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Star Wars: Obi-Wan

Star Wars: Obi-Wan

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Game Description

Obi-Wan, easily one of the most recognizable characters in the famous Star Wars saga, is the protagonist in this third-person adventure title for the Xbox. Using the two analog sticks on the controller, players control Obi-Wan's movement and lightsaber independently of one another. In addition to possessing consummate skill with a lightsaber, Obi-Wan is imbued with a vast array of Force powers that can be used to leap great distances, deflect laser blasts with his lightsaber, run quickly, pull enemies and objects nearer, or push them farther away.

Taking place just before the events in The Phantom Menace and eventually running concurrently with it, Obi-Wan will find himself in familiar locales such as Coruscant and Theed, and will interact with NPCs. During his travels, he will contend with many of the characters from the film, as well as the Jin ha -- a new breed of enemies whose exact role will be unveiled as you progress. A Jedi Saber Arena allows players to spar with members of the Jedi Council, and offers two players the ability to go toe-to-toe. ~ Gavin Frankle, All Game Guide

Review: Enjoyment

It's fun to use all of the various moves at your disposal, but they aren't necessary to advance or to defeat enemies. What's the point of performing backflips, rolls, or spins when just a simple left or right with your lightsaber is all you need? ~ Scott Alan Marriott, All Game Guide

Production Credits

Director: Dan Connors

Engineer: Brendan Ferguson, Charlie Smith, Darren Johnson, Geoff Gates, John Hancock, Mike Malakhov, Mike Mandel, Michael Mounier

Art: Ian Milham, Chad Morgan, Chris Weakley, Corrine Wong, George Rodgers, Jason Ethington, Kim Balesteri, Karin Nestor, Kevin Evans, Mark Manfrey, Nicholas Harter, Sean Mcnally, Suzanne Onodera, Molly Medoza

Level Designer: Duncan Brown, Greg Sarjeant, Jeffrey Sondin-Kung, Jeremy War, Michael Cheng, Xiang Dong Ou

Producer: Michael Gallo

Assistant Producer: Julio Torres

Testing Manager: Andy Alamano, David Felton, Jared Sorensen, Kc Coleman, Maximillian Roghi, Alice Henderson, Hugh Moore, Mark Montuya

Sound and Music: Mark Griskey

Voice Director and Producer: Darragh O'Farrell

Voice Editing: Will Beckman, Cindy Wong, Burke Emberton

Shell Screen Interface: Secret Level Tools Inc.

Manual Editing: Logan Parr, Mollie Boero

Manual Design: Patty Hill

Package Design Manager: Blind Mice Studio ~ Keith Adams, All Game Guide

Review: Overall

Originally designed as the follow-up to 1997's Jedi Knight on the PC, Star Wars: Obi-Wan was officially canceled as a PC title in late 2000 after spending nearly three years in development limbo. The game was not as polished as the two previous Dark Forces titles, and releasing it on the PC would have sullied one of LucasArts' most acclaimed series. This, of course, is small comfort to Xbox owners.

The first notable difference between Jedi Knight and Obi-Wan is the shift from a first-person perspective to a third-person, behind the character viewpoint. This leads to some problems throughout the game, as the camera often reacts slowly to quick movements and has a tendency to jerk around during enemy encounters. It's not the most significant flaw, however. The presentation, level design, and gameplay are all in need of substantial work.

Level design is surprisingly poor, with bland, expansive environments that feel even larger by a conspicuous lack of creatures or objects -- there's little to do besides finding the exit and slashing at the occasional enemy. When you do stumble upon a group of enemies, they are no match for your powers and are quickly disposed of with basic lightsaber attacks. The biggest threat to your life is not combat, but falling off a ledge or a platform.

It's obvious some consideration was given to enemy AI, as a few creatures will run away when hit or attempt to look for cover, but their limited repertoire of moves means they follow the same patterns. The animation doesn't look right, either. Most enemies will take a huge jump backward after each attack, which looks almost comedic.

Despite the game being based on characters from The Phantom Menace, the developers did not have to rely on the movie's story line for locales. Unfortunately, the places Obi-Wan is sent to in the game aren't very appealing. Flat textures, periodic slowdown, and a dearth of interactive objects make for a boring trek across the galaxy.

The level of control is by far the game's best feature. Players can swing Obi-Wan's lightsaber independently of his movement, using the right analog stick while moving with the left. Force powers, such as throws and weapon pulls, add variety to combat, and are fun to use even if they aren't generally needed. A simple left or right swipe with your lightsaber along with a jump or two will get you through most levels.

The individual lightsaber duels in between levels are more interesting than the main game, but all are easy to win with a few basic attacks. Obi-Wan's block move is so powerful that opponents will be stunned temporarily, allowing you to get in some quick swipes. By repeatedly blocking attacks and then waiting for your chance to strike, you'll be able to defeat most everyone without suffering a scratch.

