Compared to its predecessor released a year earlier, Supercross features a more action-oriented style of gameplay. Tricks are smoother and may come a little more easily, but players will still have to hold the right line and perfect their timing if they're going to be real contenders in the Motocross circuit. Players will race through several indoor and outdoor tracks in this dirt bike simulation from EA SPORTS, and a freestyle mode is available as well, offering a perfect track for maximum air and wild tricks.
~ T.J. Deci, All Game Guide
Review: Overall
Of all the different sports franchises EA Sports has offered, probably none got off to a slower start than its dirt-bike racing series, in Supercross 2000. That title, which stayed clear of the arcade feel of racers like THQ's Championship Motocross featuring Ricky Carmichael and Acclaim's Jeremy McGrath Supercross, opted to go with a control scheme that was more true to the sport of motocross. Unfortunately, the game's complicated controls combined with sloppy animations, poor sound, and boring gameplay turned Supercross 2000 into a title EA Sports would rather forget. That said, with their follow-up title, generically titled Supercross, EA has gone back to the drawing board and put together a better offering for motocross fans.
The most notable change in Supercross is that EA opted to go with a more arcade-styled control scheme this time around. While this may come as a disappointment to gamers looking for the ultimate motocross sim, fact of the matter is, they tried the more realistic approach in the last game and it did not work well. Besides, with this game's new hold-the-accelerator-and-don't-let-go approach, gamers will get a better sense of the speed they would experience in they actually participated in a motocross event.
Also enhancing the speed of the game, EA has implemented a new speed boost gauge to help get more air off jumps. Gamers must press and hold the L1 button and then release it to get a boost. The trick is, once you hit L1, you must time your release perfectly to get the boost at its peak. It sounds complicated, but after practicing for a half hour or so, it becomes second nature.
While the above-mentioned changes to the gameplay for Supercross without a doubt improve the game over its predecessor, there are plenty of adjustments EA still needs to work on. In the Race mode of the game, the AI is sub-par. Playing with the difficulty setting on beginner or rookie, opposing bikers offer little competition, and within a few hours, gamers should be able to win each and every race with ease. Unfortunately, when gamers are ready to brave the challenges of the game's pro level, they will no doubt feel overmatched. This is because in pro mode, opposing bikers move at insane speeds that require gamers to achieve near perfect racing in order to win. On one hand this is a good thing, as gamers will need to spend days perfecting their racing skills in order to consistently win. On the other hand, it is very cheap, as the AI controlled racers are not any better; they were simply sped up by the programmers.
Aside from annoying AI, Supercross is also hampered by odd collision problems. Most notably, gamers will find there is no way to go off the track. No matter how badly one misses a jump or over-accelerates, the racer will not leave the course. Because of this, the courses feel more like a railroad tracks than motocross tracks. Even stranger, for a sport as dangerous as motocross, crashes are practically non-existent. The only time racers ever crash is if they attempt a trick. The problem is, in Race mode, there is no reason to ever attempt a trick.
Speaking of tricks, the other game mode in Supercross, Freestyle mode, is a complete waste of time. As one would expect, the mode give gamers a chance to pull off tricks to achieve high scores. Unfortunately, the trick courses are rather bland, and for that matter, so are the tricks. Requiring a few button taps followed by pressing the circle button, gamers will master the short list of tricks each character has in a few minutes. The only reason to ever play this mode is for a change of pace when playing with two players.
Despite its numerous flaws, Supercross is still a major improvement over its predecessor, and is better than most of the motocross games on the market, outside of the classic NES game Excitebike and its follow-up for the Nintendo 64. Featuring over 15 tracks and almost 30 racers, fans of the genre get plenty of replay value. The only catch is that you really need to be a fan of motocross to enjoy this game. Otherwise, you are best finding your "extreme" thrills elsewhere.
~ Matt Grandstaff, All Game Guide
Review: Enjoyment
Motocross fans will probably enjoy the title, but this game is definitely not for everyone.
~ Matt Grandstaff, All Game Guide
Review: Graphics
A vast improvement over EA's previous effort. Bikers and bikes are well designed, and the game's animation is a step in the right direction. Finally, frame rates are very good in both single and two-player games.
~ Matt Grandstaff, All Game Guide
Review: Sound
The game's commentary is extremely repetitive, but the bike sounds are worth turning up the volume a few notches.
