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Rubik's Cube

 
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Background

Rubik's cube is a toy puzzle designed by Erno Rubik during the mid-1970s. It is a cube-shaped device made up of smaller cube pieces with six faces having differing colors. The primary method of manufacture involves injection molding of the various component pieces, then subsequent assembly, labeling, and packaging. The cube was extremely popular during the 1980s, and at its peak between 1980 and 1983, 200 million cubes were sold world wide. Today sales continue to be over 500,000 cubes sold world wide each year.

The Rubik's cube appears to be made up of 26 smaller cubes. In its solved state, it has six faces, each made up of nine small square faces of the same color. While it appears that all of the small faces can be moved, only the corners and edges can actually move. The center cubes are each fixed and only rotate in place. When the cube is taken apart it can be seen that the center cubes are each connected by axles to an inner core. The corners and edges are not fixed to anything. This allows them to move around the center cubes. The cube maintains its shape because the corners and edges hold each other in place and are retained by the center cubes. Each piece has an internal tab that is retained by the center cubes and trapped by the surrounding pieces. These tabs are shaped to fit along a curved track that is created by the backs of the other pieces. The central cubes are fixed with a spring and rivet and retain all the surrounding pieces. The spring exerts just the right pressure to hold all the pieces in place while giving enough flexibility for a smooth and forgiving function.

History

Puzzle makers have been creating problems for people to solve for centuries. Some of the earliest puzzles date back to the time of the ancient Greeks and Romans. The Chinese have a ring puzzle that is thought to have been developed during the second century A.D. This was first described by Italian mathematician Girolamo Carolano (Cardan) in 1550. When the printing press was invented, complete books of mathematical and mechanical problems designed specifically for recreation were circulated.

From these early riddles and word problems, toy puzzles were naturally developed. In 1857, the Irish mathematician Sir William Hamilton invented the Icosian puzzle. Sometime around 1870, the famous 15 Puzzle was introduced, reportedly by Sam Lloyd. This puzzle involved numerical tiles that had to be placed in order and became extremely popular in the early twentieth century. In 1883, French mathematician Edouard Lucas created the Tower of Hanoi puzzle. This puzzle was made up of three pegs and a number of discs with different sizes. The goal was to place the discs on the pegs in the correct order.

There are various puzzles that involve colored square tiles and colored cubes. Some early precursors to the Rubik's cube include devices such as the Katzenjammer and the Mayblox puzzle. The Mayblox puzzle was created by British mathematician Percy MacMahon in the early 1920s. In the 1960s, Parker Bothers introduced another cube puzzle type toy called Instant Insanity. This toy achieved a moderate level of popularity in the United States. The early 1970s brought with it a device called the Pyraminx, which was invented by Uwe Meffert. This toy was a pyramid that had movable pieces that were to be lined up according to color.

Erno Rubik, an architect and professor at the University of Budapest developed the first working prototype of the Rubik's cube in 1974. He received a Hungarian patent in 1975. Apparently, it was also independently designed by Terutoshi Ishige, an engineer from Japan, who received a Japanese patent in 1976. Professor Rubik created the cube as a teaching aid for his students to help them recognize three-dimensional spatial relationships. When he showed the working prototype to his students, it was an immediate hit.

Over the next few years, Rubik worked with a manufacturer to allow production of the cube on a mass scale. After three years of development, the first cubes were available on toy store shelves in Budapest. While the cube remained popular in Hungry, the political atmosphere of the time made it difficult for it to be introduced in the United States. The two men who were most responsible for making the cube an international success were Dr. Laczi Tibor and Tom Kremer of Seven Towns Ltd., London. Seven Towns licensed the Rubik Cube invention from Professor Rubik for worldwide distribution. Dr. Tibor worked within Hungry to convince bureaucrats to allow the technology out of the country. Kremer found a United States toy maker, the Ideal Toy company, who was willing to help market the product. The product was an immediate hit, and during the 1980s, over 200 million cubes were sold. Around 1983, the frenzied popularity of the cube began to wane and sales slowed drastically. It remained in small scale production until Seven Towns took over the marketing, and licensed the Rubik Cube to the Oddzon Company for the United States market in 1995. Since that time sales have steadily increased to over 500,000 units a year.

Design

The most important part in the manufacture of a Rubik's cube is designing the mold for the various pieces. A mold is a cavity carved into steel that has the inverse shape of the part that it will produce. When liquid plastic is put into the mold, it takes on the mold's shape when it cools. The creation of the mold is extremely precise. The cavity is highly polished to remove any flaws on the surface. Any flaw would be reproduced on each of the millions of pieces that the mold will produce. In the manufacture of the cube parts, a two piece mold is typically employed. During production, the two mold pieces are brought together to form the plastic part and then opened to release it. The tool includes ejector pins that release the molded parts from the tools as it opens. All the parts are molded with auto gating tools that automatically remove the parts from the sprue as it is ejected. The molds are also produced with a slight taper, called release angle, which aids in removal. Finally, when molds are designed, they are slightly bigger than the pieces that they ultimately will produce. This is because as the plastics cool, they shrink. Different plastics will have a different shrink rate, and each tool must be specifically designed for the material that will be used.

