When the U.S.S. Voyager returned to Federation Space safely, the Hazard Team was disbanded. However, Lt.
was assigned to Starfleet Academy and quickly caught the eye of Captain Jon Luc Picard. Players must take charge of the reunited Hazard Team on the U.S.S. Enterprise and confront an assortment of cunning enemies.
Enemy races include Klingons, Romulans, Ferengi, and the Borg. Missions take the Hazard Team to frozen Romulan bases, Star Docks, Borg Ships, and Starfleet Academy. Available weapons include: tricorders, disrupters, I-Mods, energy staffs, assault rifles, grenade launchers, compression rifles, quantum bursts, and the Bat'Leth (a Klingon melee weapon). Multiplayer game modes feature capture the flag, holomatch, and team holo match in environments ranging from murky jungles to volcanic deserts. Star Trek: Elite Force II runs a modified Quake III: Arena engine with increased environmental and character detail.
's 2000 Star Trek: Voyager -- Elite Force and utilizes a modified Quake III: Arena game engine.
~ Michael L. House, All Game Guide
Company 1: Ritual Entertainment; Project Lead: Jon Galloway; Technology Lead: Steven Peeler; Design Lead: Chris Stockman; Technical Director: Steven Peeler; Software Engineer: Scott Inglis, Shawn Ketcherside, Joe Waters; Additional Programming: Bill Schofield, Bob Rost, Doug Service, Eric Fowler, Jared Hefty, Josh Martel, Ken Harward, Squirrel Eiserloh; Gameplay Director: Chris Stockman; AI and Gameplay Programmer: Shawn Ketcherside; Gameplay Programmer: Jared Hefty, Josh Martel; Level Designer: Jerry Keehan, Benson Russell; Lead Architect: Jerry Keehan; Lead Scriptor: Benson Russell; Level Designer: Adam Bellefeuil, Kenny Thompson, Luke Whiteside, Richard Heath, Josh Martel, Jared Hefty; Additional Level Design: Chris Voss, Mike Porter, Russell Meakim, Thearrel McKinney, Todd Rose, Tom Mustaine; Art Director: Jon Galloway; Conceptual Artist: Paul Richards; Technical Art Lead: Kenny Thompson; Technical Animation Lead: Rungy Singhal; Character Artist: Brian Jones, Kendall Tucker; Animator: Jose Hernandez, Juan Martinez, Kevin Wright; 2D Artist: Pat Jones; Art Intern: Sloan Hood; FX Artist: Wyeth Johnson; Additional Art: Charles Tinney, Darrin Hart, David Demaret, David Massicotte, Gary Frye, Jason Sallenbach, Mike Jackson, Mike Porter, Rich Fleider, Robbie Miller, Steve Hornback, Steve Maines, Travell McEntyre, Yves Allair, Dave Ancira, Andrew Gilmour, Ben Lippert, Sung Yi, Jay Hosefelt; Cinematics: Eric Smith; Cinematics Animator: Jose Hernandez; Animator: Juan Martinez, Benson Russell; Chief Executive Officer: Steve Nix; Executive Studio Art Director: Robert Atkins; Executive Studio Designer: Tom Mustaine; Executive Studio Level Designer: Levelord; Executive Studio Project Manager: Jay Halderman; Office Manager: Lisa Loewecke; System Administrator: Mason Lucas; Sound Design: Zak Belica; Music: Zak Belica, Danny Pelfrey; Story and Dialogue: Daniel Greenberg; Voice of Jean-Luc Picard: Patrick Stewart; Voice of Tuvok: Tim Russ; Voice of Reginald Barclay: Dwight Schultz; Voice of Alexander Munro: Rino Romano; Voice of Telsia Murphy: Iris Bahr; Voice of Austin Chang: Alex Enberg; Voice of Chell: Andy Milder; Voice of Juliet Jurot: Leigh-Allyn Baker; Additional Voices: Amanda Wynn Lee, B. J. Ward, Charles Bazaloua, Clint Carmichael, David J. Randolph, Denice Kumagai, J. G. Hertzler, Jeffrey Combs, Lex Lang, Lisa Locicero, Martha Hackett, Matt Malloy, Neil Ross, Raymond Cruz, Richard Penn, Robert O'Reilly, Terrence Beasor, Terryn Westbrook, Tom Kane, Tony Jay, Tony Todd, Vaughn Armstrong; Voiceover Director: Daniel Greenberg, Kris Zimmerman, Gordon Hunt; Voiceover Casting: Ron Surma; Voiceover Recording: P.O.P. Sound; Sound Mixer - P.O.P. Sound: Michael Miller, Stephen