Star Wars: Jedi Knight -- Jedi Academy continues many of the features introduced in 2002's Jedi Outcast with a storyline taking place after the events chronicled in its predecessor. Players begin the game in the prestigious Jedi Academy led by Luke Skywalker and Kyle Katarn. As Skywalker's apprentice, players must learn the ways of the Force and embark on an adventure spanning more than twice the locales featured in 2002's game. The biggest addition to the franchise is the ability to create a character by choosing its species, gender, hair, facial features, and clothing. Players can also customize their lightsaber by selecting its blade color and hilt type, with more lightsabers (such as the double-bladed version wielded by Darth Maul in Star Wars: Episode I) becoming available as players become more adept in their training.
Like Jedi Outcast before it, Jedi Academy blends third-person lightsaber battles with first-person exploration and shooting. In addition to honing their skills with the weapon of the Jedi, players can fight enemies using a blaster, blaster rifle, Wookiee bowcaster, Imperial repeater, and more. Players will use these weapons as well as their Force skills in order to investigate and neutralize a new organization threatening to upset the order maintained throughout the galaxy. Rather than follow a linear story throughout the game, players are free to select which path of levels they wish to experience while learning their craft. Also featured are a number of new multiplayer modes on top of those included in 2002's Jedi Outcast.
~ Scott Alan Marriott, All Game Guide
Review: Overall
Star Wars: Jedi Knight - Jedi Academy is the fourth title in a series that began as Star Wars: Dark Forces. In the three previous games, players took the role of Kyle Katarn, a Rebel-agent-turned-Jedi who at times had trouble resisting the temptations of the dark side. Though Kyle Katarn is no longer the main character, he still plays a major role by acting as the player's Jedi Master. Unlike previous titles in the series, Jedi Academy allows players to create their game character before setting out to save the galaxy. Character creation is limited, however, as Jedi Academy does not attempt to take the series into new ground, sticking to the scripted-action formula rather than moving the series into role-playing territory as the character creation screen might suggest.
Regardless of the gender or species chosen, all characters are named Jaden Korr. You can be a male Human, male Rodian, male Kel Dor, female Human, female Zabrak, or female Twi'lek. This decision only affects what you will look like in cut-scenes and when playing from a third-person view. Every race sounds Human and speaks perfect Basic, so even though a Rodian should sound different than a Human, he doesn't. Male characters have male voices and the females have female voices, and both speak the same dialog. The dialog should have been altered slightly, at least in a few places, as there is a comment early in the game about how "creepy" Jaden finds Rodians. This really doesn't make sense if you are playing as a Rodian.
Once a species is selected, players can choose a head, torso, and legs, as well as a base color for their outfit. Next is the lightsaber creation feature, which unfortunately, is a bit limited. You get to select both a hilt and a saber color, but there are only five saber colors from which to choose. Red isn't a choice, either, since that is the saber color of every lightsaber-wielding bad guy in the game. Fortunately, the best selection appears about six hours into the game when you are given the option to carry dual sabers or a double-bladed lightsaber.
Unlike Jedi Outcast, Jedi Academy gives players a lightsaber and Force powers at the very beginning of the game, which is a mixed blessing. The beginning levels of Jedi Outcast were standard, first-person shooting levels, and presented a greater challenge since Kyle Katarn didn't earn a lightsaber until much later. In Jedi Academy, players will be having a blast from the outset -- as they deflect laser blasts, throw their saber at fleeing enemies, and defeat stormtroopers with one slash. This makes the game quite easy from the get-go, and it doesn't get much more challenging after that. It is hard to say what the developers could have done to fix this, since you don't want them to stray too much from Star Wars lore. Even a weak Jedi is still much more powerful than the majority of the scum and villainy found throughout the galaxy.
Levels are presented in sets of five minor missions, with major missions taking place between the sets of five. Each set of five can be played in any order, and after four are completed the fifth can either be played or skipped entirely. They should definitely be played, though, since the game only lasts about ten hours even if you finish all of the levels. Most minor missions take place in small areas, which aren't too interesting to explore. The smallest mission has users hopping on rocks and ship wreckage in an attempt to find parts to fix their crashed ship. It isn't too exciting, and the only enemy is a giant worm that reacts to footsteps on the sand, similar to the movie Tremors. Another short mission has Jaden running around a small prison freeing captives while avoiding a rancor.
