Games:
Space Station: Silicon Valley |

- Platform: Nintendo 64
- Release Date: 1998
- Similar Games: Blast Corps (Nintendo 64), Super Mario 64 (Nintendo 64), Body Harvest (Nintendo 64), Super Mario 64 (Nintendo 64), Super Mario 64 (Nintendo 64)
Game Description
Space Station: Silicon Valley has you playing the role of
Since
Once defeated, the animal will short circuit and you'll be able to enter it by hitting the R button (
While early missions are designed to help you get accustomed to the controls, they will progressively become more involving, usually having you trying to accomplish three to four different tasks. Some of these include finding and changing into a specific animal, activating switches and machines or locating a certain number of hidden objects. Besides completing the objectives, you'll also have to be on a lookout for round spheres called Power Cells. Collecting all of these within each zone will get you one step closer to repairing
Also in each zone is one Golden Souvenir that can either be discovered by exploring or revealed after completing certain actions, such as racing a dog around the level or defeating a specific number of enemies. Up to four adventures can be saved directly to the cartridge, and the game also supports the Rumble Pak accessory for vibration feedback. ~ Scott Alan Marriott, All Game Guide
Production Credits
DMA DESIGNDMA Development Manager: Jim Woods
Lead Programmer: Leslie Benzies
Programmers: Daniel Leyden, Gordon Speirs, Obbe Vermeij
Editor Programmers: Barnaby Dellar, Adam Fowler
Lead Artist: Jamie Bryan
Artists: Aaron Garbut, Andrew Strachan
Additional Artwork: Robert Jeffrey, Craig Moore
Level Design: Craig Filshie, William Mills
Sound Designer: Allan Walker
Sample Trimmer: Bert Reid
Music: Stuart Ross
Additional Audio Programmer: Raymond Usher
DMA QA Department: Alan Jack
Manual Text: Brian Baglow
Technical Support: Mark Ettle, Julian Glendinning, Kevin Kelly
TAKE 2 INTERACTIVE
Executive Producer: Sam Houser
Technical Producer: Gary J. Foreman
Associate Producer: Ken Jordan
Product Manager: Matt Gorman (Europe), Rick Mehler (North America)
Manual Layout: Elaine Yip
QA Supervisor: Claire Cuthill
Take 2 QA Department: Adam Rabin (Lead), Nick Sneddon, Charles Johnson, Gary Sims, Lee Brown, Julian Hoddy, Ronnie Jackson, Michael Wenn, Chris Lacey, Nik Huggins, Greg Matthews, Edward Hayden ~ Scott Alan Marriott, All Game Guide

