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The Oregon Trail

 
Games: The Oregon Trail
  • Release Date: 1993
  • Genre: Educational
  • Style: History
  • Similar Games: The Yukon Trail (Hybrid Windows/Mac)

Game Description

This updated version of The Oregon Trail, by MECC, is playable in both MS-DOS and Windows. The basic idea remains the same: You play the leader of a solitary covered wagon and, along with four other pioneers, traverse the great untamed American West. The ultimate goal, as the name implies, is to reach the Pacific shore of Oregon and help expand America through settlement.

Though intended primarily as a children's game, The Oregon Trail's storyline deals frankly with the hazards of westward expansion. From mundane problems like a broken wagon wheel or a lack of spare clothing to inevitable cataclysmic events such as starvation or the ravages of Typhoid Fever, the game aims to provide children with a fun learning experience while chronicling realistic conditions encountered by American West pioneers.

The primary focus of gameplay is on managing the minutiae of a successful cross-country wagon expedition. From how many oxen are needed to how much extra food to carry, decisions made at the beginning of the game affect your chances throughout and teach the importance of long-term planning. While the game primarily relies on decision-making skills and resource management, the hunting process provides action-based entertainment as (now-endangered) animals are killed for food on the open prairie.

As the game progresses, educational aspects are presented through various encounters with American historical landmarks, each with a guide screen relaying information about its history and purpose in the exploration of the West. Portraits of various 19th Century Americans are displayed whenever you want to trade or simply consult the locals for friendly wagon-training advice.

The DOS and Windows variations are relatively similar. The game uses 256-color VGA graphics and the same basic interface throughout most of the game. Buttons for various activities, located to the left and right of the main play screen, include commands like rest, hunt, trade, and guide (a help menu of sorts). The center area of the screen is divided into three parts: the top shows your ox cart's slow progression across the prairie, the middle presents a map-like view of the American West, and the bottom chronicles your adventures in a journal format.

The Oregon Trail is an attempt to combine education with entertainment. All the way from Independence, Missouri to the Willamette Valley, the game's simulation of the life of an American settler is designed to show children a link between past and present.
~ Drew Hunt, All Game Guide

Roots & Influences

This educational foray into the settling of the Old West is based on historical references regarding the 2,000 mile long Oregon Trail, a route used by pioneers that ran from Independence, Missouri to the Willamette Valley in Oregon during the year 1848.
~ Michael L. House, All Game Guide

Review: Overall

"After a couple more weeks 'cross this here Kansas prairie, we made it to the Big Blue River crossing. Shore 'nuff, we all survived unharmed, thanks to the good Lord's providence. A heavy fog then made us lose one day of travel time." In The Oregon Trail, a light simulation of American Westward expansion in the 1840s, keeping a journal of your daily events inevitably includes entries such as the one depicted above. Anyone expecting some kind of realistic simulation of a settler's life will obviously not find that with this game but, nevertheless, it's a somewhat enjoyable educational romp through the American West.

Independence, Missouri is the starting point in The Oregon Trail. After naming your character and four travelling companions and selecting an occupation, your first task is to buy supplies based on which character types you've chosen. For example, bankers and doctors will have no difficulty buying all the items they need but will have lower scores upon completion of the game. Occupations like farmers and teachers, on the other hand, provide you with only a bare bones amount of cash but huge score multipliers at the end. If your purpose of playing The Oregon Trail is to achieve a high score, though, something has gone seriously wrong in your life.

The basic goal of your party of adventurers is to successfully cross the entire western half of the United States and reach salvation (and rivers of gold, no doubt) in Oregon's Willamette Valley. Venturing out into the VGA-rendered environments of The Oregon Trail quickly reveals some lackluster project design. The small animation of your wagon being pulled by oxen looks as if it uses EGA graphics at best and the map of the United States is basically a digitized version of a real map. The icons to the left and right of the screen, though, are reasonably well designed and colorful.