There are some familiar settings in Jedi Academy, such as Yavin 4 where the academy is located, and Echo Base on Hoth. While on Hoth, you can engage in some brief tauntaun-riding and battle a wampa ice creature. A visit to Tatooine results in the annihilation of some Tusken Raiders, and the exploration of a Jawa sand crawler, but unfortunately, you do not get to visit Mos Eisley. There are also visits to Corellia, Coruscant, and a few not-so-well-known locations in the Star Wars universe. While most of the game takes place on foot, there is the aforementioned tauntaun riding as well as a level featuring swoops, which are similar to speeder bikes, but can be tougher to handle since they can't strafe. Yet this is one of the better levels, since you can whack enemies with your lightsaber as they ride by, not unlike the motorcycle combat game Road Rash.
If you've played Jedi Outcast then you've already seen most of what is in Jedi Academy. Although there are a few different enemies, most consist of stormtroopers and Dark Jedi that look very similar to those from Jedi Outcast. Enemies in Outcast weren't of high intelligence, and they seem to be slightly less intelligent here. Stormtroopers don't move around as much, but perhaps this is because you always have a lightsaber drawn as you approach them, rather than firing a laser rifle. They simply stand in one place while firing lasers that are deflected by your lightsaber. The Dark Jedi provide some degree of a challenge, especially when they attack in groups of two and three. Some Dark Jedi will inadvertently jump to their deaths as they attempt to circle you, but luring them outdoors and helping them fall to their death with a little Force push isn't a bad tactic either. However, in most battles (including the major battles), you can usually run away or jump onto a higher ledge, then use Force heal before continuing the fight.
Force powers are divided into three groups. There is a set of light side powers and a set of dark side powers that upgrade as the game progresses. Light side Force powers include absorb, protect, heal, and mind trick while the dark side consists of grip, drain, lightning, and rage. The third set of powers -- which includes pull, push, speed, throw, sense, and jump -- upgrade on their own. Sense is a Force power new to the Jedi Knight series. Once activated, it helps Jaden locate items that can be interacted with as well as show the location and health of non-player characters (NPCs). Sense would have been much more useful in Jedi Outcast since it included a number of frustrating puzzles. Jedi Academy doesn't feature too many puzzles, and with the help of Force sense it doesn't take long to solve the ones that do exist.
There is a short training course early in the game to get players familiar with the Force powers but offers no real Jedi training. This level could have been greatly enhanced if players were able to receive better training from Kyle, such as entering the cave on Dagobah that Luke Skywalker had to in The Empire Strikes Back. Unfortunately, without giving too much away, the overall storyline actually makes that impossible. And for that matter, where is Luke Skywalker? He gives orders at the academy throughout the entire game, but we never get to see him show off his Jedi abilities. A great moment in Jedi Outcast was when Luke fought side-by-side with you. Though Kyle does go on some missions with Jaden, he isn't very useful and it isn't as much fun seeing the player you controlled in previous games as it is to see an iconic hero from the movies.
Jedi Academy receives a passing grade mainly because it's a lot of fun to wield the lightsaber and use the host of Force powers. Yet at the same time, the developers should stay after class for delivering a game that is too short, features too much that we've seen before, and ends with a disappointing final battle.
~ Jonathan Sutyak, All Game Guide
Review: Enjoyment
Lightsabers and Force powers are never dull. Lightsaber battles are the best part while pushing around stormtroopers while using Jedi mind tricks on them is fun too. However, the game is very short and easy on the normal difficulty setting. There is so much more that could have been added without disrupting the main plot.
~ Jonathan Sutyak, All Game Guide
Review: Graphics
The game looks very much like Jedi Outcast which is a good thing. Although that game is a year and a half old, the graphics still look fine and the game runs at a smooth frame rate. Some of the levels aren't that interesting but that has more to do with the level design.
~ Jonathan Sutyak, All Game Guide
Review: Sound
As is the norm with Star Wars games, Jedi Academy features excellent music. Weapons effects are very good too. Voice acting is fine but it would have been better if Jaden's voice was more accurate to the species that the user is playing as.
