| This article may require cleanup to meet Wikipedia's quality standards. Please improve this article if you can. (June 2008) |
| This article needs additional citations for verification. Please help improve this article by adding reliable references. Unsourced material may be challenged and removed. (June 2008) |
Real time within the media is a method of narratology within a motion picture, television series, radio program, computer game, comic book, or comic strip wherein events being represented or portrayed exactly as it occurs. The exact time of the story action would be equal to the time it takes to view that action.
Film and television
Often, use of split screens or picture-in-pictures are used to show events occurring at the same time, or the context in which various subplots are affecting each other. Examples include the television series 24 and films Timecode and Phone Booth. Often, the use of on-screen clocks would remind the audience of the real-time presentation.
- Rope (1948)
- The Set-Up (1949)
- Dragnet episode "City Hall Bombing" (first aired in 1949)
- High Noon (1952)
- 12 Angry Men (1957)
- The Sadist (1963)
- M*A*S*H episode "Life Time" (first aired November 26, 1979)
- Wannseekonferenz (1984)
- Clue (1985)
- Seinfeld episode "The Chinese Restaurant", first aired May 23, 1991
- Frasier, episodes "My Coffee With Niles" (1994) and "Dinner Party" (1999)
- Nick of Time (1995)
- Friends episode "The One Where No One's Ready", first aired September 26, 1996
- Running Time (1997)
- Run Lola Run (1998)
- The Royle Family (sitcom, 1998–2000)
- Timecode (2000)
- 24 (TV series, premiered in 2001)
- Phone Booth (2002)
- Russian Ark (2002)
- Watching Ellie (TV series, 2002–03, first incarnation only)
- 11:14 (2003)
- Before Sunset (2004)
- Nine Lives (2005)
- The Death of Mr. Lazarescu (2005)
- United 93 (2006)
- 16 Blocks (2006 film)
- Crank (2006 film), where the protagonist is on an energetic cat-and-mouse game to avoid his poisoned heart losing adrenaline.
- Numb3rs episode "One Hour" (2007)
- 88 Minutes (2008 film)
- Stargate Atlantis episode "Thirty-Eight Minutes" (without advertisements)
- "42", an episode of the third series of Doctor Who (2007)
- Garfield and Friends episode "Five-Minute Warning", including a 5-minute countdown in the corner of the screen (note: the countdown jumps from :58 to :56)
- The Simpsons episode "24 Minutes" - A parody of the TV series 24
- Justice League episode "Wild Cards" features a real-time bomb hunt; the countdown clock is visible throughout the episode.
- 30 Minute Meals
- Mad About You episodes "Our Fifteen Minutes" (1995) and "The Conversation" (1997)
The technique has been criticized for being unrealistic[citation needed], since in order to make fiction more interesting than real-life, tasks such as travel, eating, and use of bathrooms would occur much quickly (or be ignored entirely) and therefore require more suspension of disbelief[citation needed].
Video games
In a real-time computer game or simulation, events in the game occur at the same rate as the events which are being depicted. For instance, in a real-time combat game, in one hour of play the game depicts one hour of combat.
- Prince of Persia
- Animal Crossing
- Animal Crossing: Wild World
- Animal Crossing: City Folk
- Dead Space (except for finishing and beginning a new chapter)
- Night Trap
- The Last Express
- Half-Life
- Half-Life 2
Comic books and strips
In comic books, the use of real time is made more complicated by the fact that most serial comics are released on a monthly basis and are traditionally 20 to 30 pages long, making it difficult to tell a story set in real time without overlooking important events from one month to the next. Another explanation is the prevalence of the super-hero genre in American comics, and the iconic status attached to such characters : it is often considered that such mythological, sometimes godlike heroes cannot age in real time without losing the characteristics that make them special. Hence the more common use of floating timelines in Marvel Comics or DC Comics. Exceptions include Marvel Comics' New Universe line of books, Erik Larsen's long-running Savage Dragon ongoing series, John Byrne's Superman & Batman: Generations (three non-canon miniseries exploring the notion of "what if Superman and Batman could age?"), and Ben Dunn's Ninja High School
Comic strips which feature characters aging in real-time include:
- New Universe (Marvel Comics imprint, 1986 - 1989)
- 52 A weekly comic book series by DC Comics
- Judge Dredd (Characters have aged in real-time since the series started in 1977)
- Gasoline Alley (Characters have grown up, aged and died in real time since the 1920s)
- For Better or For Worse (for its first 28 years of existence)
- Doonesbury (Characters age in real-time and interact with real history)
This entry is from Wikipedia, the leading user-contributed encyclopedia. It may not have been reviewed by professional editors (see full disclaimer)




