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Sudden Strike

 
Games: Sudden Strike

Game Description

Set in World War II, Sudden Strike combines real time strategy (RTS) with tactical simulation elements in more than 30 missions. The game combines diverse scenarios made up of several missions each for extended campaign play. Up to 1000 units at a time, consisting of French, German, British, American and Russian forces, can be functional during battle scenarios.

Sudden Strike features an isometric viewpoint with line of sight affected by bridges, trees, houses, fortifications, entrenched units and more. As play progresses, units exhibit real life combat behavioral patterns (sneak, retreat, charge, etc.) and gain experience based on mission success. Missions from all nationality perspectives are available with historically based and country-unique units complementing each force. Much of the action in Sudden Strike takes place on the Russian front with its massive land war (including Stalingrad) as well as in major conflicts such as Normandy.

The game includes reality-based environmentally accurate battle impacts such as shell craters, occupying housing for fortification, destructible structures and equipment, derelict units and plan-altering terrain. Hundreds of country-specific units, each with realistically modeled properties, strengths, purpose and attributes are available during missions. Units range from snipers, submachine gunners and ordnance experts to heavy artillery, tanks, rocket launchers and mobile hospitals to name just a few.

Gameplay in Sudden Strike is controlled via mouse point-and-click supported by a detailed menu system. An extensive Orders Menu contains commands such as move, attack, move and attack, lay mines, search for mines, upload or download units from mobile transportation, turn guns, cease movement, reload and build or block bridges. Hold move and hold fire are special orders for units in close proximity to enemy forces.

The Aviation Order Menu includes options for air support and allows requests for bomber support, transportation, adding or removing planes to or from requirements, landing troops in specific target zones or specifying bombing areas. Officers in Sudden Strike, unlike infantry, carry only light weapons but do have access to binoculars for scouting contested terrain. Mobile hospitals and ammo and engineering trucks serve self-explanatory functions.

Think you'd like to guide your favorite international force and either replicate or rewrite WWII history? Now you have your chance with Sudden Strike.
~ Michael L. House, All Game Guide

Roots & Influences

Simulates World War II actual and "what if" missions from Russian, German, French, British and American force perspectives. Battles based on real action include the invasion of Normandy and the Stalingrad winter campaigns among others.
~ Michael L. House, All Game Guide

Review: Overall

When it comes to real-time strategy games, there are few from which to choose that deal with the subject of World War II, with perhaps the best known of these being the Close Combat series. Another attempt to create a historical game featuring warfare of that era comes in the form of Sudden Strike, a game that sets off to be both realistic and fun -- a balancing act that falls a bit short.

Although billed as highly realistic and historic, the units in Sudden Strike are as realistic as those in Command & Conquer: Red Alert and historical accuracy extends so far as to only encompass some famous WWII events and locations through very abstract representations. This doesn't detract from the game unless you happen to be a player who is looking for a serious real-time war game. But, if you can get past the lack of realism, there is still a lot of gameplay to enjoy with many missions that include some of the biggest battles ever seen in a RTS game.

What makes Sudden Strike unique is its focus on battles and tactics rather than resource management and construction. Missions range from commanding a small group of French Resistance fighters to truly immense battles such as a recreation of D-Day and Stalingrad with hundreds of units on screen simultaneously. The game engine is capable of handling up to a thousand units per scenario but, even during the biggest battles, the actions and placement of individual units are critical.

Strategy plays a key element, as rushing into battle with tanks will result in your troops being quickly annihilated by well-placed guns and artillery. Instead, you must plan each movement step by step, scouting the territory ahead at all times and wearing down your enemy's defenses as in a real war by using combined arms tactics. This is the most realistic aspect of Sudden Strike and, while instilling a great sense of depth, at the same time it makes some of the missions extremely time consuming (over 19 hours in some cases).

A variety of units are available for each country, ranging from different types of infantry such as riflemen, machine-gunners and commandos to howitzers, anti-tank guns, anti-aircraft guns, numerous vehicles, tanks and airplanes. You can also beef up your arsenal by capturing enemy units' weapons such as anti-tank guns, mortars, artillery and more. While all the units are based on historical and realistic counterparts, they don't always behave as you might expect. Some of the most glaring inconsistencies include the vulnerability of tanks to light machinegun and rifle fire or Panzerfaust-wielding infantry that fire rockets repeatedly, more akin to units in a sci-fi RTS than anything ever seen in WW2. Even worse are "magical" supply trucks that never run out of ammunition and spare parts, an area where the lack of resource management (supply lines and ammo dumps) hurts the game.

