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Spider-Man 2: The Sinister Six

 
AMG AllGame Guide:

Spider-Man 2: The Sinister Six

Game Description

Doctor Octopus has kidnapped Aunt May and unleashed The Sinister Six on Spider-Man. It's time to swing through 18 deadly levels to save your aunt and defeat this supergroup of villains. At your disposal are punches, kicks and webbing that paralyzes your foes. To stay alive, you'll need to collect power-ups like life, health and web cartridges. A password system is used to save your place in the game.
~ All Game Guide

Review: Overall

Spider-Man 2: The Sinister Six doesn't offer much new compared to the webhead's previous videogame outings, but if you liked 2000's Spider-Man on the Game Boy Color, you'll appreciate this solid sequel, which makes slight improvements to its predecessor but doesn't tinker with a winning formula.

At first glance, it appears that many of the graphics have been recycled from the previous GBC game, but close comparison reveals that the sequel has more refined animation, as well as some extra touches, such as the "kapow" and "boof" that appear when Spidey knocks out an enemy. The backgrounds are also richer, with more detailed buildings and backgrounds. These additions make what was an already impressive game even more attractive. Spider-Man himself still remains on the smallish side, but the attention that was paid to making him run, jump and swing smoothly makes it a fair trade-off.

The minimal storyline, which revolves around the kidnapping of Aunt May by the Sinister Six, is forwarded by some nicely drawn static cut-scenes accompanied by text dialogue. Mysterio, The Sandman, Doctor Octopus and other familiar enemies all make appearances, but most of the time you'll face the usual endless array of generic thugs and ne'er-do-wells.

The gameplay should be familiar to players of the original, which is to say that controlling all aspects of Spider-Man's movements is easy, from swinging on a web to crawling along the ceiling. And the game's levels are laid out in such a way that there's plenty of opportunity to do both. The environments are designed so that it's necessary to crawl through tunnels and up the sides of buildings to get to where you're going. The drawback is that sometimes it's easy to get lost in a maze of corridors without a clear sense of where to go next.

The fact that Spider-Man 2 doesn't stray too far from Vicarious Visions' 2000 effort should please fans of the original who are looking for more of the same, as well as those looking for their first taste of some web-slinging on the Game Boy Color.
~ Skyler Miller, All Game Guide

Review: Enjoyment

The gameplay can feel a bit stale at times, but the formula is executed extremely well.
~ Skyler Miller, All Game Guide

Review: Graphics

The visuals aren't overtly impressive, but the level of detail put into Spider-Man's movement and animation is remarkable.
~ Skyler Miller, All Game Guide

Review: Sound

The soundtrack is a nice mix of energetic tunes and appropriate sound effects.
~ Skyler Miller, All Game Guide

Review: Replay Value

{*Spider-Man 2}'s quest offers sufficient length and challenge to hold most portable gamers' attentions.
~ Skyler Miller, All Game Guide

Review: Documentation

The color instruction manual describes how to play, and gives the origin of {%Spider-Man} and his powers.
~ Skyler Miller, All Game Guide

Production Credits

TORUS GAMES Managing Director: Bill McIntosh; General Manager: Steve Leonard; Producer: Kevin McIntosh; Lead Programmer: Grant Davies; Game Designer: Michael Solomons; Programmers: Michael Smith, Peter Suwara; Lead Artist: Andrew McIntosh; Artists: Paul Clarke, Teuvo Heikkila, Ivan Kenny-Sumiga; QA Managers: Brian Uniacke, Andrew Major; Lead Tester: Brad Lewis; Music and Sound: Manfred Linzer; ACTIVISION Producer: TQ Jefferson; Senior Producer: Marc Turndorf; Executive Producer: Murali Tegulapalle; Production Coordinator: Jay Gordon; VP, Global Brand Management: Tricia Bertero; Director, Global Brand Management: Melissa Chapman; Brand Manager: Nita Patel; Senior Publicist: Lisa Fields; Written by: TQ Jefferson, Marc Turndorf; Legal: Michael Hand, Rob Pfau; Activision Quality Assurance QA Console Manager: Joe Favazza; Senior Project Lead: Kragen Lum; Project Lead: Geoffrey Olsen; Testers: Carlos Monroy, Travis Tremblay, Jason Potter, Dave Stofla, John Sweeney, Eric Rodriguez; QA Special Thanks: Mom, Dad, Nicholas Favazza, Nathan Lum, Jairo Silva, Ben Deguzman, Tanya Oviedo, Blaine Christine, Matt McClure, Glenn Vistante, Tanya Langston, Nadine Theuzillot, Jason Wong, Sam Nouriani, Jeremy Gage, Tim Vanlaw, Jim Summers, Rob Brar, Mark Chubo
~ Rolando Eccleston, All Game Guide
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Wikipedia on Answers.com:

