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Resident Evil 3: Nemesis

 
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Resident Evil 3: Nemesis

Game Description

It's been just days after the gruesome T-Virus disaster had finally ceased at the mansion's laboratory in the hills. Because of the revelations made on her journey, Jill Valentine resigned from S.T.A.R.S and attempted her escape from Raccoon City, now in shambles. But to her surprise, it was just the beginning in what seems to be a lose-lose situation after realizing her nightmares weren't over yet.

Relying on her cunning and survival skills, Jill must put them to the ultimate test against flesh-eating zombies that now penetrate the city streets. She must also face-off against other hideous creatures of the night including bloodthirsty hunters, ferocious hellhounds, and a lumbering Nemesis. Concocted by the shady Umbrella Corporatioin, biotech terror is about to be unleashed once again. This time, however, it won't go unnoticed.

Resident Evil 3: Nemesis has players assuming the role of Jill Valentine. You'll team up a variety of new characters and a few familiar ones that will assist you along the way. One of the new characters is Carlos Oliveira -- an Umbrella Biohazard Countermeasure Service agent; the U.B.C.S is an offshoot special taskforce separately formed by the Umbrella Corporation. While playing as partners with another character, the interface allows you to switch between the two during situations that call for it.

While other actions, elements and control schemes are the same as previous Resident Evil titles (such as file and map screens, combining weapons and herbs, chest boxes, saving via ink ribbons and a ranking process), Resident Evil 3: Nemesis features a few gameplay twists. Because the Nemesis is chasing you throughout the city streets, there are key moments in which you'll choose one of two distinctive options: to evade or face your opponent. Your decisions will effect the outcome of the game. You can also combine various ammunition types to create custom-made firepower! The game also supports Sony's Dual Shock Analog Controller for both analog control support and the vibration function.

There's also the Mercenaries game, a bonus option that unlocks upon completion of the game. Using the various Umbrella Biohazard Countermeasure Service agents, it plays much like Resident Evil 2: Platinum's Extreme Battle Mode with an added time limit. Resident Evil 3: Nemesis offers faster animation, an improved graphics engine and an increased number of monsters onscreen as enhancements. Initial copies of the game also include a bonus CD -- a Capcom demo disc featuring Dino Crisis!

Come now, there's no time left. Find a way for Jill to leave behind the living dead once and for all. You have what it takes...it's in your blood.
~ Scott Alan Marriott, All Game Guide

Roots & Influences

The premise of Resident Evil originated from the Alone in the Dark series with elements from George Romero's Night of the Living Dead and an Italian zombie flick titled Zombie. Although the core basis may have been within the aforementioned game series, Resident Evil has always focused on better graphics, gameplay and a higher spook factor. The protagonist in Resident Evil 3: Nemesis debuted in the original survival horror game in this acclaimed series.

Building upon the foundation of Resident Evil and its sequel, Resident Evil 3: Nemesis features a never before seen Mercenaries gameplay option, critical choices concerning the lumbering Nemesis that effect the outcome, and the ability to combine ammunition.
~ Cal Nguyen, All Game Guide

Review: Overall

Capcom's Resident Evil series has become part of our horror culture much like how Mortal Kombat marked the pinnacle of what was to come for the fighting genre. With the third installment of the series -- Resident Evil 3: Nemesis -- the whole zombie revolution has grown bigger in scale. Although not too much has changed since the previous version, there are some new features, and the story is something to behold in itself. It revolves around Jill Valentine's escape from Racoon City and explains what happened between Resident Evil and Resident Evil 2 -- and why.

Resident Evil 3 takes place sometime after the original Resident Evil with Jill's attempted retirement from the S.T.A.R.S. police force. Little does she know that there is no one there to handle the paperwork -- everyone in the city had become zombies! So what could she do?