~ Matt Grandstaff, All Game Guide
Review: Replay Value
With plenty of tracks, tons of racers, and a pro level that is very difficult, there is plenty to play in this game.
~ Matt Grandstaff, All Game Guide
Review: Documentation
On top of detailed instructions on every nook and cranny, the manual shows how to perform all of the game's stunts
Supercross is a motorcycle racing sport involving off-road motorcycles on an artificially-made dirt tracks consisting of steep jumps and obstacles. Professional supercross contest races are held almost exclusively within professional baseball and footballstadiums.
Supercross was derived from the sport of Motocross. While Motocross and Supercross are similar in many respects, there are significant differences as well. For example, the Supercross races are heavily advertised and televised motorsports events held within major cities.Also supercross tracks are more technical, not as fast as motocross but with a much higher difficulty level, further adding to the injury risk factor.
The sport Supercross is tailored to the TV spectator , as result of wide spread television coverage, as its target market. The term "Supercross" was coined as the event name for the first organized Motocross race that was successfully held inside a stadium in the United States. In 1972, racing promoter Michael Goodwin staged what he called the "Super Bowl of Motocross" inside the Los Angeles Coliseum in Los Angeles, California. This event was won by Marty Tripes at the age of 16. That initial contest featured many of the top Motocross riders of the time. It was such a commercial success that it spawned many imitators, and the term "Supercross" was coined to identify the similar to Motocross stadium cycling events. Modern Supercross races are sanctioned and governed by motorcycle associations. The main being either the American Motorcyclist Association who is the oldest and most prestigous cycle racing organization (in America), or the THQ series of Supercross Championship events that are in part the work of Clear Channel, who in 2004 contributed expertise in filming on-track gate event competition for Supercross.
While growing consistently since the '70s, in the early part of the 21st Century Supercross' popularity really took off. In the United States, Supercross races today are the second most popular form of motorsport[citation needed] (behind NASCAR racing). The American Motorcyclist Association awards three Supercross Championship Champs each year. They are Supercross Champion which until 2006 was referred to as 250 class, Supercross Lites East (which was the 125 East) Champion, and Supercross Lites West Champion. World Supercross Champions are named by other racing organizations around the world. Supercross racing classifications were governed by the displacement of the motorcycle's engine until 2006. In the past, Championships have been awarded in 125cc (also known as "MX2"), 250cc ("MX1"), and 500cc displacement levels (also known as "MX3"). The 250cc Champion has always been generally considered to be the most prestigious.
Competition
The AMA series begins in late December and continues until mid-May. It consists of 17 rounds in the Supercross Class, and 8 rounds in Supercross Lites West Class in December and 8 rounds in the Supercross Lites East Class in February, which the final round has the East-West Shootout in May, and 17 major tracks all over the continental United States. Each has two Heat Races in both classes. Supercross class has 8 laps, and Supercross Lites class has 6 laps, each has 20 riders in both classes, and the top 9 riders will finish and moves on straight to the Main Event. Other riders will go to the Last Chance Qualifier. In the Last Chance Qualifier, Each has 22 riders in both classes. Riders in the Supercross Class that failed in any two Heat Races will race 6 laps, where the final two riders finish and moves on to the Main Event, while in the Supercross Lites Class, riders that failed in any two heat races will race 4 laps, where the final four riders finish and moves on to the Main Event. In the Supercross Class, riders in the top 10 in points who have failed to qualify in any two Heat Races and the LCQ will use a Provisional for the Main Event. In the Main Event, there will be 22 riders for 15 laps in the Supercross Lites Class, and 20 riders for 20 laps in the Supercross Class. In both classes after the Main Event the winner will receive 25 AMA points. If there's rain in the forecast, the riders will be racing in the mud, and the Main Event will be reduced to 10 laps in the Supercross Lites class, and 15 laps in the Supercross class.
Arenacross
AX stands for Arenacross. Supercross is not the same as the even newer sport of "Arenacross," which consists essentially of Supercross-style courses that are downsized even further and placed into smaller venues such as ice hockey and basketball stadiums. The popularity of Arenacross is growing however, since smaller cities that do not have large football and baseball stadiums can host Arenacross races. Arenacross held its first open in 2006 which achieved high attendance counts.
The AMA is using AMA Toyota Arenacross series as a way for riders to transition from amateur racing to supercross. Many supercross privateers race arenacross. Some of the top racers of arenacross include: