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StarTopia

 
Games: Startopia
  • Platform: IBM PC Compatible
  • Release Date: June 20, 2001
  • Genre: Simulation
  • Style: Construction/Building Sim
  • Similar Games: Star Control 3 (IBM PC Compatible), Gazillionaire (IBM PC Compatible)

Game Description

Startopia is a social development game that takes place in outer space. Players start in one three-tiered section of a broken-down, donut-shaped space station and begin repairs and additions to make the base more appealing to new inhabitants. Several different races exist in the galaxy and various creatures may be enticed to come live at the repaired space station, adding their own skills and abilities to the renovation project.

Players must manage all the economic and military affairs at their station, building stability and strength. Since the different alien races have different needs and wants, keeping residents and visitors satisfied becomes an important part of gameplay as well. There are other aspiring supervisors in the galaxy too, some of whom may decide to set up their own bases in a different section of the same large space station, so sooner or later it is very likely that players will have to compete for territory and new inhabitants.
~ T.J. Deci, All Game Guide

Roots & Influences

In the spirit of the Dungeon Keeper games created by Peter Molyneux, Startopia injects the management sim style with heavy strategic and diplomatic elements; players have total control of where structures are built and whom they consider friends and foes.
~ Matthew House, All Game Guide

Review: Overall

While obviously inspired by building simulations such as SimCity, Startopia owes much of its gameplay and solid mechanics to another wildly fun and hilarious simulation, Dungeon Keeper 2. Instead of being stuffed in a claustrophobic dungeon, players graduate to the more complex high-tech world of space station construction and the high-tech headaches associated with it.

After a cute nod to 2001: A Space Odyssey, players are led through five tutorial missions on the basics of setting up ship. It takes a few missions to understand the unpacking system, but soon a basic facility is up and running. Basic amenities, however, won't satisfy any civilized race for long. The game gradually introduces new buildings to incorporate on the three different levels of the station: Engineering, Entertainment, and Bio-Decks.

If Dungeon Keeper 2 was a devil's food cake, then Startopia is the three tiered anniversary cake with all the tasty frosting. The buildings are imaginative and well designed. Especially nice is the Love Nest, a bordello of sorts for sensuous telepathic individuals who sit on heart shaped Love Chairs and sell good vibes.

Denizens are both customers and workers with basic needs like food, sleep, and love. Each alien has a unique name and hobbies, which adds to the experience of caring for them. Keeping everyone happy and healthy is quite a chore, but ultimately rewarding.

Having three different playing fields to run simultaneously becomes somewhat of a juggling act. One mission has managers set up a hospital on the first level and entertain those who are healed on the second deck. Neglecting the second deck will garner several warnings from health inspectors, who discover it's full of trash and infested with space rats. The constant running between decks is another facet of the challenge and increases the toughness and depth. As if babysitting three levels aren't a handful, managers must eventually take over adjoining deck sections of the giant donut in the sky. Beware of rival managers also looking to expand.

The graphics and sounds are excellent and enhance the ethereal feel of the station. The music is unique per deck and the Entertainment Deck's rocking beats from the cosmic disco are just what the game's gray Roswell alien doctors ordered. The aliens are alternately cute and menacing, peaceful and violent. Each animation is indicative of the race as well; the four-armed farmers of the galaxy are laid back dudes with a cool stroll, while the brutal Kasvagorians stomp about the station with purpose and vengeance.

Random events spice up life in space. Spies will sneak aboard and try to assassinate your alien population or sabotage buildings. They're easy to spot with their trademark creeping, but hard to stop if they prowl to a different deck during a harried time of building. Solar flares provide welcome energy, the currency of the galaxy which visiting traders will be happy to take off your hands, especially the main trader Arona. Arona's deep Aussie voice and laughable wit will distract you from his sky-high prices. Other events, visitors, and witty comments from your computer assistant abound.

