Share on Facebook Share on Twitter Email
Answers.com

The Lost Vikings

 
Games: The Lost Vikings
  • Release Date: 1992
  • Genre: Puzzle
  • Style: Adventure Puzzle

Game Description

After slaughtering the competition in the village hunting tournament, the rugged Vikings Olaf the Stout, Baelog the Fierce, and Eric the Swift are celebrating their glorious victory. Little do they realize their heroics have captured the attention of the evil intergalactic zookeeper, Tomator. Hovering above our heroes' humble dwelling, Tomator teleports Olaf and company aboard his spacecraft. Thanks to a transporter malfunction, the Vikings materialize in the zookeeper's ship rather than in his specimen laboratory. Cruising through the galaxy towards Tomator's home planet, the three Vikings are lost in space. Their only hope is to find their way, using various hunting skills, through time and space back to Earth.

Each Viking has unique weapons and abilities, and you must strategically guide all three Vikings to the end of each stage in order to progress through the game. One Viking unaccompanied cannot finish any of the levels; they must collaborate. You can alternate between the Vikings, or you and a friend can work together. As you play the game you will find helpful items such as bombs, keys, flaming arrows, targets, gravity boots, and steaks, which renew your energy. Areas to explore include Preshistoria, Egypt, and The Great Factory. There are 43 levels in all.
~ Brett Alan Weiss, All Game Guide

Review: Overall

The Lost Vikings for the Sega Genesis is an intelligently designed and methodically paced game. Instead of just running through each level, dismantling everything in sight (like a real Viking might do), this game forces you to slow down, converse with people, and work through a variety of strategies. Several games (such as Marsupilami) require you to cooperate with another on-screen character to get through a level, but The Lost Vikings requires you to guide three characters individually through each level. This is an interesting concept and it works quite well, especially in the one-player mode. The two- and three-player modes (although kind of cool) tend to get a little confusing at times.

From the introductory screen to the last level, this is an attractive game. The backgrounds are strange, and the various alien worlds are nicely rendered and unique in the extreme, just like the game itself. The handsome graphics combined with the humorous (and sometimes helpful) dialogue gives The Lost Vikings more individuality than most other video games. Also, the controls are finely honed, and the level of challenge is high without being frustrating.

The Lost Vikings is one of the more satisfying and pithy gaming experiences available for the Sega Genesis. Like a good song you hear on the radio, even the soundtrack will stay with you for a couple of days. This game offers everything a thoughtful, yet fun-loving gamer could want. With loads of inventive puzzles to solve mixed with plenty of action, this game will keep you busy for quite a while. If you can find a copy of The Lost Vikings, go for it.
~ Brett Alan Weiss, All Game Guide

Review: Enjoyment

Most gamers will find The Lost Vikings challenging and fun.
~ Brett Alan Weiss, All Game Guide

Review: Graphics

The graphics are sharp and do a good job of taking you to other worlds.
~ Brett Alan Weiss, All Game Guide

Review: Sound

The music is very good, and the sound effects are realistic.
~ Brett Alan Weiss, All Game Guide

Review: Replay Value

A password feature, plenty of puzzles to solve, and a screen saver will all but force you to keep this game plugged into your Genesis for hours and hours.
~ Brett Alan Weiss, All Game Guide

Review: Documentation

The instruction booklet is chock-full of information, including humorous biographies of the Vikings.
~ Brett Alan Weiss, All Game Guide

Production Credits

Game Design: Silicon & Synapse; Producers: Alen Adham, Alan Pavlish; Executive Producer: Brian Fargo; Level Design: Ronald Miller; Genesis Programming: Patrick Wyatt, Hames E. Anhalt III; Original Programming: Michael Morhaime, Frank Pearce, Allen Adham; Artwork: Joeyray Hall, Ronald Miller, Samwise Didier, Jason Magness, Stu Rose; Additional Artwork: Clyde Matsumoto, Todd Camasta, Cheryl Autin, Spencer Kipe; Original Music for the Super Nintendo: Charles Deenen; Audio: Krisalis Software, Ltd.; Music: Matt Furniss; Music Driver: S. Hollingworth; QA Director: Kerry Garrison; Assistant QA Director: Rodney Relosa; Quality Assurance: Flyde Grubb, Dean Schulte, Richard Simpson; Manual Design: Bruce Warner; Manual Editor: Feargus Urquhart; Thanks to: Scott Bennie, Scott Mills
~ Keith Adams, All Game Guide
Search unanswered questions...
Enter a question here...
Search: All sources Community Q&A Reference topics
Wikipedia: The Lost Vikings
Top
The Lost Vikings
The Lost Vikings.png
Developer(s) Silicon & Synapse (Now known as Blizzard Entertainment)
Publisher(s) Interplay Entertainment (1992), Blizzard Entertainment (2003)
Designer(s) Ronald Millar Sr.
Platform(s) Amiga, Amiga CD32, Game Boy Advance, MS-DOS, Sega Mega Drive, SNES
Release date(s) 1992, 2003
Genre(s) Puzzle / platform game
Mode(s) Single player, cooperative
Media Floppy disk (1), Cartridge, CD-ROM
Input methods Keyboard, Joystick

The Lost Vikings is a side-scrolling puzzle/platform video game series which was developed by Blizzard Entertainment (then known as "Silicon & Synapse"). The first game, The Lost Vikings, was released in 1992 by publisher Interplay Entertainment. The sequel, The Lost Vikings II, was developed by Blizzard and released in 1994 by Interplay for the Super Nintendo Entertainment System. A 32-bit enhanced port of The Lost Vikings II was developed for the Sega Saturn, PlayStation and PC, known in the United States as Norse By Norsewest: Return of the Lost Vikings. It was released by Interplay in 1996, featuring a new super-deformed style for the characters (the SNES version had kept the original one) and voiced dialogue samples. However, this time Blizzard only worked in the development of the original SNES version, and was not involved in the creation of the 32-bit ports. Instead, these were handled by Beam Software.

