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Supreme Commander

 
Games: Supreme Commander

Game Description

Supreme Commander says it's time to bring some real strategy to real-time strategy gaming. The sci-fi war game is laid out to let players see and control any and all of the fighting, from isolated skirmishes between single squadrons to the coordinated maneuvers of all allied forces across an entire continent. Scope and scalability are what set Supreme Commander apart from its predecessors in the style. The player's view can be zoomed, smoothly and continuously, from a detailed focus on a single unit to an encompassing panorama of the entire theater of war. The game's interface is streamlined for strategic movements and synchronized attacks, allowing players to coordinate the actions of vehicles and troops on a global level with ease and efficiency.

Regarding its 2007 release into the real-time strategy realm of computer gaming, Supreme Commander is reminiscent of lead developer Chris Taylor's breakthrough project of a decade earlier. With its cutting-edge graphics and balanced gameplay, Taylor's Total Annihilation is generally considered the first successful real-time strategy game in true 3D. By relating each base and battlefield in an realistic, relevant, global way, Supreme Commander also aims to introduce significant new aspects of play to the style. As innovative as it aims to be, the game also embraces many comfortable conventions, offering intuitive control to practiced PC strategists. Single-player campaigns follow an original but familiar futuristic storyline that pits three very different factions against one another, each fighting righteously for a cause it deems vital to its very survival.
~ T.J. Deci, All Game Guide

