Based on the 2003 summer film starring Arnold Schwarzenegger, Terminator 3: Rise of the Machines is a first-person shooter that closely follows the events as depicted in the film. Terminator 3 also marks the first time Schwarzenegger's likeness and voice have been used in a video game. Cast in the role of the original Terminator, players must embark on a time-traveling odyssey that will take them from the apocalyptic wasteland of a SkyNet-controlled future to present-day Los Angeles in a desperate attempt to save mankind.
Players will explore more than 20 areas while pursuing the deadly T-X Terminator, some of which include laboratories, military bases, and downtown city streets. Once players meet up with their assassin counterpart, they will be able to use a combination of weapons and melee attacks to impede their rival's progress. Included in the arsenal of available weapons are rocket launchers, lasers, assault rifles, and grenade launchers. The Terminator can also smash opponents against walls and perform two-handed chops or powerful kicks, among other moves, to subdue attackers.
In an attempt to blend film and game into a seamless whole, Terminator 3 features an extensive use of film clips to help further the story. In addition, the film's director shot five minutes of exclusive footage designed specifically for the game. These new scenes, shot with Arnold Schwarzenegger, are designed to reveal more about the Terminator's origins and its mythology. Rise of the Machines also lets players experience the role of the Terminator before it was sent to rescue
, fighting on the side of SkyNet to battle a ragtag group of freedom fighters in the distant future.
Company 1: Black Ops Entertainment LLC.; Project Director: Jose Villeta; Executive Producer: John Botti; Lead Game Programmer: Kelly McCarthy; Sr. Game Programmer: Dan Geisler, Matthew C. Harmon, Joey Headen, Doug Kuppinger, Andrew Taylor; Game Programmer: Justin Braach, David Dearing, Garret Foster, Alexandra Getty, Brayton Matheson, Bryan Perfetto, John Whipple; Audio Programmer: Justin Butler; Tools Programmer: Rudi Kammerer; Additional Game Programming: Tim Berry, Will Botti, Steven Duan, Mark Jawad, Kyle Riccio; Lead Designer and Producer: J. C. Boone II; Designer: Aaron Butler, Brian Chan, Daniel Choe, Cole Harris, James Payne; Art Director: Nick DeSomov; 2D Artist: Mike Lomibao, Narry Cinelli; Concept and Story Board Artist: Jason Lee, Marcus Lull; Sr. 3D Artist: Thor Benitez, Kim Haines, T. J. Stamm; 3D Artist: Gregg Daly, David Grega, James Haywood, Daniel I-Hsiao Lin, John Ployhar, Brian Watson; Lead Animator: Sam Ware; Animator: Fernando Castillo, Dan Goldman, Mike Laygo, Fill Marc Sagadraca; Additional Art: Ivan Bouinatchou, John Gibson, Charles Hu, Kurt Klockau, Adam McCarthy, Joe Sanabria, Jason Suarez; Line Producer: Jessica Budin; Associate Producer and Designer: Joseph Lamas; Additional Testing: Rob Hargraves, Seth Kleinberg, Garrett Parcells, Greg Bogosian; Video Edit Team and Location Photography: Tim Johnson; Company 2: Riptide Music; Audio Director: Rich Goldman; Sound Design: Martin Jacob Lopez, Dan Silver, Peter O'Brien, Andreas Fetz; Motion Capture Director: Jose Villeta; Producer: John Botti; Line Producer: Jessica Budin; Stunt Coordinator: Chad Stahelski; Stunts Provided By: Smashcut Inc.; Animation QA: Sam Ware; B-Roll Photography: Manuela DeSousa; Motion Capture Talent: Richard Dorton, Arlene Palegie, Tanoai Reed, Chad Stahelski, Tim Sitarz, Scott Workman; Company 3: House Of Moves; Executive In Charge of Production - Motion Capture: Tom Tolles; Executive Producer - Motion Capture: Jarrod Phillips; Chief Operating Officer - House of Moves: Matthew Lawrence; Motion Capture Production Manager: Christopher Bellaci; Production Coordinator: Greta Anderson; Senior Motion Capture Artist: Josh Ochoa, Jennifer Becherer; Lead Motion Capture Artist: Darin Velarde; Motion Capture Artist: Michael Jantz; Motion Capture Director: Johnny Ravenna; Mmotion Capture Video Assist: Brian Wilson; Company 4: Legend Entertainment; Additional Design and Dialogue: Bob Bates; Level Designer: Peter Carlson; Level Art: Travis Doggett; Additional HUD Design: Paul Mock; Animation Consultant: Ted Warnock; Company 5: Shiny Entertainment; Production