A few other problems are notable beyond the realism issues, the biggest of which is unit management. When there are hundreds of units on screen at one time, identification is essential to good organization, a factor that Sudden Strike fails at miserably. Most of the infantry look nearly identical and you can barely differentiate an officer from a rifleman. Furthermore, there is no provision for maintaining formations or quickly organizing a group of units to coordinate actions effectively. Add to this very spotty path finding where vehicles seem to wander in search of their destination or get stuck between trees and you find yourself spending more time trying to get units to follow your orders than enjoying the game.

Sudden Strike is not the realistic RTS it's advertised to be and playing the larger missions is more tedious than fun because of path finding and unit management problems. That said, there are other things to like about the game if you aren't a wargaming purist looking for an intense, real-time battle experience that emulates WWII style tactics and historical accuracy.
~ Alex Kazhdan, All Game Guide

Review: Enjoyment

The game should appeal to casual war gamers and most RTS fans. While not realistic as claimed and at times hard to control and a bit bug-ridden, overall the game offers a lot of fun and an experience no other RTS can deliver.
~ Alex Kazhdan, All Game Guide

Review: Graphics

The graphical detail is possibly the best of any RTS made up to the date of release. Terrain, most buildings, objects and units are depicted with multiple levels of damage and the hulks of destroyed vehicles and corpses of infantry don't disappear immediately, which creates scenes of massive destruction after prolonged battles. Vegetation can be burned or destroyed with heavy weapons (important when used as cover for your troops) and you get a good sense of being in forest, not just barren RTS settings. Explosions, real-time lighting and weapon effects are all superb.
~ Alex Kazhdan, All Game Guide

Review: Sound

The sound is nearly as good as the graphics. Infantry quietly chatter in the background, vehicle engines idle when not moving, birds chirp in the trees and streams and rivers gurgle when you approach them. In destroyed areas, a cold deathly wind can be heard instead of the peaceful sounds of nature that were there before. Most units even have multiple vocal responses to orders and reactions to events and even ask for ammunition! A couple of minor bugs regarding sound include the occasional use of wrong language by certain troops, such as a German truck driver speaking in English or a Russian armored car driver answering in German. Some of the voice acting during scenario briefings seems amateurish.
~ Alex Kazhdan, All Game Guide

Review: Replay Value

There are separate campaigns for the Allied, Russian and German armies as well as stand alone scenarios offering plenty of possibilities for single player action. In addition, new multiplayer maps are being released on a steady basis from a growing mod community on the Internet. An editor is planned for an upcoming expansion pack that will allow players to create new single player campaigns as well.
~ Alex Kazhdan, All Game Guide

Review: Documentation

The manual is sparse but clearly explains the game and provides information on the unit types as well as offers some gameplay hints.
~ Alex Kazhdan, All Game Guide

Production Credits

FIREGLOW Executive Producer: Victor Vinokurov; Project Leader: Victor Streltsov; Lead Artist: Dmitry "Plastilin" Jempala; Programmers: Oleg Semenov, Victor "Buktop" Bargachev, Victor Streltsov, Vladimir "Dr. Bug" Medeiko; 3D Aritsts: Alexey "Losidze" Krivorotko, Alexey "Malenki" Bykov, Dmitry "Plastilin" Jempala, Yuri Elshin; 2D Artists: Dmitry "Plastilin" Jempala, Gleb "Glebson" Kuznetsov, Roman "Popan" Barinov; Missions: Victor Vinokurov, Ostap Dragomoschenko; Sound and Music: Igor "Pocomaxa" Rzheffkin; CDV SOFTWARE Producer: Martin Löhlein; Lead Tester: Thomas Kröll; Additional Missions: Handy Games, Dirk Stövesandt; Manual: Thomas Kröll, Christiaan Liedorp, Thomas Liedorp; STRATEGY FIRST Product Manager: Adam Phillips; Marketing Manager: Steven Milburn; PR Manager: Christina Ginger; Packaging and Design: Kenneth Green, Philippe Brindamour; President: Don McFatridge; V. P. Business Development: Steve Wall; V. P. Product Development: Richard Therrien; V. P. Systems: Dave Hill; Executive Producer: James McNeely
~ Rolando Eccleston, All Game Guide
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Wikipedia: Sudden Strike
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Sudden Strike series
Genre(s) PC real-time tactics (RTT)
Developer(s) Fireglow Games
Publisher(s) Cdv Software Entertainment, Fireglow Games
Official website http://www.suddenstrike.com/

The Sudden Strike series is a collection of real-time tactics (RTT) computer games set in World War II. The player selects a faction (e.g. Soviets, Germans, or Allied forces) and gains control many varied units such as infantry, tanks and artillery. The games focus primarily on tactics, eschewing traditional real-time strategy resource gathering and base development. The series is developed by Fireglow of Cyprus and published by CDV software of Germany.