Production Credits

Lead Designer and Creative Director: Chris Taylor; Senior Designer: Bradley Rebh; AI Designer: John Comes; Campaign Designer: Jason Janicki; Designer: Evan Pongress; Lead Engineer: Jon Mavor; Lead Architect: Jeff Petkau; Senior Engineer: Bob Berry, William Howe-Lott, Daniel Teh, Chris Blackwell; Graphics and Tools Engineer: Ivan Rumseyt; Balance and Tuning Lead: Jacob McMahon; Balance and Tuning: Mike Marr; Balance Production Assistant: Eric Williamson; Executive Producer: Kent McNall; Producer: Gary Wagner; Associate Producer: Jeremy Ables; Assistant Producer and Content Engineering: Marc Scattergood; Associate Producer Mission Briefings and FMV: Evan Pongress; Production & Content Coordinator: David Kirwan; UI Scripter and Production Assistant: Ted Snook; Production and Additional Design: Jason Ernsdorff; Production Assistant: Damian Smolko; Production Assistant and Art: Audrey Cox, William S. Snoey, Jen Coig; Lead Content Engineer: John Comes; Content Engineering Manager: Matt Mahon; Content Engineer and Mission Systems: Dru Staltman; Content Engineer and Lead Visual Effects: Gordon Duclos; Content Engineer: Jessica St. Croix, David Tomandl, Andres Mendez; Content Engineer and Visual Effects: Chris Gorski; Mission Scripting: Jessica St. Croix, David Tomandl, Dru Staltman, Matt Mahon, Brian Fricks, Christopher Burns, Ruth Tomandl, Grant Roberts; Sound Designer and Audio Director: Frank Bry; Associate Sound Designer: Howard Mostrom; Original Music Score By: Jeremy Soule; Art Direction: Kevin Pun, Steven Thompson; Art Production Manager (GPG): Mike Swanson; Art Production Manager: Carlos Naranjo, Jim Miller; Concept Art: TJ Frame, Rob Johnson, Mark Post, Sung Campbell, Paul Brandl, Steven Thompson, Morien Thomas, Lex Story, Vic Bonilla; Unit Models and Textures: Marcus Ghaly, Sung Campbell, Jonathan Albert, Paul Brandl, Vic Bonilla, Lex Story, Morien Thomas, Rory Young, Kevin Dalziel, Nick Heitzman; UI and Online Visualization: Mark Forrer; Additional UI Art: Jay Vidheecharoen; Mission Briefing, HUD Art and Animation: Jonathan Cooper, Chandana Ekanayake, Audrey Cox, Jen Coig, Damian Smolko; Terrain and Props: John Baron, Ian Walker, Christopher Burns, Morien Thomas, Rory Young; Cinematics Direction: Steven Thompson, Evan Pongress; Cinematics Technical Director: James Haywood; Cinematic Lead: Steve Thompson; Cinematic Artist: Ethan Walker, Richard Green, Morien Thomas, Lex Story, Vic Bonilla, Sung Cambell, Jonathan Albert; Additional Art: TJ Frame, Ryan Duncan, Ian Farnsworth, Jason Zayas, Jason Robertson, John Gronquist; Test Lead: Paul Dahlke; Multiplayer Lab: Daniel Buehner; Tester: Bassama Algusane, Brandon Anthony, Aaron Christensen, Chris Daroza, Shawn O'Donnell, Micah Jelmberg; Writer: Jason Janicki, Evan Pongress, Bradley Rebh, William Harms; Additional Writing: Pete Gardner, Loren Coleman, Neal Hallford; Multiplayer Map Designer: Brett Johnson; Additional Engineering: Shanon Drone, Mike Biddlecombe, Elijah Emerson, Chad Queen, James Loe; Manual: William Harms; Company 1: Gas Powered Games; CEO: Chris Taylor; President: Kent McNall; VP Operations: Jacob McMahon; VP Technology: Bartosz Kijanka; Senior Technologist: Mike Biddlecombe; Controller: Daria Taylor; Support: Greg Stackhouse; Logistics: Dave Timoney; Executive Assistant: Lisa Thompson; Director of HR: Michelle Hippe; HR Coordinator: Kim Aue; IT Manager: Brian Koloszyc; Desktop Support Technician: Colleen Parker; IT Tech Support: Jacob Hopkins; Producer: Frank Rogan; Senior Engineer: Sam Demulling; Engineer: Tye Jones; Contract Engineer: Stephen Yu; Artist: Jay Vidheecharoen; Web Designer: Martin Peterson; Company 2: NTT New Technology And Tools Group; VP Engineering: Bartosz Kijanka; Senior Engineer: James Loe, Mike Biddlecombe, Chad Queen; Software Engineer: Elijah Emerson; Tools Engineer: Marsh Macy; Jr. Software Engineer: Jason Bolton; Brand Manager: Todd Lubsen; Marketing: Jeremy Snook; Marketing Coordinator: Paul Levy; Editorial Manager: William Harms; Webmaster: Martin Petersen; Artist: Jay Vidheecharoen; GPG Store: Aimee Rickerson; Company 3: PCB Productions; Voice Director: Keith Arem, Marcie Finnila; Voice Casting: Gary Wagner, William Harms; Recording Facilities: PCB Productions, Signatory Services, Digital Synapse; VO Production Coordinator: Valerie Arem; Dialog Editorial: Jesse Kovarovics, Jamie Vance, Byron Evora; Voice Actor: Jack Angel, Valerie Arem, Dave Boat, Robin Atkin Downes, Richard Epcar, Barbara Goodson, Kyle Herbert, Kirk Thornton, Yuri Lowenthal, David Markus, Michael McConnohie, Mary Elizabeth McGlynn, Peggy O'Neal, Tara Platt, Kirsten Potter, Jamieson Price, Phil Proctor, Victor Raider-Wexler, Isaac C. Singleton Jr., Karen Strassman, Jessica Straus, Courtenay Taylor, Armando Valdez, Kari Wahlgren, Dave Wittenberg; Banker: Debra Hauser, Robin Rosa; Attourney: Patrick Sweeney, Dirk Bartram; Accountant: Denise Lawson, Linda Towne; NVidia: Rex Sikora, Peter Young, Sarah Tariq, Cem Cebenoyan; ATi: Guennadi Riguer, Alison Kelly, Mark Thomas; Intel: Doraisamy Ganeshkumar, Paul Lindberg; Microsoft: Ric Neil, Peter R. Gardner, Jordan Weismann, Ed Fries, Mark Surfas, Dan Kelly, Gary McNall, Greg McNall, Doug Rickerson; the PCB Gang: Jason Willig, Guillem Faura, Lance Sun, Joel Pryde, Chris Hargrove, Deane McGahan, Dream Smith, Noelle Bennett, Christian Piccolo; In Memory Of: Derek Allder, Dorothy Hunt, Vicki Wagner Miller, H. Robert Berry Sr., Ronald James Rumsey, James A. Kazokas; Company 4: THQ Inc.; Director of Project Management: Jeffrey Brown; Associate Project Manager: Michael Bilodeau; Director of Creative Management: Sean Dunn; Associate Creative Manager: David Langeliers; Production Coordinator: Galen Paolini; Senior Vice President, Product Development: Richard Browne; Senior Global Localization Manager: Amy Small; European Localisation Director: Susanne Dieck; European Localisation Engineer: Bernd Kurtz; European Localisation Technician: Andreas Herbertz; Senior Vice President, Business Development: Gary Rosenfeld; Vice President, Business Development: Tim Campbell; Director, Business Development (Europe): Andrew Walker; Director, Quality Assurance: Monica Vallejo; QA Manager: Mario Waibel, Michael Motoda; Test Supervisor: David Sapienza; Test Lead: Chris Shanks, Jonathan Bloch, Steven Kitchens; Tester: Adam Blais, Ali Taher, Brent Uttal, Brett Danek, Brillmond Tan, Bryan Berri, Carlos Aguilar, Casey Letwinch, Dan Nelson, David Andorka, Dawn Owens, Dennis Gatmaitan, Dewey DeShong, Dustin Wiemer, Evin Fiorentine, Genady Bragarnik, James Ritchie, John Schwabl, Jose Castandeda, Julian Sanchez, Kayron Moore, Kevin Waters, Lauren Peck, Logan DeMelt, Mailk Aziz, Matt Furnivall, Matt Roussotte, Matthew Oldfield, Megan Lane, Natasha Clarke, Peter Guerrero, Peter La, Robert Cota, Robert LeBeau, Rory O'Donnell, Ruben Gonzalez, Ryan Johnson, Simon Castillo, Trevor Fong, Tyler Knight, Will Savard, William Cho, Willis Kemp, Witt Yao; PC Supervisor: Jim Krenz; QA Technician: Richard Jones, David Wilson, Michael Zlotnicki; Mastering Lab Technician: Glen Peters, Anthony Dunnet, T. Ryan Arnold, Heidi Salguero; Remastering Project Manager: Charles Batarse; Database Administrator: Jonathan Gill; Database Applications Engineer: Brian Kincaid; Game Evaluation Team: Scott Frazier, Matt Elzie, Eric Weiss, Chris Emerson; Human Factors Design Specialist: Ray Kowaleski; QA Operations Coordinator: Steve Nelson; HR Generalist: Eve Waldman; Senior Vice President, Worldwide Marketing: Bob Aniello; Director, Global Brand Management: Kevin Kraff; Global Brand Manager: Georgina Verdon, Tim Henry; Vice President, Communications: Liz Pieri; Public Relations Manager: Rob Cassel; Associate Public Relations Manager: Craig Mitchell; Director, Creative Services: Howard Liebeskind; Creative Services Manager: Kirk Somdal; Video Production Manager: Christopher Folino; Video Production Coordinator: Melissa Rivas; Executive Vice President, Worldwide Publishing: Kelly Flock; Executive Vice President, Worldwide Studios: Jack Sorensen; Packaging and Manual Design: Concept Arts; Executive Vice President, Business & Legal Affairs: Jim Kennedy; Director, Business & Legal Affairs: Brandy A. Carrillo; Lettgal Department Specialist: Jenni Carlson; Contracts Specialist: Deborah Fingerman
~ Keith Adams, All Game Guide
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Games. Copyright © 2008 All Media Guide, LLC. Content provided by All Game Guide ® , a trademark of All Media Guide, LLC. All rights reserved.  Read more
Wikipedia. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article "Supreme Commander" Read more