- Platform: IBM PC Compatible
- Release Date: 2001 01
- Genre: Strategy
- Style: 2D Real-Time Strategy
- Similar Games: Ground Control (IBM PC Compatible), Earth 2150 (IBM PC Compatible), Waterloo: Napoleon's Last Battle (IBM PC Compatible), Cossacks: European Wars (IBM PC Compatible)
Game Description
Set in World War II, Sudden Strike combines real time strategy (RTS) with tactical simulation elements in more than 30 missions. The game combines diverse scenarios made up of several missions each for extended campaign play. Up to 1000 units at a time, consisting of French, German, British, American and Russian forces, can be functional during battle scenarios.Sudden Strike features an isometric viewpoint with line of sight affected by bridges, trees, houses, fortifications, entrenched units and more. As play progresses, units exhibit real life combat behavioral patterns (sneak, retreat, charge, etc.) and gain experience based on mission success. Missions from all nationality perspectives are available with historically based and country-unique units complementing each force. Much of the action in Sudden Strike takes place on the Russian front with its massive land war (including Stalingrad) as well as in major conflicts such as Normandy.
The game includes reality-based environmentally accurate battle impacts such as shell craters, occupying housing for fortification, destructible structures and equipment, derelict units and plan-altering terrain. Hundreds of country-specific units, each with realistically modeled properties, strengths, purpose and attributes are available during missions. Units range from snipers, submachine gunners and ordnance experts to heavy artillery, tanks, rocket launchers and mobile hospitals to name just a few.
Gameplay in Sudden Strike is controlled via mouse point-and-click supported by a detailed menu system. An extensive Orders Menu contains commands such as move, attack, move and attack, lay mines, search for mines, upload or download units from mobile transportation, turn guns, cease movement, reload and build or block bridges. Hold move and hold fire are special orders for units in close proximity to enemy forces.
The Aviation Order Menu includes options for air support and allows requests for bomber support, transportation, adding or removing planes to or from requirements, landing troops in specific target zones or specifying bombing areas. Officers in Sudden Strike, unlike infantry, carry only light weapons but do have access to binoculars for scouting contested terrain. Mobile hospitals and ammo and engineering trucks serve self-explanatory functions.
Think you'd like to guide your favorite international force and either replicate or rewrite WWII history? Now you have your chance with Sudden Strike.
Roots & Influences
Simulates World War II actual and "what if" missions from Russian, German, French, British and American force perspectives. Battles based on real action include the invasion of Normandy and the Stalingrad winter campaigns among others.Review: Overall
When it comes to real-time strategy games, there are few from which to choose that deal with the subject of World War II, with perhaps the best known of these being the Close Combat series. Another attempt to create a historical game featuring warfare of that era comes in the form of Sudden Strike, a game that sets off to be both realistic and fun -- a balancing act that falls a bit short.Although billed as highly realistic and historic, the units in Sudden Strike are as realistic as those in Command & Conquer: Red Alert and historical accuracy extends so far as to only encompass some famous WWII events and locations through very abstract representations. This doesn't detract from the game unless you happen to be a player who is looking for a serious real-time war game. But, if you can get past the lack of realism, there is still a lot of gameplay to enjoy with many missions that include some of the biggest battles ever seen in a RTS game.
What makes Sudden Strike unique is its focus on battles and tactics rather than resource management and construction. Missions range from commanding a small group of French Resistance fighters to truly immense battles such as a recreation of D-Day and Stalingrad with hundreds of units on screen simultaneously. The game engine is capable of handling up to a thousand units per scenario but, even during the biggest battles, the actions and placement of individual units are critical.
Strategy plays a key element, as rushing into battle with tanks will result in your troops being quickly annihilated by well-placed guns and artillery. Instead, you must plan each movement step by step, scouting the territory ahead at all times and wearing down your enemy's defenses as in a real war by using combined arms tactics. This is the most realistic aspect of Sudden Strike and, while instilling a great sense of depth, at the same time it makes some of the missions extremely time consuming (over 19 hours in some cases).
A variety of units are available for each country, ranging from different types of infantry such as riflemen, machine-gunners and commandos to howitzers, anti-tank guns, anti-aircraft guns, numerous vehicles, tanks and airplanes. You can also beef up your arsenal by capturing enemy units' weapons such as anti-tank guns, mortars, artillery and more. While all the units are based on historical and realistic counterparts, they don't always behave as you might expect. Some of the most glaring inconsistencies include the vulnerability of tanks to light machinegun and rifle fire or Panzerfaust-wielding infantry that fire rockets repeatedly, more akin to units in a sci-fi RTS than anything ever seen in WW2. Even worse are "magical" supply trucks that never run out of ammunition and spare parts, an area where the lack of resource management (supply lines and ammo dumps) hurts the game.
A few other problems are notable beyond the realism issues, the biggest of which is unit management. When there are hundreds of units on screen at one time, identification is essential to good organization, a factor that Sudden Strike fails at miserably. Most of the infantry look nearly identical and you can barely differentiate an officer from a rifleman. Furthermore, there is no provision for maintaining formations or quickly organizing a group of units to coordinate actions effectively. Add to this very spotty path finding where vehicles seem to wander in search of their destination or get stuck between trees and you find yourself spending more time trying to get units to follow your orders than enjoying the game.
Sudden Strike is not the realistic RTS it's advertised to be and playing the larger missions is more tedious than fun because of path finding and unit management problems. That said, there are other things to like about the game if you aren't a wargaming purist looking for an intense, real-time battle experience that emulates WWII style tactics and historical accuracy.