The main characters in both games are three Vikings, Erik the Swift, Baleog the Fierce, and Olaf the Stout. The goal is to guide all Vikings safely through each level. The game's originality is due to the fact that the player controls three different characters (although only one at any given time), and must make use of their individual abilities and work as a team to solve puzzles and progress.

The games' music was composed by Charles Deenen.

Contents

Plot

In the game, the three Vikings get kidnapped by Tomator, an extraterrestrial emperor of the Croutonian empire, for an inter-galactic zoo and become lost in various periods of time. The purpose of the game is to control the three characters (who all have separate abilities) in order to solve puzzles to escape and get back home. One of the various stages included is referred to as candyland.[1]

Characters

In-game screenshot

All three Vikings have 3 health points which they can lose by getting hurt by enemies or by falling from great heights, and the ability to carry and use items, mainly keys, bombs, and food (which restore health points). None of them can swim in the first game, but Erik's new helmet in the sequel allows him to swim.

Abilities

  • Erik can run faster than the other two, can jump, and can bash through some walls (and even some enemies) with his helmet.
  • Baleog can kill enemies with his sword, or from a distance with his bow (and a "life-time supply of arrows"). The bow can also be used to hit switches from a distance.
  • Olaf can block enemies and their projectiles with his shield, use his shield as a hang glider, or as a stepping stone for Erik to enable him to reach high grounds which is not possible without the shield.

Video games

The Lost Vikings

The Lost Vikings was originally released for the Super Nintendo Entertainment System, then subsequently released for the Amiga, Amiga CD32, MS-DOS, and Sega Mega Drive/Sega Genesis systems the next year; the Mega Drive/Genesis version contains five stages not present in any other version of the game[2]. Blizzard re-released the game for the Game Boy Advance in 2003. The GBA port is identical to the SNES version, but the password feature has been removed and replaced with three save slots, meaning the player cannot replay any level at any time.

The game featured infinite opportunities of retries in case the player were to lose one of the Vikings. Much of the game's appeal came from the humorous inter-level dialogues of the characters. ("If I [head]bash one more wall right now, my head will explode!" "I got dibs on his helmet." "Okay, but I get his boots." "It's great to have such good friends.") Art Director Samwise Didier has stated that the character design for "Erik the Swift" was based on childhood friend Michael Cripps.

Lost Vikings 2

Lost Vikings 2: Norse by Norsewest
Developer(s) Blizzard Entertainment (SNES)
Beam Software (Saturn, PSX, PC)
Publisher(s) Interplay Entertainment
Platform(s) SNES, Sega Saturn, PlayStation, PC
Release date(s) 1994 (SNES)
1996 (Saturn, PSX, PC)
Genre(s) Side-scrolling puzzle/Platformer
Mode(s) Single player (2 player cooperative
Media Cartridge, CD-ROM
Input methods Keyboard, Joystick

The sequel, Lost Vikings 2: Norse by Norsewest (known as Norse by Norse West: The Return Of Lost Vikings in the USA), features the original three characters plus two new playable characters, Fang the werewolf and Scorch the dragon. However, to avoid becoming too complex, the game only lets the player control three of the five characters in each level. The gameplay and storyline remain largely the same, though the pre-existing characters all have new or modified abilities. Unlike the first game, there was extensive voice acting provided in the sequel by Rob Paulsen (Erik), Jeff Bennett (Baleog & Fang), Jim Cummings (Olaf, Tomator), and Frank Welker (Scorch), except in the SNES version.

Cameo appearances

The Lost Vikings as seen in the Uldaman zone in World of Warcraft

The Vikings have also shown up from time to time in other Blizzard games. Olaf can be unlocked as a hidden character in the 1993 game Rock 'N' Roll Racing. They most recently appeared as Mobs in Blizzard's MMORPG World of Warcraft in the dungeon Uldaman. One of the quests in Uldaman also requires the player to collect the Shaft of Tsol and Amulet of Gni'Kiv, which spell out "Lost" and "Vik'ing" when read backwards. The shaft and amulet are combined to form the Staff of Prehistoria, which fits the theme of Uldaman and also is an area in The Lost Vikings.

In the Frozen Throne's "Monolith" scenario, the names for the Dark Troll Commando hero are the same as those for the Lost Vikings: Erik the Swift, Baelog the Fierce and Olaf the Stout.

The Lost Vikings II contains several references to Blizzard's other games. In the "Dark Ages" period of time, Erik the Swift accidentally gets teleported to the "Swamps of Sorrow", which is a prominent location in the game Warcraft: Orcs and Humans (this region was later seen as a ladder map in Warcraft III and as a zone in World of Warcraft). Also, one of Tomator’s monitors shows Rock 'N' Roll Racing playing.

A new unit in Blizzard's upcoming StarCraft II is called the viking, and there is a picture of the unit on their website, subtitled The Lost Vikings[1].

There is an arcade console in the Cantina of Battleship Hyperion in StarCraft II called The Lost Viking, which is a playable mini-game[2].

References

External links



 
 

 

Copyrights:

Games. Copyright © 2008 All Media Guide, LLC. Content provided by All Game Guide ® , a trademark of All Media Guide, LLC. All rights reserved.  Read more
Wikipedia. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article "The Lost Vikings" Read more