Dressed in a sexy outfit as if she was on vacation, Jill runs into hordes of zombies, giant spiders, eels, flesh dogs and other blood suckers from hell. Unlike the previous two Resident Evil titles, there is only one adventure featuring the aforementioned heroine, which is both good and bad. However, you'll assume the role of a mercenary named Carlos Oliveira for a short period of time. And of course, one CD equals shorter gameplay!

The cinematic introduction is similar to Resident Evil 2, although its quite a bit choppier for whatever reason. The quality is also a bit degraded and not as clear, represented with an even lower quality in the television commercials. Graphics are somewhat better and cleaned up from the previous title with the most noticeable visuals being the amount of detail and color; even the fire looks more realistic. Other than that you've got the same interface, camera angles, animation and whatnot.

Load times are a little faster as well, accompanied once again with the sliding and opening of doors or climbing ladders and stairs. Speaking of stairs, you no longer have to press a button to begin walking up or down as its handled manually. There are also some neat special effects like particles of water from the fire hydrant and the dropping of rain in the park. Additionally, there are more things you can manipulate in the environment and you're given more objects to toy around with.

The sound effects and musical score has always been one of the trademarks of this series and Resident Evil 3 has some of the most ambient effects in any PlayStation game. The familiar theme music is kept intact from the previous versions so that the same fear factor is achieved along with the lack of music to create that feeling of being alone with the unexpected. An example, you ask? Take the Nemesis -- a bio-weapon engineered with the latest virus that's both mean and huge and follows you everywhere. He'll bust through doors and shatter through glass loud enough to wake up the neighborhood, except no one will come to your rescue!

On that note, why doesn't the Nemesis only follow you through hallways and rooms that have the typewriter and chest box? Fortunately, he does not because it wouldn't be fair. The game has two difficulty modes: Easy and Hard. The Easy mode is good to start with and you get unlimited ink ribbons for saving! You will team up with partner characters at times and in dangerous situations, if he or she dies, your game is over just as if your character was killed. There is no on-the-fly switching of characters but at times you control the other character fully, though his or her task is usually cut short.

One of the newer features of this game is the First-Aid Kit box that allows up to three First-Aid Spray bottles, freeing up room in your inventory. Another new feature is the ability to turn 180 degrees in the opposite direction, allowing you to quickly face opponents attacking from the rear. The escape feature allows you to rapidly press buttons to get up quicker after you've taken a fall from an enemy's attack. Probably the best feature, however, is the ability to actually dodge an opponent's attacks as they're swinging at you while your weapon is pointed at them! This was much needed in a game like this. And last but not least, there are explosive canisters scattered throughout some levels that whenever one of them is shot at, everything in its proximity blows up. Zombies, watch out!

The controls haven't changed since the previous games and you're still given the option to change them to your liking. The gunpowder items allow you to combine different types of gunpowder with certain bullets to create a new type of ammunition. If you're low on regular handgun bullets, combining the proper gunpowder with a provided reloading tool will create more! The mapping system has also been improved for convenience (not graphically). You can press the Select button to bring up a list of maps you've already attained throughout the game. It also lets you view it from that list rather than scrolling through each map.

Pressing Select will also allow you to skip in-game cut scenes, which saves precious time! Another feature, however, might not be as convenient -- aiming your weapon. Pushing the R1 button lets you aim at enemies only while R2 has you aiming at all targetable objects. This gets quite confusing during gameplay when you want to shoot an enemy but instead you're pointing at the wall or some other object. On a different note, the force feedback/vibration makes a comeback with analog support. These are just some of the new and cool features of Resident Evil 3.

While it may not be considered a feature rather than an option, there is a bit of an adventure-book element to this game. During certain circumstances, you're offered two options -- the Live Selection events. You'll only have one opportunity to make a choice and it has to be decided almost immediately without hesitation. Your choice effects the way the remainder of the game is played out. Isn't that nifty? Making no choice at all will leave you in an even tighter spot than the options offered. Of course, Resident Evil 3 features a ranking system that determines whether or not you'll receive anything, new weapons, characters, clothes or a different ending.