The commercial cube is composed of six fixed cubes, eight movable cubes on the corners and 12 movable cubes on the edges. Each cube is one of six colors. The Rubik's cube has red, yellow, blue, green, white, and orange colors. In its solved state, each color is on only one face. When the cube is rotated, the edges and corners move and the cube becomes scrambled. The challenge of the puzzle is to restore each cube to its original position. The cube is extremely challenging because there are slightly more than 43 quintillion (4.3 × 1019) possible arrangements, and only one solution.

The standard Rubik's cube has sides of about 2.2 in (5.7 cm) per square. Various other sizes have also been produced such as a 1.5 in (3.8 cm) mini cube, a 0.8 in (2 cm) key chain micro cube, and a 3.5 in (9 cm) giant cube. While the standard cube is a 3 × 3 × 3 segmentation other types have also been introduced. Some of the more interesting ones include the 2 × 2 × 2 cube, the 4 × 4 × 4 cube (called Rubik's Revenge) and the 5 × 5 × 5 cube. The shape has also been varied and puzzles in the form of a tetrahedral, a pyramid, and an octahedral are among types that were produced. The Rubik's cube also led to the development of game derivatives like the Rubik's cube puzzle and the Rub it cube eraser.

Raw Materials

The individual pieces that make up the Rubik's cube are typically produced from plastic. Plastics are high molecular weight materials that can be produced through various chemical reactions called polymerization. Most of the plastics used in a Rubik's cube are thermoplastics. These compounds are rigid, durable, and can be permanently molded into various shapes. The plastics used in the Rubik's cube are acrylonitrile butadiene styrene (ABS) and nylon. Other plastics that might be used include polypropylene (PP), high impact polystyrene (HIPS), and high density polyethylene (HDPE).

For decorative purposes, a colorant is typically added to the plastic. The pieces of a Rubik's cube are typically black. During production, colored stickers are put on the outside of the cube to denote the color of a side. The plastics that are used during production are supplied to the manufacturer in a pellet form complete with the filler and colorants. These pellets can then be loaded into the molding machines directly.

The Manufacturing
Process

The manufacture of the first Rubik's cube prototypes was by hand. During the late 1970s, methods for mass production were developed and continue to be used today. Typically, production is a step by step process that involves injection molding of the pieces, fitting the pieces together, decorating the Rubik's cube, and putting the finished product in packaging.

Molding

  • When production is initiated, the plastic pellets are transformed into Rubik's cube parts through injection molding. In this process, the pellets are put into the hopper of an injection molding machine. They are melted when they are passed through a hydraulically controlled screw. As the screw turns, the melted plastic is shuttled through a nozzle and physically forced, or injected, into the mold. Just prior to the arrival of the molten plastic, the two halves of the mold are brought together to create a cavity that has the identical shape of the Rubik's cube part. This could be an edge, a corner, or the center piece. Inside the mold, the plastic is held under pressure for a specific amount of time and then allowed to cool. While cooling, the plastic hardens inside the mold. After enough time passes, the mold halves are opened and the cube pieces are ejected. The mold then closes again and the process begins again. Each time the machine moulds a set of parts is one cycle of the machine. The Rubik's cube cycle time is around 20 seconds.
  • After the cube parts are ejected from the mold, they are dropped into container bins and hand inspected to ensure that no significantly damaged parts are used. The waste sprue material is set aside to be reused or scrapped. Waste material can be ground up and melted again to make new parts, however reground material can degrade and cause poor quality parts. Rubik's cubes are always made from virgin material and never use reground waste plastic.

Parts assembly

  • The Rubik's cube parts are taken to an assembly line. In this phase of production, the individual cube pieces are put together. Starting with the nylon core, each ABS center cube is riveted to the core with a spring spacer. The rivet is carefully controlled with a depth stop to ensure the spring is compressed just the right amount. Each center cube has a plastic cover that is glued on to hide the rivet. One of the six center cubes is left until the last part of the assembly. The ABS edges and corner pieces are individually stacked around the core. The cube is built from the bottom up and the last piece to be assembled is the final center cube which is again riveted into the core with a spring spacer and the final cap is glued on.

Labeling

  • Next, the Rubik's cube faces need to be labeled. The labels are made from sheet polypropylene material that is printed with the colors. The printed sheet PP is then laminated with a clear PP protective covering. The material is then die cut with the labels wound onto rolls. The labels are made with all nine squares of each face exactly aligned. This way the labels can be perfectly aligned when they are applied to the cube.

Packaging

  • After all the labeling is completed, the cubes are put in their final packaging. This can be a small box that has an instruction booklet included or a plastic blister pack with a cardboard backing. The package serves the dual purpose of protecting the Rubik's cube from damage caused by shipping and advertising the product. The Rubik's cube packages are put into cases and moved to a pallet. The pallets are then loaded on trucks and the products are shipped all over the world.

Quality Control

To ensure that each toy will be a high quality product, quality control inspectors check the product at each phase of production. The incoming plastic pellets are chemically tested to determine whether they meet certain chemical specifications. These include checks on appearance, color, melting point, toxicity, and molecular weight.