Contents

Sudden Strike

The original Sudden Strike, released in 2000, included three campaigns (Soviets, Germans, and Allied forces). The battles are presented in an isometric perspective with line-of-sight occlusions and practical cover. Sudden Strike helped pioneer the real-time tactics genre, building upon concepts established by Counter Action for DOS, which was published by Mindscape/SSI in 1996.

Sudden Strike utilizes accurate in-game physics with houses and buildings obstructing units' view, line-of-sight and firing range whereas clumps of trees can provide cover to reduce the damage of tank ordnance. The game allows units to garrison a building for a stronger firing position, especially valuable for anti-tank infantry. Units can also hold their fire, providing much-needed reconnaissance. Damage evaluation is also realistic; tanks or other vehicles that take too much damage are rendered immobile unless repairs are made.

For most of the missions, although a complete briefing is given, historical context is not provided; the player is only given specific instructions and objectives to accomplish. Of the many scenarios available, the only historically correct scenario would be the Battle of Stalingrad where the Soviet forces were severely overrun by the German troops only to stage a late comeback after receiving much-needed reinforcements. The same scenario is also playable from the German perspective.

Sudden Strike Forever

Sudden Strike Forever is an official add-on to Sudden Strike which introduces many more historically correct units and equipment, such as the upgraded Soviet T-34 tank (1944 version). New terrains are also provided: a desert terrain for the British missions in Tobruk and Tripoli and snow terrains for Soviet missions. The expansion also polished the game engine, balanced the damage of certain units, and added a map and scenario editor.

The add-on includes 4 inter-linked scenarios for each of the campaigns for the Germans, the American, the British and the Soviets. Other units which are added into the add-on includes, but not limited to the Universal Carrier for the British; the BR-5 artillery, 160mm grenade launcher for the Soviet forces and more. The supply system has also been tweaked with artillery crews automatically resupplying themselves with ammo crates nearby instead of relying on supply trucks to do the job. The supply trucks would still be needed to repair damages inflicted on these artillery units, however.

The German campaign puts the player into the winter setting of Russian hinterlands with limited troops and reinforcements available, thus relying on use of captured Soviet artillery as well as equipment. The British campaign deals with the defense of an unnamed seaport from German attacks, whereas the American campaign probably takes place in France during the autumn season as the foliage on the vegetation suggest. The Soviet campaign involves a large armored division counter-attack on Russian soil and the storming of the Wehrmacht-controlled airfields. As with the earlier Sudden Strike original campaigns, the briefings do not explain the historical setting of the campaign, thus only issuing standardized orders to the player to e.g. dispel enemy attacks or to simply take over a designated airfield in the east and so on. The add-on also includes 5 new single player individual scenarios.

Sudden Strike 2

Sudden Strike 2 was also developed by Russian developer Fireglow and published by CDV and was released in 2002. The game has since undergone minor changes in its game engine and now features a higher resolution setting and other graphical changes. The campaign still involves the Soviets and Allies, against the Germans and a new country, Japan. While striving for historical accuracy, the missions are mostly fiction. The American missions are in the Rhine regions and tend to involve 'borrowing' war equipment from the German army rather than using their own tanks and other weapons. The British missions revolves around the actual events at Wolfheze and Arnhem and the attempted capture of the bridge. The Japanese missions are centered along the lines of tropical jungle warfare and the use of tanks is somewhat limited whereas the Soviet campaign is based on the capture of the city of Kharkov and other battles along the Dniepr river waged by the Soviet Red Army.

Sudden Strike Resource War

An enhanced version of Sudden Strike 2 which was released in 2005. The game includes new campaigns for all playable sides. A map editor is included with the game for creation of custom levels and campaigns.

Sudden Strike Hidden Stroke

Sudden Strike 3: Arms for Victory

Sudden Strike: The Last Stand

Reception

Gamespot rated Sudden Strike 3 as the best of the franchise[1].

References

External links


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Games. Copyright © 2008 All Media Guide, LLC. Content provided by All Game Guide ® , a trademark of All Media Guide, LLC. All rights reserved.  Read more
Wikipedia. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article "Sudden Strike" Read more