Once you've completed the game, not only will Jill be offered a new wardrobe like in the previous Resident Evil titles, but you'll also obtain a bonus game called The Mercenaries: Operation Mad Jackal. Like Resident Evil 2, you'll fight the different types of monsters (including the Nemesis) as you make your way to a specific area. While you're limited to two minutes, you'll be awarded time increases by killing various critters in addition to rescuing the innocent civilians still alive.

The concept behind this is that your character has a bomb implanted inside him and he must deactivate it at the designated target room. The three characters you can use are Carlos Oliveira, Mikhail and Nicholai -- all from the Umbrella Corporation. It's a shame you couldn't use Jill! The goal is to win enough money to buy the best weapons with unlimited ammo for when you replay the game again.

Resident Evil 3: Nemesis only takes one block of memory for saves and comes packaged with a bonus CD featuring Dino Crisis. Ironically, Dino Crisis comes packaged with a demo of this game! In any case, with this third installment you're getting a really sweet product that has plenty of replay value as it does new features. Although the game doesn't have 3D backgrounds, the quality is still high. Those who are in for a scare definitely need to get a hold of this one. And the rest of you casual horror fans should try it out because it may not look new on the surface, but skin deep the flesh is raw and fresh.
~ Cal Nguyen, All Game Guide

Review: Enjoyment

Resident Evil 3: Nemesis not only has that familiar quality to it, but all the extras (new story, Mercenaries gameplay option, weapons, outfits) and a convenient interface makes this a truly enjoyable game.
~ Cal Nguyen, All Game Guide

Review: Graphics

While only a slight improvement of the previous Resident Evil titles, there are still some nice textures and dazzling effects. There aren't any 3D backgrounds but if the formula works, don't mess with it...'till next time, of course.
~ Cal Nguyen, All Game Guide

Review: Sound

Every sound effect is amplified from movements and motions to voices and music. Its all eerie and realistic.
~ Cal Nguyen, All Game Guide

Review: Replay Value

There are tons of surprises that await you if you choose other paths in key parts of the story. Admit it -- you're probably curious to see what Jill looks like in a skimpy outfit with a huge rocket launcher nestled over her shoulder!
~ Cal Nguyen, All Game Guide

Review: Documentation

The manual is 24-pages chock full of the gameplay basics and then some.
~ Cal Nguyen, All Game Guide

Production Credits

Manual Design: Hanshaw Ink & Image; Marketing: Todd Thorson, Sean Mylett, Robert Johnson; Creative Services: Michi Morita, Jennifer Deauville, Marion Clifford, Jamie Gibson; Manual Translation: Masayuki Fukumoto; PR: Melinda Mongelluzzo, Matt Atwood, Carrie Megenity; Special Thanks: Tom Shiraiwa, Miki Takano, Bill Gardner, Robert Lindsey, Elisa Mathez, Jill Uebel, Tina Kowalewski, Nate McIlvain Williams, Mark Galarneau
~ Tara Hernandez, All Game Guide
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Resident Evil 3: Nemesis

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Resident Evil 3: Nemesis
Resident Evil 3 Cover.jpg
PAL PlayStation boxart
Developer(s) Capcom Production Studio 4
Publisher(s) Capcom, Eidos Interactive (Europe), Nintendo Australia (Gamecube)
Designer(s) Kazuhiro Aoyama (director), Shinji Mikami (producer)
Composer(s) Saori Maeda, Masami Ueda
Series Resident Evil
Platform(s) PlayStation, Windows, Dreamcast, Nintendo GameCube, PlayStation Network
Release date(s)
Genre(s) Survival horror
Mode(s) Single-player
Rating(s) BBFC: 15
ESRB: M
OFLC: MA15+
OFLC: M
PEGI: 16+
Media PS, PC: CD-ROM
DC: GD-ROM
GC:GameCube disc
Input methods Controller, Keyboard

Resident Evil 3: Nemesis, released in Japan as Biohazard 3: Last Escape (バイオハザード3 ラストエスケープ?) is a survival horror video game and the third installment in the Resident Evil series developed and published by Capcom. The game was released for the Sony PlayStation, and was subsequently ported to the Dreamcast, Microsoft Windows and Nintendo GameCube. The game is also available for download on the PlayStation Network for use with both the PlayStation 3 and the PlayStation Portable.