The quality of the individual parts are also inspected just after exiting the mold. Since thousands of parts are made daily, a complete inspection would be difficult. Consequently, line inspectors may randomly check the plastic parts at fixed time intervals and check to ensure they meet size, shape, and consistency specifications. This sampling method provides a good indication of the quality of the overall Rubik's cube production run. Things that are looked for include deformed parts, improperly fitted parts and inappropriate labeling. While visual inspection is the primary test method employed, more rigorous measurements may also be performed. Measuring equipment is used to check the length, width, and thickness of each part. Typically, devices such as a vernier caliper, a micrometer, or a microscope are used. Just prior to putting a cube in the packaging it may be twisted to ensure that it holds together and is in proper working order. This can be done by hand or by a turning machine. If a toy is found to be defective it is placed aside to be reworked later.

The Future

While the extreme popularity of the Rubik's cube subsided around 1984. it has recently made a significant come back. This has been a result of impressive marketing efforts by Seven Towns. In the future, this marketing effort should continue to increase sales of the Rubik's cube. In addition to the cube, other derivative puzzles have been introduced including the Rubik's snake, Rubik's triamid, and the Rubik's magic folding puzzle. It is expected that new variants will also be introduced in the near future.

Where to Learn More

Books

Chabot, J. F. The Development of Plastics Processing Machinery and Methods. Brookfield: Society of Plastics Engineers, 1992.

Othmer, Kirk. Encyclopedia of Chemical Technology. Vol. 22, 1992.

Rubik, E. Rubik's Cubic Compendium. Oxford University Press, 1987.

Seymour, R., and C. Carraher. Polymer Chemistry. New York: Marcel Dekker, Inc., 1992.

Other

Seven Towns Ltd. Rubik's Online Web Page. 27 September 2001. <http://www.rubiks.com>.

United States Patent no. 4378116.

United States Patent no. 4471959.

Virtual Puzzle Museum Web Page. 27 September 2001. <http://www.virtualpuzzlemuseum.com>.

[Article by: Perry Romanowski; Steven Perrin]


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Modern Design Dictionary: Rubik's Cube
Top

(1974- )

Erno Rubik, a lecturer in the Department of Interior Design at the Academy of Applied Arts and Crafts, evolved the first prototype of the Cube in Budapest in 1974. Fascinated by the theoretical possibilities of geometrical form, Rubik grounded such ideas in his teaching where he encouraged students to express their ideas in the practical construction of forms that were capable of manipulation. In many ways Rubik's Cube also lies in the tradition of earlier puzzles concerned with the manipulation of form, such as the ancient Chinese Tangram or Solomon W. Golumb's Pentomino. However, Rubik's Cube differed from these and other antecedents both on account of its three-dimensionality, its greater complexity, and the fact that throughout its many transformations it remained as a single, self-contained unit. This was due to its unique interior mechanism. After field testing the Cube on his students and friends, he discovered that their desire to manipulate the Cube so that all elements of each of its surfaces were in the same colour was addictive. A Hungarian manufacturing company, Polytechnika took up its production and the first commercial versions were marketed in 1977. However, given the prevailing market conditions in a Communist country, it was not until it was shown at the Nuremberg Toy Fair of 1979 that the Cube's full commercial potential was seen and developed, aided by articles in the British press and in Scientific American. After a further sustained bout of marketing at toy fairs on both sides of the Atlantic in early 1980, it became almost impossible to satisfy rampant consumer demand with orders exceeding 5 million. In addition to production in Hungary manufacture was taken up in Hong Kong, Brazil, Taiwan, and Costa Rica. Having won toy awards in several European countries it also won design recognition through exhibition at the Museum of Modern Art, New York, in 1981, winning linguistic recognition through inclusion in the Oxford English Dictionary in 1982. It is likely that sales of the Cube, and its copies, have exceeded 200 million.

 
Wikipedia: Rubik's Cube
Top
A classic Rubik's Cube, solved.
A classic Rubik's Cube, scrambled.

The Rubik's Cube is a 3-D mechanical puzzle invented in 1974[1] by Hungarian sculptor and professor of architecture Ernő Rubik. Originally called the "Magic Cube",[2] the puzzle was licensed by Rubik to be sold by Ideal Toys in 1980[3] and won the German Game of the Year special award for Best Puzzle that year. As of January 2009, 350 million cubes have sold worldwide[4][5] making it the world's top-selling puzzle game.[6][7] It is widely considered to be the world's best-selling toy.[8]

In a classic Rubik's Cube, each of the six faces is covered by 9 stickers, among six solid colours (traditionally white, red, blue, orange, green, and yellow).[9] A pivot mechanism enables each face to turn independently, thus mixing up the colours. For the puzzle to be solved, each face must be a solid colour. Similar puzzles have now been produced with various numbers of stickers, not all of them by Rubik. The original 3×3×3 version celebrated its twenty-fifth anniversary in 2005.

Contents

Conception and development

Prior attempts

In March 1970, Larry Nichols invented a 2×2×2 "Puzzle with Pieces Rotatable in Groups" and filed a Canadian patent application for it. Nichols's cube was held together with magnets. Nichols was granted U.S. Patent 3,655,201 on April 11, 1972, two years before Rubik invented his Cube.

