Results for Rubik's Cube
On this page:
 
How Products are Made:

How is a rubik's cube made?

Background

Rubik's cube is a toy puzzle designed by Erno Rubik during the mid-1970s. It is a cube-shaped device made up of smaller cube pieces with six faces having differing colors. The primary method of manufacture involves injection molding of the various component pieces, then subsequent assembly, labeling, and packaging. The cube was extremely popular during the 1980s, and at its peak between 1980 and 1983, 200 million cubes were sold world wide. Today sales continue to be over 500,000 cubes sold world wide each year.

The Rubik's cube appears to be made up of 26 smaller cubes. In its solved state, it has six faces, each made up of nine small square faces of the same color. While it appears that all of the small faces can be moved, only the corners and edges can actually move. The center cubes are each fixed and only rotate in place. When the cube is taken apart it can be seen that the center cubes are each connected by axles to an inner core. The corners and edges are not fixed to anything. This allows them to move around the center cubes. The cube maintains its shape because the corners and edges hold each other in place and are retained by the center cubes. Each piece has an internal tab that is retained by the center cubes and trapped by the surrounding pieces. These tabs are shaped to fit along a curved track that is created by the backs of the other pieces. The central cubes are fixed with a spring and rivet and retain all the surrounding pieces. The spring exerts just the right pressure to hold all the pieces in place while giving enough flexibility for a smooth and forgiving function.

History

Puzzle makers have been creating problems for people to solve for centuries. Some of the earliest puzzles date back to the time of the ancient Greeks and Romans. The Chinese have a ring puzzle that is thought to have been developed during the second century A.D. This was first described by Italian mathematician Girolamo Carolano (Cardan) in 1550. When the printing press was invented, complete books of mathematical and mechanical problems designed specifically for recreation were circulated.

From these early riddles and word problems, toy puzzles were naturally developed. In 1857, the Irish mathematician Sir William Hamilton invented the Icosian puzzle. Sometime around 1870, the famous 15 Puzzle was introduced, reportedly by Sam Lloyd. This puzzle involved numerical tiles that had to be placed in order and became extremely popular in the early twentieth century. In 1883, French mathematician Edouard Lucas created the Tower of Hanoi puzzle. This puzzle was made up of three pegs and a number of discs with different sizes. The goal was to place the discs on the pegs in the correct order.

There are various puzzles that involve colored square tiles and colored cubes. Some early precursors to the Rubik's cube include devices such as the Katzenjammer and the Mayblox puzzle. The Mayblox puzzle was created by British mathematician Percy MacMahon in the early 1920s. In the 1960s, Parker Bothers introduced another cube puzzle type toy called Instant Insanity. This toy achieved a moderate level of popularity in the United States. The early 1970s brought with it a device called the Pyraminx, which was invented by Uwe Meffert. This toy was a pyramid that had movable pieces that were to be lined up according to color.

Erno Rubik, an architect and professor at the University of Budapest developed the first working prototype of the Rubik's cube in 1974. He received a Hungarian patent in 1975. Apparently, it was also independently designed by Terutoshi Ishige, an engineer from Japan, who received a Japanese patent in 1976. Professor Rubik created the cube as a teaching aid for his students to help them recognize three-dimensional spatial relationships. When he showed the working prototype to his students, it was an immediate hit.

Over the next few years, Rubik worked with a manufacturer to allow production of the cube on a mass scale. After three years of development, the first cubes were available on toy store shelves in Budapest. While the cube remained popular in Hungry, the political atmosphere of the time made it difficult for it to be introduced in the United States. The two men who were most responsible for making the cube an international success were Dr. Laczi Tibor and Tom Kremer of Seven Towns Ltd., London. Seven Towns licensed the Rubik Cube invention from Professor Rubik for worldwide distribution. Dr. Tibor worked within Hungry to convince bureaucrats to allow the technology out of the country. Kremer found a United States toy maker, the Ideal Toy company, who was willing to help market the product. The product was an immediate hit, and during the 1980s, over 200 million cubes were sold. Around 1983, the frenzied popularity of the cube began to wane and sales slowed drastically. It remained in small scale production until Seven Towns took over the marketing, and licensed the Rubik Cube to the Oddzon Company for the United States market in 1995. Since that time sales have steadily increased to over 500,000 units a year.

Design

The most important part in the manufacture of a Rubik's cube is designing the mold for the various pieces. A mold is a cavity carved into steel that has the inverse shape of the part that it will produce. When liquid plastic is put into the mold, it takes on the mold's shape when it cools. The creation of the mold is extremely precise. The cavity is highly polished to remove any flaws on the surface. Any flaw would be reproduced on each of the millions of pieces that the mold will produce. In the manufacture of the cube parts, a two piece mold is typically employed. During production, the two mold pieces are brought together to form the plastic part and then opened to release it. The tool includes ejector pins that release the molded parts from the tools as it opens. All the parts are molded with auto gating tools that automatically remove the parts from the sprue as it is ejected. The molds are also produced with a slight taper, called release angle, which aids in removal. Finally, when molds are designed, they are slightly bigger than the pieces that they ultimately will produce. This is because as the plastics cool, they shrink. Different plastics will have a different shrink rate, and each tool must be specifically designed for the material that will be used.