There are minor issues within the game that distract you from the mounting challenges. The camera swivels with the right control key, but often the view strays towards the ceiling or plummets to the floor, a minor irritation that becomes a large problem when frantically fending off attacks or hunting spies. Robot AI is decent, considering the number of areas to patrol, but the amount of trash generated is hard to control, causing you to set aside pressing matters in favor of menial micro-management. These inconvenient frustrations don't destroy the game but may force some station managers into early retirement. The intense gameplay, though, will likely call said retirees back to active duty.

After finishing the single player missions, you can seek human competition for control of the station via the Internet. Startopia also offers a sandbox mode where you can dictate the conditions of the station. Those who can handle the furious pace and are addicted to the frantic fun will undoubtedly return to the game repeatedly for more enjoyable governing fun.

Startopia represents a paradigm shift from a single playing field to three or more. Gamers have to balance developing existing areas with expanding into new ones to achieve success. Finding the perfect balance isn't easy, but those who do will discover a subtle style of gameplay that demands more than other programs of the genre. While not for the uninitiated, the title is well worth the time and energy invested in learning. Any manager worthy of his or her salary should be reprimanded for missing this one.
~ Christopher Allen, All Game Guide

Review: Enjoyment

The minor bugs that crop up don't spoil the game. Gameplay can be complex to the point of pulling hair, but gives way to unusual depth of gameplay with experience.
~ Christopher Allen, All Game Guide

Review: Graphics

Sharp alien animations and building design. Bio-deck landscapes are incredibly detailed.
~ Christopher Allen, All Game Guide

Review: Sound

Each level has its own theme and appropriate music. Aliens grunt, squawk, and roar their needs, complaints or approval with startling humanity.
~ Christopher Allen, All Game Guide

Review: Replay Value

Lots of single player levels provide the required practice needed to take on human rivals later. Sandbox mode gives gamers control over goals and conditions.
~ Christopher Allen, All Game Guide

Review: Documentation

Tutorials are helpful, as is the wiseacre computer assistant. Manual provides more insight into game play as well.
~ Christopher Allen, All Game Guide