On April 9, 1970, Frank Fox applied to patent his "Spherical 3×3×3". He received his UK patent (1344259) on January 16, 1974.

Rubik's invention

In the mid-1970s, Ernő Rubik worked at the Department of Interior Design at the Academy of Applied Arts and Crafts in Budapest.[10] He sought to find a teaching tool to help his students understand 3D objects. Rubik invented his "Magic Cube" in 1974 and obtained Hungarian patent HU170062 for the Magic Cube in 1975 but did not take out international patents. The first test batches of the product were produced in late 1977 and released to Budapest toy shops. Magic Cube was held together with interlocking plastic pieces that prevented the puzzle being easily pulled apart, unlike the magnets in Nichols's design. In September 1979, a deal was signed with Ideal Toys to bring the Magic Cube to the Western world, and the puzzle made its international debut at the toy fairs of London, Paris, Nuremberg and New York in January and February 1980.

Packaging of Rubik's Cube, Toy of the year 1980- Ideal Toy Corp 1980, Made in Hungary.

After its international debut, the progress of the Cube towards the toy shop shelves of the West was briefly halted so that it could be manufactured to Western safety and packaging specifications. A lighter Cube was produced, and Ideal Toys decided to rename it. "The Gordian Knot" and "Inca Gold" were considered, but the company finally decided on "Rubik's Cube", and the first batch was exported from Hungary in May 1980. Taking advantage of an initial shortage of Cubes, many cheap imitations appeared.

Patent disputes

Nichols assigned his patent to his employer Moleculon Research Corp., which sued Ideal Toy Company in 1982. In 1984, Ideal lost the patent infringement suit and appealed. In 1986, the appeals court affirmed the judgment that Rubik's 2×2×2 Pocket Cube infringed Nichols's patent, but overturned the judgment on Rubik's 3×3×3 Cube.[11]

Even while Rubik's patent application was being processed, Terutoshi Ishigi, a self-taught engineer and ironworks owner near Tokyo, filed for a Japanese patent for a nearly identical mechanism, which was granted in 1976 (Japanese patent publication JP55-008192). Until 1999, when an amended Japanese patent law was enforced, Japan's patent office granted Japanese patents for non-disclosed technology within Japan without requiring worldwide novelty[12][13]. Hence, Ishigi's patent is generally accepted as an independent reinvention at that time.[14][15][16]

Rubik applied for another Hungarian patent on October 28, 1980, and applied for other patents. In the United States, Rubik was granted U.S. Patent 4,378,116 on March 29, 1983, for the Cube.

Greek inventor Panagiotis Verdes patented[17] a method of creating cubes beyond the 5×5×5, up to 11×11×11, in 2003 although he claims he originally thought of the idea around 1985.[18] As of June 19, 2008, the 5×5×5, 6×6×6, and 7×7×7 models are in production.

The Cube celebrated its twenty-fifth anniversary in 2005, when a special edition was released, featuring a sticker in the centre of the reflective face (which replaced the white face) with a "Rubik's Cube 1980-2005" logo, and different packaging.

Mechanics

Rubik's Cube partially disassembled.

A standard Rubik's cube measures 5.7 cm (approximately 2¼ inches) on each side. The puzzle consists of twenty-six unique miniature cubes, also called "cubies" or "cubelets". However, the centre cube of each of the six faces is merely a single square façade; all six are affixed to the core mechanisms. These provide structure for the other pieces to fit into and rotate around. So there are twenty-one pieces: a single core piece consisting of three intersecting axes holding the six centre squares in place but letting them rotate, and twenty smaller plastic pieces which fit into it to form the assembled puzzle. The Cube can be taken apart without much difficulty, typically by rotating the top layer by 45° and then prying one of its edge cubes away from the other two layers. Consequently it is a simple process to "solve" a Cube by taking it apart and reassembling it in a solved state.

There are twelve edge pieces which show two coloured sides each, and eight corner pieces which show three colours. Each piece shows a unique colour combination, but not all combinations are present (for example, if red and orange are on opposite sides of the solved Cube, there is no edge piece with both red and orange sides). The location of these cubes relative to one another can be altered by twisting an outer third of the Cube 90°, 180° or 270°, but the location of the coloured sides relative to one another in the completed state of the puzzle cannot be altered: it is fixed by the relative positions of the centre squares and the distribution of colour. However, Cubes with alternative colour arrangements also exist; for example, they might have the yellow face opposite the green, and the blue face opposite the white (with red and orange opposite faces remaining unchanged).

Douglas R. Hofstadter, in the July 1982 issue of Scientific American, pointed out that Cubes could be coloured in such a way as to emphasise the corners or edges, rather than the faces as the standard colouring does; but neither of these alternative colourings has ever become popular.