All things considered, Obi-Wan is a big disappointment. While there is potential here for a great game, it lacks the depth, production values, and fun associated with a quality Star Wars title. ~ Scott Alan Marriott, All Game Guide

Review: Graphics

The graphics seem to be ported from the unfinished PC game with little, if any, optimization for the powerful Xbox. Expect blocky characters, plain environments, and periodic slowdown when multiple enemies attack. ~ Scott Alan Marriott, All Game Guide

Review: Sound

The voice acting is poor for a LucasArts game. Obi-Wan sounds closer to Austin Powers than Ewan McGregor, and the enemies repeat the same phrases over and over throughout play. ~ Scott Alan Marriott, All Game Guide

Review: Replay Value

The game is short, spanning five environments with approximately two "main" levels apiece. The rest of the stages are one-on-one battles that are over far too quickly. While players can revisit levels to collect certain icons, most won't bother -- the environments are boring. ~ Scott Alan Marriott, All Game Guide

Review: Documentation

The manual explains the controls as well as the various areas you'll travel to. An in-game tutorial will help players get accustomed to the different moves Obi-Wan can perform. ~ Scott Alan Marriott, All Game Guide

 
 
Wikipedia: Star Wars: Obi-Wan
Star Wars: Obi-Wan
Obiwanxbox.jpg
Developer(s)
Publisher(s) LucasArts
Release date(s) Flag of the United States December 21, 2001
Flag of Europe March 14, 2002
Genre(s) Action-adventure
Mode(s) Single player Story
Multiplayer Jedi Battle
Rating(s) America: ESRB: Teen (T)
Platform(s) Xbox

Star Wars: Obi-Wan is a video game published by LucasArts, one of the release titles for the Xbox gaming console. This game features Obi-Wan Kenobi as a Padawan and takes place in around 32BBY, in the weeks prior to and during the events of Star Wars: Episode I.

At the beginning of the development, the game was intended for a PC release, emphasizing on mouse control of the Jedi lightsaber. However, it was soon scrapped and shifted to exclusive Xbox development, allegating lack of performance on the PC platform. After the release, GameCube and Game Boy Advance versions were also planned but they were cancelled due to mixed reviews.

Obi-Wan takes on the Training Droid
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Obi-Wan takes on the Training Droid

Force Abilities

As a Jedi, Obi-Wan has several Force powers available to him.

  • Force Push allows Obi-Wan to push enemies away from himself, possibly off a cliff or into a wall. This can be more expedient than engaging in direct combat.
  • Force Pull, the opposite of Push, allows Obi-Wan to pull weapons out of enemy hands. The disarmed opponent(s) may continue the attack with whatever weapons they may have available.
  • Force Jump allows Obi-Wan to jump several meters into the air, thereby avoiding enemies or finding alternative access routes into enemy installations.
  • Force Saber Throw lets Obi-Wan toss his lightsaber at faraway enemies. The saber will automatically return to Obi-Wan, though he is vulnerable to attack while it is in flight.
  • Force Throw allows him to telepathically hurl inanimate objects at his enemies.
  • Force Focus allows Obi-Wan to slow the game down, for about 6 or 7 seconds.
Obi-Wan fighting Battle Droids with his lightsaber
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Obi-Wan fighting Battle Droids with his lightsaber

Enemies

Black Heth Thugs

Members of the Black Heth are gangsters that reside in the lower levels of Coruscant. Their organisation spans many species, including Aqualish, Gran and Rodians. After Obi-Wan's encounter with them, it appears that the Black Heth have been weapons supplied by mysterious arms dealers. To further his training, the Jedi Council sends Qui-Gon Jinn's Padawan to investigate.

Jin'Ha

The Jin'Ha are a species that hail from the planet Obredaan. In the weeks prior to the Battle of Naboo, as Obi-Wan discovers, they have been refining the substance cortosis and manufacturing swords from them. The swords would then be given to assassin droids which they have programmed to kill Jedi. The reason the Jin'Ha refine cortosis is that it shorts out lightsabers that they come in contact.

Obi-Wan is about to strike down a Jin'Ha
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Obi-Wan is about to strike down a Jin'Ha

Trade Federation Battle Droids

Several models of Trade Federation Battle Droids exist. A standard battle droid has no markings and carries a blaster rifle. They will usually patrol in groups. The Security battle droid, indicated by red markings, is a more heavily armored version of the standard droid and will take more effort to destroy. They are usually called for reinforcements when an alarm is sounded. A yellow Commander battle droid is more independent than its brethren and is able to use computer terminals to call for backup, though it's not any more powerful than a standard battle droid. Pilot droids, blue, has no weapons, but will mount a laser cannon and shoot its programmed enemies. The green Grenadier battle droids are armed with concussion grenades and is able to decimate groups of enemies. Snipers hide in inconspicuous locations and pick off any enemies that comes in their range. Their unusually powerful bolts cannot be deflected back to it. Baron droids are undoubtedly heavily armed and armored. Its large size, thick plating and twin heavy cannons will prevent it from having a short life. Assassin droids will use their cortosis swords to hunt Jedi. Droidekas or destroyer droids are the most feared Trade Federation droids and for good reason. Its personal shield generator and twin rapid-fire laser cannons ensure a quick death for anyone who crosses it.

Tusken Raiders

Obi-Wan versus the Tusken War Chief
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Obi-Wan versus the Tusken War Chief

Tusken Raiders are the native inhabitants the desert planet Tatooine. Their aggressive natures make them a feared adversary for locals and off-worlders alike. Gaffi sticks, sniper rifles, and incendiary grenades are the trademark weapons of a Tusken warrior.

Darth Maul

A Sith Apprentice wielding a double-bladed lightsaber, he is the hardest character to kill throughout the game. Not only will he attack with a flurry of lightsaber attacks, but he will sometimes Force-Push you down the Melting Pit.

Multiplayer

Depa Billaba takes on Plo Koon in Jedi Battle Multiplayer.
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Depa Billaba takes on Plo Koon in Jedi Battle Multiplayer.

Star Wars: Obi-Wan supports a multiplayer mode called Jedi Battle. In this mode you can fight against a friend as any one of the Jedi characters you have unlocked. Characters may be unlocked by defeating them in the single player Jedi arena. These characters are available once unlocked:

Reviews

  • The Star Wars: Obi-Wan had some mix reviews due to the AI and short levels and outdated graphics.
  • In March, 2004, GMR Magazine, rated Obi-Wan number 5 on its list of 5 worst Star Wars games.

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