The commercial cube is composed of six fixed cubes, eight movable cubes on the corners and 12 movable cubes on the edges. Each cube is one of six colors. The Rubik's cube has red, yellow, blue, green, white, and orange colors. In its solved state, each color is on only one face. When the cube is rotated, the edges and corners move and the cube becomes scrambled. The challenge of the puzzle is to restore each cube to its original position. The cube is extremely challenging because there are slightly more than 43 quintillion (4.3 × 1019) possible arrangements, and only one solution.

The standard Rubik's cube has sides of about 2.2 in (5.7 cm) per square. Various other sizes have also been produced such as a 1.5 in (3.8 cm) mini cube, a 0.8 in (2 cm) key chain micro cube, and a 3.5 in (9 cm) giant cube. While the standard cube is a 3 × 3 × 3 segmentation other types have also been introduced. Some of the more interesting ones include the 2 × 2 × 2 cube, the 4 × 4 × 4 cube (called Rubik's Revenge) and the 5 × 5 × 5 cube. The shape has also been varied and puzzles in the form of a tetrahedral, a pyramid, and an octahedral are among types that were produced. The Rubik's cube also led to the development of game derivatives like the Rubik's cube puzzle and the Rub it cube eraser.

Raw Materials

The individual pieces that make up the Rubik's cube are typically produced from plastic. Plastics are high molecular weight materials that can be produced through various chemical reactions called polymerization. Most of the plastics used in a Rubik's cube are thermoplastics. These compounds are rigid, durable, and can be permanently molded into various shapes. The plastics used in the Rubik's cube are acrylonitrile butadiene styrene (ABS) and nylon. Other plastics that might be used include polypropylene (PP), high impact polystyrene (HIPS), and high density polyethylene (HDPE).

For decorative purposes, a colorant is typically added to the plastic. The pieces of a Rubik's cube are typically black. During production, colored stickers are put on the outside of the cube to denote the color of a side. The plastics that are used during production are supplied to the manufacturer in a pellet form complete with the filler and colorants. These pellets can then be loaded into the molding machines directly.

The Manufacturing
Process

The manufacture of the first Rubik's cube prototypes was by hand. During the late 1970s, methods for mass production were developed and continue to be used today. Typically, production is a step by step process that involves injection molding of the pieces, fitting the pieces together, decorating the Rubik's cube, and putting the finished product in packaging.

Molding

  • When production is initiated, the plastic pellets are transformed into Rubik's cube parts through injection molding. In this process, the pellets are put into the hopper of an injection molding machine. They are melted when they are passed through a hydraulically controlled screw. As the screw turns, the melted plastic is shuttled through a nozzle and physically forced, or injected, into the mold. Just prior to the arrival of the molten plastic, the two halves of the mold are brought together to create a cavity that has the identical shape of the Rubik's cube part. This could be an edge, a corner, or the center piece. Inside the mold, the plastic is held under pressure for a specific amount of time and then allowed to cool. While cooling, the plastic hardens inside the mold. After enough time passes, the mold halves are opened and the cube pieces are ejected. The mold then closes again and the process begins again. Each time the machine moulds a set of parts is one cycle of the machine. The Rubik's cube cycle time is around 20 seconds.
  • After the cube parts are ejected from the mold, they are dropped into container bins and hand inspected to ensure that no significantly damaged parts are used. The waste sprue material is set aside to be reused or scrapped. Waste material can be ground up and melted again to make new parts, however reground material can degrade and cause poor quality parts. Rubik's cubes are always made from virgin material and never use reground waste plastic.

Parts assembly

  • The Rubik's cube parts are taken to an assembly line. In this phase of production, the individual cube pieces are put together. Starting with the nylon core, each ABS center cube is riveted to the core with a spring spacer. The rivet is carefully controlled with a depth stop to ensure the spring is compressed just the right amount. Each center cube has a plastic cover that is glued on to hide the rivet. One of the six center cubes is left until the last part of the assembly. The ABS edges and corner pieces are individually stacked around the core. The cube is built from the bottom up and the last piece to be assembled is the final center cube which is again riveted into the core with a spring spacer and the final cap is glued on.

Labeling

  • Next, the Rubik's cube faces need to be labeled. The labels are made from sheet polypropylene material that is printed with the colors. The printed sheet PP is then laminated with a clear PP protective covering. The material is then die cut with the labels wound onto rolls. The labels are made with all nine squares of each face exactly aligned. This way the labels can be perfectly aligned when they are applied to the cube.

Packaging

  • After all the labeling is completed, the cubes are put in their final packaging. This can be a small box that has an instruction booklet included or a plastic blister pack with a cardboard backing. The package serves the dual purpose of protecting the Rubik's cube from damage caused by shipping and advertising the product. The Rubik's cube packages are put into cases and moved to a pallet. The pallets are then loaded on trucks and the products are shipped all over the world.

Quality Control

To ensure that each toy will be a high quality product, quality control inspectors check the product at each phase of production. The incoming plastic pellets are chemically tested to determine whether they meet certain chemical specifications. These include checks on appearance, color, melting point, toxicity, and molecular weight.