Mathematics

Permutations

The original (3×3×3) Rubik's Cube has eight corners and twelve edges. There are 8! (40,320) ways to arrange the corner cubes. Seven can be oriented independently, and the orientation of the eighth depends on the preceding seven, giving 37 (2,187) possibilities. There are 12!/2 (239,500,800) ways to arrange the edges, since an odd permutation of the corners implies an odd permutation of the edges as well. Eleven edges can be flipped independently, with the flip of the twelfth depending on the preceding ones, giving 211 (2,048) possibilities.[19]

 {8! \times 3^7 \times 12! \times 2^{10}} \approx 4.33 \times 10^{19}

There are exactly 43,252,003,274,489,856,000 permutations, which is approximately forty-three quintillion. The puzzle is often advertised as having only "billions" of positions, as the larger numbers could be regarded as incomprehensible to many. To put this into perspective, if every permutation of a 57-millimeter Rubik's Cube were lined up end to end, it would stretch out approximately 261 light years. Alternatively, if laid out on the ground, this is enough to cover the earth with 273 layers of cubes, recognizing the fact that the radius of the earth sphere increases by 57 mm with each layer of cubes.

The preceding figure is limited to permutations that can be reached solely by turning the sides of the cube. If one considers permutations reached through disassembly of the cube, the number becomes twelve times as large:

 {8! \times 3^8 \times 12! \times 2^{12}} \approx 5.19 \times 10^{20}.

The full number is 519,024,039,293,878,272,000 or 519 quintillion possible arrangements of the pieces that make up the Cube, but only one in twelve of these are actually solvable. This is because there is no sequence of moves that will swap a single pair of pieces or rotate a single corner or edge cube. Thus there are twelve possible sets of reachable configurations, sometimes called "universes" or "orbits", into which the Cube can be placed by dismantling and reassembling it.

Centre faces

The original Rubik's Cube had no orientation markings on the centre faces, although some carried the words "Rubik's Cube" on the centre square of the white face, and therefore solving it does not require any attention to orienting those faces correctly. However, if one has a marker pen, one could, for example, mark the central squares of an unscrambled Cube with four coloured marks on each edge, each corresponding to the colour of the adjacent face. Some Cubes have also been produced commercially with markings on all of the squares, such as the Lo Shu magic square or playing card suits. Thus one can nominally solve a Cube yet have the markings on the centres rotated; it then becomes an additional test to solve the centers as well.

Marking the Rubik's Cube increases its difficulty because this expands its set of distinguishable possible configurations. When the Cube is unscrambled apart from the orientations of the central squares, there will always be an even number of squares requiring a quarter turn. Thus there are 46/2 = 2,048 possible configurations of the centre squares in the otherwise unscrambled position, increasing the total number of possible Cube permutations from 43,252,003,274,489,856,000 (4.3×1019) to 88,580,102,706,155,225,088,000 (8.9×1022).[20]

Algorithms

In Rubik's cubists' parlance, a memorised sequence of moves that has a desired effect on the cube is called an algorithm. This terminology is derived from the mathematical use of algorithm, meaning a list of well-defined instructions for performing a task from a given initial state, through well-defined successive states, to a desired end-state. Each method of solving the Rubik's cube employs its own set of algorithms, together with descriptions of what the effect of the algorithm is, and when it can be used to bring the cube closer to being solved.

Most algorithms are designed to transform only a small part of the cube without scrambling other parts that have already been solved, so that they can be applied repeatedly to different parts of the cube until the whole is solved. For example, there are well-known algorithms for cycling three corners without changing the rest of the puzzle, or flipping the orientation of a pair of edges while leaving the others intact.

Some algorithms have a certain desired effect on the cube (for example, swapping two corners) but may also have the side-effect of changing other parts of the cube (such as permuting some edges). Such algorithms are often simpler than the ones without side-effects, and are employed early on in the solution when most of the puzzle has not yet been solved and the side-effects are not important. Towards the end of the solution, the more specific (and usually more complicated) algorithms are used instead, to prevent scrambling parts of the puzzle that have already been solved.

Solutions

Move notation

Many 3×3×3 Rubik's Cube enthusiasts use a notation developed by David Singmaster to denote a sequence of moves, referred to as "Singmaster notation".[21] Its relative nature allows algorithms to be written in such a way that they can be applied regardless of which side is designated the top or how the colours are organised on a particular cube.

  • F (Front): the side currently facing you
  • B (Back): the side opposite the front
  • U (Up): the side above or on top of the front side
  • D (Down): the side opposite the top, underneath the Cube
  • L (Left): the side directly to the left of the front
  • R (Right): the side directly to the right of the front
  • ƒ (Front two layers): the side facing you and the corresponding middle layer
  • b (Back two layers): the side opposite the front and the corresponding middle layer
  • u (Up two layers) : the top side and the corresponding middle layer
  • d (Down two layers) : the bottom layer and the corresponding middle layer
  • l (Left two layers) : the side to the left of the front and the corresponding middle layer
  • r (Right two layers) : the side to the right of the front and the corresponding middle layer
  • x (rotate): rotate the Cube up (as in R)
  • y (rotate): rotate the Cube to the counter-clockwise (as in U)
  • z (rotate): rotate the Cube clockwise (as in F)

When a prime symbol ( ′ ) follows a letter, it denotes face counter-clockwise, while a letter without a prime symbol denotes a clockwise turn. A letter followed by a 2 (occasionally a superscript 2) denotes two turns, or a 180-degree turn. R is right side clockwise, but R' is right side counter-clockwise. The letters x, y, and z are used to indicate that the entire Cube should be turned about one of its axes. When x, y or z are primed, it is an indication that the cube must be rotated in the opposite direction. When they are squared, the cube must be rotated twice.