Support: Stuart Roch; Additional Technical Direction: Michael Persson; Additional Engine Support: Soren Hannival; Level Designer: Shawn Berryhill; Fighting Animation Direction: Gabriel Rountree; Additional Fight Animation: Manjit Jhita, Steve Klett, Brian Chambers; Additional Speciali Effects Direction: Charlie Bloomer; Particle Artist: Rob Jolliff; Particle Tool Programmer: Tony Bennett, David Msika; Artist: Daran Hurlbut, Jason Lewis, Jon Gwyn, Sean Ekanayake; Gameplay Programmer: Scott Holty, Geoff Erickson, Richard Skala, Stephen Wu; 3D Character Animator - Humongous Entertainment: Roberto B. Sanchez; Company 6: C2 Pictures; Co-Chairman and President: Andrew G. Vajna, Mario F. Kassar; Vice President - Interactive Entertainment: Alex Sandor Rabb; Chief Operating Officer and Chief Financial Officer: Sam Falconello Jr.; Executive Vice President and General Counsel: Erick Feitshans; President of Production: Joel Michaels; Vice President - Development: Michael Hackett; Director - Terminator 3: Rise of the Machines Film Production: Jonathan Mostow; Post-Production Supervisor: Mike Tinger; Sgt. Candy Scene Visual Effects: Digic Pictures - Hungary; T3 Productions, Inc.: Paula Hoppe; Chairman and Managing Partner - Europlay Capital Advisors, LLC.: Mark Dyne; Managing Director: Pam Colburn; Senior Associate: Damien Petty; President - Intermedia: Mortiz Borman; Partner - Stubbs, Alderton & Markles, LLC.: Scott Alderton; Company 7: Atari - United States; Senior V.P. - Santa Monica Label: Jean-Philippe Agati; V.P. Product Development and Executive Producer: Steve Ackrich; Senior Producer: Peter Wyse; Producer: Francois Lourdin, Aron Drayer; Art Director: Mark Soderwall; Audio Director: Scott Snyder; Senior Artist: Shawn Monroe; Administrative Support: Patricia Swanson; Production Intern: Aaron Berger, Micah Winklespecht; V.P. of Brand Marketing: Steve Allison; Director of Brand Marketing: Jean Raymond; Brand Manager: Scott McCarthy; Director of Marketing Communications: Kristine Keever; Public Relations: Matt Frary, Brandon Smith; Executive Web Producer: Jon Nelson; Senior Web Producer: Kyle Peschel; Director of New Business Development: Tim Campbell; Content Manager: Mark T. Morrison; Licensing: Jamie Wilson; VP of Business and Legal Affairs: Steve Madsen; Director of Business and Legal Affiars: Travis Stansbury; Strategic Relations Senior Manager: Joy Schneer; Stratigic Relations Specialist: Shaila Patel; VP of Marketing Services: Gale Alles; Director of Creative Services: Steve Martin; Senior Art Director: David Gaines; Graphic Designer: Erica Hoppe; Production Artist: Kathryn Sala; Director of Editorial and Documentation Services: Liz Mackney; Documentation Specialist: Chris Dawley; Senior Manager, Engineering Services: Luis Rivas; Engineering Specialist: Ken Edwards; Technician: Eugene Lai; Director of Quality Assurance: Michael Gilmartin; I.T. Manager, Western Region: Ken Ford; Manager of Technical Support: Michael Vetsch; QA Project Manager: Dave Strang; PS2 Project Lead: Jeff Loney; PS2 Assistant Lead: Tom Andrade; Core Tester: Mark Alibayan, Adrian Toler, Franco Junio, Kenny Robinson, Scotte Kramer, Stefan Nelson, Kenny Yan, Alvin Wong, John Seefurth, Ray Cicero, Dennis Chan; Company 8: Atari EU; Senior VP, International Product Services: Jean-Marcel Nicolaï; Republishing Team: Rebecka Pernered, Sébastien Chaudat, Caroline Fauchille, Jenny Clark, Vincent Hattenberger, Estelle Baudet, Marion Gallavardin; Quality Control Team: Lewis Glover, Olivier Robin, Vincent Laloy; Software Testing Team: RelQ Software PVT Ltd.; Engineering Services: Philippe Louvet, Stéphane Enteric, Emeric Polin; Localization Support Group: David Chomard, Maud Favier, Gérard Barnaud, Monika Steinhauer; Localization Testing: Babel Media Ltd.; Translation: KBP Synthesis International; Certification and Planning Support Group: Sophie Wibaux, Jérôme Di Tullio; International Marketing Team: Martin Spiess, Cyril Voiron, Cindy Church, Mathieu Brossette, Aidan Minter; International PR Team: Sonia O'Keeffe, Lynn Daniel, Lee Kirton, Simon Callaghan; Local Marketing Team - United Kingdom: Emma Rush; Local Marketing Team - France: Alexandre Enklaar; Local Marketing Team - Germany: Heiko Kaspers; Local Marketing Team - Spain: Carlos Sacristan; Local