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SimTower

 
Games: SimTower

Game Description

SimCity gave you the chance to build your own city, while SimTown let you build your own neighborhood. SimTower, also by Maxis, allows you to design and build your own high-rise tower, filling it with offices, restaurants, hotels, condos, and even a cathedral. Along the way, you will have to deal with terrorist-planted bombs, VIP visits, and noisy neighbors.

The game starts off with the placement of a lobby. You can build it as wide as you wish, but each section costs money. An elevator, escalator, or stairs connects you to the floor above, where you can place offices or condos. Your tower starts out with a one-star rating, which limits you to condos, offices, and restaurants. As time goes on, your building is awarded more stars, and you can build more types of rooms, such as hotel rooms, hotel suites, security offices, maid service laundries, and elevators, meeting rooms, movie theaters, and more. The choices seem endless.

In addition to placing rooms, you must also make it so that people can get around in your Tower. Express and local service elevators, stairs, and escalators will help you move your tenants around. But they will not take well to a Byzantine maze, so plan your building carefully.
~ Lisa Karen Savignano, All Game Guide

Review: Overall

Sim Tower, by Maxis is definitely a different breed of computer game from Sim City or Sim City 2000. For one thing, the animations are not of your tower growing, but of people moving about the building. You will see this most often as people arrive for work and wait for elevators to take them up and down your structure.

Sim Tower also uses a system of stars to give you more options when it comes to placing different types of businesses and homes in your high rise. At one star, you have access only to offices, condos, or fast-food restaurants. With two stars (which you gain by having at least 300 people residing in your tower), you get the option of placing security offices, single-bed hotel rooms, and places for the maids who clean the rooms and make the beds.

More stars lead to more choices, from two-bed hotel rooms and suites, to movie theaters, parking places, recycling centers, meeting rooms, and more. At the pinnacle of your success--five stars--you can place a cathedral, but only on floor 100.

Figuring out the rules using the included manual might be a little difficult, as the manual itself is not the thickest, and many of the details are thinly covered. Reading the entire manual before starting the game is advisable though. Otherwise, you will be very upset when the game keeps telling you that you cannot do something. This is not a game to charge into full-speed.

The game comes with three speeds, and there is a handy pause button if you wish to stop and examine something. However, while the game is paused, you cannot add to the building in any way. All you can do is examine things.

At the end of the fourth quarter of every year, in a charming bit of fun, Santa Claus and his reindeer fly over your tower. The manual says that something good is supposed to happen when he does this, but it doesn't say what that is.

Other events happen, such as having a VIP Visit your tower to stay in one of the hotel suites. While these events cannot be turned off, sometimes they lead to something good. If the VIP enjoys his visit, you will gain another star. If the VIP doesn't enjoy himself, you will get another chance to make the grade.

This game offers plenty of chances to make money to continue building, but you will often find yourself with nothing to do as the money runs out. Wait a while and continue building, and either read a book or do something else to keep yourself occupied in the meantime.
~ Lisa Karen Savignano, All Game Guide

Review: Enjoyment

This game will definitely keep your interest.
~ Lisa Karen Savignano, All Game Guide

Review: Graphics

While not as great and ground-breaking as the original SimCity graphics, these are enjoyable as well. They just won't keep your attention as much.
~ Lisa Karen Savignano, All Game Guide

Review: Sound

Sounds are sharp and clear, and you can easily distinguish the sound of office workers chatting from the swoosh-hum of the elevators and the electronic clatter of the cash registers in the fast-food court. They do grate on the nerves after a while.
~ Lisa Karen Savignano, All Game Guide

Review: Replay Value

Every Tower is a new tower with new challenges. No scenarios are included, unfortunately.
~ Lisa Karen Savignano, All Game Guide

Review: Documentation

The manual is merely adequate, but thin in many subjects, giving a brief description where a more lengthy one might be helpful. Whoever wrote this fell down on the job in that respect.
~ Lisa Karen Savignano, All Game Guide
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Wikipedia: SimTower
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SimTower: The Vertical Empire
A video game cover art. A skyscraper is in the foreground; fire is coming out of one of its floors, and a helicopter flies towards the building.
Box cover art
Developer(s) Yoot Saito
Publisher(s) Maxis
Platform(s) Microsoft Windows, Mac OS 7
Release date(s) NA December 31, 1994
Genre(s) Construction and management simulation
Mode(s) Single-player
Rating(s) ESRB: Everyone

SimTower: The Vertical Empire is a construction and management simulation computer game developed by Yoot Saito and published by Maxis for the Microsoft Windows and Mac OS 7 operating systems. It was released on December 31, 1994 in the United States. The game allows players to build and manage a tower and decide what facilities to place in it, in order to ultimately build a five-star tower. Random events take place during play, such as terrorist acts that the player must respond to immediately.

Critical reception towards the game was generally positive. Reviews praised the game's formula, including its open-ended nature and its ability to immerse the player into the game. Criticism targeted the game's lack of documentation, which some reviewers found made it harder to learn how to play the game. The in-game speed was also criticized for being too slow, which was a crucial issue in the game due to the fact that time must pass for the player to earn income to purchase new facilities.

