Supreme Commander

- Platform: IBM PC Compatible
- Release Date: February 20, 2007
- Similar Games: Homeworld: Game of the Year Edition [Best Seller Series] (IBM PC Compatible), Earth 2160 (IBM PC Compatible), Command & Conquer 3: Tiberium Wars (IBM PC Compatible)
Game Description
Supreme Commander says it's time to bring some real strategy to real-time strategy gaming. The sci-fi war game is laid out to let players see and control any and all of the fighting, from isolated skirmishes between single squadrons to the coordinated maneuvers of all allied forces across an entire continent. Scope and scalability are what set Supreme Commander apart from its predecessors in the style. The player's view can be zoomed, smoothly and continuously, from a detailed focus on a single unit to an encompassing panorama of the entire theater of war. The game's interface is streamlined for strategic movements and synchronized attacks, allowing players to coordinate the actions of vehicles and troops on a global level with ease and efficiency.Regarding its 2007 release into the real-time strategy realm of computer gaming, Supreme Commander is reminiscent of lead developer Chris Taylor's breakthrough project of a decade earlier. With its cutting-edge graphics and balanced gameplay, Taylor's Total Annihilation is generally considered the first successful real-time strategy game in true 3D. By relating each base and battlefield in an realistic, relevant, global way, Supreme Commander also aims to introduce significant new aspects of play to the style. As innovative as it aims to be, the game also embraces many comfortable conventions, offering intuitive control to practiced PC strategists. Single-player campaigns follow an original but familiar futuristic story line that pits three very different factions against one another, each fighting righteously for a cause it deems vital to its very survival. ~ T.J. Deci, All Game Guide
Production Credits
Lead Designer and Creative Director: Chris TaylorSenior Designer: Bradley Rebh
AI Designer: John Comes
Campaign Designer: Jason Janicki
Designer: Evan Pongress
Lead Engineer: Jon Mavor
Lead Architect: Jeff Petkau
Senior Engineer: Bob Berry, William Howe-Lott, Daniel Teh, Chris Blackwell
Graphics and Tools Engineer: Ivan Rumseyt
Balance and Tuning Lead: Jacob McMahon
Balance and Tuning: Mike Marr
Balance Production Assistant: Eric Williamson
Executive Producer: Kent McNall
Producer: Gary Wagner
Associate Producer: Jeremy Ables
Assistant Producer and Content Engineering: Marc Scattergood
Associate Producer Mission Briefings and FMV: Evan Pongress
Production & Content Coordinator: David Kirwan
UI Scripter and Production Assistant: Ted Snook
Production and Additional Design: Jason Ernsdorff
Production Assistant: Damian Smolko
Production Assistant and Art: Audrey Cox, William S. Snoey, Jen Coig
Lead Content Engineer: John Comes
Content Engineering Manager: Matt Mahon
Content Engineer and Mission Systems: Dru Staltman
Content Engineer and Lead Visual Effects: Gordon Duclos
Content Engineer: Jessica St. Croix, David Tomandl, Andres Mendez
Content Engineer and Visual Effects: Chris Gorski
Mission Scripting: Jessica St. Croix, David Tomandl, Dru Staltman, Matt Mahon, Brian Fricks, Christopher Burns, Ruth Tomandl, Grant Roberts
Sound Designer and Audio Director: Frank Bry
Associate Sound Designer: Howard Mostrom
Original Music Score By: Jeremy Soule
Art Direction: Kevin Pun, Steven Thompson
Art Production Manager (GPG): Mike Swanson
Art Production Manager: Carlos Naranjo, Jim Miller
Concept Art: TJ Frame, Rob Johnson, Mark Post, Sung Campbell, Paul Brandl, Steven Thompson, Morien Thomas, Lex Story, Vic Bonilla
