Red Storm Rising

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AMG AllGame Guide:

Red Storm Rising

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  • Platform: IBM PC Compatible
  • Release Date: 1987
  • Genre: Simulation
  • Style: Naval Combat Sim

Game Description

Based on the novel by Tom Clancy, Red Storm Rising's single 5.25" disk is filled with an amazing amount of information and data. The player is immersed in a story set in a time when the Cold War still held the world in its grip.

As a starting point for the fictional adventure, World War III has become reality, and it is your job as the 39-year old commanding officer of an American nuclear-powered, fast-attack submarine to accept responsibility for patrolling the North Atlantic. It is your job to fend off any Warsaw Pact countries that may have eyes on the eastern seaboard of the United States. In fact, during the game you'll have options to command any one of five different subs, each with specific weapons at hand and differing characteristics.

At your disposal is a full arsenal of equipment, weapons and navigational aids. You'll have to learn the differences in the various missiles and torpedoes, sonar and surface/underwater sensors, acoustic signatures of enemy submarines and convergence zones. You will also have to learn the properties of the multiple layers of ocean water and how to use them to your advantage, stalking the enemy, when to go silent and deep, evasion and escape techniques and Russian tactics and strategies.

The manual contains a full rundown of all weapons and missiles in the game, submarines and surface ships, navigational techniques and a fictional background story that brings you up to the time the game begins. Whether stealth or full out aggressive combat is needed, the game places you in the middle of a deadly confrontation that could easily be the next headline you read.

Players can choose from four levels of difficulty, ranging from introductory to ultimate. In addition to the full World War III campaign, the game also includes standalone scenarios, adjustable time eras and world conditions, training actions, battle simulations and campaign options. After each engagement, you are rated in efficiency, given any medals or decorations commensurate with successful actions and may even receive a possible promotion.
~ Michael L. House, All Game Guide

Roots & Influences

The game is based directly on author Tom Clancy's book of the same title.
~ Michael L. House, All Game Guide

Production Credits

Game Design: Sid Meier, Arnold Hendrick; Original C-64 Programming: Sid Meier, Richard Orban, Silas Warner; Original Computer Graphics: Murray Taylor, Max Remington; Original Music & Sound Effects: Ken Lagace, Sid Meier; Manual: Arnold Hendrick; Manual Graphics: Murray Taylor, Barbara Bents, Jackie Ross; Technical Advice and Research: Larry Bond, Tom Clancy; Original Version Quality Assurance: Chris Taormino; Original Version Playtesting: Chris Taormino, Alan Roireau, Roy Gibson, Bill Stealey, Vicki Smith, Larry Martin, Pete Simonetti, Silas Warner, Arnold Hendrick, Sid Meier, Steve Meyer, Larry Bond, Chris Carlson, Jim Baker, Sam Baker, Pat Slocomb, Dave Markov; Packaging:; Design: Mark Ciola, John Emory; Copy: Jack Kammer, Gary Almes
~ Michael L. House, All Game Guide
Wikipedia on Answers.com:

Red Storm Rising

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Red Storm Rising  
Cover of 1986 first edition
Cover of 1986 first edition
Author(s) Tom Clancy
Country United States
Language English
Genre(s) Techno-thriller, Novel
Publisher Putnam Publishing
Publication date August 1986
Media type Print (Hardback & Paperback)
Pages 656 p. (hardback edition)
ISBN ISBN 0-399-13149-3 (hardback edition)
OCLC Number 13475110
Dewey Decimal 813/.54 19
LC Classification PS3553.L245 R4 1986

Red Storm Rising is a 1986 techno-thriller novel by Tom Clancy and Larry Bond about a Third World War in Europe between NATO and Warsaw Pact forces, set around the mid-1980s. Though there are other novels dealing with a fictional World War III, this one is notable for the way in which numerous settings for the action — from Atlantic convoy duty to shooting down reconnaissance satellites to tank battles in Germany — all have an integral part to play on the outcome. This is one of three novels (the others being SSN, and Against All Enemies) that has no association with Clancy's others, as it does not fall in the Jack Ryan universe.

The novel eventually lent its name to a game development company called Red Storm Entertainment, which Clancy co-founded in 1997.

Contents

Plot summary

Islamic terrorists from Azerbaijan destroy a Soviet oil-production facility at Nizhnevartovsk, Russia, crippling the USSR's oil production and threatening to wreck the nation's economy. Seemingly needing to make crippling concessions to the West to survive the crisis, the Politburo chooses a military option and seizes the oil fields in the Persian Gulf by force.

According to the Carter Doctrine, any attack on the Gulf is an attack on strategic interests to the United States, necessitating a military response. To prevent a combined reaction by NATO, the Soviets launch a KGB operation to carry out a false flag operation framing West Germany for an unprovoked attack on the USSR; afterwards, the Soviets plan to invade Europe in response to that “attack.” With West Germany occupied, and NATO defeated, the Soviets hope that the U.S. will not rescue the Arab oil states, as it can meet its oil needs with Western sources. The Politburo arranges bomb blast in the Kremlin that kills some visiting schoolchildren, blaming on a West German exile for the attack.