For methods using middle-layer turns (particularly corners-first methods) there is a generally accepted "MES" extension to the notation where letters M, E, and S denote middle layer turns. It was used e.g. in Marc Waterman's Algorithm.[22]

  • M (Middle): the layer between L and R, turn direction as L (top-down)
  • E (Equator): the layer between U and D, turn direction as D (left-right)
  • S (Standing): the layer between F and B, turn direction as F

The 4×4×4 and larger cubes use an extended notation to refer to the additional middle layers. Generally speaking, uppercase letters (F B U D L R) refer to the outermost portions of the cube (called faces). Lowercase letters (ƒ b u d ℓ r) refer to the inner portions of the cube (called slices). An asterisk (L*), a number in front of it (2L), or two layers in parenthesis (Lℓ), means to turn the two layers at the same time (both the inner and the outer left faces) For example: (Rr)' ƒ' means to turn the two rightmost layers counterclockwise, then the left inner layer twice, and then the inner front layer counterclockwise.

Optimal solutions

Although there are a significant number of possible permutations for the Rubik's Cube, there have been a number of solutions developed which allow for the cube to be solved in well under 100 moves.

Many general solutions for the Rubik's Cube have been discovered independently. The most popular method was developed by David Singmaster and published in the book Notes on Rubik's "Magic Cube" in 1981. This solution involves solving the Cube layer by layer, in which one layer (designated the top) is solved first, followed by the middle layer, and then the final and bottom layer. After practice, solving the Cube layer by layer can be done in under one minute. Other general solutions include "corners first" methods or combinations of several other methods. In 1982, David Singmaster and Alexander Frey hypothesised that the number of moves needed to solve the Rubik's Cube, given an ideal algorithm, might be in "the low twenties". In 2007, Daniel Kunkle and Gene Cooperman used computer search methods to demonstrate that any 3×3×3 Rubik's Cube configuration can be solved in 26 moves or less.[23][24][25] In 2008, Tomas Rokicki lowered that number to 22 moves.[26][27][28]

  • A solution commonly used by speed cubers was developed by Jessica Fridrich. It is similar to the layer-by-layer method but employs the use of a large number of algorithms, especially for orienting and permuting the last layer. The cross is done first followed by first-layer corners and second layer edges simultaneously, with each corner paired up with a second-layer edge piece. This is then followed by orienting the last layer then permuting the last layer (OLL and PLL respectivly). Fridrich's solution requires learning roughly 120 algorithms but allows the Cube to be solved in only 55 moves on average.
  • Philip Marshall's The Ultimate Solution to Rubik's Cube is a modified version of Fridrich's method, averaging only 65 twists yet requiring the memorization of only two algorithms.[29]
  • A now well-known method was developed by Lars Petrus. In this method, a 2×2×2 section is solved first, followed by a 2×2×3, and then the incorrect edges are solved using a three-move algorithm, which eliminates the need for a possible 32-move algorithm later. The principle behind this is that in layer by layer you must constanly break and fix the first layer; the 2×2×2 and 2×2×3 sections allow three or two layers to be turned with out ruining progress. One of the advantages of this method is that it tends to give solutions in fewer moves.
  • In 1997, Denny Dedmore published a solution described using diagrammatic icons representing the moves to be made, instead of the usual notation.[30]

Competitions and records

Speedcubing competitions

Speedcubing (or speedsolving) is the practice of trying to solve a Rubik's Cube in the shortest time possible. There are a number of speedcubing competitions that take place around the world.

The first world championship organised by the Guinness Book of World Records was held in Munich on March 13, 1981. All Cubes were moved 40 times and lubricated with petroleum jelly. The official winner, with a record of 38 seconds, was Jury Froeschl, born in Munich. The first international world championship was held in Budapest on June 5, 1982, and was won by Minh Thai, a Vietnamese student from Los Angeles, with a time of 22.95 seconds.

Since 2003, competitions are decided by the best average (middle three of five attempts); but the single best time of all tries is also recorded. The World Cube Association maintains a history of world records [31]. In 2004, the WCA made it mandatory to use a special timing device called a Stackmat timer.

In addition to official competitions, informal alternative competitions have been held which invite participants to solve the Cube in unusual situations. Some such situations include:

  • Blindfolded solving[32]
  • Solving the Cube with one person blindfolded and the other person saying what moves to do, known as "Team Blindfold"
  • Solving the Cube underwater in a single breath[33]
  • Solving the Cube using a single hand[34]
  • Solving the Cube with one's feet[35]

Of these informal competitions, the World Cube Association only sanctions blindfolded, one-handed, and feet solving as official competition events.[36]

In blindfolded solving, the contestant first studies the scrambled cube (i.e., looking at it normally with no blindfold), and is then blindfolded before beginning to turn the cube's faces. Their recorded time for this event includes both the time spent examining the cube and the time spent manipulating it.