The quality of the individual parts are also inspected just after exiting the mold. Since thousands of parts are made daily, a complete inspection would be difficult. Consequently, line inspectors may randomly check the plastic parts at fixed time intervals and check to ensure they meet size, shape, and consistency specifications. This sampling method provides a good indication of the quality of the overall Rubik's cube production run. Things that are looked for include deformed parts, improperly fitted parts and inappropriate labeling. While visual inspection is the primary test method employed, more rigorous measurements may also be performed. Measuring equipment is used to check the length, width, and thickness of each part. Typically, devices such as a vernier caliper, a micrometer, or a microscope are used. Just prior to putting a cube in the packaging it may be twisted to ensure that it holds together and is in proper working order. This can be done by hand or by a turning machine. If a toy is found to be defective it is placed aside to be reworked later.

The Future

While the extreme popularity of the Rubik's cube subsided around 1984. it has recently made a significant come back. This has been a result of impressive marketing efforts by Seven Towns. In the future, this marketing effort should continue to increase sales of the Rubik's cube. In addition to the cube, other derivative puzzles have been introduced including the Rubik's snake, Rubik's triamid, and the Rubik's magic folding puzzle. It is expected that new variants will also be introduced in the near future.

Where to Learn More

Books

Chabot, J. F. The Development of Plastics Processing Machinery and Methods. Brookfield: Society of Plastics Engineers, 1992.

Othmer, Kirk. Encyclopedia of Chemical Technology. Vol. 22, 1992.

Rubik, E. Rubik's Cubic Compendium. Oxford University Press, 1987.

Seymour, R., and C. Carraher. Polymer Chemistry. New York: Marcel Dekker, Inc., 1992.

Other

Seven Towns Ltd. Rubik's Online Web Page. 27 September 2001. <http://www.rubiks.com>.

United States Patent no. 4378116.

United States Patent no. 4471959.

Virtual Puzzle Museum Web Page. 27 September 2001. <http://www.virtualpuzzlemuseum.com>.

[Article by: Perry Romanowski; Steven Perrin]


 
 

(1974- )

Erno Rubik, a lecturer in the Department of Interior Design at the Academy of Applied Arts and Crafts, evolved the first prototype of the Cube in Budapest in 1974. Fascinated by the theoretical possibilities of geometrical form, Rubik grounded such ideas in his teaching where he encouraged students to express their ideas in the practical construction of forms that were capable of manipulation. In many ways Rubik's Cube also lies in the tradition of earlier puzzles concerned with the manipulation of form, such as the ancient Chinese Tangram or Solomon W. Golumb's Pentomino. However, Rubik's Cube differed from these and other antecedents both on account of its three-dimensionality, its greater complexity, and the fact that throughout its many transformations it remained as a single, self-contained unit. This was due to its unique interior mechanism. After field testing the Cube on his students and friends, he discovered that their desire to manipulate the Cube so that all elements of each of its surfaces were in the same colour was addictive. A Hungarian manufacturing company, Polytechnika took up its production and the first commercial versions were marketed in 1977. However, given the prevailing market conditions in a Communist country, it was not until it was shown at the Nuremberg Toy Fair of 1979 that the Cube's full commercial potential was seen and developed, aided by articles in the British press and in Scientific American. After a further sustained bout of marketing at toy fairs on both sides of the Atlantic in early 1980, it became almost impossible to satisfy rampant consumer demand with orders exceeding 5 million. In addition to production in Hungary manufacture was taken up in Hong Kong, Brazil, Taiwan, and Costa Rica. Having won toy awards in several European countries it also won design recognition through exhibition at the Museum of Modern Art, New York, in 1981, winning linguistic recognition through inclusion in the Oxford English Dictionary in 1982. It is likely that sales of the Cube, and its copies, have exceeded 200 million.

 
Wikipedia: Rubik's Cube
Variations of Rubik's Cubes (from left to right: Rubik's Revenge, Rubik's Cube, Professor's Cube, & Pocket Cube).
Enlarge
Variations of Rubik's Cubes (from left to right: Rubik's Revenge, Rubik's Cube, Professor's Cube, & Pocket Cube).

Rubik's Cube (commonly misspelled rubix, rubick's or rubicscube) is a mechanical puzzle invented in 1974[1] by the Hungarian sculptor and professor of architecture Ernő Rubik. Originally called the "Magic Cube" by its inventor, this puzzle was renamed "Rubik's Cube" by Ideal Toys in 1980 [1] and also won the 1980 German "Game of the Year" (Spiel des Jahres) special award for Best Puzzle. It is said to be the world's best-selling toy, with some 300,000,000 Rubik's Cubes and imitations sold worldwide.[2]

Typically, the faces of the cube are covered by 9 stickers in 6 solid colours; there is one colour for each side of the cube. When the puzzle is solved, each face of the cube is a solid colour. The cube celebrated its twenty-fifth anniversary in 2005, when a special edition cube in a presentation box was released, featuring a sticker in the centre of the reflective face (which replaced the white face) with a "Rubik's Cube 1980-2005" logo.

