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Tekken 3

 
Games: Tekken 3

Review: Overall

Fighting games were long ruled by the Street Fighter series, but as 3D fighters became more prevalent, two Virtua Fighter and Tekken emerged as the new leaders. Virtua Fighter has made its third entry into that series an amazing and revolutionary experience, and many wondered how Namco's seminal 3D brawler could hope to compete with its amazing graphics and deep gameplay. Namco's answer? Tekken 3. It may not be the prettiest fighter on the block, but it is nearly the best.

Anyone familiar with the series will immediately be right at home with Tekken 3, as it merely refines many aspects of the second Tekken. Many people watch the less experienced players take on the Tekken series, see the button mashing, and believe that this is all that the game has to offer. That is most definitely not so. This is because Tekken 3 offers several different types of gameplay. First, it is highly accessible for those who aren't as skilled in the world of fighters. The surface gameplay is incredibly easy to manipulate, with characters that can do a number of moves by just pressing buttons.

But the true depth of Tekken 3 is in its reversals, parries, multi-throws, sidesteps, juggles and the basic timing, which is precise to a sixtieth of a second. While Tekken has long been accused of throwing the same characters at us with altered looks, once you begin to play the characters that are supposedly the same, such as Jin Kazama and his grandfather Heihatchi Mishima, you'll find that each of these fighters is extremely nuanced despite their similar basic moves. Every character in the game offers a wealth of diversity, and even if some of them are certainly weaker than others, playing with each is a unique experience if you take the time to learn the moves and timing.

The characters are certainly a lot of fun. With some returning faces, characters that are holdovers from Tekken 2 but enhanced for this world, and some completely new faces, both the look of the game and the fighting style that its characters represent offer a variety of choices. There's Eddy Gordo, who brings Capoeria into the mix with its dancing, flowing style, and Hwaorang, the student of Baek who brings his own take of Tae-kwan-do to the table. Ling Xiauyo uses a variety of kung fu styles, and Lie Wu Long returns with some crazy animal arts and a drunken boxing style that would make Jackie Chan proud. The roster is impressive, and each character's differences fit into the gameplay mechanics brilliantly, fusing together all aspects that make a fighting game truly spectacular.
~ Jon Thompson, All Game Guide

Review: Enjoyment

This game is as deep as it is fast. It's hard to get bored when you're fighting for your life, especially against an expert who can break you in about 80 different ways. But it's fun to just play casually with your friends, as well.
~ Jon Thompson, All Game Guide

Review: Graphics

While the visuals of Tekken 3 fail to match the truly jaw-dropping graphics of Virtua Fighter 3, they still hold their own, with lush stages and great character design that is just a bit too blocky.
~ Jon Thompson, All Game Guide

Review: Sound

The bone crunching all sounds fabulous, and the techno tracks are the best in the series. Tekken 3 features a great arcade sound.
~ Jon Thompson, All Game Guide

Review: Replay Value

This is a fighting game gift that keeps on giving, offering new ways of playing seemingly every day, if you're willing to learn. The emmense number of characters, styles, and moves will keep you coming back to this game, probably for years to come.
~ Jon Thompson, All Game Guide
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Wikipedia: Tekken 3
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Tekken 3
T3usposter.jpg
Arcade flyer
Developer(s) Namco
Publisher(s) Namco
Native resolution 640x480
Platform(s) Arcade, PlayStation
Release date(s) ARC
March 22, 1997
PlayStation
JP May 19, 1998
NA October 20,1998
EU November 10, 1998
Genre(s) Fighting
Mode(s) Up to two players
Rating(s) ESRB: T
Input methods 8-way joystick, 4 buttons; Gamepad
Cabinet Upright
Arcade system Namco System 12

Tekken 3 is the third installment in the Tekken fighting game series. It was the first game released on Namco's System 12 hardware (an improvement to the original two Tekken games, which used System 11). It was the last installment of Tekken for the PlayStation. It was released for the PlayStation in 1998, and in 2005 for the PlayStation 2 as part of Tekken 5's Arcade History mode. The PlayStation version is widely regarded as one of the greatest of its genre.[1]

Contents

Gameplay

Tekken 3 maintains the same core fighting system and concept as its predecessors, but brings many improvements, such as significantly more detailed graphics and animations, 15 new characters added to the game's roster, more modern music and faster and more fluid gameplay.

