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The Last Blade

 
Games: The Last Blade

Game Description

Since the beginning of time, the world has been divided into two: the world of the living, and the world of the dead. Between these two worlds stands the Gate of Hell. Four guardians watch over the Gate of Hell. Represented by a blue dragon, a white tiger, a red phoenix, and a green turtle, they have always stood guard at the portal between the two worlds. Until now...

Last Blade is a weapons based 2D fighting game from SNK. In the matches, each fighter has a health bar well as a super meter. The health bar consists of two bars, one superimposed on the other. Both bars must be depleted for a character to be defeated. If the match timer ends before either fighter is defeated the one with more health remaining is considered the victor. Fighters have an array of standard and special techniques available, as well as desperation and super desperation moves.

Players can choose from twelve fighters as well as two modes to fight in. Power mode allows fighters to do more damage per attack as well as do slight damage on blocked attacks. Power mode fighters also have access to unblockable attacks and can use super desperation moves when their super meters are full and their health bars are low. Speed mode, on the other hand, allows fighters to chain moves together and cancel them into specials. Speed mode fighters cannot use super desperation moves, but can perform combo specials when their super meters are full. Combo specials are a chain of very fast attacks executed together that can do at least as much damage as a super desperation move.

Last Blade fighters also have access to a repel move. When this move is performed the character leans back and returns. During the leaning backward animation if a strike connects with the character that attack is repelled, leaving the attacker open for a counterattack.
~ Kyle Knight, All Game Guide

Roots & Influences

SNK's Samurai Shodown is the definitive 2D weapons fighter in the genre. Last Blade shows influences from the Samurai Shodown series in its weapon attacks and two character modes.
~ Kyle Knight, All Game Guide

Review: Overall

Last Blade's stages are really beautiful. Not in the sense of technical excellence, as they range from having only one layer of parallax scrolling to none at all, but in an artistic sense. Some stages, like Okina's swamp, are almost works of art. Small details like fighters kicking up leaves as they run through them, or layers of snow breaking away when fighters are thrown on them, add to the stages' overall aesthetic value.

The character art is equally well done. Characters have a lot of detail to them and have enough frames of animation packed in to make all their actions smooth. Fast and large motions usually suffer from lack of animation frames in fighters, but that's not the case in this game. Moriya's throw move is a prime example; it happens so fast and so smoothly you'll want to pull it off a few more times just to see how beautiful the movement looks.

The game's musical appeal is mixed. On one hand it does have a series of very well written songs. But on the other hand there are very few of them, and most of the time you'll be hearing stage background noise. Some of the background noise is actually very well put together, and if you put the game on pause you can pick out individual elements like Akari's cheering squad. But it's still background noise.

A lot of thought has gone into Last Blade's character designs to make them original and enjoyable to play. One of the central story characters is a Ryu clone for fighter fans who prefer that sort of thing, but the other one has no projectile attack at all and a heavily modified dragon punch uppercut attack. For a fighting game with projectile attacks, it's pretty rare for the main character to be lacking one. Some of the techniques are very original and interesting. Okina, for example, has a technique that involves throwing a small turtle forward, with the first fighter touching the turtle getting a health up. Because of the way the turtle is thrown, Okina has an advantage in getting to it first, but it's not a guaranteed health up for him. The unique characters and techniques bring the game a lot of appeal for fighting fans looking for novelty.

Having novelty is nice, but it doesn't matter if the game plays terribly. Fortunately for Last Blade that's not the case at all. The controls are exceptionally tight, so you won't have to fight them to pull off special techniques. The character balance in this game is amongst the best in the 2D fighter genre, with none of the fighters being able to really dominate matches. There is so cheapness potential to speed mode, but it's not terrible. But more than that, Last Blade is one of those great games that manages to become more than the sum of its component parts. In its case it's simply a lot of fun to play.

The 2D fighter genre is absolutely flooded with games. With most of them being copycat me-too efforts, it's really difficult to find a game that's refreshingly innovative. Last Blade is refreshing and innovative, but most gamers won't care about that too much. In the end, what really matters is entertainment value, and the game has that in spades.
~ Kyle Knight, All Game Guide

Review: Enjoyment

Balanced characters and tight controls contribute to a really enjoyable fighting experience
~ Kyle Knight, All Game Guide

Review: Graphics

Really gorgeous stages and well animated characters
~ Kyle Knight, All Game Guide

Review: Sound

There simply wasn't enough music, but what's there is top notch
~ Kyle Knight, All Game Guide

Review: Replay Value

Speed characters play very differently from power characters, making for a lot of replay possibilities
~ Kyle Knight, All Game Guide

Review: Documentation

Standard documentation
~ Kyle Knight, All Game Guide
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Wikipedia: The Last Blade
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The Last Blade
Last Blade (cover).jpg
Developer(s) SNK
Publisher(s) SNK
Platform(s) Arcade, Neo-Geo CD, NGPC, PlayStation, PlayStation 2, Windows, Dreamcast
Release date(s) December 5, 1997 (MVS)
January 29, 1998 (AES)
Genre(s) 2D Weapon Based Versus Fighting
Mode(s) Up to 2 players simultaneously
Input methods 8-way Joystick, 4 Buttons
Cabinet Upright
Arcade system Neo Geo (474 Mbit cartridge)
Display Raster, 320 x 224 pixels (Horizontal), 4096 colors

The Last Blade (幕末浪漫 月華の剣士 Bakumatsu Roman: Gekka no Kenshi?, "Romance of the Bakumatsu: The Swordsman of Moonlight"), is a fighting game series created by SNK for the Neo Geo system. The Korean version of the game is known as "The Last Soldier". The first game in the series is also the first game that Daisuke Ishiwatari (of Guilty Gear fame) worked on. The Last Blade and its sequel are widely considered to be two of the most accomplished games available for the Neo Geo system,[1][2] with fan opinion divided as to which is the better installment.