Contents

Gameplay

The player views a cross-section of the building from the side

SimTower allows the player to build and manage the operations of a modern, multi-use skyscraper. They must plan where to place facilities in the tower that include restaurants, condominiums, offices, and elevators. To prevent tenants from vacating their properties, the player must keep their stress low by fulfilling their demands for medical centers, parking lots, recycling facilities, clean hotel rooms with the help of housekeepers, and an efficient transportation system, which involves managing elevator traffic.[1] SimTower, which was built around an elevator simulation program, places a strong emphasis on good elevator management.[2]

The game begins with a one-star tower with limited building options. To increase the tower's star rating, it must attract more tenants by providing more living space. New facilities are made available while the tower progresses from a one-star rating to a five-star rating. The tower is limited to a maximum of 100 floors above ground and nine stories below ground. Standard elevators, which can span a maximum of 30 floors, and express elevators, which can span the entire height of the building, must be used efficiently to decrease tenant stress.[1]

Certain events can take place while managing the tower. Terrorists may phone the player to let them know that they have hidden a bomb in the building, and that they demand a ransom. If the ransom is not paid, then security services must find the bomb before it detonates, or else the tower will incur significant damages.[1]

Development

Developed by Yoot Saito of OPeNBooK, SimTower was originally titled The Tower. Maxis localized the game for sale in the United States. The name was changed to capitalize on the popularity of the Sims franchise and increase sales figures for the game.[3] It works on computers that can run the Microsoft Windows or Mac OS 7 operating systems; the game will operate on 68k-based Macs at the minimum. It requires 8-bit colors and four megabytes of random-access memory.[1] Graphics and sounds used in SimTower are similar to previous Sim games, and high resolution graphics are also used. The sound effects are kept to a minimum; noises that are played in the background include office "buzz" and elevator bells.[4] A planned expansion to The Sims would have added interaction between SimTower, among other Sim games, and The Sims. Development, however, was discontinued in late-2000.[5]

Release and reception

SimTower was published by Maxis for the Windows and Mac OS 7 operating systems[1] on December 31, 1994 in the United States.[6] The South China Morning Post praised the game's formula, noting that it followed in the footsteps of previous open-ended Maxis games. Comparing to SimCity 2000, the review remarked that it was more interesting to watch people live out their lives in a tower rather than to observe cars moving around. They also appreciated the "homely" feeling of SimTower, in contrast with other Sim games such as SimEarth and SimLife, which they felt were too universal to take on a personal identity.[1] Australia's The Age found SimTower a pleasing return to form for Maxis, after the release of the disappointing SimFarm.[4]

SimTower was criticized by the South China Morning Post for lacking documentation, making it more difficult to learn how to play the game. They also predicted that players would be unhappy with the game's speed, as time plays an important role in earning money from tenants. Before the player can purchase new facilities, a long period of time must pass before income is earned from tenants. The newspaper was also unhappy with complaints from tenants; specific reasons for their dissatisfaction are never given.[1] The Age was disappointed by the lack of pre-built towers and scenarios, suggesting that one along the lines of The Towering Inferno's plot could have been included.[4] Game Informer referred to SimTower as a "lesser-known" simulation game, and described it as "fun and addictive".[7]

The game was reviewed in 1995 in Dragon #217 by Jay & Dee in the "Eye of the Monitor" column. Jay gave the game 3 1/2 out of 5 stars and Dee gave the game 3 stars.[8]

The game was followed by Yoot Tower, also designed by Yoot Saito, which was initially released in March 31, 1999 in North America for the Mega Drive.[9][10] It was released later that year in July for the Mac OS and Windows operating systems. Yoot Tower's gameplay is similar to that of SimTower—players build hotels, resorts, and office buildings, and work towards building a five-star tower.[11] Sega released a version of SimTower for the Game Boy Advance, called The Tower SP, in Japan on April 28, 2005, and in the United States on March 15, 2006.[12]

References

  1. ^ a b c d e f g Chan, Margaret (February 26, 1995). "The race to build is on!". South China Morning Post. 
  2. ^ Adams, Ernest. "Designer's Notebook". Gamasutra. http://www.gamasutra.com/features/20041018/adams_01.shtml. Retrieved September 30, 2009. 
  3. ^ Leo, Jonathan (September 2000). "Origin of Species". GameAxis Unwired (SPH Magazines) (60): 27. ISSN 0219-872X. 
  4. ^ a b c Bowtell, Jed (July 20, 1995). "Tower infernal". The Age: p. 34. 
  5. ^ Catone, Josh (November 2000). "The Daily Glitch". Maximum PC (Future US) 5 (11): 104. ISSN 1522-4279. 
  6. ^ "Sim Tower: The Vertical Empire (PC)". GameSpy. http://pc.gamespy.com/pc/sim-tower-the-vertical-empire/. Retrieved August 29, 2009. 
  7. ^ "Classic GI: The Forgotten Sims". Game Informer (GameStop Corporation) (170): 124. June 2007. 
  8. ^ Jay & Dee (May 1995). "Eye of the Monitor". Dragon (217): 65-74. 
  9. ^ "Release Summary". GameSpot. http://www.gamespot.com/pc/strategy/yoottower/similar.html?mode=versions. Retrieved September 29, 2009. 
  10. ^ "Yoot Tower". Maximum PC (Future US) 4 (2): 44. February 1999. ISSN 1522-4279. 
  11. ^ Bloom, David (July 7, 1999). "New Interactive Games Make Their Play". Daily News of Los Angeles. 
  12. ^ DeVries, Jack (2006-07-06). "The Tower SP". IGN. http://gameboy.ign.com/articles/725/725107p1.html. Retrieved 2009-10-07. 

External links


 
 
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The Tower SP
Mike Perry (Maxis)
List of Sim games

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