Spyro the Dragon

- Platform: PlayStation
- Release Date: September 10, 1998
- Similar Games: Super Mario 64 (Nintendo 64), Croc: Legend of the Gobbos (PlayStation), Croc: Legend of the Gobbos (IBM PC Compatible), Gex: Enter the Gecko (IBM PC Compatible), Croc: Legend of the Gobbos (Sega Saturn), Gex: Enter the Gecko (PlayStation), Jersey Devil (PlayStation), Crash Bandicoot: WARPED (PlayStation), Ape Escape (PlayStation), Gex: Enter the Gecko (Game Boy Color), Spyro (2): Ripto's Rage! (PlayStation), Crash Bandicoot: WARPED (PlayStation)
Game Description
He even managed to transform some of the jewels into soldiers that would do his bidding! The magic wasn't perfect, however:
Take to the skies as a little purple dragon in this 3D action-adventure game by the developers of Disruptor.
If so, you'll be able to traverse the following six areas: Artisans World, where you'll begin the game, is a world filled with rolling green hills, huge castles and several pillars to glide on; Peace Keepers offers desert-like terrain, enormous canyons and steep cliffs; Magic Crafters surrounds you with ice-capped mountains and sky platforms to leap from; Beast Makers consists of murky swamps, treetops and villages; Dream Weavers contains dark tunnels, haunted towers and bubbling lava; and Gnasty's World, your final destination, is where you'll be able to finally settle the score.
Spyro the Dragon also supports the Dual Shock Analog Controller so you can feel every hit, gallop and jump during your adventure. As the dragon, you'll be able to perform eight different moves: run, walk, glide, charge, roll, breathe fire, jump and fly. Players can also grab either the Fireball or Super Flame power-up to really make their enemies "feel the burn."
Music was composed by former Police band member Stewart Copeland and
Roots & Influences
Spyro the Dragon was, for a time,Review: Enjoyment
Those who hate collecting gems will go nuts trying to find them all, but the overall package is so well put together that you can't help but be drawn into this magical world. ~ Scott Alan Marriott, All Game GuideProduction Credits
Developed by: Insomniac Games, Inc.Produced by: Universal Interactive Studios
Producer: Michael John
Executive Producer: Mark Cerny
Production Coordinator: Jackie Evanochick
Soundtrack: Stewart Copeland
Soundtrack Engineer and Co-Producer: Jeff Seitz
Spyro and Dragon Designs: Charles Zembillas
Dragon Voices: Clancy Brown, Carlos Alazraqui, Michael Gough, Jamie Alcroft, Michael Connor
Spyro Voice: Carlos Alazraqui
Dialogue: Peter Kleiner
Sounds: Universal Sound, Mike Gollom, Ron Horwitz, Kevin Spears
Published by: Sony Computer Entertainment America
Producer: Seth Luisi
Senior Producer: Perry Rodgers
Assistant Producer: Jeffrey Ng
Sr. Marketing Manager: Ami Matsumura-Blaire
Sr. Public Relations Manager: Molly Smith
Product Marketing Specialist: Nemer Velasquez
QA Manager: Mark Pentek
Lead Analyst: Christian Davis
Assistant Lead Analysts: Randy Blake, Benjamin Briones, Christopher Keith
VP Marketing: Andrew House
Sr. Director of Marketing: Peter Dille
Director of Promotions: Sharon Shapiro
Licensing Manager: Taku Imasaki
Manual Copywriting: Hanshaw Ink
Package Front Design: Gregory Harsh, Beeline Group Inc.
Package & Manual Design: Katherine Lee, Beeline Group Inc. ~ Scott Alan Marriott, All Game Guide
Review: Overall
The graphics are gorgeous, with none of the clipping or little white lines you see in many 3D PlayStation games released before 1998. And the camera (always a sticking point in similar games of this genre) rarely gets in the way of your actions -- which is no small accomplishment.
Once you learn to take this into account, however, the control is excellent. There are a lot of moves that
There are six primary worlds to explore (five of which are named after the type of dragons occupying them) that all have a certain amount of objects (dragons, jewels or eggs) to collect. Since each world is a gateway to five huge levels with their own set of objects to find, in order to access them you'll need to find a number of crystal dragons which are the equivalent of the stars in Super Mario 64. Simply touch the dragon statues after you find them and they will spring to life, offering some basic hints or tips to help you on what lies ahead. The dragons all speak in distinctive voices too, giving them a sense of personality of their own. After their short speech, they'll disappear and you'll be able to save your game.
Each world is populated by a number of harmless critters (like sheep or frogs) that turn into butterflies after you torch them. These butterflies will then serve as "food" for dragonfly
Some will run when they see you, with a look of terror on their faces: Orcs challenge large bulls if you watch them from afar (complete with matador outfits!); a few will even moon you while others pick fights amongst themselves (wizards and druids don't like each other, you see). This game has the funniest enemies I've seen on the PlayStation since MDK! They are not too difficult to dispose of, but they make you feel like you're in a world that exists independently of your own actions.
And that's what elevates
Considering there are 10,000 jewels to find (not to mention 80 dragons), 12 eggs (held by thieves who run from you like the rabbit in Super Mario 64) and hidden secrets, the game will take some time to complete. The lack of difficulty is a concern however, as the title won't pose much of a challenge to those who have been weaned on action-platform games. While it won't satisfy those who expect a healthy dose of thumb-blistering action or edge-of-your-seat excitement, it is a captivating game that's well worth your time. Plus, how can you resist such a cute dragon? ~ Scott Alan Marriott, All Game Guide