~ Jonathan Sutyak, All Game Guide
Review: Replay Value
The game is only ten hours in length but there are multiplayer modes. Multiplayer games vary greatly depending on the server settings that can allow or disallow Force powers as well as set the levels on Force powers. All of the modes from {*Jedi Outcast} are here: Free for All, Team Free for All, and Capture the Flag. Two new modes include Power Duel, where one player enters into combat against two players in a lightsaber battle, and Siege. Siege is unique in that each player must select a character class that limits what weapons and Force powers they may use.
~ Jonathan Sutyak, All Game Guide
Review: Documentation
The 50-page manual includes details on just about everything. It goes into much more detail on the new multiplayer modes than it does on the modes that are carried over from {*Jedi Outcast}. There is no color in the manual though, which makes the examples of how the targeting reticle changes colors useless.
~ Jonathan Sutyak, All Game Guide
Production Credits
Company 1: Raven Software; Project Leader: Steve Raffel, Jon Zuk; Lead Designer: Chris Foster; Designer: Robert Bettenberg, Ford Dye, Mike Majernik, Scott McNutt, Justin Megrete, Stu Wiegert; Lead Artist: Les Dorscheid; Artist: Nick Choles, Joe Koberstein, Isaac Owens, Todd Rueping, Derek Smith, Jason Smith, Andrew Trobbold; Additional Art: Gina Garren; Lead Animator: Jarrod Showers; Animator: Richard Lico, Nick Maggiore; Lead Programmer: James Monroe; Programmer: Keith Fuller, Michael Chang Gummelt, Bob Love, Christopher Reed, Aurelio Reis; Additional Programming: Jeff Dischler, Dan Vondrak; Technology Programming: Ste Cork, Gil Gribb; Multiplayer Programming: Rich Whitehouse; Additional Multiplayer Programming: Bryan Dube, Rick Johnson, Nathan McKenzie; Sound Design: Kevin Schilder; Raven Studio Head: Brian Raffel; Director of Product Development: Mike Crowns; Project Administrator: Kenn Hoekstra; Administrative Assistant: Kate Steinmetz; Dual, FFA and CTF Maps By: Threewave Software, Michael Goodhead, Dan Gold, Dan Pitts; Prerendered Cinematics By: Creat Studios, Natasha Kholiavko, Daniel Prousline, Avenir Sniatkov; Company 2: LucasArts; Producer: Brett Tosti; Sound Design: Julian Kwasneski; Music Editing: Clint Bajakian; Associate Producer: Dan Pettit; Assistant Producer: Heather Logas; Script Editor: Michael Stemmle, Justin Lambros; Technical Director: Mike Lampell; Lead Tester: Chane Hollander; Compatibility Supervisor: Lynn Taylor; Compatibility Technician: Dan Martinez, GW Childs, Kristie Garber, Brad Grantham, Kim Jardin; Quality Services Technician: John Carsey; Lead Network Compatibility Technician: Darryl Cob; Launcer and Installer Programming: Charlie W. Smith; Director of Marketing: Liz Allen; Senior Marketing Manager: Marcella Churchill; Product Marketing Manager: Logan Parr; Marketing Coordinator: Greg Rosenfeld; Public Relations Director: Tom Sarris; Public Relations Manager: Heather Phillips; Public Relations Specialist: Alexis Mervin; Internet Community Relations Specialist: Ronda Scott; International Community Relations Specialist: Ronda Scott; International Assistant Producer: Huan-Hua Chye; Manual Editor: Brett Rector; Manual Design: Patty Hill; Internet Manager: Jim Passalacqua; Director of Sales: Meredith Cohill; Channel Marketing Manager: Tim Moore; Associate Channel Marketing Manager: Tim Moore, Katy Walden; Sales Coordinator: Mike Maguire; Sales Assistant: Alyx Huynh; Sales Analyst: Greg Robles; Director of Sales Operations: Jason Horstman; Product Support Supervisor: Jay Geraci; Hint Line Supervisor: Tabitha Tosti; QA Supervisor: Chip Hinnenberg; Manager of Quality