The KGB operation has limited success: the planned attack on West Germany is detected when a Spetsnaz major is captured in Aachen. The officer's capture gives NATO time to mobilize its forces and preserve the alliance. Nonetheless, the operation scores some success, as several governments, notably those of Greece and Japan, publicly claim that this “German-Russian disagreement” does not warrant involvement. Thus, the Soviets face no opposition in either the Pacific theater or the Mediterranean region.

Probable Axes of Attack of Warsaw Pact.

NATO aircraft manage to reduce Soviet ground superiority on the first night of the war by using first-generation stealth planes and tactical fighter-bombers to eliminate Soviet Mainstay AWACS aircraft and tactical fighters, achieving air superiority. The Soviets still advance, but at great cost to themselves. Germany becomes the epicentre of the conflict; here, NATO forces are slowly driven west while inflicting significant damage to the encroaching Soviet Army.

The Soviets seize Iceland, capturing the NATO air station at Keflavík and disrupting the GIUK-SOSUS line, allowing the Soviet Navy to operate in the Atlantic Ocean undetected. In addition, the Soviet Navy protects its ballistic missile submarine fleet, using its attack submarines to engage and destroy NATO shipping. The Soviet Navy is able to act as an offensive weapon, and the Warsaw Pact seriously damages NATO's war effort by interdicting resupply convoys coming from North America with both aircraft and submarines. This advantage is put to immediate use, as a NATO carrier battle group, led by USS Nimitz, USS Saratoga and the French carrier Foch, is successfully attacked by Soviet Badger and Backfire bombers, the latter firing Kingfish missiles. A noteworthy tactic is the launch by the Bagders of Kelt missiles as drones set to transpond as if they were Backfires, far out from the main air fleet. The US carriers' F-14 squadrons erroneously fire on the drones, leaving an insufficient number of Crusaders from the Foch and SAM missiles for the real bombers. Foch is sunk, the amphibious assault carrier Saipan explodes, taking 2,500 Marines with her, and the two American carriers are forced to spend several weeks in drydock at Southampton, England.

In West Germany, the battle becomes a war of attrition that the Soviets expect to win, having greater reserves of men and materiel. NATO holds the Warsaw Pact forces to small but continual advances, but only through unsustainably high ammunition usage, and as the Soviet success in attacking the Atlantic convoys is maintained NATO's prospects appear bleak. With the death of the Soviet political favorite CinC-West in a NATO air attack on the Soviet rear lines, the more competent CinC-Southwest and his second-in-command, General-Colonel Pavel Leonidovich Alekseyev take over on the German front. Alekseyev commands a successful Soviet attack on the town of Alfeld, finally giving the Soviet Army the breakthrough it needs. As the OMG (Operational Manoeuvre Group) forces start to deploy, NATO looks likely to lose all of Germany east of the Weser River.

When a brilliantly timed naval attack on Soviet bomber bases with submarine-launched cruise missiles cripples the Soviet bomber force, the Soviets lose their most effective convoy-killing weapon. The U.S. Marines stage an amphibious assault on Iceland backed by NATO navies, retaking the island and closing the Atlantic to Soviet forces. A failed bomber raid on the NATO naval forces attacking Iceland (in which the remaining Soviet naval cruise missile bomber fleets are nearly wiped out) essentially means Victory in the Atlantic, opening the USSR to direct attacks from carrier strike groups against its Northern strategic areas. Simultaneously with the sudden reversal in the Atlantic, SACEUR, a renowned poker player, makes an audacious gamble in the face of a final Soviet offensive that pushes NATO to a breaking point, launching an unexpected flanking manoeuvre that places heavy NATO forces in the rear of the Soviet spearhead, cutting their last frontline units off behind two different rivers, interdicting their supplies. Intelligence gained from a prisoner on Iceland finally reveals the dire fuel situation in the USSR to NATO, who promptly switch bombing tactics and wipe out significant forward fuel depots, essentially immobilising and cutting off the last of the elite Soviet formations and crippling Soviet logistics support as NATO catches its breath and prepares to move into a general offensive against the increasingly ineffective Soviet C category reserves being moved forward.

With the conventional situation in Europe turning against them and their strategic situation increasingly bleak due to the drawdown on national oil reserves resulting in a crippled economy, the Politburo are moved to consider the use of tactical nuclear weapons at the front to regain the initiative. Alekseyev, realizing that a tactical nuclear exchange would almost certainly lead to a strategic nuclear exchange, seeks and obtains control of his theatre's nuclear weapons as part of their planning; ostensibly for practical matters of tactical control but in reality to ensure they are never used. In the face of this nightmare scenario, General Alekseyev joins forces with the head of the KGB and the Energy Minister, Mikhail Eduardovich Sergetov, in staging a coup d’état, replacing the Politburo with a troika consisting of Sergetov, Agriculture Minister F. M. Krylov, and longtime Politburo member Pyotr Bromkovskiy (an elderly and respected World War II veteran) whilst the Head of the KGB is allowed to be executed by a Major revealed to be a parent of one of the children that was killed in the Kremlin bombing.