Unit Models and Textures: Marcus Ghaly, Sung Campbell, Jonathan Albert, Paul Brandl, Vic Bonilla, Lex Story, Morien Thomas, Rory Young, Kevin Dalziel, Nick Heitzman
UI and Online Visualization: Mark Forrer
Additional UI Art: Jay Vidheecharoen
Mission Briefing, HUD Art and Animation: Jonathan Cooper, Chandana Ekanayake, Audrey Cox, Jen Coig, Damian Smolko
Terrain and Props: John Baron, Ian Walker, Christopher Burns, Morien Thomas, Rory Young
Cinematics Direction: Steven Thompson, Evan Pongress
Cinematics Technical Director: James Haywood
Cinematic Lead: Steve Thompson
Cinematic Artist: Ethan Walker, Richard Green, Morien Thomas, Lex Story, Vic Bonilla, Sung Cambell, Jonathan Albert
Additional Art: TJ Frame, Ryan Duncan, Ian Farnsworth, Jason Zayas, Jason Robertson, John Gronquist
Test Lead: Paul Dahlke
Multiplayer Lab: Daniel Buehner
Tester: Bassama Algusane, Brandon Anthony, Aaron Christensen, Chris Daroza, Shawn O'Donnell, Micah Jelmberg
Writer: Jason Janicki, Evan Pongress, Bradley Rebh, William Harms
Additional Writing: Pete Gardner, Loren Coleman, Neal Hallford
Multiplayer Map Designer: Brett Johnson
Additional Engineering: Shanon Drone, Mike Biddlecombe, Elijah Emerson, Chad Queen, James Loe
Manual: William Harms
Company 1: Gas Powered Games
CEO: Chris Taylor
President: Kent McNall
VP Operations: Jacob McMahon
VP Technology: Bartosz Kijanka
Senior Technologist: Mike Biddlecombe
Controller: Daria Taylor
Support: Greg Stackhouse
Logistics: Dave Timoney
Executive Assistant: Lisa Thompson
Director of HR: Michelle Hippe
HR Coordinator: Kim Aue
IT Manager: Brian Koloszyc
Desktop Support Technician: Colleen Parker
IT Tech Support: Jacob Hopkins
Producer: Frank Rogan
Senior Engineer: Sam Demulling
Engineer: Tye Jones
Contract Engineer: Stephen Yu
Artist: Jay Vidheecharoen
Web Designer: Martin Peterson
Company 2: NTT New Technology And Tools Group
VP Engineering: Bartosz Kijanka
Senior Engineer: James Loe, Mike Biddlecombe, Chad Queen
Software Engineer: Elijah Emerson
Tools Engineer: Marsh Macy
Jr. Software Engineer: Jason Bolton
Brand Manager: Todd Lubsen
Marketing: Jeremy Snook
Marketing Coordinator: Paul Levy
Editorial Manager: William Harms
Webmaster: Martin Petersen
Artist: Jay Vidheecharoen
GPG Store: Aimee Rickerson
Company 3: PCB Productions
Voice Director: Keith Arem, Marcie Finnila
Voice Casting: Gary Wagner, William Harms
Recording Facilities: PCB Productions, Signatory Services, Digital Synapse
VO Production Coordinator: Valerie Arem
Dialog Editorial: Jesse Kovarovics, Jamie Vance, Byron Evora
Voice Actor: Jack Angel, Valerie Arem, Dave Boat, Robin Atkin Downes, Richard Epcar, Barbara Goodson, Kyle Herbert, Kirk Thornton, Yuri Lowenthal, David Markus, Michael McConnohie, Mary Elizabeth McGlynn, Peggy O'Neal, Tara Platt, Kirsten Potter, Jamieson Price, Phil Proctor, Victor Raider-Wexler, Isaac C. Singleton Jr., Karen Strassman, Jessica Straus, Courtenay Taylor, Armando Valdez, Kari Wahlgren, Dave Wittenberg
Banker: Debra Hauser, Robin Rosa
Attourney: Patrick Sweeney, Dirk Bartram
Accountant: Denise Lawson, Linda Towne
NVidia: Rex Sikora, Peter Young, Sarah Tariq, Cem Cebenoyan
ATi: Guennadi Riguer, Alison Kelly, Mark Thomas
Intel: Doraisamy Ganeshkumar, Paul Lindberg
Microsoft: Ric Neil, Peter R. Gardner, Jordan Weismann, Ed Fries, Mark Surfas, Dan Kelly, Gary McNall, Greg McNall, Doug Rickerson
the PCB Gang: Jason Willig, Guillem Faura, Lance Sun, Joel Pryde, Chris Hargrove, Deane McGahan, Dream Smith, Noelle Bennett, Christian Piccolo
In Memory Of: Derek Allder, Dorothy Hunt, Vicki Wagner Miller, H. Robert Berry Sr., Ronald James Rumsey, James A. Kazokas
Company 4: THQ Inc.