Production Credits

MUCKY FOOT Bugs: Guy Simmons, Jan Svarovsky, Tom Ireland, Matt Rosenfeld, Mark Rose, Tom Forsyth, Darran Eteo ; Coloring In: Gary Carr, John Steels, Mark Smart, Richard Franke ; Bone Bending: Chris Knott ; Additional Bugs: Mike Diskett, Mark Zarb-Adami ; Plate Spinning and Balancing: Wayne Imlach ; Whistles, Bleeps and Choons: Martin Oliver ; Lead Vocals: William Franklin ; Supporting Vocals: A Piggy, Tom Forsyth, Graeme Monk, Martin Oliver, Guy Simmons, John Steels ; Chief Game Breakers: Marie Colwell, Karl Zielinski, Darren King, Synthetic Gaming Buddies 1, 2 and 3 ; Additional Game Breaking: Tobias Maher, Michael O'Callahan, Ross Webb, Sean Lamacraft, Daniel Smith, Jimmy Holloway, Philip Crosbie, Peter Tweedie, Gary Pugsley, Mathew Mengech, Phillip McPhearson, Rob Smith, Rowan Denison, Michael Ogden, Chris Ranson, Jake Holman, Rob Stevens, Tony Ciniglio, Rob Carter, Alison Bridgeman, Martin Smith, Lisa Busby ; Special Cheese: Mike Burnham, James Leach, Cathy Campos ; Pretty Bit at the Beginning: Ollie Shaw, Richard Franke, Martin Oliver, Goma; Voice Recording Engineer: Chris O'Shaughanessy ; Thanks: Shahin Tandoori, Tong Tong, Warp Hyper Charged Power Mints, Ginkgo, Ginseng, Guarana, GLR, John's Easter Egg; Mucky Foot Staff: Barry Meade, Chris Knott, Darran Eteo, Darren King, Fin McGechie, Gary Carr, Guy Simmons, Jan Svarovsky, John Hillier, John Steels, Karl Zielinski, Marie Colwell, Mark Baker, Mark Rose, Mark Smart, Mark Zarb-Adami, Martin Oliver, Matthew Rosenfeld, Mike Burnham, Mike Diskett, Oliver Shaw, Richard Franke, Simon Keating, Stuart Black, Tom Forsyth, Tom Ireland, Wayne Imlach, Boots ; EIDOS INTERACTIVE US Producer: Michael McHale ; VP Product Development: Nick Earl ; QA Manager: Brian King ; Assistant QA Manager: Micke Orenich, Colby McCracken ; Lead Tester: Ryan Natale ; Assistant Lead Tester: Ralph Ortiz ; Tester: Matt Ranalli, Nick Wilson, Daniel Franklin, Alexander Strayer, Andrew Tulley, Fernando Robles, Franklin Vasquez; Compatibility Testing: Chris Lovenguth ; Marketing: Sean Amann, Renee Pletka, Frankie Palmer, Kim Pendleton, Matt Gorman, Randy Stukes, Li Shen ; PR: Michelle Seebach, Bryan Davies ; Customer Support Manager: Michael R. Kelly ; Special Thanks: Michael Minson, Greg Wu, Dave Cox, Kevin Weston, Christian Chaterjee, Rob Dyer, Mike McGarvey; EIDOS INTERACTIVE UK Producer: Graeme Monk ; Director of Development: Dave Rose ; Executive Producer: Gary Moore ; QA Manager: Chris Rowley ; Lead Tester: Chris Ince, Guy Cooper ; Tester: John Ree, Jean Yves Duret, Salwa Azar, Phil Kelly, Marlon Grant, Jim Thompson, Tony Peterken, Allen Elliot, Daryl Bibby, Julie Payne, Michael Hanley Ravi, Linus Dominique, John Wagland, Jonathon Redington, Lawrence Day, Tyrone O'Neil, Ben Hampson, Stuart Fallis, Anthony Wicker, Andrew Nicholas, Suketu Sudra, Scott Sutherland, Iain Willows, Alex Lepoureau, BJ Samuel Kil, Marco Vernetti, Jurgen Lottermoser, Maike Kohler ; Mastering and Compatibility: Jason Walker, Ray Mullen, Phil Spencer, Gordon Gram ; Localization: Paul Motion, Jacqui Ralston ; Product Manager: Rebecca West, Jonathon Rosenblatt ; PR and Creative Services: Eva Whitlow, Matt Carter-Johnson
~ Matthew House, All Game Guide
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Wikipedia: StarTopia
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StarTopia
Box art for Startopia
Developer(s) Mucky Foot Productions
Publisher(s) Eidos Interactive
Version 1.0 - 1.01
Platform(s) Microsoft Windows
Release date(s) 2001
Genre(s) Business simulation game
Mode(s) Single-player, Multi-player
Media CD (1)
System requirements Pentium 350 MHz CPU, 64 MB RAM, 350 MB hard drive, 32 MB video card
Input methods Keyboard, mouse

StarTopia is a computer game from Mucky Foot Productions (formed by ex-Bullfrog employees) and published by Eidos in 2001, in which the player administrates various space stations with the task of developing them into popular hubs. The game has a comical overtone, with lighthearted humour and cartoonish aliens. StarTopia was shortlisted for BAFTA PC Game of the Year in 2001.[1]

Contents

Overview

The player is tasked with developing a series of space stations according to the wishes of various employers. The game is set after an apocalyptic galactic war, and many of the stations are in a state of considerable disrepair. It is hinted that these space stations are essentially the last few space-based environments available to the denizens of StarTopia, as most of them had been destroyed during the war.

The player has no direct control over the aliens that wander about the station. Instead, it is the player's job to construct rooms and hire aliens to staff them. The rooms provide basic necessities as well as recreation, encouraging visitors to remain on the station and continue spending money. Each type of alien is suited to a particular kind of task, and individual aliens have a set of statistics that determine their value as an employee. The actual goal for the player varies from one scenario to the next; in some scenarios, the player is expected to meet an economic goal, while in other scenarios the player is required to perform a specific task such as converting a certain number of aliens, or taking over the entire station by force.