The puzzle comes in four widely available versions: the 2×2×2 ("Pocket Cube"), the 3×3×3 standard cube, the 4×4×4 ("Rubik's Revenge"), and the 5×5×5 Quinn Hancock version ("Professor's Cube"). Recently, Greek inventor Panagiotis Verdes patented a method of creating cubes beyond the 5×5×5, up to 11×11×11 level. His designs, which include improved mechanisms for the 3×3×3, 4×4×4, and 5×5×5, are suitable for speed cubing, whereas existing designs for cubes larger than 3×3×3 are prone to breaking. As of June 1st, 2007, these designs are still being tested and are not widely available yet, although videos of actual, working prototypes for the 6×6×6 and 7×7×7 have been released.

Conception and development

In March 1970, Harry D. Nichols invented a 2x2x2 "Puzzle with Pieces Rotatable in Groups" and filed a Canadian patent application for it. Nichols' cube was held together with magnets. Nichols was granted U.S. Patent   on April 11, 1972, two years before Rubik invented his improved cube.

On the 9th of April, 1970, Frank Fox invented and applied to patent "Spherical 3x3x3", he finally received his UK patent (1344259) on January 16th 1974, almost four years later but still before Erno Rubik received his.

Rubik invented his "Magic Cube" in 1974 and obtained Hungarian patent HU170062 for the Magic Cube in 1975 but did not take out international patents. The first test batches of the product were produced in late 1977 and released to Budapest toy shops. Magic Cube (later "Rubik's Cube") was held together with interlocking plastic pieces that were less expensive to produce than the magnets in Nichols' design. In September 1979, a deal was signed with Ideal Toys to bring the Magic Cube to the Western World, and the puzzle made its debut at toy fairs in January and February 1980.

After its international debut, the progress of the Cube towards the toy shop shelves of the West was briefly halted so that it could be manufactured to Western safety and packaging specifications. A lighter Cube was produced, and Ideal Toys decided to rename it. "The Gordian Knot" and "Inca Gold" were considered, but the company finally decided on "Rubik's Cube", and the first batch was exported from Hungary in May 1980. Taking advantage of an initial shortage of Cubes, many cheap imitations appeared.

Nichols assigned his patent to his employer Moleculon Research Corp which sued Ideal Toy Company in 1982. In 1984 Ideal lost the patent infringement suit and appealed. In 1986 the appeals court affirmed the judgment that Rubik's 2x2x2 Pocket Cube infringed Nichols' patent, but overturned the judgment on Rubik's 3x3x3 Cube.[3]

Even while Rubik's patent application was being processed, Terutoshi Ishigi, a self-taught engineer and ironworks-owner near Tokyo, filed for a Japanese patent in for a nearly identical mechanism, and was granted patent JP55‒8192 (1976); Ishigi's is generally accepted as an independent reinvention.[4][5][6]

Rubik applied for another Hungarian patent on October 28, 1980 and applied for other patents. In the United States, Rubik was granted U.S. Patent   on March 29, 1983 for the Cube. Rubik also invented and patented several other puzzles which were not as popular as Rubik's Cube.

Popularity

Over one hundred million Rubik's Cubes were sold in the period from 1980 to 1982.[7] It won the BATR Toy of the Year award in 1980 and again in 1981. Ideal Toys published a Rubik's Cube Newsletter from 1982 to 1983.

Many similar puzzles were released shortly after the Rubik's Cube, both from Rubik himself and from other sources, including the Rubik's Revenge, a 4×4×4 version of the Rubik's Cube. There are also 2×2×2 and 5×5×5 Cubes (known as the Pocket Cube and the Professor's Cube, respectively) and puzzles in other shapes, such as the Pyraminx, a tetrahedron.

In May 2005, the Greek inventor Panagiotis Verdes constructed a 6×6×6 Rubik's Cube; on May 23 2006, Frank Morris, a world champion Rubik's Cube solver, tested this version. He had previously solved the 3×3×3 in 15 seconds, the 4×4×4 in 1 minute and 10 seconds, and the 5×5×5 in 1 minute and 46.1 seconds. The 6×6×6 took him 5 minutes and 37 seconds to solve. Morris himself thanked the inventor for making it and purportedly stated that the bigger the Cube is, the greater the pleasure. In July 2006, Mr. Verdes successfully constructed the 7×7×7 cube; on October 27 2006, a video of Morris testing the cube was released. He solved this cube in 6 minutes and 29.31 seconds. Videos of these tests can be viewed at http://www.olympicube.com.

In 1994, Melinda Green, Don Hatch, and Jay Berkenilt created a model of a 3×3×3×3 four-dimensional analogue of a Rubik's Cube called the MagicCube4D. Having more possible states than there are atoms in the known universe, only 55 people have solved it as of January 2007. [1] In 2006, Roice Nelson and Charlie Nevill created a 3×3×3×3×3 five-dimensional model. As of January 2007, it has been solved by only 7 people. [2]

In 1981, Patrick Bossert, a twelve-year-old schoolboy from England, published his own solution in a book called You Can Do the Cube (ISBN 0-14-031483-0). The book sold over 1.5 million copies worldwide in seventeen editions and became the number one book on The Times.[citation needed] He didn't reach the New York Times Best Seller list for that year [3].

At the height of the puzzle's popularity, separate sheets of coloured stickers were sold so that frustrated or impatient Cube owners could restore their puzzle to its original appearance.[8]

The name "Rubik's Cube" is common in many languages except in Chinese, Hebrew, Hungarian, German and Portuguese. In the former language, it is known as the "Hungarian Cube", whilst in the latter, its name is "Magic Cube" ("魔方" in Chinese, Bűvös kocka in Hungarian, Zauberwürfel in German and Cubo Mágico in Portuguese).