The aforementioned icons, present throughout the game, are actually help functions for hunting, trading, resting and guiding. When you talk to or trade with the locals of an area, a semi-realistic portrait of an 1800s citizen pops up (seemingly out of place here) to offer advice or horribly overcharge you for one pile of goods or another. Hunting, on the other hand, initiates a short action sequence (sure to please the kids) where you mercilessly assassinate buffalo, deer and other animals you would be unlikely to encounter.

In execution, though, the real goal of the game is to hit the "continue" button, located in the middle of the screen, in order to make your push ever Westward towards glory. In fact, due to the game's somewhat flawed random design, at times it's better to completely ignore the extra curricular activities and mindlessly press "continue" and ignore anything else that occurs. Playing carefully is often rewarded with your entire party dying, yet playing recklessly by just moving as quickly Westward as possible, can easily get your party to its destination totally unscathed.

The Oregon Trail doesn't claim to be a realistic settlers simulation, merely an entertainment tool for education and, in that regard, succeeds. The mostly historically appropriate MIDI or digital songs played at various points help foster a spirit of fun through exploration and nearly every piece of text spoken by a character or used to describe a location can be read by a narrator, which changes according to the situation. Sound Blaster support is required for all of this and the soundtrack as you journey across the country to Oregon is fun.

Travelling by oxen cart to Oregon is not without randomized drawbacks, however. Children can potentially learn a great deal about the American West while playing but they can also learn quite a bit about random, completely senseless death. Party members get sick and die for no apparent reason, though that may be fairly realistic considering the health conditions facing most western expansionists in the 1800s. Regardless, countless setbacks are encountered along the way and most, aside from death, can be overcome by careful pre-planning or critical thinking, both important skills that children (and adults) obviously need to develop in their day-to-day non-settler lives.

"Day 84: I develop dysentery and die soon afterwards." The journal note notwithstanding, The Oregon Trail is an entertaining mix of education and entertainment and utilizes an easy to understand interface. It doesn't win any awards for graphical consistency or extremely deep gameplay but is always an entertaining way to spend some time.
~ Drew Hunt, All Game Guide

Review: Enjoyment

While there are certainly far better and more complex games dealing with the American westward expansion, The Oregon Trail is immensely satisfying in its own way. Kicking back and watching the trials and tribulations of your tiny virtual settlers is rarely dull.
~ Drew Hunt, All Game Guide

Review: Graphics

Graphics are not The Oregon Trail's strong point. Some of the scenes of famous landmarks are quite appealing but their realistic-digitized look also clashes with some of the game's animation and the character portraits are completely different in style from the rest of the action.
~ Drew Hunt, All Game Guide

Review: Sound

While sound effects are relatively scarce and serve only to highlight "exciting" activities like fording a river with your oxen, the game's MIDI and digital music track, which plays constantly throughout, is really quite engrossing. Furthermore, a great deal of the important text in the game can be read by a narrator at the push of a button, which adds depth to the overall sound atmosphere.
~ Drew Hunt, All Game Guide

Review: Replay Value

With several levels of difficulty and branching paths on the expedition, {*The Oregon Trail} offers a fair amount of replay value. The problem is the repetitive nature of the graphics -- your cartwheel can break only so many times before you just wish it would stop.
~ Drew Hunt, All Game Guide

Review: Documentation

The only item in the box besides a $5 "rebate check" for the purchase of another {@MECC} product is the CD. Everything you need to learn about the game is technically contained within the action but a printed manual would have been nice.
~ Drew Hunt, All Game Guide