Spider-Man 2: The Sinister Six

Top
For the 1992 Game Boy game of the same name, see The Amazing Spider-Man 2.
For the 2001 PlayStation game of the same name, see Spider-Man 2: Enter Electro.
For the 2004 video game of the same name, see Spider-Man 2 (video game).
Spider-Man 2: The Sinister Six
Spider-Man 2: The Sinister Six
Box art of Spider-Man 2: The Sinister Six
Developer(s) Torus Games
Publisher(s) Activision
Series Spider-Man
Platform(s) Game Boy Color
Release date(s)
  • NA May 30, 2001
  • PAL June 15, 2001
Genre(s) Action
Rating(s) ESRB: Everyone (E)

Spider-Man 2: The Sinister Six (or Spider-Man 2: Enter the Sinister Six [1] in Europe) is the title of a video game for the Game Boy Color developed by Torus Games and published by Activision in 2001. It was a sequel to the first game released for the Game Boy Color simply titled Spider-Man, and had a similar format.

Contents

Storyline

Doctor Octopus has kidnapped Aunt May and re-assembled the Sinister Six supervillains; Mysterio, Sandman, Vulture, Scorpia, and Kraven. The player controls Spider-Man through six side-scrolling levels, battling various minor thugs and minions until defeating the supervillain at the end of each level.

Spider-Man can jump, punch, kick, collect web cartridge icons to shoot web projectiles, swing on web lines, and climb up certain walls.

The level design features two stages before a third stage, of which is a boss fight. Kraven the Hunter's battle is the only boss fight which features a short cutscene before the fight, but after the first two stages.

Gameplay/Storyline

Dr. Otto Octavius (Doctor Octopus) holds a meeting of the Sinister Six during the main titles of the game. He tells them to hunt down Peter Parker, Spider-Man's photographer, to reach their hated enemy. Upon reaching the Parker household, Sandman and the Scorpion realize that Peter isn't there. They decide to take May Parker (Aunt May) instead, and leave a message for Peter to tell Spidey to go to the Coney Island Pier. In the first level, the player must get past a carnival and through a sewer to get to the Mysterio boss fight, where Mysterio uses look-alike illusions to try to kill Spider-Man. After his defeat, Mysterio questions Spider-Man about heading to the pier. In the second level, the player must get past a dock and retrieve a key (found at the end of the second part of the level, held by an enemy) to unlock a gate in the pier and fight the Sandman. The Sandman, upon defeat, mumbles something about the Vulture at the World Trade Center before passing out. In the third level, the player must ascend the World Trade Center to fight the Vulture at the top while opening doors to get through to the roof. After Vulture's defeat, he drops a paper from Madison Square Gardens. In the fourth level, the player must go through Madison Square Gardens in order to reach the basketball court, where they must fight the deadly Scorpia, telling them to go to Central Park. In the 5th Central Park level, the player must progress through the park to reach Kraven the Hunter, where he admits the kidnapping lacks honor, and to go to the Empire State University. In the 6th and final level, the player must progress through the ESU campus to reach Dr. Octopus and rescue Aunt May. Peter thinks about getting Aunt May an unlisted address.

Minigames

A secret minigame can be unlocked at the game's title screen. This is a variation on the Game & Watch Gallery game, Fire. A huge building is burning, and teddy bears are continually leaping out of a window. Spider-Man and Dr. Octopus must move a stretcher around to keep the teddy bear from falling and to bounce it into an ambulance.

References

External links


 
 

 

Copyrights:

AMG AllGame Guide. Copyright © 2012 All Media Guide, LLC. Content provided by All Game Guide ®, a trademark of All Media Guide, LLC. All rights reserved.  Read more
Wikipedia on Answers.com. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article Spider-Man 2: The Sinister Six Read more

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