In 1982 at the World's Fair held in Knoxville, Tennessee, a 6 foot rotating cube was put on display at the World's Fair Park. After the fair, it was moved and forgotten until July 2007, when it was restored and placed in the Holiday Inn lobby that overlooks the park.

Workings

Rubik's Cube partially disassembled.
Enlarge
Rubik's Cube partially disassembled.

A standard Cube measures approximately 2¼ inches (5.7 cm) on each side. The puzzle consists of the twenty-six unique miniature cubes on the surface. However, the centre cube of each face is merely a single square façade; all are affixed to the core mechanisms. These provide structure for the other pieces to fit into and rotate around. So there are twenty-one pieces: a single core piece consisting of three intersecting axes holding the six centre squares in place but letting them rotate, and twenty smaller plastic pieces which fit into it to form the assembled puzzle. The Cube can be taken apart without much difficulty, typically by turning one side through a 45° angle and prying an "edge cube" away from a "centre cube" until it dislodges (however, prying loose a corner cube is a good way to break off a centre cube - thus ruining the cube). It is a simple process to solve a Cube by taking it apart and reassembling it in a solved state; however, this is not the challenge.

There are twelve edge pieces which show two coloured sides each, and eight corner pieces which show three colours. Each piece shows a unique colour combination, but not all combinations are present (for example, there is no edge piece with both red and orange sides, if red and orange are on opposite sides of the solved Cube.). The location of these cubes relative to one another can be altered by twisting an outer third of the Cube 90°, 180° or 270°, but the location of the coloured sides relative to one another in the completed state of the puzzle cannot be altered: it is fixed by the relative positions of the centre squares and the distribution of colour combinations on edge and corner pieces.

For most recent Cubes, the colours of the stickers are red opposite orange, yellow opposite white, and green opposite blue. However, cubes with alternative colour arrangements also exist, for example they might have yellow face opposite the green, and the blue face opposite the white (with red and orange opposite faces remaining unchanged).

Permutations

A normal (3×3×3) Rubik's Cube can have (8! × 38−1) × (12! × 212−1)/2 = 43,252,003,274,489,856,000 different positions (permutations), or about 4.3 × 1019, forty-three quintillion (short scale) or forty-three trillion (long scale). The puzzle is often advertised as having only "billions" of positions, as the larger numbers could be regarded as incomprehensible to many. Despite the vast number of positions, all Cubes can be solved in twenty-six or fewer moves (see Optimal solutions for Rubik's Cube).[9]

To put this into perspective, if every permutation of a 57 millimeter Rubik's Cube was lined up end to end, it would stretch out approximately 261 light years. If they were laid side by side, it would cover the Earth approximately 256 times.

In fact, there are (8! × 38) × (12! × 212) = 519,024,039,293,878,272,000 (about 519 quintillion on the short scale) possible arrangements of the pieces that make up the Cube, but only one in twelve of these are actually reachable. This is because there is no sequence of moves that will swap a single pair or rotate a single corner or edge cube. Thus there are twelve possible sets of reachable configurations, sometimes called "universes" or "orbits", into which the Cube can be placed by dismantling and reassembling it.


Centre faces

The original and still official Rubik's Cube has no orientation markings on the centre faces, and therefore solving it does not require any attention to correctly orienting those faces. If you have a marker pen, you could, for example, mark the central squares of an unshuffled Cube with four coloured marks on each edge, each corresponding to the colour of the adjacent face. Some Cubes have also been produced commercially with markings on all of the squares, such as the Lo Shu magic square or playing card suits. Thus one can scramble and then unscramble the Cube yet have the markings on the centres rotated, and it becomes an additional challenge to "solve" the centres as well. This is known as "supercubing"[citation needed].

Putting markings on the Rubik's Cube increases the challenge chiefly because it expands the set of distinguishable possible configurations. When the Cube is unscrambled apart from the orientations of the central squares, there will always be an even number of squares requiring a quarter turn. Thus there are 46/2 = 2,048 possible configurations of the centre squares in the otherwise unscrambled position, increasing the total number of possible cube permutations from 43,252,003,274,489,856,000 (4.3×1019) to 88,580,102,706,155,225,088,000 (8.9×1022).

Solutions

Wikibooks
Wikibooks has a book on the topic of

Many general solutions for the Rubik's Cube have been discovered independently. The most popular method was developed by David Singmaster and published in the book Notes on Rubik's Magic Cube in 1980. This solution involves solving the Cube layer by layer, in which one layer, designated the top, is solved first, followed by the middle layer, and then the final and bottom layer. After practice, solving the Cube layer by layer can be done in under one minute. Other general solutions include "corners first" methods or combinations of several other methods.