Production Credits

MECC Programmed by: Ethy Cannon, Mark Paquette, Tom Zemlin; Documentation by: John Hickman, Cheryl Blackford; Tested by: Brian Anderson, Glen Anderson, Nursen Bilge, Ron Helwig, Josef Ling, Barry Mansur, Sue Minor; Artwork by: Dee Dee Daus, Dave Denninger, Sandra Forslund, Charolyn Kapplinger, Ed Madrid, Mike Tschimperle; Music and Sound Effects: Lon Koenig, Larry Phenow; Product Advocates: Mary Eret, Brad Schrag; Product Package: Steve Niemela, Scott Toney, Janet Wolnik; Guide Book Read by: Shari Zehm; Voices of People Along the Trail: Dave Denninger, Erin Gallagher, Al Lathrop, Alan Nelson, Cherie Neima, Mark Paquette, Juan Placencia, Derek Phenow, Jean Sharp, Melanie Smith, Wayne Studer, Steve Taffee, Mike Tschimperle, Eileen Wilkie, John Wlazlo, David L. Wood; Singers: Jan Delozier, Mark Durkin, Larry Phenow, Brad Schrag; Choir: Rich Bergeron, Craig Copley, Beth Daniels, Dee Dee Daus, Dave Denninger, Charolyn Kapplinger, Julie Kmoch, Tom Naughton, Cherie Neima, Jean Sharp, Melanie Smith, Steve Splinter, Wayne Studer, Mike Tschimperle, David L. Wood, Shari Zehm; Special Thanks to: Chuck Bilow, Craig Copley, Greg S. Johnson, Wayne Studer, Liz Wendland; MELODIES AT LANDMARKS, FORTS OR RIVER CROSSINGS; Theme for the Oregon Trail Composed by: Lon Koenig, Larry Phenow; Independence, MO "Yankee Doodle"; Kansas River Crossing "I Gave My Love a Cherry"; Big Blue River Crossing "Oh Dear! What Can the Matter Be?"; Fort Kearney "The Campbells are Coming"; Chimney Rock "Auld Lang Syne" Sung by: Brad Shrag, Mark Durkin, Larry Phenow; Fort Laramie "Billy Boy"; Independence Rock "Wayfarin' Stranger" Sung by: Larry Phenow; South Pass "Believe Me, Of All Those Endearing Young Charms"; Fort Bridger "Where Has My Laddie Gone?"; Green River Crossing "All Through The Night"; Soda Springs "Charlie is My Darling"; Fort Hall "Skip to My Lou" Sung by: Jan Delozier; Snake River Crossing "Shenandoah" Sung by: Larry Phenow; Fort Boise "On Top Of Old Smokey" Sung by: Jan Delozier; Blue Mountains "Long, Long Ago" Sung by: Jan Delozier; Fort Walla Walla "Flow Gently, Sweet Afton"; The Dalles "Jimmy Crack Corn"; Willamette Valley "Viva la Companie" Led by: Brad Schrag and Larry Phenow with voices by MECC staff
~ Michael L. House, All Game Guide
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Wikipedia: The Oregon Trail (video game)
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The Oregon Trail
The Oregon Trail cover.jpg
Developer(s) MECC
Publisher(s) Brøderbund
The Learning Company
Gameloft
Platform(s) Windows, Apple II, Macintosh, DOS, J2ME, iPhone OS, BlackBerry, Windows Mobile WiiWare
Release date(s) 1971, 1974, 1985, 1992, 1996, 2001, 2008, 2009
Genre(s) Edutainment
Media CD, Floppy disk
Input methods Keyboard, Mouse (some versions)
Screenshot from the Apple II version

The Oregon Trail is a best-selling educational computer game developed by Don Rawitsch, Bill Heinemann, and Paul Dillenberger in 1971 and produced by MECC in 1974. The game was inspired by the real-life Oregon Trail and was designed to teach school children about the realities of 19th century pioneer life on the trail. The player assumes the role of a wagon leader guiding his party of settlers from Independence, Missouri, to Oregon's Willamette Valley by way of the Oregon Trail via a Conestoga wagon in 1848. The game was originally released in floppy disk format.