Records

The current world record for single time on a 3×3×3 Rubik's Cube was set by Erik Akkersdijk in 2008, who had a best time of 7.08 seconds at the Czech Open 2008. The world record average solve is currently held by Tomasz Zolnowski; which is 10.63 seconds at the Warsaw Open 2009.

On December 20, 2008, 96 people in Santa Ana, CA broke the Guinness World Record for most people solving a Rubik's cube at once.[37] The previous record was 75 people by a group in Atlanta, GA.

Variations

Variations of Rubik's Cubes, clockwise from upper left: V-Cube 7, Professor's Cube, V-Cube 6, Pocket Cube, original Rubik's Cube, Rubik's Revenge.

There are different variations of Rubik's Cubes with up to seven layers: the 2×2×2 (Pocket/Mini Cube), the standard 3×3×3 cube, the 4×4×4 (Rubik's Revenge/Master Cube), and the 5×5×5 (Professor's Cube), the 6×6×6 (V-Cube 6), and 7×7×7 (V-Cube 7).

CESailor Tech's E-cube.

CESailor Tech's E-cube is an electronic variant of the 3x3x3 cube, made with RGB LEDs and switches.[38] There are two switches on each row and column. Pressing the switches indicates the direction of rotation, which causes the LED display to change colors, simulating real rotations. The product was demonstrated at the Taiwan government show of College designs on 30 October 2008.

Another electronic variation of the 3×3×3 Cube is the Rubik's TouchCube. Sliding a finger across its faces causes its patterns of colored lights to rotate the same way they would on a mechanical cube. The TouchCube was introduced at the American International Toy Fair in New York on February 15, 2009.[39][40]

The Cube has inspired an entire category of similar puzzles, commonly referred to as twisty puzzles, which includes the cubes of different sizes mentioned above as well as various other geometric shapes. Some such shapes include the tetrahedron (Pyraminx), the octahedron (Skewb Diamond), the dodecahedron (Megaminx), the icosahedron (Dogic). There are also puzzles that change shape such as Rubik's Snake and the Square One.

Custom-built puzzles

In the past, puzzles have been built resembling the Rubik's Cube or based on its inner workings. For example, a cuboid is a puzzle based on the Rubik's Cube, but with different functional dimensions, such as, 2×3×4, 3×3×5, or 2×2×4. Many cuboids are based on 4×4×4 or 5×5×5 mechanisms, via building plastic extensions or by directly modifying the mechanism itself.

Some custom puzzles are not derived from any existing mechanism, such as the Gigaminx v1.5-v2, Bevel Cube, SuperX, Toru, Rua, and 1×2×3. These puzzles usually have a set of masters 3D printed, which then are copied using molding and casting techniques to create the final puzzle.[citation needed]

Other Rubik's Cube modifications include cubes that have been extended or truncated to form a new shape. An example of this is the Trabjer's Octahedron, which can be built by truncating and extending portions of a regular 3×3. Most shape mods can be adapted to higher-order cubes. In the case of Tony Fisher's Rhombic Dodecahedron, there are 3×3, 4×4, 5×5, and 6×6 versions of the puzzle.

Rubik's Cube software

Magic Cube 4D, a 4×4×4×4 virtual puzzle,
and Magic Cube 5D, a 3x3x3x3x3 virtual puzzle

Puzzles like the Rubik's Cube can be simulated by computer software, which provide functions such as recording of player metrics, storing scrambled Cube positions, conducting online competitions, analyzing of move sequences, and converting between different move notations. Software can also simulate very large puzzles that are impractical to build, such as 100×100×100 and 1,000×1,000×1,000 cubes, as well as virtual puzzles that cannot be physically built, such as 4- and 5-dimensional analogues of the cube.[41][42]

Popular culture

Many movies and TV shows have featured characters that solve Rubik's Cubes quickly to establish their high intelligence. Rubik's cube also regularly feature as motifs in works of art.