Speedcubing solutions have been developed for solving the Rubik's Cube as quickly as possible. The most common speedcubing solution was developed by Jessica Fridrich. It is a very efficient layer-by-layer method that requires a large number of algorithms, especially for orienting and permuting the last layer. The first layer corners and second layer are done simultaneously, with each corner paired up with a second-layer edge piece. Another well-known method was developed by Lars Petrus. In this method, a 2×2×2 section is solved first, followed by a 2x2x3, and then the incorrect edges are solved using a 3 move algorithm, which eliminates the need for a 32 move algorithm later. One of the advantages of this method is that it tends to give solutions in fewer moves. For this reason the method is also popular for fewest move competitions.

Solutions typically follow a series of steps, and include a set of algorithms for solving each step. An algorithm, also known as a process or an operator, is a series of twists that accomplishes a particular goal. For instance, one algorithm might switch the locations of three corner pieces, while leaving the rest of the pieces in place. Basic solutions require learning as few as 4 or 5 algorithms but are generally inefficient, needing around 100 twists on average to solve an entire cube. In comparison, Fridrich's advanced solution requires learning 53+ algorithms, but allows the cube to be solved in only 55 moves on average. A different kind of solution developed by Ryan Heise uses no algorithms but rather teaches a set of underlying principles that can be used to solve in fewer than 40 moves. A number of complete solutions can also be found in any of the books listed in the bibliography, and most can be used to solve any Cube in under five minutes.

The search for optimal solutions

The manual solution methods described above are intended to be easy to learn, but much effort has gone into finding even faster solutions to Rubik's Cube. In 1982, David Singmaster and Alexander Frey hypothesized that the number of moves needed to solve Rubik's Cube, given an ideal algorithm, might be in "the low twenties". In 2007, Daniel Kunkle and Gene Cooperman used computer search methods to demonstrate that any 3x3x3 Rubik's Cube configuration can be solved in a maximum of 26 moves. [10] [11] Work continues to try to reduce the upper bound on optimal solutions to 25 moves, or even lower. The arrangement known as the super-flip (U R2 F B R B2 R U2 L B2 R U' D' R2 F R' L B2 U2 F2), where every edge is in its correct position but flipped, requires 20 moves to be solved. No arrangement of the Rubik's cube has been discovered so far that requires more than 20 moves to solve.

Move notation

Rubik's Cube in a scrambled state.
Enlarge
Rubik's Cube in a scrambled state.
Rubik's Cube in a tilted state.
Enlarge
Rubik's Cube in a tilted state.
Rubik's Cube in solved state.
Enlarge
Rubik's Cube in solved state.

Most 3×3×3 Rubik's Cube solution guides use the same notation, originated by David Singmaster, to communicate sequences of moves. This is generally referred to as "cube notation" or in some literature "Singmaster notation" (or variations thereof). Its relative nature allows algorithms to be written in such a way that they can be applied regardless of which side is designated the top or how the colours are organized on a particular cube.

  • F (Front): the side currently facing you
  • B (Back): the side opposite the front
  • U (Up): the side above or on top of the front side
  • D (Down): the side opposite the top, underneath the cube
  • L (Left): the side directly to the left of the front
  • R (Right): the side directly to the right of the front
  • x (rotate): rotate the cube up
  • y (rotate): rotate the cube to the left
  • z (rotate): rotate the cube on its side to the right

When an apostrophe follows a letter, it means to turn the face counter-clockwise a quarter-turn, while a letter without an apostrophe means to turn it a quarter-turn clockwise. Such an apostrophe mark is pronounced prime. A letter followed by a 2 (occasionally superscript) means to turn the face a half-turn (the direction does not matter). Lowercase letters indicate that you should move that face and the face next to it. So R' is right side counter-clockwise, but r' is right side and center side next to it counter-clockwise. When x y or z are primed, simply rotate the cube in the opposite direction. When they are squared, rotate it twice. For z, you should still be viewing the same front face when rotating.

This notation can also be used on the Pocket Cube, the Revenge, and the Professor, with additional notation. They not only have the F, B, L, R, U, D notation but also f, b, l, r, u, d. For example: (Rr)' l2 f'

(Some solution guides, including Ideal's official publication, The Ideal Solution, use slightly different conventions. Top and Bottom are used rather than Up and Down for the top and bottom faces, with Back being replaced by Posterior. + indicates clockwise rotation and - counterclockwise, with ++ representing a half-turn. However, alternative notations failed to catch on, and today the Singmaster scheme is used universally by those interested in the puzzle.)

Less often used moves include rotating the entire cube or two-thirds of it. The letters x, y, and z are used to indicate that the entire Cube should be turned about one of its axes. The X-axis is the line that passes through the left and right faces, the Y-axis is the line that passes through the up and down faces, and the Z-axis is the line that passes through the front and back faces. (This type of move is used infrequently in most solutions, to the extent that some solutions simply say "stop and turn the whole cube upside-down" or something similar at the appropriate point.)

Lowercase letters f, b, u, d, l, and r signify to move the first two layers of that face while keeping the remaining layer in place. This is of course equivalent to rotating the whole cube in that direction, then rotating the opposite face back the same amount in the opposite direction, but is useful notation to describe certain triggers for speedcubing. Furthermore, M, E, and S (and respectively their lowercase for larger sized cubes), are used for inner-slice movements. M signifies turning the layer that is between L and R downward (clockwise if looking from the left side). E signifies turning the layer between U and D towards the right (counter-clockwise if looking from the top). S signifies turning the layer between F and B clockwise.