StarTopia draws inspiration from and makes frequent references to mainstream science fiction, such as Star Trek, 2001: A Space Odyssey (the player's assistant computer VAL is a parody of Space Odyssey's HAL), Red Dwarf, and The Hitchhiker's Guide to the Galaxy. StarTopia is dedicated to the memory of Douglas Adams, author of The Hitchhiker's Guide, who died during the game's production.

Gameplay

A screenshot of the Recreational Deck with buildings such as a Disco, Motels, Bars, Holodome and Shops

Each station contains three decks, or levels, though some of the early missions only make use of one or two decks. The engineering deck is the "main" deck where most of the station's facilities are built. It is also where visitors and trade ships enter or exit the station. The pleasure deck is mainly for recreation and is the economic centre of the station. This is where aliens go to spend most of their money, provided that there are shops to spend it in, and it is also important for maintaining happiness. The biodeck, which is similar to an artificial biosphere, has a terrestrial floor and a transparent dome. The player can adjust the environmental parameters of the deck, including terrain height, water level, moisture, and temperature. These parameters can be adjusted locally, such that a single biodeck segment can contain many different environments. The player can use the biodeck to grow and harvest plants that produce material goods. Plants can also be transplanted into pots and used as decoration elsewhere on the station.

As with most business simulation games, the player builds facilities and hires workers to operate them. Some rooms take care of basic necessities such as food, sanitation, and health care, while others provide entertainment or love. Visitors may be hired by the player to remain on the station and attend to its facilities. Otherwise, they will remain on the station until they run out of money or become unhappy. Visitors can also be forced off the station at the player's discretion, and criminals will be automatically escorted out by security bots if there is no available brig to hold them in. Unhappy employees may also quit and leave the station depending on their loyalty rating.

In addition to normal visitors, the station can also receive enemy agents. These agents can be disguised as a normal alien or appear as a shady human character sneaking around the station. In either case, the agent will attempt to plant a bomb somewhere on the station and may also attempt to murder other aliens on board. In addition, when caught, the agents will resist and shoot it out with your security forces, causing nearby aliens to panic and flee, disrupting the station's normal operation.

Each space station is subdivided into a number of segments into which the player may expand. These segments are initially isolated by bulkheads, which can be opened for a fee if the segment is vacant. If a rival station manager owns an adjacent segment, the player can take it over through force. Security droids are able to hack bulkhead controls, causing them to open for a short time. During this period, the player can attempt to capture the segment by hacking the new segment's bulkhead control, effectively sealing the segment within the player's territory. However, rivals may take the same takeover action against the player. It is enough to take over a rival's engineering deck to evict him or her. It is possible to achieve an instant eviction by destroying a rival's Energy Collector, but this is extremely difficult to achieve until that rival has been weakened.

Characters

  • VAL - A computer assistant who advises the player on occurrences in the space station.
  • Arona Daal - A mysterious space merchant who sells goods to the player, sometimes offering rare things (though usually at inflated prices). His dialogue is littered with references to Terry Pratchett's character Cut-Me-Own-Throat Dibbler.

Races

Startopia contains a number of different alien races who all perform different tasks aboard the player's station:

  • Groulien Salt-Hogs - These are the backbone of any station. They are the industrial workers, and they operate the player's recycler (the building which transforms litter into energy) and the Factory. They are, like most of the aliens, humanoid in appearance. They wear cream-gray space-suits, and their face resembles both a pig and a bird. They can be seen in the lower-center square of the cover art.
  • Grekka Targs - The Targs are a short, insect-like species of aliens. They are communications experts, and as such they man the Comms Sensors, which monitor trade traffic.
  • Greys - The Greys are the most iconic of Startopia's aliens, as they take the form of the typical "little gray man". They are renowned for their medical prowess, and they take charge of the Sick Bays. They can be seen in the upper right-hand corner of the cover art.
  • Dahanese Sirens - The Sirens are the most humanoid of the aliens. They are tall, beautiful men and women with wings on their back. They wear no clothes apart from what appears to be a swimsuit. This is explained by their dislike of material possessions. They are the 'love givers' of the station, and they work in the love nest, providing affection for lonely aliens. They are also the only race to have a visible difference between male and female.
  • Karmarama - The Karmarama are a purple, four-armed race of aliens. Their hair hold the middle between tentacles and dreadlocks. They are stereotypical "hippies", and they farm the Biodeck. They can be seen in the upper-center portion of the cover art.
  • Kasvagorians - The Kasvagorians, or "Gor" are large, brutish, orange aliens. They are the fighting force of the staff, and they are in charge of station security.
  • Turrakken - The Turrakken are two-headed scientist aliens. They are in charge of the Research lab, which develops new technologies to use on the Station. They are featured in the upper-left-hand corner of the cover art.
  • Zedem Monk - The Zedem Monks are highly religious creatures, and they form the faith arm of station society. They provide redemption to aliens that seek it, and they live mostly around their monolith on the Biodeck (which appears once the player hires one monk). The Zedem Monks are there to convert ordinary aliens into Penitents. The monks are tall, thin and wear red robes. They are not featured on the box art.
  • Polvakian Gem Slugs - The Gem Slugs are the aristocracy of the galaxy. It is mentioned that their homeworld is the only planet in the universe to have more aristocrats than peasants. They do not work, but carry copious amounts of money. This oddity is easily explained by their excrement Turdite being a precious gem-like compound. They are transported around the station by floating chair-like devices. They are shown in the lower-left-hand corner of the box art.
  • Scuzzer Droids - The Scuzzers are the robotic maintenance crew which tidy up, build facilities and conduct repairs on the station. They are squat and yellow and their movement is dictated by their design, Marks I, II and III. They have a single, HAL-9000-like eye. A Mark I Scuzzer can be seen in the lower-right-hand corner of the box art.
  • Security Scuzzers - Security Scuzzers look a lot like Mark I maintenance Scuzzers, apart from their white-and-blue "police" paintjob. They are adapted for security, they sport a laser gun and have the ability to hack bulkheads of the station to allow for hostile takeovers of an opponents segments.

Non-Employable Races

  • Penitents - The penitents are created from normal aliens who have been converted by the Zedem Monks. They wear large, uncomfortable, red and gold suits as penance for their sins. Once converted, a penitent will not work at all, and will never change back to their previous alien form. Penitents are disliked by all races except the Zedem Monks.
  • Enemy Agents - Assassins and saboteurs who will try to kill aliens and plant bombs in your segments. Enemy agents can look like regular aliens or a shady, sneaking humanoid.
  • Space Vermin - Rodents that live of the trash and litter on the floors of the space station. They carry diseases and make aliens who like cleanliness unhappy.
  • Memau - Memaus are feline-like creatures that often appear when there is litter. If they eat too much litter, they become infectious and anyone who pets one will become infected by the Skrasher parasite. Some can be purchased from Arona Daal and be placed on the bio-deck where they can't get to any litter.
  • Skrasher - Skrashers are massive, insectoid aliens. They are very tough and very aggressive. Skrashers start off as parasites that can end up in anyone should they pet an infectious Memau. If the parasite isn't removed in the Sick Bay before it matures, the Skrasher will burst out of the alien and trash anything in its path. When they die, Memaus spawn from their carcasses, starting the infection cycle anew. The Skrashers are a reference to the Alien franchise and the Memaus are a reference to Tribbles.

Cast

Sales

StarTopia sold approximately 110,000 copies.[citation needed]

As of September 2007, GameTap Gold Subscription members can play StarTopia.

External links

Notes


 
 
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