- Release Date: 1991
- Genre: Fighting
- Style: 2D Fighting
- Similar Games: Mortal Kombat (Macintosh), Mortal Kombat (Game Boy), Virtua Fighter (Sega Genesis 32X), Mortal Kombat (Sega CD), Mortal Kombat (Sega Game Gear), Mortal Kombat (Sega Genesis), Virtua Fighter (Sega Saturn), Tekken (PlayStation), Mortal Kombat (Super Nintendo Entertainment System), Mortal Kombat (Arcade), Street Fighter (Arcade), Tekken (Arcade), Virtua Fighter (Arcade), X-Men vs. Street Fighter (Arcade), Marvel vs. Capcom: Clash of Super Heroes (Arcade), Mortal Kombat (IBM PC Compatible), Street Fighter (IBM PC Compatible), Street Fighter Alpha: Warriors' Dreams (Arcade), Street Fighter (Atari ST), Street Fighter (Commodore Amiga)
Game Description
Karate Champ and Street Fighter may have preceded it, but Street Fighter II is the game credited with defining and popularizing the 2D fighting genre. With multiple playable characters, "secret" special moves and an accurate control system featuring an eight-way joystick and six buttons, Capcom introduced the fundamental concepts of one-on-one combat that would carry on through just about every fighting game that followed it.Street Fighter II takes place a number of years after the first Street Fighter tournament, in which Ryu defeated
The one-player game consists of a series of winner-takes-all battles against the seven playable characters and four boss characters:
The control layout consists of six buttons arranged in two rows. The top row of punch buttons are labeled jab, strong and fierce, while the bottom row of kick buttons is labeled short, forward and roundhouse. This setup, along with an eight-way joystick that controls ducking, crouching and blocking, allows for a huge number of move combinations and Street Fighter II's most revolutionary feature: special moves.
Although the original Street Fighter introduced the concept of performing special moves, the technology was not precise enough to adequately handle the complex joystick and button combinations necessary to make such a concept practical. Accordingly, special moves were more of an aberration than a feature. But in Street Fighter II, fireballs, hurricane kicks and hundred-hand slaps became a fundamental part of gameplay. A special move could be as simple as rapidly pressing kick (
The immense success of Street Fighter II led to a resurgence in the popularity of arcades in the early '90s, paving the way for games like Mortal Kombat, Fatal Fury and Samurai Shodown. Capcom itself cashed in on the craze by releasing four upgrades: Street Fighter II: Champion Edition, Street Fighter II Turbo: Hyper Fighting, Super Street Fighter II and Super Street Fighter II Turbo. Two games in the Street Fighter Alpha series would follow before Capcom released a true sequel in 1997.
~ Skyler Miller, All Game Guide
Roots & Influences
Yie Air Kung Fu, Karate Champ and Street Fighter are considered to be the forerunners of the 2D fighting genre.In addition to its direct variations, Street Fighter II inspired a number of tangently related fighting games, such as Darkstalkers, Marvel Super Heroes and X-Men: Children of the Atom. These titles, in turn, led a series of games in which Capcom characters face off against combatants from the
~ Skyler Miller, All Game Guide