The first half of the game occurs 24 hours prior to Resident Evil 2 and the second half takes place two days after. The storyline expands upon the settings and events of the T-Virus outbreak in Raccoon City, and concludes with the fate of the city and its infected population.

The game's storyline was later used as the basis for the 2004 film Resident Evil: Apocalypse.

Contents

Plot

The player takes control of former STARS member Jill Valentine in her attempt to escape a ruined and zombie-infested Raccoon City. On her way to the Racoon City Police Station, she runs into Brad Vickers, who is killed by Nemesis for being part of the STARS unit, since Umbrella believes that the STARS members know about their operations in the Arklay Mountains, and will reveal Umbrella to the world. Later on, she encounters three surviving members of the Umbrella Biohazard Countermeasure Service (UBCS): Carlos Oliveira, Mikhail Victor and Nicholai Ginovaef. Nicholai is soon presumed dead after an encounter with zombies as Jill gets parts for the cable car. Mikhail sacrifices himself to save Jill and Carlos from the Nemesis, a bio-organic weapon. The cable car that the three were in bursts into flame, and Jill and Carlos are separated.

Jill and Carlos meet up later in a clock tower where Carlos has said a rescue helicopter will arrive. Jill goes about summons the helicopter by ringing the clock tower's bell. Nemesis quickly destroys the helicopter, and infects Jill with a virus. Jill temporarily defeats Nemesis, Carlos finds Jill in her in a state of weakness, and she blacks out. It is during this period of darkness that Carlos searches for the vaccine to Jill's infection, and the events of Resident Evil 2 occur.

Carlos goes to Raccoon City Hospital to make the vaccine, and while there, meets Nicholai, who reveals that he is a Umbrella Supervisor who collects information based on the soldiers' ability to fight the BOWs. However, the mercenary that Nicholai shot pulls the pin on a grenade he was holding, and Nicholai jumps out a window to escape the blast. Soon after, Carlos is able to create the vaccine, and as he is leaving to go back to the clock tower, Nicholai (presumably) sets a time bomb at the base, and blows up the hospital. Carlos returns to Jill with the vaccine, warns her about Nicholai, and leaves. Jill then proceeds through Raccoon Park, where she eventually enters a cabin, finds more about the plans for Raccoon City, and briefly meets up with Nicholai again, who explains the role he played. Leaving, Jill enters the cemetery again, only to face off with a giant worm, and defeat it before proceeding.

Jill meets up with Carlos in an Umbrella facility, who tells her that the U.S. government, after hearing of unsuccessful efforts to avert the T-virus infestation, orders the destruction of Raccoon City by a nuclear missile. Jill and Carlos split up again to find a way out of the facility. Jill turns on the power so that an exit can be unlocked, but on the way to it, she meets up with Nicholai. He tells her about how he killed the other Supervisors, and how there is a bounty on Jill's head, but he is killed soon afterward. At this point in the game, the player has fifteen minutes to escape the city before the missile strikes. While attempting to escape, Jill has to face a mutated Nemesis one final time and kill it with the assistance of a rail gun. Jill then escapes Raccoon City along with Carlos. Depending on the player's choices, a different ending plays. The city's destruction by the missile is shown, and depending on the player's actions, Barry Burton is the pilot who saves Jill and Carlos. Then a news report is heard about Raccoon's City's destruction, and how people uninvolved will hear about the disaster.

Gameplay

A new feature is the Nemesis, an experimental Tyrant programmed by Umbrella to hunt down and kill the remaining STARS members. Nemesis is very different from most enemies. He can run, use weapons, and has a dodge move, and is the first monster capable of pursuing the player from one area to the next. Nemesis is encountered throughout the game, in set-pieces, boss fights, and the occasional random encounter as the player explores the city. Even if defeated in combat, Nemesis will eventually get back up and continue pursuit.