For example, the algorithm (or operator, or sequence) F2 U' R' L F2 R L' U' F2, which cycles three edge cubes in the top layer without affecting any other part of the cube, means:

  1. Turn the Front face 180 degrees
  2. Turn the Up face 90 degrees counterclockwise
  3. Turn the Right face 90 degrees counterclockwise
  4. Turn the Left face 90 degrees clockwise
  5. Turn the Front face 180 degrees
  6. Turn the Right face 90 degrees clockwise
  7. Turn the Left face 90 degrees counterclockwise
  8. Turn the Up face 90 degrees counterclockwise
  9. Finally, turn the front face 180 degrees.

For beginning students of the cube, this notation can be daunting, and many solutions available online therefore incorporate animations that demonstrate the algorithms presented.

4×4×4 and larger cubes use slightly different notation to incorporate the middle layers. Generally speaking, upper case letters (FBUDLR) refer to the outermost portions of the cube (called faces). Lower case letters (fbudlr) refer to the inner portions of the cube (called slices). Again Ideal breaks rank by describing their 4×4×4 solution in terms of layers (vertical slices that rotate about the Z-axis), tables (horizontal slices), and books (vertical slices that rotate about the X-axis).

Competitions and record times

Many speedcubing competitions have been held to determine who can solve the Rubik's Cube in the shortest time. The number of contests are going up every year; there were 72 official competitions from 2003-2006, of which 33 were in 2006 alone.

The first world championship organized by the Guinness Book of World Records was held in Munich on March 13, 1981. All cubes were moved 40 times and rubbed with petroleum jelly. Official winner with a record of 38 seconds was Jury Froeschl, born in Munich.

The first international world championship was held in Budapest on June 5, 1982 and was won by Minh Thai, a Vietnamese student from Los Angeles, with a time of 22.93 seconds.

Since 2003, competitions are decided by the best average (middle three of 5 attempts); but the single best time of all tries is also recorded. The World Cube Association maintains a history of world records. In 2004, the WCA made it mandatory to use a special timing device called a Stackmat timer.

The current world records for both average and single timings were set in 2007:

  • Average time: Yu Jeong-Min of Korea set an average of 11.76 seconds, on January 7, 2007, at the KCRC Championship in Seoul, South Korea, a significant gain on the earlier record of 13.22 seconds by Anssi Vanhala of Finland in Svekub 2006 (March).
  • Single time: Erik Akkersdijk of The Netherlads set the best time of 9.77 seconds in the finals of the Dutch Open 2007 held on October 13/14, overtaking the previous best time of 9.86 seconds set by Thibaut Jacquinot of France set at the Spanish Open a few months earlier. Interestingly, in the final of the Dutch Open, Erik was edged out by Joël van Noort by 1.11 seconds on average time, though he still has the Dutch average record of 13.17 seconds average set at Czech Open 2007.

Many individuals have recorded shorter times, but these records are not accepted due to possible lack of compliance with standards.

Alternative competitions

In addition, informal alternative competitions have been held, challenging participants to solve the cube under unusual situations. These include:

  • Blindfolded solving[12]
  • Solving the cube with one person blindfolded and the other person saying what moves to do, known as "Team Blindfold".
  • Solving the cube underwater in a single breath[13]
  • Solving the cube using a single hand[14]
  • Solving the cube with your feet[15]

Custom built puzzles

A lot of puzzles have been built in the past resembling the Rubik's cube or just its working (as a permutation puzzle). For example, a "Cuboid" is a Rubik's cube extended with one or more extra layers, which are glued or fused onto it. Since the extra layer is not functional the cube will function like the original cube, although in some cases the extra pieces do place additional constraints on the moves that can be used. People often make extended cubes thanks to the unique shapes they can form. The most common extended cube is the 3x3x5 (extended) cube.

Rubik's Cube software

Several computer programs have been written to perform various functions, such as among other things, solving the cube or animating it. In general, these programs can be considered to fall in one of several categories:

  • Timers
  • Solvers
  • Graphical programs
    • Animations
    • Image generators
  • Analyzers

Some of the software handles not only the 3x3x3 cube, but also other puzzle types. There is even software for virtual puzzles that do not have a real life counterpart. Example are the 4-dimensional cube and the gliding cube.

In addition these programs may also record player metrics, store and generate scrambled cube positions of offer either animations or online competition. Solvers are usually given a scramble, after which a solution is generated automatically. Graphical programs can generate a static image or animate the cube and its motions, e.g. using Java or Flash. Programs may also analyze sequences of moves and transform them to other notations or give player metrics.

For examples of such programs see List of Rubik's Cube software.