Services: Paul Purdy; LucasArts Logo Animation: Patrick Przybyla; Original Star Wars Music Composed By: John Williams; Company 3: Activision Inc.; Senior Producer: Graham Fuchs; Associate Producer: Brelan Duff, Sam Nouriani; Production Coordinator: Aaron Gray, Steve Holmes, Kekoa Lee-Creel; Production Tester: Danny Taylor; Senior Executive Producer: Laird Malamed; V.P. North American Studios: Mark Lamia; Executive V.P. Worldwide Studios: Larry Goldberg; Marketing General Manager, LucasArts Europe: Sarah Ewing; Senior Brand Manager: Keely Brenner; Head of European Communications: Tim Ponting; PR Manager: Suzanne Panter; QA and Customer Support Project Lead: Thom Denick; Senior Project Lead: Matt McClure; QA Manager: Marilena Rixford; Test Floor Lead: Matt Nelson; Test Single Player Sprinter: Jason Newitt; Test Multiplayer Co-Coordinator: George Ngo, John Logerholm; Compatibility: Avery Bennet, Mike Castillo-Walsh, Nathaniel Chapman, Mike Cook, Jim Corbin, Henry Garcia, Jeremiah Jones, Justin Kaehler, Chris Morey, Kirk McNesby, Max Porter, Chris Puente, Jason Oertell, Jason Ralya, Walter Williams; Supporting Lead - Code Release Group: Jeff Sedivy; Supporting Lead - Network: Chris Keim; Supporting Lead - Compatibility: Neil Barizo; Phone Support Lead: Gary Bolduc; Email Support Lead: Michael Hill; Information and Escalation Support Lead: Rob Lim; Manager, Night Testing Group: Adam Hartsfield; Manager, Code Release Group: Tim Vanlaw; Manager, Customer Support: Bob McPherson; Manager, Resource Administration: Nadine Theuzillot; Voice of Jaden Kor, Male: Phil Tonzini; Voice of Jaden Kor, Female: Jennifer Hale; Voice of Rosh Penin: Jason Marsden; Voice of Kyle Katarn: Jeff Bennett; Voice of Saboteur 1: Jeff Bennett; Voice of Luke Skywalker: Bob Bergin; Voice of Tavion: Kath Soucie; Voice of Alora: Grey Delisle; Voice of Jedi Female: Grey Delisle; Voice of Boba Fett: Tom Kane; Voice of Cultist 3: Tom Kane; Voice of Stormtrooper 1: Tom Kane; Voice of Rodian: Tom Kane; Voice of Wedge Antilles: Chris Cox; Voice of Chewbacca: Himself; Voice of Imperial Worker: Roger L. Jackson; Voice of Dasariah: Peter Lurie; Voice of Vil Kothos: Peter Lurie; Voice of Marka Ragnos: Peter Lurie; Voice of Racto: Nick Jameson; Voice of Reel 1: Nick Jameson; Voice of Stormtrooper Officer: Nick Jameson; Voice of Protocol Droid: Larry Cedar; Voice of Cultist 1: Larry Cedar; Voice of Hazardtrooper 1: Larry Cedar; Voice of Gran: Jess Harnell; Voice of Trandoshan: Jess Harnell; Voice of Rax Joris: Gregg Berger; Voice of Rockettrooper Officer: Gregg Berger; Voice of Stormtrooper 2: Gregg Berger; Voice of Merchant 1: Gregg Berger; Voice of Jedi 2: Dee Baker; Voice of Reborn 2: Dee Baker; Voice of Rockettrooper Officer: Dee Baker; Voice of Nogrhi: Dee Baker; Voice of Jedi 1: Cam Clarke; Voice of Rockettrooper 1: Cam Clarke; Voice of Imperial Officer 2: Cam Clarke; Voice of Prisoner 2: Cam Clarke; Voice of Reborn 1: Alastair Duncan; Voiceo Fo Cultist 2: Alastair Duncan; Voice of Imperial Officer 1: Alastair Duncan; Voice Director: Kris Zimmerman
Windows: 700 MHz Pentium, 128MBRAM, 32MB graphics card, 4x CD-ROM drive, 1.3GBhard drive space Mac:Mac OS X 10.2.6 or later, G3/G4/G5 500 MHz, 256MB RAM, ATI Radeon 7500/nVidia GeForce 2 with 32MB of VRAM, 4x CD-ROM drive, 1.3GB hard drive space
Star Wars Jedi Knight: Jedi Academy is a first and third-person shooteraction game set in the Star Wars universe. It was developed by Raven Software and published, distributed and marketed by LucasArts in North America and by Activision in the rest of the world. Jedi Academy was released in September 2003 and received positive reviews, achieving an 81% aggregate score.