Director of Project Management: Jeffrey Brown
Associate Project Manager: Michael Bilodeau
Director of Creative Management: Sean Dunn
Associate Creative Manager: David Langeliers
Production Coordinator: Galen Paolini
Senior Vice President, Product Development: Richard Browne
Senior Global Localization Manager: Amy Small
European Localisation Director: Susanne Dieck
European Localisation Engineer: Bernd Kurtz
European Localisation Technician: Andreas Herbertz
Senior Vice President, Business Development: Gary Rosenfeld
Vice President, Business Development: Tim Campbell
Director, Business Development (Europe): Andrew Walker
Director, Quality Assurance: Monica Vallejo
QA Manager: Mario Waibel, Michael Motoda
Test Supervisor: David Sapienza
Test Lead: Chris Shanks, Jonathan Bloch, Steven Kitchens
Tester: Adam Blais, Ali Taher, Brent Uttal, Brett Danek, Brillmond Tan, Bryan Berri, Carlos Aguilar, Casey Letwinch, Dan Nelson, David Andorka, Dawn Owens, Dennis Gatmaitan, Dewey DeShong, Dustin Wiemer, Evin Fiorentine, Genady Bragarnik, James Ritchie, John Schwabl, Jose Castandeda, Julian Sanchez, Kayron Moore, Kevin Waters, Lauren Peck, Logan DeMelt, Mailk Aziz, Matt Furnivall, Matt Roussotte, Matthew Oldfield, Megan Lane, Natasha Clarke, Peter Guerrero, Peter La, Robert Cota, Robert LeBeau, Rory O'Donnell, Ruben Gonzalez, Ryan Johnson, Simon Castillo, Trevor Fong, Tyler Knight, Will Savard, William Cho, Willis Kemp, Witt Yao
PC Supervisor: Jim Krenz
QA Technician: Richard Jones, David Wilson, Michael Zlotnicki
Mastering Lab Technician: Glen Peters, Anthony Dunnet, T. Ryan Arnold, Heidi Salguero
Remastering Project Manager: Charles Batarse
Database Administrator: Jonathan Gill
Database Applications Engineer: Brian Kincaid
Game Evaluation Team: Scott Frazier, Matt Elzie, Eric Weiss, Chris Emerson
Human Factors Design Specialist: Ray Kowaleski
QA Operations Coordinator: Steve Nelson
HR Generalist: Eve Waldman
Senior Vice President, Worldwide Marketing: Bob Aniello
Director, Global Brand Management: Kevin Kraff
Global Brand Manager: Georgina Verdon, Tim Henry
Vice President, Communications: Liz Pieri
Public Relations Manager: Rob Cassel
Associate Public Relations Manager: Craig Mitchell
Director, Creative Services: Howard Liebeskind
Creative Services Manager: Kirk Somdal
Video Production Manager: Christopher Folino
Video Production Coordinator: Melissa Rivas
Executive Vice President, Worldwide Publishing: Kelly Flock
Executive Vice President, Worldwide Studios: Jack Sorensen
Packaging and Manual Design: Concept Arts
Executive Vice President, Business & Legal Affairs: Jim Kennedy
Director, Business & Legal Affairs: Brandy A. Carrillo
Lettgal Department Specialist: Jenni Carlson
Contracts Specialist: Deborah Fingerman ~ Keith Adams, All Game Guide