Contents

Development

The original version of The Oregon Trail(K+T) was created in 1971 by three student teachers at Carleton College in Northfield, Minnesota,[1][dead link] using a mainframe computer.[2] One of these students, senior Don Rawitsch, had the idea to create a computer program for a history class he was teaching, and recruited two of his friends, Paul Dillenberger and Bill Heinemann, both of whom were students teaching math, to help him. In 1974 Rawitsch took a job at Minnesota Educational Computing Consortium, or MECC, a state-funded organization that developed educational software for the classroom. He uploaded his game into the organization's network where it could be accessed by schools across Minnesota.

The first Apple II version of The Oregon Trail was an Integer BASIC adaptation of the version listed in Creative Computing magazine from May-June 1978. The program was adapted by John Cook and provided on A.P.P.L.E.'s PDS Disk series #108. A further version called "Oregon Trail 2" was adapted in June, 1978 by J.P. O'Malley. The game was further released as part of MECC's Elementary series, on Elementary Volume 6 in 1980. The game was titled simply Oregon, and featured minimal graphics. It proved so popular that it was re-released as a standalone game, with substantially improved graphics, in 1985.

An updated version, Oregon Trail Deluxe, was released for DOS in 1992,[3] followed by Oregon Trail II in 1996, The Oregon Trail 3rd Edition in 1997,[4] and 4th and 5th editions.[5]

Hunting

An important aspect of the game was the ability to hunt. Using guns and bullets purchased over the course of the game, players select the hunt option and hunt wild animals to add to their food reserves. In the original version, there were no graphics and players were timed on how fast they could type "BANG," "WHAM," or "POW," with misspelled words resulting in a failed hunt. Later, players would control a little man who was capable of pointing a rifle in eight directions and firing single shots at animals. In later versions, players hunted with a crosshair controlled by the mouse. Bison were the slowest moving targets and yielded the most food, while rabbits and squirrels were fast and offered very small amounts of food. Deer (eastern section) and elk (western section) were in the middle in terms of speed, size, and food yield; bear were between bison and deer in all three properties. In some versions of the game, one can shoot bucks, which look like large deer. They provide as much meat as a bison. While the amount of wild game shot during a hunting excursion is limited by only the player's supply of bullets, the maximum amount that can be carried back to the wagon is 100 pounds in early versions of the game. In later versions, as long as there were at least two living members of the wagon party, 200 pounds could be carried back to the wagon.

Death

Throughout the course of the game, members of your party could fall ill and die from a variety of causes, such as measles, snakebite, dysentery, typhoid, cholera, exhaustion, and diarrhea. People could also die from drowning or a broken leg. Your oxen were also subject to illness and death. When one of your party members dies, a funeral is briefly held, after which you continue down the trail.

Scoring

At the end of the journey, points are awarded according to a formula weighted by the profession chosen (points are doubled for a carpenter and tripled for a farmer), the number and health of surviving family members, remaining possessions, and cash on hand.

Legacy

Map screen from the IBM version

The game was popular among North American elementary school students in the mid 1980s to early 1990s. Many students in the United States and Canada had access to the game at school. MECC followed up on the success of The Oregon Trail with similar titles such as The Yukon Trail and The Amazon Trail.[1] The original title has been re-released many times, for different platforms and on different media; it is currently up to the fifth edition.

The term "You have died of dysentery" has been popularized on T-shirts and internet swag.

The game resurfaced in 2008 when Gameloft created an updated version for cell phones.[2] A modified version for Facebook also enjoyed a surge in popularity in early 2008.[6] The rights for this version were later bought up by SpeedDate.com, which replaced the game with an online dating application.[7] A new release for the iPhone and iPod Touch is also available from Gameloft.[8] The game went live in the iTunes App Store on March 11, 2009.[9]

See also

Notes

References


Shopping: The Oregon Trail
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Learn More
Parkman, Francis (American historian)
American Traditions: The Oregon Trail (1994 Film)
Dalles, The (city of northern Oregon on the Columbia River)

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Wikipedia. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article "The Oregon Trail (video game)" Read more