Perhaps the most noticeable change from Tekken 2 fight system is movement reform - whereas the element of depth had been largely insignificant in previous Tekken games (aside from some characters having unique sidesteps and dodging maneuvers), Tekken 3 added emphasis on the third axis, allowing all characters to sidestep in or out of the background by lightly pressing the arcade stick (or tapping the controller button in the console version) towards the corresponding direction. Another big change in movement was that jumping was toned down, no longer allowing fighters to jump to extreme heights (as was present in previous games), but keeping leaps to reasonable, realistic heights. It made air combat more controllable, and put more use to sidestep dodges, as jumping no longer became a universal dodge move that was flying above all of the ground moves. Other than that, the improved engine allowed for quick recoveries from knock-downs, more escapes from tackles and stuns, better juggling (as many old moves had changed parameters, allowing them to connect in combo-situations, where they wouldn't connect in previous games) and extra newly-created combo throws.

Tekken 3 was the first Tekken to feature a beat 'em up Streets of Rage style minigame called Tekken Force, which pitted the player in various stages against enemies in a side-scrolling fashion. If the player succeeds in beating the minigame four times, Dr. Bosconovitch would be a playable character (granted that you defeat him first). This was continued in Tekken 4 and succeeded by the Devil Within minigame in Tekken 5 - but Boskonovitch was dropped as a playable character after Tekken 3. There is also a minigame called Tekken Ball, similar to beach volleyball, where one has to either "charge" a ball (hit the ball with a powerful attack) to hurt the opponent or try to hit the ball in such a way that it hits the ground in the opponent's area, thus causing damage.

Story

Set fifteen years after the King of the Iron Fist Tournament 2, the story starts with Jun Kazama, who has been living a quiet life in Yakushima with her young son, Jin, who is the son of Kazuya Mishima.

Heihachi Mishima, meanwhile, has established the Tekken Force, an organization dedicated to the protection of the Mishima Zaibatsu. Using the company's influence, Heihachi is responsible for many events that have ultimately led to world peace. However, while on an excavation in Mexico, a squadron of Heihachi's Tekken Force is attacked and vanquished by a mysterious being. The only surviving soldier manages to relay a brief message to Heihachi, describing the perpetrator as an "Ogre" or a "Fighting God". Heihachi and a team of soldiers investigate, with Heihachi managing to catch a glimpse of the culprit. After seeing the Ogre character, Heihachi's long dormant dream of world domination is reawakened. He seeks to capture Ogre to use him for this goal.

Soon after, various martial arts masters begin disappearing from all over the world, and Heihachi is convinced that this is Ogre's doing. In Yakushima, Jun starts to feel the presence of Ogre approaching her and Jin. Knowing that she has become a target, Jun tells Jin about Ogre, and instructs him to go straight to Heihachi should anything happen. Sometime after Jin's fifteenth birthday, Ogre does indeed attack. Against Jun's wishes, Jin valiantly tries to fight Ogre off, but Ogre brushes him aside and knocks him unconscious. When Jin reawakens, he finds that the house has been burned to the ground, and that his mother is missing and most likely dead.

Driven by revenge, Jin goes to Heihachi and tells him everything. Jin begs Heihachi to train him to become strong enough to face Ogre again. Heihachi accepts.

Four years later, Jin grows into an impressive fighter and master of Mishima Style Karate. On Jin's nineteenth birthday, the King of the Iron Fist Tournament 3 is announced, and Jin prepares for his upcoming battle against Ogre. He is unaware, however, that Heihachi is merely using him and the rest of the competitors as bait to lure Ogre out in order to capture him.

Eventually, the tournament leads to the final confrontation between Jin and The God of Fight. Paul Phoenix was successful in defeating Ogre, however, he leaves after winning the match. Unknown to him at the time, Ogre is able to transform into a much more powerful "true" from, known to the players as "True Ogre". When Jin arrives, he is confronted by this True Ogre form and begins the fight. The battle rages for hours, until Jin finally emerges the victor and Ogre completely dissolves. Moments later, Jin is gunned down by a squadron of Tekken Forces led by Heihachi, who, no longer needing Jin, finishes the job personally by firing a final shot into his grandson's head.