See also

References

Notes

  1. ^ William Fotheringham (2007). Fotheringham's Sporting Pastimes. Anova Books. pp. 50. ISBN 1-86105-953-1. 
  2. ^ 'Driven mad' Rubik's nut weeps on solving cube... after 26 years of trying, Daily Mail Reporter, 12th January 2009.
  3. ^ Daintith, John (1994). A Biographical Encyclopedia of Scientists. Bristol: Institute of Physics Pub. pp. 771. ISBN 0-7503-0287-9. 
  4. ^ William Lee Adams (2009-01-28). "The Rubik's Cube: A Puzzling Success". TIME. http://www.time.com/time/magazine/article/0,9171,1874509,00.html. Retrieved on 2009-02-05. 
  5. ^ Alastair Jamieson (2009-01-31). "Rubik's Cube inventor is back with Rubik's 360". The Daily Telegraph. http://www.telegraph.co.uk/lifestyle/4412176/Rubiks-Cube-inventor-is-back-with-Rubiks-360.html. Retrieved on 2009-02-05. 
  6. ^ "eGames, Mindscape Put International Twist On Rubik's Cube PC Game". Reuters. 2008-02-06. http://www.reuters.com/article/pressRelease/idUS147698+06-Feb-2008+PNW20080206. Retrieved on 2009-02-06. 
  7. ^ Marshall, Ray. Squaring up to the Rubchallenge. icNewcastle. Retrieved August 15, 2005.
  8. ^ "Rubik's Cube 25 years on: crazy toys, crazy times". The Independent. 2007-08-16. http://www.independent.co.uk/news/science/rubiks-cube-25-years-on-crazy-toys-crazy-times-461768.html. Retrieved on 2009-02-06. 
  9. ^ Michael W. Dempsey (1988). Growing up with science: The illustrated encyclopedia of invention. London: Marshall Cavendish. pp. 1245. ISBN 0-8747-5841-6. 
  10. ^ Kelly Boyer Sagert (2007). The 1970s (American Popular Culture Through History). Westport, Conn: Greenwood Press. pp. 130. ISBN 0-313-33919-8. 
  11. ^ Moleculon Research Corporation v. CBS, Inc.
  12. ^ Japan: Patents (PCT), Law (Consolidation), 26/04/1978 (22/12/1999), No. 30 (No. 220)
  13. ^ Major Amendments to the Japanese Patent Law (since 1985)
  14. ^ Hofstadter, Douglas R. (1985). Metamagical Themas. Basic Books. Hofstadter gives the name as "Ishige".
  15. ^ Rubik's Cube Chronology Researched and maintained by Mark Longridge (c) 1996-2004
  16. ^ The History of Rubik's Cube - Erno Rubik
  17. ^ Verdes, PK, Cubic logic game, Greek patent GR1004581, filed 21 May 2003, issued 26 May 2004.
  18. ^ Vcube Inventor
  19. ^ Martin Schönert "Analyzing Rubik's Cube with GAP": the permutation group of Rubik's Cube is examined with GAP computer algebra system
  20. ^ Scientific American, p28, vol 246, 1982 retrieved online 29th Jan 2009.
  21. ^ Joyner, David (2002). Adventures in group theory: Rubik's Cube, Merlin's machine, and Other Mathematical Toys. Baltimore: Johns Hopkins University Press. pp. 7. ISBN 0-8018-6947-1. 
  22. ^ Treep, Anneke; Waterman, Marc (1987). Marc Waterman's Algorithm, Part 2. Cubism For Fun 15. Nederlandse Kubus Club. p. 10. 
  23. ^ Kunkle, D.; Cooperman, C. (2007). "Twenty-Six Moves Suffice for Rubik's Cube". Proceedings of the International Symposium on Symbolic and Algebraic Computation (ISSAC '07), ACM Press. 
  24. ^ KFC (2008). "Rubik’s cube proof cut to 25 moves".. 
  25. ^ Julie J. Rehmeyer. "Cracking the Cube". MathTrek. http://blog.sciencenews.org/mathtrek/2007/08/cracking_the_cube.html. Retrieved on 2007-08-09. 
  26. ^ Tom Rokicki. "Twenty-Five Moves Suffice for Rubik's Cube". http://arxiv.org/abs/0803.3435. Retrieved on 2008-03-24. 
  27. ^ "Rubik's Cube Algorithm Cut Again, Down to 23 Moves". Slashdot. http://science.slashdot.org/article.pl?sid=08/06/05/2054249. Retrieved on 2008-06-05. 
  28. ^ Tom Rokicki. "Twenty-Two Moves Suffice". http://cubezzz.homelinux.org/drupal/?q=node/view/121. Retrieved on 2008-08-20. 
  29. ^ Philip Marshall (2005), The Ultimate Solution to Rubik's Cube.
  30. ^ Website with solutions created by Denny Dedmore
  31. ^ "World Cube Association Official Results". World Cube Association. http://www.worldcubeassociation.org/results/regions.php?regionId=&eventId=333&years=&history=History. Retrieved on 2008-02-16. 
  32. ^ Rubik's 3x3x3 Cube: Blindfolded records
  33. ^ Rubik's Cube 3x3x3: Underwater
  34. ^ Rubik's 3x3x3 Cube: One-handed
  35. ^ Rubik's 3x3x3 Cube: With feet
  36. ^ "Competition Regulations, Article 9: Events". World Cube Association. 2008-04-09. http://www.worldcubeassociation.org/regulations/#events. Retrieved on 2008-04-16. 
  37. ^ OC Register Article - Rubik's Cube Record
  38. ^ CESailor website, retrieved 2009-04-23.
  39. ^ "NY Toy Fair opens with new Rubik's Cube, Lego deals". http://uk.reuters.com/article/rbssConsumerGoodsAndRetailNews/idUKN1546558020090216?sp=true. Retrieved on 2009-03-23. 
  40. ^ "Toy Fair Kicks Off At Javits Center". http://www.ny1.com/Content/Top_Stories/93988/toy-fair-kicks-off-at-javits-center/Default.aspx. Retrieved on 2009-03-23. 
  41. ^ Magic Cube 4D
  42. ^ Magic Cube 5D

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