Marketing Team - Liberica: Laura Aznar; Local Marketing Team - Nordic: Nikke Lindner; Local Marketing Team - Switzerland: Simon Stratton; Local Marketing Team - Austrialia: Jeff Wong; Local Marketing Team - Benelux: Simone Goudsmit; Repackaging Agency: A Creative Experience; Company 9: Atari Japan K.K.; Chief Operating Officer: Nicolas Di Costanzo; Marketing Manager: Takafumi Ueoro; Executive Producer: Masatoshi Higuchi; Producer: Shinji Yoshikawa; Company 10: Atari Melbourne House; Localization Producer - Asia: Paul Motion; QA Manager: Vito Trifilo; Lead Tester: Rhys Le Quiniat; Atari Brazil Marketing Manager: Glauco D'Alessandro Bueno; Company 11: Attitude Studios; CG Cutscene Director: Antoine Charreyron; Motion Capture Supervisor: Rémi Brun; Setup and Animation Supervisor: Olivier Renouard; Modeling Supervisor: Jérôme Desvignes; Visual Effects Supervisor: Stéphane Marty; Research and Development Supervisor: Laurent Martin; Compositing Supervisor: David Vandergucht; Storyboarder: Farid Kermici; Editing: Julien Mazon; Background Designer: Marc Maggiori, Laurent Gapaillard; Casting: Guillaume Noblet; Production Coordinator: Christelle Naga; First Assistant Director: Ali Cherkaoui; Production Coordinator Assistant: Noémie Bercot, Annika Boman, Brigitte Murcia, Kilou Picard; V.P. Production: Dir Prod; Acting Talent: Emni Blackori, Marie-Line Burguières, Anne Le Chartier, Vincent Haquin, Frédéric Kontogom, David Mlodziawkoski, Delphine De Turckheim; Stunt Coordinator: Philippe Guégan; Stunt Coordinator Assistant: Alain Gaudiard; Stunt Man: Sybille Blouin, Gilles Conseil; Shooting Supervisor: Frédéric Vandeberghe; First Shooting Supervisor Assistant: Pierre Herbourg; Second Shooting Supervisor Assistant: Guy Louis; Set Constructor: Christian Dupeux, Florent Fouquet; Floor Manager: Béatrice Herczog; Motion Capture: Christophe Corréani, Xavier Jacolot, Jean-François Szlapka, Frank Vayssettes; Modeling: Sabine Chamroeun, Rachid Chikh, Jérémy Delchiappo, Fabien Giuliani, Sébastien Haure, Alexandre Henri, François-Xavier Lepeintre, Medhi Rami, François Rimasson, Sebastien Rossi, Bertrand Schutz, Jean-Marie Seznec; Texture Mapping: Jean-François Azzopardi, Benjamin Bardou, Jérôme Billet, Dan Neal, Arnaud Pecqueur; Matte Painting: Emmanuel Gorinstein; Layout: Cyril Caron, Pascal Lemaire; Setup and Keyframe Animation: Pierre Avon, Marie Célaya, Audrey Delpuech, Minh Nghuyen, Laurent Pierlot, Philippe Raoux, Fabienne Rivory, Neila Terrien; Shading, Lighting and SFX: Jérôme Brack, Emmanuel Campin, Gilles Cornut, Anthony Fristot, Julien Lambert, Olivier Sarécot; Compositing: Caëlle Bossis, Sylvian Fabre, Vincent Guttman, Robin Kobinski, Martin Lipmann, Gaston Marcoti, Thibault Pétillon, Arnaud Roquette, Yacine Taofik; Renderfarm Operator: Lionel Buisson, Julien Robert; Research and Development: Marie Cecile Auzeill, Philippe Delorme, Benjamin Godon, Sébastien Masino, Alexadre Verlhac; Company 12: Soundelux Design Music Group; Sound Supervisor: Peter Zinda; Creative Director: Scott Martin Gershin; Sound Designer: Bryan Celano, Dutch Hill; Asset Manager: Sara Huddleston; Audio Visual Coordinator: James Tabb; Foley Mixer: Nerses Gezalyan; Foley Artist: Jeffrey Wilhoit, James M. Moriana; Company 13: Scorpio Sound; SAG Voice Over Casting, Recording and Editing: Scoropio Sound; Voice Over and Dialogue Editor: Gregory J. Hainer MPSE, Shawn Johnson, J. S. Ross, James Warren, Henri Yonet; Voice Actor: Arnold Schwarzenegger, Nick Stahl, Billy Brown, Pat Fraley, Doug Gochman, Nicholas Guest, Phil Lamarr, Poppi Monroe, Wendy Schenker, Steve Susskind, Fred Tatasciore; Music Producer - Atari Melboune House: Marshall Parker; Composer: Ric Formosa, Danny Beckerman; Additional Music Composed By: Ricky Edwards, Rob Clarke, John Barrett; Recorded At: Alan Eaton Studios - Melbourne Australia; Mixed At: Sing Sing - Melbourne Australia; Engineered and Mixed By: Chris Scallan, Robin Gray; Performed By: The Voctorian Philharmonic Orchestra; Additional Script Support Writer: Buzz Dixon; Making of Video Production: Eric Matthies Productions; Making of Video Music: Damien Valentine; Theme Song Written and Performed By: Brad Fiedel; "Terminator Theme Remix" Performed By: The Victorian Philharmonic Orchestra
~ Keith Adams, All Game Guide