of the rays of light that make up the image. If a screen is placed in the plane of a real image the image will generally become visible on the screen. Examples of real images include the image seen on a cinema screen (the source being the projector), the image produced on a detector in the rear of a camera, and the image produced on a human retina (the latter two pass light through an internal convex lens).
In ray diagrams (such as the images on the right), real rays of light are always represented by full, solid lines; perceived or extrapolated rays of light are represented by dashed lines. A real image occurs where rays converge, whereas a virtual image occurs where rays only appear to converge.
Real images can be produced by concave mirrors and converging lenses.
When we look into a convex mirror or see through a concave lens, what we see is not a real image. This image, which appears to be on other side of the lens or mirror plane, is known as a virtual image.
A real image is exemplified by a science toy/demonstration called "Mirage" which consists of two facing parabolic mirrors. One faces up, the other faces down one with a hole at its center. A real image of an object at the apex of the lower mirror appears just above the hole in the upper mirror.[1]
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