Dickson; Assistant to Mixer - P.O.P. Sound: Jim Nolan, Jeff Britt; Sound Mixer - Atlantis Group: Sean Graham, John Chominsky; Company 2: Activision; Producer: Doug Pearson; Associate Producer: Glenn Ige, Dan Hagerty; Production Coordinator: Aaron Gray, Doug Mirabello, Steve Holmes, Brelan Duff; Production Tester: Patrick Bowman, Danny Taylor; Executive Producer: Marc Struhl; Vice President North American Studios: Mark Lamia; Executive Vice President Worldwide Studios: Larry Goldberg; Brand Manager: Kevin Wynne; Associate Brand Manager: Harte Chaden; Vice President Global Brand Management: Dusty Welch; Executive Vice President Global Brand Management: Kathy Vrabeck; Vice President Creative Services and Operations: Denise Walsh; Marketing Creative Director: Matt Stainner; Creative Services Manager: Jill Barry; Assistant Manager Creative Services: Shelby Yates; Vice President Corporate Communications: Maryanne Lataif; Senior Publicist Corporate Communications: Michael James Larson; Legal: Michael Larson, George Rose, Jay Komas; Senior Vice President European Publishing: Scott Dodkins; UK General Manager: Roger Walkden; Director of Marketing UK and ROE: Sarah Ewing; Head of Publishing Services: Nathalie Ranson; Creative Services Manager: Jackie Sutton; Senior Localization Project Manager: Tamsin Lucas; Localization Project Manager: Tamsin: Mark Nutt; Brand Manager: Daleep Chhabria; Assistant Product Manager UK and ROE: Nerys Lukes, Grant Gie; European Operations Manager: Heather Clarke; Production Planner: Lynne Moss; Production Administrator: Victoria Fisher; Company 3: Activision Germany; Marketing Manager: Stefan Luludes; PR Manager: Bernd Reinartz; PR Assistant: Julia Volkmann; Brand Manager: Stefan Seidel, Thomas Schmitt; IT and Web Manager: Thorsten Hübschmann; Company 4: Activision Asia/Pacific; Marketing Director: Paul Butcher; Brand Manager: Leigh White; Installer Scripting: Hector Guerrero; Installer Programmer: Drew Petterson, John Fritts; Senior Manager Customer Support: Bob McPherson; Customer Support Lead: Rob Lim, Gary Bolduc, Michael Hill; Quality Assurance Project Lead: Glenn Vistante; Quality Assurance Senior Project Lead: Matt McClure; Quality Assurance Manager: Marilena Rixford; Night Shift Testing Lead: Mihai Pohontu; Night Shift Senior Project Lead: Anthony Hatch Korotko; Manager Night Shift Testing: Adam Hartsfield; Floor Lead: Bryan Jury; Tester: Jeff Grant, Marc Villanueva, Francis Jimenez, Max Martin, Don Marshall, Robert Telmar, Jeff Burda, Brian Spayth, Dustin Thomas, Evan Wingate, Owen Timoteo, Jason Potter, Lawrence Wong, Joule Middleton, Anthony Griffin, Allen Chiu, Michael DeMarti, Joshua Feinman, David Hansen, Scott Kiefer, Jeffry Moxley, John Macmillan, John Wasilczyk, Bernie Leon, Soukha, Phimpasouk, Henry Garcia, Chris Codding, Brian Morrison, Peter Beal, Scott Soltero, Mike Cook, Steve Peterson, Paul Fortin, Vyente Ruffin; Lead Network Testing: Chris Keim; Lead Compatibility Testing: Neil Barizo; Manager Code Release Group: Tim Vanlaw; Code Release Group Senior Lead: Jason Levine; Code Release Group Lead: Jef Sedivy; External Test Coordinator: Chad Siedhoff; Quality Assurance and Customer Support: Jim Summers, Jason Wong, Nadine Theuzillot, Joe Favazza, Ed Clune, Indra Yee, Marco Scataglini, Willie Bolton, Jennifer Vitiello, Mike Rixford, Jessica McClure, Joanne Kayo Shinozaki, Lori Marois, Todd Komesu; Executive Director Product Development Interactive and Technology: Harry Lang; Manager Product Development Interactive and Technology: Daniel Felts; Company 5: Viacom Consumer Products and Paramount Pictures; Contributor: Andrea Hein, Terri Helton, Pam Newton, Sandi Isaacs, Christina Burbank; Packaging and Manual Design: Ignited Minds LLC
~ Keith Adams, All Game Guide