In a departure from the game's predecessors, the player cannot choose between two playable characters from the beginning. Instead, the game is played almost entirely as Jill, although there is a short section in which the player controls Carlos.

Resident Evil 3 incorporates a dodge move that allows the player to avoid or repel enemy attacks. The player can also use a new quick turn ability, spinning 180 degrees, allowing the player to escape or turn to face an enemy very quickly. Getting up or down staircases can now be freely done just by walking to them, and does not require the player to press the action button; enemies can now follow the player up or down stairs.

The game also features an ammunition creation system in which new ammunition can be created from gunpowder through the cartridge reloading tool, or by combining gunpowder with ammunition. Players can also shoot oil drums or pipes located in certain areas resulting in an explosion or a spray of steam that can kill nearby enemies. The game also incorporates a randomization feature in which some item and enemy placement, as well as certain puzzle solutions and cutscenes, change during gameplay.

At certain points in the game, the screen will turn white and the player will enter Live Selection Mode, in which they're prompted to choose between one of two possible actions, affecting the direction the story takes. There is only a limited amount of time to choose.

There is an unlockable minigame titled "The Mercenaries - Operation: Mad Jackal". The player can choose from the three UBCS members that appear in the main game, with each character having a different set of items and weapons. The objective is to reach the warehouse from the station cable car in a limited amount of time. The player can extend their remaining time by killing monsters in quick succession, and gain additional items and ammunition by saving civilians. The player can use their winnings from the minigame to purchase unlockable weapons with infinite ammunition for the main game.

There are also five alternate costumes for Jill and eight different character-specific epilogues that are unlocked sequentially after the player clears the game several times. Each epilogue reveals the fate of a major character from the first two games following the destruction of Raccoon City.

Development

Ports

Resident Evil 3: Nemesis is the last core title in the series to be released for the PlayStation, but there have been three ports since the original release for the following platforms: Dreamcast, PC and Nintendo GameCube. The PC and Dreamcast versions allow the player to choose Jill's outfit in the main game right from the start without going to the boutique. There are two additional outfits not in the PlayStation version. The "Operation: Mad Jackal" minigame is also available right from the start, which had an added feature allowing players to post their top scores online on Capcom's official website (this function has since been discontinued). The Dreamcast version included selectable outfits from the start with new additions, as well as the added feature of allowing players to view their character's current health via a VMU. The Nintendo GameCube version is a direct port of the PlayStation version with no added features other than an increased framerate for FMV scenes and smoother-looking character models.

Music

The original 2-disc soundtrack CD for Nemesis was composed by Masami Ueda & Saori Maeda, and was released on September 22, 1999.

Reception

 Reception
Aggregate scores
Aggregator Score
GameRankings PS: 88% (36 reviews)[1]
DC: 81% (20 reviews)[2]
PC: 75% (14 reviews)[3]
GC: 64% (19 reviews)[4]
Metacritic DC: 79% (13 reviews)[5]
PC: 71% (8 reviews)[6]
GC: 62% (14 reviews)[7]
MobyGames PS: 88 out of 100[8]
DC: 79 out of 100[9]
PC: 71 out of 100[10]
GC: 60 out of 100[11]
TopTenReviews PS: 3.64 out of 4 (21 reviews)[12]
DC: 3.25 out of 4 (19 reviews)[13]
PC: 2.92 out of 4 (11 reviews)[14]
GC: 2.44 out of 4 (14 reviews)[15]
Review scores
Publication Score
1UP.com GC: C[16]
Allgame PS: 4.5/5 stars[17]
DC: 3.5/5 stars[18]
PC: 3/5 stars[19]
GC: 2.5/5 stars[20]
Computer and Video Games PS: 9.0 out of 10[21]
DC: 8.0 out of 10[22]
Edge 8 out of 10[citation needed]
Eurogamer PS & DC: 9 out of 10[citation needed]
GC: 4 out of 10[23]
Famitsu GC: 32 out of 40[24]
Game Informer DC: 8 out of 10[25]
GC: 7.75 out of 10[26]
GamePro PS: 5/5 stars[27]
DC & GC: 4/5 stars[28][29]
Game Revolution PS: A-[30]
DC: C[31]
GameSpot PS: 8.8 out of 10[32]
DC: 8.3 out of 10[33]
PC: 6.9 out of 10[34]
GC: 4.7 out of 10[35]
GameSpy GC: 2/5 stars[36]
IGN PS: 9.4 out of 10[37]
DC: 8 out of 10[38]
PC: 7.6 out of 10[39]
GC: 5 out of 10[40]
Official PlayStation Magazine (US) PS: 4.5/5 stars[citation needed]
PC Zone 8.1 out of 10[41]
PSM PS: 4/5 stars[citation needed]
X-Play GC: 2/5 stars[citation needed]