The game takes place during the late Tokugawa shogunate era in Japan, and incorporates various elements of Japanese mythology (with a heavy emphasis on the symbology of the Four Symbols). As such, the background music generally incorporates synthesized instruments simulating a sound appropriate to the 19th century setting, in a Western classical, pseudo-Romantic style (unusual for a fighting game).

Contents

Story synopsis

Long before humanity existed, in a far off time of myth, death was an unknown, equally distant concept, but when death first came to the world, the "Messenger from Afar" was born.

With time, the Sealing Rite was held in order to seal Death behind Hell's Gate. At that time, two worlds, one near and one far, were born. Thus the history of life and death began.

Half a year has passed since Suzaku's madness, and the underworld is still linked by a great portal. Kagami's great sin is still heard as if ringing from the heavens. Our world has been called upon. Legends of long ago told of the sealing of the boundary between the two worlds. The Sealing Rite would be necessary to hold back the spirits of that far away world.

However, the Sealing Rite brings together the power of the Four Gods and Sealing Maiden, for the first time properly completing the ritual.

To find the Sealing Maiden, Genbu began searching in the center of the world, from which all things begin. At the same time in the underworld, in the depths of darkness, many spirits conspired, plotting to hinder the Sealing Rite. They had but one wish, to be reborn into our world.

(It should be noted that in the American version of this arcade game, the games opening story retains its original Japanese text and voice over)

Characters

All of the characters in the Last Blade series are of Japanese origin, excluding Lee Rekka, who is from China, and Yuki, who is from Russia. Some characters, such as Akatsuki Musashi and Lee Rekka, are based on historical or legendary figures. A number of characters from the Last Blade series also appeared in SNK Playmore's Neo Geo Battle Coliseum.

Gameplay

The Last Blade series is seen as a spiritual successor to SNK's popular Samurai Shodown series, due to it being a similar 2D weapons-based fighting game. The gameplay is characterised by two selectable fighting styles, and a unique combo system along with a "deflect" system which involves pressing the D button at an opponents attack. Upon deflecting, the opponent is left open to attack.

The two styles consist of two modes: “Speed” mode and “Power” mode;
Speed mode allows players to chain several normal attacks into a special or desperation/super move, as well as execute a "Speed Combo".
Power mode on the other hand, grants the player increased damage potential exponentially and giving access to "Super Desperation Moves" which inflict an exorbitant amount of damage (the recommendations to performing them however, requires the player's life bar to flash and have a full power bar). Power mode also allows the player to perform Super Cancels; canceling a special move into a desperation/super move (but not a desperation move, with the sole exception of Awakened Kaede in the first game).

Reception

The Last Blade games were extremely well received by Neo Geo fans, with many considering the series to be among the finest fighting games SNK ever produced (along with Garou: Mark of the Wolves)[1][2]. Both Last Blade games have proven enduringly popular in Japanese arcade game centers, the second game regularly featuring in fighting game tournaments.

Games

  • The Last Blade (幕末浪漫 月華の剣士 Bakumatsu Roman: Gekka no Kenshi?, “Romance of the Bakumatsu: Swordsman of the Moonlight”)
  • The Last Blade 2 (幕末浪漫第二幕 月華の剣士 ~月に咲く華、散りゆく花~ Bakumatsu Roman Dai Ni Maku: Gekka no Kenshi - Tsuki ni Saku Hana, Chiri Yuku Hana?, “Romance of the Bakumatsu Act II: Swordsman of the Moonlight - On the Moon a Flower Blooming, a Petal Falling”)
  • The Last Blade - Beyond the Destiny (幕末浪漫特別編 月華の剣士 ~月に咲く華、散りゆく花~ Bakumatsu Roman Tokubetsu: Gekka no Kenshi - Tsuki ni Saku Hana, Chiri Yuku Hana?, “Romance of the Bakumatsu Special: Swordsman of the Moonlight - On the Moon a Flower Blooming, a Petal Falling”), a Neo Geo Pocket Color conversion of The Last Blade 2.
  • Last Blade - The Destiny Beyond - SNK/Playphone Mobile Phone game by Hardcore 3D Wireless: http://www.hardcore3dwireless.com/h3d/h3d_lb.htm

References

External links

Official sites

Non-official sites


 
 

 

Copyrights:

Games. Copyright © 2008 All Media Guide, LLC. Content provided by All Game Guide ® , a trademark of All Media Guide, LLC. All rights reserved.  Read more
Wikipedia. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article "The Last Blade" Read more