However, Jin, revived by the Devil Gene within him (because after Jin's mother had gone missing following an attack from Ogre, Devil returned, branded Jin's left arm with a mark, possessing him), reawakens and makes quick work of the soldiers, turning his attention to Heihachi and literally smashing him through the wall of the temple. Heihachi survives the long fall, but Jin, in mid-air, sprouts black, feathery wings and strikes Heihachi one last time. He then flies off into the night, leaving his bewildered grandfather staring after him.

Character Roster

Returning Characters

New Characters

Bonus Characters (PlayStation version)

Ports

PlayStation

Tekken 3 was originally ported to the PlayStation with two new characters - Gon and Dr. Boskonovich. Anna was also updated and given her own character select spot complete with a unique portrait, voice, stance, a few of her own unique moves (as well as her moves from Tekken 1 and 2, some of which were given to Ogre) and her own ending, as opposed to in previous Tekkens, where she was basically a model-swap of Nina. Still, she reused a lot of Nina's strikes and throws. She was made even more unique in Tekken 5.

The PlayStation version features new Tekken Force and Tekken Ball modes, as well as all modes present in Tekken 2. Due to PSX hardware limitations, in order for the game to run, the backgrounds needed to be transferred into 2D, the character poly-count was reduced, as well as the texture resolution. Also many animation frames were cut and the game ran at lower overall resolution.

The PlayStation 2 release of Tekken 5 features the Arcade version of Tekken 3.[2]

Dreamcast

While Namco never officially ported Tekken to Dreamcast, an independent company designed bleem!, a special boot disk for Dreamcast, that enabled the Dreamcast to boot the PlayStation version of the game.

The port enhanced the resolution thus making the game look sharper. A noticeable difference between the background images and the stage can be seen, which was because Namco used panoramic images on the background that could not be enhanced. Also some character models after being enhanced have a more blocky appearance because the character model display is much sharper.

Despite the minor graphical problems the bleem! disk is a rare collectible item and significantly enhances the Tekken 3 experience.

Reception

Reviews
Publication Score
IGN
9.3 out of 10[3]
GameSpot
9.9 out of 10[2]
Electronic Gaming Monthly
10/10/10/9.0 out of 10
GamePro
5 out of 5[4]
PSM
5 out of 5[5]
Gaming Age
97 out of 100[5]
Famitsu
39 out of 40
Edge Magazine
9/10

According to Metacritic, Tekken 3 has a score of 96 out of 100, indicating universal acclaim and is ranked number 2 on their list of greatest PlayStation games.[6] Tekken 3 became the first game in three years to receive a 10 from a reviewer from Electronic Gaming Monthly, with three of the four reviewers giving it the highest possible score (Tekken 3 was the first game to score a 10 under EGM's revised review scale in that a game no longer needed to be "perfect" to receive a 10; the last game to receive a 10 from the magazine was Sonic & Knuckles). The only holdout was the magazine's enigmatic fighting game review guru, Sushi-X, who said that "no game that rewards newbies for button-mashing will ever be tops in my book", giving the game 9 out of 10. In December 2006 it was ranked tenth on GameSpot's top ten list. In September 2004 it ranked #10 on PSM's "Final PlayStation Top 10". As of November 2008, the game is listed as the tenth-highest-rated game of all time on the review compiling site GameRankings with an average ratio of 95.8%.[5]

References

  1. ^ PlayStation: The Official Magazine asserts in its January 2009 issue that Tekken 3 "is still widely considered one of the finest fighting games of all time." See "Tekken 6: A History of Violence," PlayStation: The Official Magazine (January 2009): 46.
  2. ^ a b Gerstmann, Jeff (Mar 30, 1998). "Tekken 3 Review". GameSpot. pp. 1. http://www.gamespot.com/ps/action/tekken3/review.html. Retrieved 2008-11-29. 
  3. ^ "Tekken 3 (PS)". CNET. August 23, 1998. pp. 1,2. http://psx.ign.com/articles/152/152294p1.html. Retrieved 2008-11-29. 
  4. ^ Larry, Scary (November 24, 2000). "Tekken 3". Gamepro. pp. 1. http://www.gamepro.com/article/reviews/207/tekken-3/. Retrieved 2008-11-29. 
  5. ^ a b c "Tekken 3-PS". Gamerankings. http://www.gamerankings.com/htmlpages4/198900.asp. Retrieved 2008-11-29. 
  6. ^ http://www.metacritic.com/games/playstation/

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