With the Government back under control, Alekseyev flies back to Germany and personally negotiates with SACEUR to bring and end to the war, forestalling the launching of NATO's counter-offensive with an agreement of a cease fire and withdrawal to pre-war lines, apparently ending the war. The story of the aftermath of the conflict, is left untold.

Characters in Red Storm Rising

Major themes

This techno-thriller is an examination of a conventional ground war between NATO and the Warsaw Pact. Clancy suggests that several conventional ideas about a ground conflict between modern armies are wrong. For example, he proposes that munitions expenditures would be far higher than projected; that combat helicopters like the AH-64 Apache and the Mi-24 Hind are not nearly as survivable as projected; that the mobility granted by modern armor means that the Soviet doctrine of a massed thrust achieving a breakthrough of the opposing front is ill-founded because the enemy lines can withdraw and reform rather than break; and modern air power can only dominate a battlefield in the absence of an opposing modern air force.

Allegiances of nations involved in the war described in the book

Clancy also incorporated the rumoured F-19 "Frisbee" stealth fighter into his plot. The existence of stealth aircraft was an open secret among aerospace watchers in the 1980s, but was highly classified at the time the novel was written. In actuality, computers of the day were not powerful enough to design the F-19's curved surfaces, resulting instead in the simpler and more angular F-117 Nighthawk.[1]

The 1991 Persian Gulf War, although far more of a mismatch than a late-1980s NATO-Warsaw Pact conflict would have been, did provide some evidence for Clancy's hypotheses. The U.S. Army's Apaches proved more vulnerable to ground fire than had been predicted, and by the war's end the majority of close air support was being delivered by the more heavily armored A-10 Thunderbolt II ground attack aircraft.[2][3] Fittingly, Clancy identifies the A-10 as being a key weapon in his Red Storm Rising scenario. He even has the Russian armored forces dub it the "Devil's Cross" due to its ability to destroy many tanks before being driven off by SAMs and MANPADs, and due to the Russians' perception of its profile, from an angle, as similar to that of the Russian Orthodox cross. His predictions on the high rate of munitions expenditure also appears to have been borne out—even though the initial attack on Iraq was short, it drained U.S. arsenals to an alarming extent, forcing the Pentagon to undertake a crash program to rebuild stocks of smart bombs.[4]

Evidence for the prediction of high expenditures of munitions was already available from the 1973 Yom Kippur War. In this conflict both sides consumed munitions so rapidly that within one week of the start of combat, both the United States and the Soviet Union had to airlift munitions to their respective client states (Israel for the U.S., Egypt and Syria for the Soviet Union) to avoid a collapse of their respective armed forces.

Another point of interest is the use of America's Iowa-class battleships, which in the novel are sent to Iceland to support the United States Marines during their amphibious landing and air assault. The effective use of battleships in modern war was demonstrated during the 1991 Gulf War, when the Missouri and Wisconsin shelled shore-based artillery sites, anti-ship missile facilities, and Iraqi troop concentrations arrayed along the coasts of Iraq and Kuwait, and on Faylaka Island.

In the novel there is little mention of operations by special forces, such as American Navy SEALS and Army Rangers. This is particularly striking considering Clancy's interest in this area. The only special forces groups mentioned are the Soviet Spetsnaz, German GSG-9, Marine Force Recon and British SAS groups in the opening hours of the conflict and a limited British Royal Marine presence on Iceland several weeks after the Soviet invasion. Many strategists suggest that in an all-out war of this kind, units such as these would be used to disrupt various opponents' strategic and tactical operations. In the conflict described in the novel, Special operation teams could have been used to harass Soviet air operations in Norway.

Clancy's descriptions of NAS Keflavik, Iceland, and the surrounding area were extremely accurate.

Games

Clancy and co-author Larry Bond, designer of the Harpoon (series) modern naval warfare game, used the second edition miniatures rules to test key battle sequences, notably the Soviet operation to seize Iceland and the attack on the carrier battle group in the "Dance of the Vampires" chapter. Bond refereed the game sessions, which typically involved several players on each side (Clancy among them) acting in various roles.

In December 1988 MicroProse released a Red Storm Rising computer game, in which the player commanded an American submarine against Soviet forces. The player had the option of choosing between both single missions or campaign and which era to play in; modern missions offered the player more advanced submarines and weapons, but also a more technologically advanced adversary as well.

In 1989, TSR, Inc. released a board game designed by Douglas Niles, based on the book. The game won the Origins Award for Best Modern-Day Boardgame of 1989 and Best Graphic Presentation of a Boardgame of 1989.[5]

The 2007 video game World in Conflict postulates a Soviet invasion of Germany in an effort to preserve a crumbling Soviet Union set in a similar time period under similar pretenses. Co-author of Red Storm Rising, Larry Bond, was the main consultant for the World in Conflict team.[6]

References

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Tom Clancy (literature)
Red Storm Rising (video game)