Jedi Academy is powered by the same version of the Quake III: Team Arena engine used in its predecessor, Star Wars Jedi Knight II: Jedi Outcast, containing modifications to the Quake code to include lightsaber combat. In a new feature to the series, the player can modify the character's gender and appearance, and can construct a lightsaber by choosing the hilt style and blade color.
The player takes control of the character Jaden Korr, a student at the Jedi Academy under the tutelage of Kyle Katarn. They must complete various missions assigned to them by Katarn and Luke Skywalker. There is a multiplayer mode that allows the player to play against other people over a network.
The player initially chooses the character's species and gender. The player can then create a custom lightsaber by selecting a hilt and one of five blade colors.[2] As players progress, they will be allowed the option of continuing to use a single saber or opting for dual sabers, one in each hand, or a "saber staff" similar to Darth Maul's double ended lightsaber in Star Wars: The Phantom Menace.[3]
Instead of moving linearly from one level to the next, the player chooses from a selection of different missions. Several missions are optional and are thus unnecessary to finish the game.[4] Between missions the player can choose one of their force skills to improve. This will increase the impact of each force power and so makes the character more powerful as the game progresses.[5] The game also introduces player-controllable vehicles and vehicle-based levels.[6]
A multi-player game where a flag carrier redirects a rocket using the Force.
Multiplayer
In multiplayer mode, one can play online or on a local area network (LAN) with other players. The player can create their avatar using a series of options similar to the character creation in single player. Alternatively the player can choose to play as one of almost all of the existing characters from Jedi Outcast and Jedi Academy.
There are different Multiplayer modes such as Capture the flag, Power Duel and Siege. Depending on the mode, players can play on their own or as part of a team. Players can choose their role that they're going to play in the game by choosing a "class" for their character. There are six multiplayer modes in total.[7][8]
There are many multiplayer modifications for Jedi Academy, one of the most notable is Movie Battles II which allows players to take part in lightsaber duels that featured in the Star Wars films.[9] This however, because the game was not meant to manually block, causes extreme problems with the sabering system that was put in place. The saber will hit and not respond, or players will block when clearly they were not. This in turn causes many players to move to a place deemed "Base" in the Jedi Academy community, or the only place where the real game is still played. Movie Battles lets players choose different classes of character, ranging from Jedi Knight to Wookiee. The maps are designed to closely recreate the locations seen in the films. The modification was lead by Richard Hart, who took the project on as a hobby.[10]
Plot
The player takes the role of Jaden Korr, a new student arriving at Luke Skywalker's Jedi Academy on Yavin IV. Jaden, along with fellow student Rosh Penin, becomes an apprentice to Kyle Katarn, the main protagonist of the previous games. As an apprentice, the player is dispatched on various peace-keeping missions across the galaxy.
As the game progresses, Jaden encounters the Disciples of Ragnos, a Sith cult who are stealing Force energy from various locations across the galaxy. The player learns that the cult is lead by Tavion, the former apprentice of Kyle's nemesis Desann from Jedi Outcast. Tavion has recovered the Scepter Of Ragnos, which has the power to drain and release Force energy. She plans to restore the Sith to power by using the stolen Force energy to resurrect an ancient Sith Lord, Marka Ragnos.[11]
The story has two different endings, depending on which side of the Force the player chooses. After learning that Rosh has betrayed the Jedi and joined Tavion, the player can choose either killing him and turning to the dark side or letting him live thus staying on the light side.
If the player follows the dark side, Jaden kills Rosh but refuses to join the Sith or help resurrect Marka Ragnos. Jaden kills Tavion to steal the power of the Scepter of Ragnos and, after defeating Kyle in combat, embarks on a campaign of conquest. On the light path, Kyle and Jaden rescue Rosh. Jaden heads to the Tomb of Ragnos to confront Tavion. After besting her in a fight, her body is possessed by Ragnos' ghost. Jaden destroys the Scepter, banishing Ragnos' spirit back into its tomb after defeating it.[12] In both endings Tavion is killed
At the start of the game the player chooses the gender, race and clothing of the character (left).
