To rebound at least once from a surface.
n.
The act or an instance of ricocheting.
[French, from Old French, give-and-take.]
Dictionary:
ric·o·chet (rĭk'ə-shā', rĭk'ə-shā') ![]() |
[French, from Old French, give-and-take.]
| 5min Related Video: ricochet |
| Thesaurus: ricochet |
| Military History Companion: ricochet |
Although the etymology of this French word is unknown, the concept is familiar to all who have seen any film involving firearms. In such films, the rebounding of a projectile from any suitable surface, such as a wall, water, or armour plating, leads to the round missing its intended target and noisily departing the scene. In the reality of combat, the situation differs. The ricochet's result is indiscriminate and unpredictable, placing all in close proximity in danger. For those involved in internal security operations, a ricochet striking an innocent bystander can have major political consequences. This has led to the development of special rounds which are designed to break up on contact with an unyielding surface.
In spite of its hazards, ricochet is not without value. It was used in both field and siege operations to bounce cannon balls through an enemy's tightly packed ranks or along a defended rampart, enhancing their effect. The latter technique seems first to have been employed by Vauban in 1688. The practice of low-level skip bombing, particularly employed in attacks on shipping during WW II, relied upon ricochet for its effect. The bomb would be dropped ahead of the target and then ricochet from the surface into it. The technique simplified bomb aiming, and allowed alternative attack profiles to be flown by aircrew. Then again, the bomb might detonate under the aircraft and destroy it. In general ricochet is an element of combat which all participants would be safer without.
— David Jordan
| Word Tutor: ricochet |
Did the ball ricochet off the roof?
| Wikipedia: Ricochet (2000 video game) |
| Ricochet | |
|---|---|
A screenshot of Ricochet on map rc_arena |
|
| Developer(s) | Valve Corporation |
| Platform(s) | Windows(98/ME/2000/XP/Vista) |
| Release date(s) | November 1, 2000 |
| Genre(s) | Action |
| Mode(s) | Deathmatch, Tournament |
| System requirements | Minimum: 500 MHz processor, 96MB RAM, 16MB video card, Windows 2000/XP/ME/SE, Internet Connection
Recommended: 800 MHz processor, 128MB RAM, 32MB+ video card, Windows 2000/XP, Internet Connection |
| Input methods | Keyboard, Mouse, Joystick |
Ricochet is a multiplayer mod of the popular first-person shooter Half-Life. It was developed by Valve Corporation and originally released on November 1, 2000. The 1.1.1.0 patch of the game was later released on June 12, 2002. It is an official mod, and is available through Steam for purchase; however, it is free for those who purchased the retail version of Half-Life prior to the release of Steam.
Ricochet is a deathmatch game notable for its apparent simplicity, inspired by arcade games and platform games in both concept and design. One of its main sources of inspiration is the film Tron in which a similar game is played. Players jump between neon-lit platforms suspended above an abyss, and shoot disks at one another, trying to push the opponent off the platform and into the depths.
There are also horizontal barriers which the disks can bounce off (hence the name Ricochet); a direct hit resulting in a fall scores 1 point, a single-bounced hit scores 2 points, double-bounced 3 points, and so on. Ricochet also features a second attack (done by the alternate fire key) which cuts off the head of your opponent. The decapitation attack (as it is called) uses all three of your discs, but recharges all of them at once quickly.
Unlike in other Half-Life mods, the number of player deaths is not shown on the scoreboard, only the number of kill points. The aiming is effectively two-dimensional, and the movement is reduced to automated jumping between the platforms, though some maneuvering can be performed in mid-air by advanced players.
Three maps come with the mod, two for deathmatch and one for duel combat. Maps for Ricochet use the prefix "rc". Custom Ricochet maps are rare, but a few can be found.[1]
There are five kinds of temporary bonuses to pick up: "power shot", "freeze shot", "fast shot", "triple shot" and "dragon's fury". The "power shot" powerup changes your primary attack to the decapitation attack. It does not use all three of your discs to fire though, it only uses one. The "freeze shot" makes your discs guided to the nearest player, and when hit, slows your opponent down significantly and makes him or her glow blue. The "fast shot" speeds up your rate of fire and allows you to shoot more discs for the discs you have. The "triple shot" shoots three discs at once that spread out while being fired. The "dragon's fury" costs 30mp and coats your disk in a blue fire that will instantly kill anyone it hits, however it moves at half speed. This was the most recent addition to the game.
These powerups remain even after you have died, but have limited use; however, some independent developers have modified the source code so powerups are lost when death occurs.[2]
It is possible to combine the effects of the bonuses by picking up multiple powerups.
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| Translations: Ricochet |
Dansk (Danish)
n. - rikochet
v. intr. - prelle af, rikochettere
Nederlands (Dutch)
weerkaatsen van een object
Français (French)
n. - ricochet
v. intr. - ricocher
Deutsch (German)
n. - Abprallen, Abpraller
v. - abprallen
Ελληνική (Greek)
n. - εποστρακισμός
v. - εποστρακίζω/-ομαι, αναπηδώ
Italiano (Italian)
rimbalzo, rimbalzare
Português (Portuguese)
n. - ricochete (m)
v. - ricochetear
Русский (Russian)
рикошет, рикошетировать
Español (Spanish)
n. - rebote
v. intr. - rebotar
Svenska (Swedish)
n. - rikoschett
v. - rikoschettera
中文(简体)(Chinese (Simplified))
跳飞, 跳弹, 跳射
中文(繁體)(Chinese (Traditional))
n. - 跳飛, 跳彈
v. intr. - 跳飛, 跳射
한국어 (Korean)
n. - 튀며 날기, 도탄
v. intr. - 튀며 날다, 도탄 사격을 하다
日本語 (Japanese)
n. - 跳飛, 跳弾
v. - 跳飛する
العربيه (Arabic)
(الاسم) النبو, إرتداد القذيفه بعد إصابتها سطح مستو (فعل) تنبو القذيفه
עברית (Hebrew)
n. - נתז, קליע חוזר, ניתור, פגיעת נתז, נתיר
v. intr. - ניתר, ניתז
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