While not as commercially successful as its predecessor, Resident Evil 3 received rave reviews. GameSpot said: "Unlike other series that offer incremental 'improvements', the RE lineup continues to refine an already excellent premise".[32] IGN critic Doug Perry praised the game, saying: "The story still wonderfully unfolds in an intensely slow, intriguing way, and the combination of the great story telling and precise style of gameplay is still perfectly blended".[37] Dale Weir from Game Critics called it "the best Resident Evil game in the entire series".[42]

As of March 2008, Resident Evil 3 had sold 3.5 million copies worldwide.[43]

Novelization

Resident Evil: Nemesis, S. D. Perry's novelization of the game, was the fifth book in her series of Resident Evil novels.

References

  1. ^ "Resident Evil 3: Nemesis Reviews (PlayStation)". GameRankings. Retrieved on 2009-01-29.
  2. ^ "Resident Evil 3: Nemesis Reviews (Dreamcast)". GameRankings. Retrieved on 2009-01-29.
  3. ^ "Resident Evil 3: Nemesis Reviews (PC)". GameRankings. Retrieved on 2009-01-29.
  4. ^ "Resident Evil 3: Nemesis Reviews (GameCube)". GameRankings. Retrieved on 2009-01-29.
  5. ^ "Resident Evil 3: Nemesis for Dreamcast Reviews". Metacritic. Retrieved on 2009-01-28.
  6. ^ "Resident Evil 3: Nemesis for PC Reviews". Metacritic. Retrieved on 2009-01-28.
  7. ^ "Resident Evil 3: Nemesis for GameCube Reviews". Metacritic. Retrieved on 2009-01-28.
  8. ^ "Resident Evil 3: Nemesis for Playstation". MobyGames. Retrieved on 2009-01-29.
  9. ^ "Resident Evil 3: Nemesis for Dreamcast". MobyGames. Retrieved on 2009-01-29.
  10. ^ "Resident Evil 3: Nemesis for Windows". MobyGames. Retrieved on 2009-01-29.
  11. ^ "Resident Evil 3: Nemesis for GameCube". MobyGames. Retrieved on 2009-01-29.
  12. ^ "Resident Evil 3: Nemesis Reviews (PlayStation)". TopTenReviews. http://games.toptenreviews.com/reviews/g22700.htm. Retrieved 2009-04-01. 
  13. ^ "Resident Evil 3: Nemesis Reviews (Dreamcast)". TopTenReviews. http://games.toptenreviews.com/reviews/g22698.htm. Retrieved 2009-04-01. 
  14. ^ "Resident Evil 3: Nemesis Reviews (PC)". TopTenReviews. http://games.toptenreviews.com/reviews/g22699.htm. Retrieved 2009-04-01. 
  15. ^ "Resident Evil 3: Nemesis Reviews (GameCube)". TopTenReviews. http://games.toptenreviews.com/reviews/g22701.htm. Retrieved 2009-04-01. 
  16. ^ MacDonald, Mark. "Reviews: Resident Evil 3: Nemesis for GameCube". 1UP.com. Retrieved on 2009-01-30.
  17. ^ Resident Evil 3: Nemesis for PlayStation Review, allgame. Retrieved on 2009-01-30.
  18. ^ Resident Evil 3: Nemesis for Dreamcast Overview, allgame. Retrieved on 2009-01-30.
