- Release Date: April 09, 2007
- Genre: Adventure
- Style: Action/RPG Adventure
- Similar Games: The Legend of Zelda: Twilight Princess (Wii), Super Mario Galaxy (Wii), Mario Party 8 (Wii)
Game Description
Super Paper Mario begins a new chapter in Nintendo's whimsical hand-drawn adventure series, one that finds the mustachioed mascot in a familiar quest to rescueIn a surprising departure from its forbears, Super Paper Mario on
While the emphasis in Super Paper Mario is now on real-time action, the game also includes some features from its RPG past. Mario can still maintain an inventory of helpful items, from consumables such as Shroom Shakes to magical objects such as the Sleepy Sheep, which will cause enemies to nap for a short time. Attributes such as attack power can be enhanced against certain enemy types by finding "Catch Cards," and a Mario game wouldn't be complete without an assortment of offbeat power-ups to acquire.
The controls in Super Paper Mario involve holding the Wii Remote on its side, with players manipulating their character using the directional pad and jumping with the "2" button. Holding down "A" causes the perspective to shift, and the controller can be shaken to perform various score-enhancing style moves after hitting an enemy. Super Paper Mario also features friendly little creatures called Pixls that grant players additional abilities with the Wii Remote, from pointing at the screen to illuminate targets to picking up and throwing objects.
Review: Overall
Super Paper Mario represents a surprising departure from previous titles in the whimsical role-playing series, eschewing many of the successful features of past games for a more action-oriented effort closer in spirit to Nintendo's classic Super Mario Bros. The result is mixed. Fans of 2001's Paper Mario or its 2004 sequel will likely be disappointed with the simplified, action-based combat system, while platform game fans will find the game considerably easy when compared to the NES trilogy. Fortunately, the visuals, humor, and puzzles help make up for some of the deficiencies, and truth be told, Super Paper Mario is a blast to play. It also introduces some rather interesting play mechanics on theThe most dramatic feature is the ability to flip the 2D landscape to a limited 3D perspective, which often reveals hidden blocks, platforms, enemies, and secret paths. The action is otherwise classic Mario, with pipes to disappear into, blocks to punch, critters to bop, and suspended ledges to leap. A few areas have been lifted directly from the original Super Mario Bros., and older gamers will love listening to the remixed tunes while bouncing on koopas, goombas, and other familiar foes throughout the game's 32 main stages. Unfortunately the length of time to complete each level feels criminally short, and the challenge has been dialed down to the point where the game seems closer to a leisurely stroll than an intense workout. You're more likely to break wind than break a sweat.
The easy difficulty is by design. Mario has hit points instead of lives, trivializing the need to be cautious around enemies or hazards. Few enemies are encountered in any given area, and most are defeated with a few patented butt-bounces. Mario can also grab and throw enemies, blow them up, and more using his tagalong friends called Pixls. If that weren't enough, Mario and crew can consume health-restoring shakes and use offensive items collected during levels or purchased in between worlds. At no time do you feel like you're in danger of dying, which is great for younger audiences or those new to the
Thus, gameplay generally involves visiting a themed world, bopping a handful of enemies for points, punching blocks for coins, and using the flip technique (and to a lesser extent, pointing the remote to reveal invisible blocks or doors) to solve puzzles and find the exit. Fortunately the puzzles are fun to solve, even if they take some work. Players will (1) switch between multiple Pixls, (2) switch perspectives to find hidden items, (3) switch characters, and (4) switch back to the default view to advance past an area. That's a whole lot of switching, and the act of selecting Pixls, items, or characters is tedious since you have to manually highlight them from a separate menu screen. Only Mario possesses the technique to flip stages, so other characters are merely "pinch hitters" for specific situations, such as using
In its attempt to incorporate both role-playing and action elements, Super Paper Mario dilutes both, making for a game that doesn't quite feel as "super" as the title suggests. Nevertheless, most will find Super Paper Mario an entertaining 15+ hours of play. It (literally) shows a new side of familiar characters and features a surreal world filled with quirky residents, goofy, tongue-in-cheek dialogue, bizarre bosses, and an overall cheeriness that's hard to ignore. It's also hard to ignore, however, the charms of previous Paper Mario games, which are well worth seeking out on the Virtual Console after tearing through this version. Consider Super Paper Mario a well-composed work with a few wrinkles.





