Space Station Silicon Valley

 
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Space Station: Silicon Valley

Space Station: Silicon Valley

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Game Description

Dan Danger and Evo (a self-evolving robot) are the only ones brave enough to investigate the mysterious happenings on Space Station: Silicon Valley. Long ago, it was an experiment designed to see how artificial life would function in a controlled environment. The problem? The structure mysteriously disappeared without a trace -- only to reemerge some 1,000 years later. Unfortunately, Dan and Evo miscalculated their destination and flew straight into the space station! To make matters worse, Evo's robotic body exploded into a million pieces. Now they have to figure out a way to get back...

Space Station: Silicon Valley has you playing the role of Evo as you make your way through four different environments within the station: Euro Eden, Arctic Kingdom, Jungle Safari and Desert Adventure, each spanning multiple zones filled with a variety of critters that aren't quite natural -- they're robotic versions of Earth's animals. While some may appear to be relatively harmless (dogs, rabbits or sheep), others will attack you on sight (foxes, huskies and walruses).

Since Evo is little more than a microchip, you'll have to assume control of the animals to fully explore the worlds. Gameplay involves using these animal "hosts" throughout each zone to complete objectives detailed by Dan (who remains in the wrecked ship). In order to switch hosts, you'll need to "kill" the animal in question by using your current animal's special attack. This can be as simple as a bite or as exotic as a heat-seeking missile!

Once defeated, the animal will short circuit and you'll be able to enter it by hitting the R button (Evo is a chip with legs like a spider -- it can only survive for a short amount of time between hosts). You can reenter these animals as many times as you want; once they are defeated they remain in the zone for as long as you're there.

While early missions are designed to help you get accustomed to the controls, they will progressively become more involving, usually having you trying to accomplish three to four different tasks. Some of these include finding and changing into a specific animal, activating switches and machines or locating a certain number of hidden objects. Besides completing the objectives, you'll also have to be on a lookout for round spheres called Power Cells. Collecting all of these within each zone will get you one step closer to repairing Evo's robotic body.

Also in each zone is one Golden Souvenir that can either be discovered by exploring or revealed after completing certain actions, such as racing a dog around the level or defeating a specific number of enemies. Up to four adventures can be saved directly to the cartridge, and the game also supports the Rumble Pak accessory for vibration feedback. ~ Scott Alan Marriott, All Game Guide

Production Credits

DMA DESIGN

DMA Development Manager: Jim Woods

Lead Programmer: Leslie Benzies

Programmers: Daniel Leyden, Gordon Speirs, Obbe Vermeij

Editor Programmers: Barnaby Dellar, Adam Fowler

Lead Artist: Jamie Bryan

Artists: Aaron Garbut, Andrew Strachan

Additional Artwork: Robert Jeffrey, Craig Moore

Level Design: Craig Filshie, William Mills

Sound Designer: Allan Walker

Sample Trimmer: Bert Reid

Music: Stuart Ross

Additional Audio Programmer: Raymond Usher

DMA QA Department: Alan Jack

Manual Text: Brian Baglow

Technical Support: Mark Ettle, Julian Glendinning, Kevin Kelly

TAKE 2 INTERACTIVE

Executive Producer: Sam Houser

Technical Producer: Gary J. Foreman

Associate Producer: Ken Jordan

Product Manager: Matt Gorman (Europe), Rick Mehler (North America)

Manual Layout: Elaine Yip

QA Supervisor: Claire Cuthill

Take 2 QA Department: Adam Rabin (Lead), Nick Sneddon, Charles Johnson, Gary Sims, Lee Brown, Julian Hoddy, Ronnie Jackson, Michael Wenn, Chris Lacey, Nik Huggins, Greg Matthews, Edward Hayden ~ Scott Alan Marriott, All Game Guide

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Wikipedia: Space Station Silicon Valley
Space Station Silicon Valley
Space Station Silicon Valley artwork
Developer(s) DMA Design
Publisher(s) Take 2
Release date(s) October 1,1998
Genre(s) 3-D Platformer
Mode(s) Single player
Rating(s) ESRB: Everyone (E)
Platform(s) Nintendo 64, Playstation, Game Boy Color
Media 64-megabit

Space Station Silicon Valley is a platform game released in October, 1998 by Scottish developer DMA Design (now known as Rockstar North, creator of the Grand Theft Auto series). It was initially released for the Nintendo 64, and later in a version for the Game Boy Color. Several glitches were present within the game, but this did not prevent it from attaining considerable critical acclaim.[1] It was ported in the Summer of 2000 in Europe to the Playstation under the title of Evo's Space Adventures.

Storyline

The game's storyline revolves around a space station, home to numerous animals (the station was intended by the designer to be a "technologically advanced amusement park"), which was launched and subsequently lost in the year 2001. Thought to have disappeared forever, it reappears in the year 3000, and its designer, Professor Cheese, mysteriously vanishes upon an excursion to the station. Following this, A duo of "Heroes for Hire", namely Danger Dan and his partner Evo, are dispatched to the station in order to investigate this disappearance. They arrive to find that over 1000 years, the animal cargo had evolved and merged with technology; examples including an electronically-powered fox with motorized wheels and a steam-powered hippopotamus. Throughout the course of the game, the space station is on a collision course with Earth, and it is the player's mission to save all of humanity.

Within the game, the player controls Evo, a robot who is reduced to no more than a microchip during the crash into the station (caused by a fight the heroes were having over which radio station to listen) and must enter the bodies of the animals therein (who each possess their own abilities), in order to solve puzzles and defeat enemies in each level. As this progresses, Dan is trapped in the team's destroyed spaceship and does nothing but assign Evo his missions and watch the player's actions.

Critical reception

Space Station Silicon Valley was largely well received due to its intuitive mechanics, innovative level design, and comical concepts, obtaining a cumulative score of 83 on Metacritic. [2]

Bugs and glitches

This bug allowed the player to walk outside of the playing area in the Fat Bear Mountain level.
Enlarge
This bug allowed the player to walk outside of the playing area in the Fat Bear Mountain level.
Perhaps the best known bug in the game. This bug, also found in the Fat Bear Mountain level made the player walk through the level Bonus Souvenir, instead of picking it up.
Enlarge
Perhaps the best known bug in the game. This bug, also found in the Fat Bear Mountain level made the player walk through the level Bonus Souvenir, instead of picking it up.
This bug occurs in the Jungle Japes level. After the Biker Hyenas are killed, they sometimes re-die when visited. The result is bonus points for the player, because whenever an animal is killed points are given.
Enlarge
This bug occurs in the Jungle Japes level. After the Biker Hyenas are killed, they sometimes re-die when visited. The result is bonus points for the player, because whenever an animal is killed points are given.

The game has also been known to freeze up, but it is a rare occurrence. Freezes are more common when using the Expansion Pak. In some cases it is impossible to get past the first few start up screens if the Expansion Pak is present.

Another bug (pictured left) allows the player to walk through the level bonus souvenir, preventing the player from collecting all the souvenirs in the game. When this bug occurs, it is impossible for the player to complete the game and witness the proper ending for the game.


 
 

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