  19. ^ Resident Evil 3: Nemesis for PC Overview, allgame. Retrieved on 2009-01-30.
  20. ^ Resident Evil 3: Nemesis for GameCube Review, allgame. Retrieved on 2009-01-30.
  21. ^ PlayStation Review: Resident Evil 3: Nemesis, Computer and Video Games, August 15, 2001. Retrieved on 2009-01-31.
  22. ^ Dreamcast Review: Resident Evil 3: Nemesis, Computer and Video Games, August 8, 2001. Retrieved on 2009-01-31.
  23. ^ Reed, Kristan (9 June 2003). "Resident Evil 2 and 3 Review". Eurogamer. Retrieved on 2009-01-30.
  24. ^ Biohazard (Resident Evil) 2 & 3 - Famitsu Scores Archive Retrieved on 2009-01-28.
  25. ^ "Resident Evil 3: Nemesis". Game Informer: pp. 125. January 2001. 
  26. ^ Mason, Lisa (April 2003). "Resident Evil 3: Nemesis". Game Informer. http://www.gameinformer.com/Games/Review/200304/R03.0729.1828.35064.htm. Retrieved 2009-07-29. 
  27. ^ Review: Resident Evil 3: Nemesis (PlayStation), GamePro, April 13, 2006. Retrieved on 2009-01-30.
  28. ^ Review: Resident Evil 3: Nemesis (Dreamcast), GamePro, April 13, 2006. Retrieved on 2009-01-30.
  29. ^ Review: Resident Evil 3: Nemesis (GameCube), GamePro, June 14, 2006. Retrieved on 2009-01-30.
  30. ^ Resident Evil 3: Nemesis video game review for the PS. Retrieved on 2009-01-30.
  31. ^ RE Nemesis video game review for the DREAMCAST. Retrieved on 2009-01-30.
  32. ^ a b "Resident Evil 3: Nemesis (PS) review". GameSpot. http://uk.gamespot.com/ps/adventure/residentevil3nemesis/review.html. 
  33. ^ Resident Evil 3: Nemesis for Dreamcast Review, GameSpot, November 16, 2000. Retrieved on 2009-01-30.
  34. ^ Resident Evil 3: Nemesis for PC Review, GameSpot, June 25, 2001. Retrieved on 2009-01-30.
  35. ^ Resident Evil 3: Nemesis for GameCube Review, GameSpot, January 22, 2003. Retrieved on 2009-01-30.
  36. ^ "GameSpy: Resident Evil 3: Nemesis Review". GameSpy. Retrieved on 2009-01-30.
  37. ^ a b "Resident Evil 3: Nemesis (PS) review". IGN. http://uk.psx.ign.com/articles/161/161482p1.html. 
  38. ^ Chau, Anthony (November 21, 2000). "Resident Evil 3: Nemesis Review (Dreamcast)". IGN. Retrieved on 2009-01-30.
  39. ^ Carle, Chris (June 4, 2001). "Resident Evil 3: Nemesis Review (PC)". IGN. Retrieved on 2009-01-30.
  40. ^ Lewis, Cory D. (29 January 2003). "Resident Evil 3: Nemesis Review (GameCube)". IGN. Retrieved on 2009-01-30.
  41. ^ PC Review: Resident Evil 3: Nemesis, PC Zone, August 13, 2001. Retrieved on 2009-01-31.
  42. ^ "Game Critics". http://www.gamecritics.com/review/re_nemesis/main.php. 
  43. ^ "CAPCOM | Platinum Titles". http://ir.capcom.co.jp/english/data/million.html. 

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