An early decision to be made during development was whether or not to use Kyle Katarn as the playable character. This was due to the character already being a powerful Jedi Knight, and starting off with the force skills would affect the gameplay.[13] To resolve this issue, Raven chose to make the playable character a student in a Jedi Academy. By using a completely new character, the developers were able to insert features that allowed the player to customize their character. Customizable features include the race and gender of the character, as well as the lightsaber color, hilt, and type. The Kyle Katarn character was then made an instructor in the academy and integral to the plot to ensure that Jedi Academy was built upon the existing Jedi Knight series storyline.[13] Raven extended the customization further as the game progresses by allowing the player to choose specific force powers to train upon completion of missions. This was done with the intention of giving freedom to choose the way and style the game is played.[15]
Another decision made early on was to include locations and aspects from the Star Wars movies. The designers desired locations such as Tatooine and Hoth, as well as the Rancor creature.[13] To develop the map for Hoth, a location featured in The Empire Strikes Back, the designers obtained as much source material as possible so to create an authentic reproduction. Level Designer Justin Negrete says that Hoth was one of the most challenging areas to design.[16] The general level design process started by planning out the level on paper. These ideas were then "fleshed out" to get the size and flow of the level. Once this had been done, features of the Quake III Engine were used to add more detail such as lighting effects. The final stage of level design was adding aspects that improved the gameplay and fun of the level.[17]
The mission based format of Jedi Academy was used by Raven to reduce the linearity of the game, allowing the player to progress through levels mostly in the order they desire. The reduction in linearity was also achieved by only requiring 80% of levels be completed before the plot can move on.[4]
Raven provided modding tools with Jedi Academy, however the company specified that they're unsupported by customer support, so to avoid receiving many calls on the subject. Brett Tosti, a producer for LucasArts stated the opinion that the customization of the player that is provided by the game out of the box will mean that people are less likely to need to create their own "skins".[15]
Star Wars Jedi Knight: Jedi Academy was published and distributed within the United States by developers LucasArts. Activision took control of publishing and distributing the game in territories outside the USA.[18]
Both the PC and Xbox versions of the game were well-received.[19][23] Positive reviews praised the fact that, unlike Jedi Outcast, players could use a lightsaber from the beginning. Game Over Online Magazine commented that "You start instantly with your lightsaber, rather than wading through six painfully bland FPS levels to get your lightsaber as you did in Jedi Outcast".[24] Critics lauded the lightsaber and player customization options: "You choose not only the gender and race of your character, but also which powers and fighting styles to develop," noted Gaming Age. "Third person adventure games rarely offer that much customization."[25]
Critics noted that, despite its age, the Quake III engine was used well.[26] "The Quake III engine, which although hardly groundbreaking any more perfectly evokes the glow of the lightsaber and the grimy, metallic backgrounds of the films," commented PC Gamer UK.[27] Some critics did, however, note that the engine was starting to look dated.[24][25][26] The multiplayer, in particular the objective-based Siege mode, was well-received.[11][22]Jedi Academy's music,[27] sounds effects,[22] and voice acting[26] received acclaim, though some critics found it odd that all aliens spoke English.[22][28]
The story and level design received mixed reactions. Some critics commended the levels as varied (both in terms of length and content): "Some are a fast blast that can be beat in ten or so minutes. Others... can take as long as hours," GameZone observed, "The change of pace is very refreshing."[26][25] The story was described as "great"[28] by GameZone and as "strong"[25] by Gaming Age. Game Over Online was more critical of the mission structure: "This kind of free-form mission assignment... only serves to weaken the plotline. It also leads to a disjointedness to the missions... it seems more like roaming than any actual story advancement."[24]IGN remarked that "Jedi Outcast was more satisfying in terms of involvement with the story. Jedi Academy dishes out more action sooner but fails to put it in as solid a context as the previous game."[22]
The AI was criticized by PC Gamer UK as "laughable": "Every encounter you have is filled with people too stupid to realise that running away or taking some sort of cover would be the best option... [Jedi Academy] requires little to no skill to play through."[27] This opinion was echoed by GameSpot: "Stormtroopers usually just stand there shooting away at you... Dark Jedi rush at you, even after watching four of their brethren plummet to a horrible death. Occasionally, you'll see an enemy accidentally commit suicide by falling off a cliff or falling into lava, enemies will not even dive for cover or try and throw it back if you throw an uncooked thermal detonator at them."[11]