Rubik's Cube in popular culture

  • It won a Spiel des Jahres Best Puzzle prize in 1980.
  • From 1983 to 1984 a Saturday morning cartoon produced by Ruby-Spears, based upon the toy Rubik, the Amazing Cube, aired on the American Broadcasting Company as part of a package program, "The Pac-Man/Rubik, The Amazing Cube Hour".
  • Saturday Night Live has had two commercial parodies for Rubik's cube-esque products: Rubik's Teeth (a pair of dentures that are multicoloured like a Rubik's cube) and Rubik's Grenade (a live hand grenade with a Rubik's cube puzzle on the side that explodes if the puzzle isn't solved correctly)
  • In one episode on the NBC show The Fresh Prince of Bel-Air, Will Smith solves a Rubik's Cube, impressing a college interviewer.
  • In the movie The Pursuit of Happyness, Will Smith's character solves a Rubik's Cube during a cab ride and impresses a potential boss. Smith was trained by Tyson Mao.
  • In the 1980's the Barron Knights released a novelty song about the cube, called "Mr Rubik".
  • In the film The Wedding Singer, Holly (Christine Taylor) becomes frustrated with a Rubik's Cube and says, "Ugh, no one will ever solve this thing."
  • In the film "Dude, Where's My Car" Chester is obsessed with his Rubik's Cube throughout the film. At the film's conclusion, he solves it and discovers that it is the highly coveted continuum transfunctioner.
  • In the 2003 country music song 19 Somethin', Mark Wills, during the verse about the 1980s, sings that he "Took the stickers off of my Rubik's Cube" as a reference to one method of solving the cube by unconventional means.
  • In an episode of Whatever Happened to Robot Jones, the plot device is a Rubik's Cube. (Called the wonder cube in the episode.) Robot Jones has to win a cube contest before his rivals, the Yogman Twins can.
  • In several episodes of the TV show Numb3rs, an unsolved Rubik's cube (usually of standard 3x3x3 or Professor's 5x5x5 size) is shown in Charlie Eppes' office.
  • In the 2004 movie Anchorman: The Legend of Ron Burgundy, a 2x2x2 Rubik's Pocket Cube can be seen on Brian Fantana's desk.
  • In the television show, "Code Monkeys" on G4 in the episode "Super Prison Breakout", Larrity is showing Dean his bunker and he brags about a Rubiks Cube he mounted where he had 3 red pieces lined vertically.

References

  • Handbook of Cubik Math by Alexander H. Frey, Jr. and David Singmaster
  • Notes on Rubik's 'Magic Cube' ISBN 0-89490-043-9 by David Singmaster
  • Metamagical Themas by Douglas R. Hofstadter contains two insightful chapters regarding Rubik's Cube and similar puzzles, originally published as articles in the March 1981 and July 1982 issues of Scientific American.
  • Four-Axis Puzzles by Anthony E. Durham.
  • Mathematics of the Rubik's Cube Design ISBN 0-8059-3919-9 by Hana M. Bizek

Notes

  1. ^ a b http://www.rubiks.com/lvl3/index_lvl3.cfm?lan=eng&lvl1=inform&lvl2=medrel&lvl3=history
  2. ^ Marshall, Ray. Squaring up to the Rubik challenge. icNewcastle. Retrieved August 15 2005.
  3. ^ Moleculon Research Corporation v. CBS, Inc.
  4. ^ Hofstadter, Douglas R. (1985). Metamagical Themas. Basic Books. Hofstadter gives the name as "Ishige".
  5. ^ http://cubeman.org/cchrono.txt
  6. ^ http://inventors.about.com/library/weekly/aa040497.htm
  7. ^ http://www.rubiks.com/lvl3/index_lvl3.cfm?lan=eng&lvl1=inform&lvl2=medrel&lvl3=cubfct
  8. ^ Tim Walsh: "Timeless Toys: Classic Toys And the Playmakers Who Created Them" p233 ISBN 10: 0-7407-5571-4
  9. ^ Kunkle, D.; Cooperman, C. (2007). "Twenty-Six Moves Suffice for Rubik's Cube" (PDF). Proceedings of the International Symposium on Symbolic and Algebraic Computation (ISSAC '07), ACM Press. 
  10. ^ Kunkle, D.; Cooperman, C. (2007). "Twenty-Six Moves Suffice for Rubik's Cube". Proceedings of the International Symposium on Symbolic and Algebraic Computation (ISSAC '07), ACM Press. 
  11. ^ Julie J. Rehmeyer. Cracking the Cube. MathTrek. Retrieved on 2007-08-09.
  12. ^ Rubik's 3x3x3 Cube: Blindfolded records
  13. ^ Rubik's Cube 3x3x3: Underwater
  14. ^ Rubik's 3x3x3 Cube: One-handed
  15. ^ Rubik's 3x3x3 Cube: With feet

External links

Commons-logo.svg
Wikimedia Commons has media related to:

zh-classical:魔方


 
Best of the Web: Rubik's Cube

Some good "Rubik's Cube" pages on the web:


Math
mathworld.wolfram.com
 
 
 

Join the WikiAnswers Q&A community. Post a question or answer questions about "Rubik's Cube" at WikiAnswers.

 

Copyrights:

How Products are Made. How Products are Made. Copyright © 2002 by The Gale Group, Inc. All rights reserved.  Read more
Modern Design Dictionary. A Dictionary of Modern Design. Copyright © 2004, 2005 by Oxford University Press. All rights reserved.  Read more
Wikipedia. This article is licensed under the GNU Free Documentation License. It uses material from the Wikipedia article "Rubik's Cube" Read more

Search for answers directly from your browser with the FREE Answers.com Toolbar!  
Click here to download now. 

Get Answers your way! Check out all our free tools and products.

On this page:   E-mail   print Print  Link  

 

Keep Reading

Mentioned In: