- Release Date: November 23, 1999
- Genre: Action
- Style: Side-Scrolling Platform
- Similar Games: The Adventures of Lomax (PlayStation), Gex (PlayStation), Pinobee (PlayStation)
Game Description
As Smurf village is blessed with the arrival of a newborn baby,The Smurfs is composed of two game playing modes: "It's a Piece of Cake" and "It's No Picnic." The former is made up of six areas (The Forest, A Ski Run, Mole Race, The Mine, Iceland and The Haunted Castle) in which you must gather rattles and baby bottles for young
Watch out for hazardous spikes, pitfalls, and falling rocks while you avoid Gargamel's servants, bees, bats and other creatures. You can also gain secret fighting and jumping skills by defeating special characters. Collect 100 coins, candy canes, or other objects in the level to gain an extra life, and utilize flowers that swallow you whole and mushrooms to gain access to higher areas. Each level in "It's No Picnic" is based upon the six areas of "It's a Piece of Cake," but with a few surprises.
Just when you thought life was grand in Smurf village,
~ Nick Woods, All Game Guide
Review: Overall
The happy group of tiny blue creatures is back in an all-new adventure. Many who have missed the cartoon series will really enjoy this videogame. The cartoon movies at the beginning look exactly like the animated series. In fact, the only thing that was lacking as a good representation of the Smurfs were the voices. The Smurfs is a very short adventure that lasts only 10 easy levels. Nevertheless, it's fun to play with excellent graphics."It's A Piece Of Cake" is a simple game in which you travel to various areas to collect milk and rattles for
The different areas also have little interactive spots in which you can do several things. For example, you can create a stone sculpture of a heart from a rock, then
"It's No Picnic" is where the real game begins. This mode has 10 different levels in a side-scrolling adventure format. You can jump on enemies to destroy them, and in each level you'll gain a special ability. Two abilities exist: a spinning attack and double-jump. You will only gain one skill per level, so you cannot have both. The levels in this part of the game are impressively detailed with beautiful graphics. However, during the entire course of the game, there are only three boss characters. They are easy to defeat, as all you have to do is hit them three times. In addition, the levels themselves are not very challenging for the older generation. When you reach
But difficulty isn't the most important aspect of a videogame; enjoyment is. The Smurfs is often funny and it's a lot of fun to play. It plays just like a Super Mario Bros. game, but the graphics are true to the Smurfs' world. The camera angle often changes, making for a 3D experience (though it only changes slightly). Plus, you'll run into a myriad of obstacles including swinging ball and chains, falling walls, hot lava, spinning flowers, and pitfalls. You can also use flowers and other items in the levels to reach secret places and avoid dangerous spikes. After each level, you'll release an imprisoned Smurf until you eventually rescue
The only real drawback to the game is its voice-overs.
In summary, The Smurfs is a fantastically detailed but short-winded adventure. The nature of the game is geared towards children (as The Smurfs should be), but the older generation will still enjoy playing. The action is varied, meaning that you'll constantly see new obstacles with each level. and the graphics are pleasing. The virtual Baby Smurf game isn't much fun to me, but those who enjoy virtual pets will consider this an added bonus. The Smurfs is a sure-fire rental if you're an older fan, and a good purchase for a younger child in need of entertainment.
~ Nick Woods, All Game Guide
Review: Enjoyment
This is a very enjoyable game and one that should've had many more levels! The Super Mario games were geared towards children, yet they had many levels. The levels that exist were fun to play, however, with lots of variety in both landscape and animals.~ Nick Woods, All Game Guide
Review: Graphics
Lush colors, drastically different landscapes and moving camera angles make for a cool experience. The movies look just like the real cartoon and you'll experience weather conditions such as snow, rain and lightning.~ Nick Woods, All Game Guide
Review: Sound
The voices of the characters weren't very well done. The only unique characteristic held by certain Smurfs in the cartoon was their voice. In this one, many of the Smurfs sound alike and often they don't speak at all (only giggle), but the music and sound effects are decent.~ Nick Woods, All Game Guide
Review: Replay Value
If you enjoy virtual pets, then you'll play this game over and over again. Also, in the "It's no Picnic" mode, if you collect all the half moons in every level, you'll get a surprise at the end of the game. It's not easy to find them all the first time around, so you'll probably play again to complete this task.~ Nick Woods, All Game Guide
Review: Documentation
The documentation shows all the necessary functions for {*The Smurfs} and explains the different game modes.~ Nick Woods, All Game Guide
Production Credits
HELIO GAME TEAM Producer: Raphael Colantonio; Lead Programmer: Oliver Lhermite; Programmers: Cyril Meynier, Jean Christophe Capdevila, Mickael Pointier; Additional Programming: Vital Pourprix, David Toyou, Denis Dufour, Fulbert Boussaten, Zappy, Denis Roussel, Jean Luc Thommasey, Vincent Teraillon, Sebastian Mametz, Stephanie Pouyet; Lead Designer: Marc Albinet; Designers: Jiji Poncet, Raphael Colantonio; Level Editing: Marco Mele, Jiji Poncet, Pierre Bracconi; 3D Artists: Pierre Bracconi, Daniel Balage, Oliver Enselme Trichard, Francois Beudin; 3D Character Modelers: Francois Delnord,Francois Beudin; 3D Character Animation: Jean Cristophe Serme, Francois Delnord; Additional Art: Jiji Poncet, Yann Le Pon, Cristophe Archinet, Christophe Anton; Sound Effects: Christophe Carrier; Testing: Frederick Capuano; Executive Production: Heliogame, Mustapha Ailane, Jerome Rouch, Domenico Spano, Pascal Stradella; Special Thanks To: Benedicte Peyrusse, Oliver Godino, Alexis Madinier, Florence Henry; INFOGRAMES MEDIA TEAM V.P. of I. Heroes Label: Catherine Simon; Producers: Sandrine Thierry, Norbert Cellier; Design Studio: Patrick Chouzenoux, Sylvie Combet, Oliver Lanchard, Michel Megoz, Sophie Meliet, Emmanuelle Tahmazian, Beatrice Vrdoljak; Translation: Beate Reiter, Beatrice Rodriguez, Monica Steinhauer; Technical Support Group: Emmanuelle Perigault-Vigier, Rebecka Pernered; QA Test Manager: Olivier Robin; Alpha Test Manager: Dominique Morel; Alpha Test Coordinator: Emmanuel Desmaris; Beta Test Coordinator: Bruno Trubia; Special Thanks To: Jean Philippe Agati, Yolanda Alonso, Lional Arnaud, Pascal Casolari, Richard Courtois, Maud Favier, Fabienne Fournet, Christophe Gomez, Beryl Gonnard, Ralph Laemmche, Sylviane Pivot, Florence Poinsignon, Nicolas Pothier, Edith Protiere, Noelle Rigot; Very Special Thanks: Eric Baptizat, Alix Beraud, Anne Christine Gasc; Cinematics: Praxinos; Cinematics Story Boarding: Alain Mignot; Voice Recording: HiFi Genie; Loading Screens: Guilhem Bec, Angelique Cesano; Music: Piggy Pie; INFOGRAMES NORTH AMERICA TEAM Director of Marketing Heroes: Rick Reynolds; V.P. of Development: Steve Ackrich; Product Marketing Manager: Bonnie Scott; U.S.A. Mastering Supervisor: Luis Rivas; Corporate Communications: Erica Krishnamurthy, Meridith Braun, Kelly Lawson, Wiebke Vallentin; Documentation: Bruce Harlick; Very Special Thanks: Stan Roach, Kathie Tomkins, Michael Gilmartin, Sam Newman, Kurt Busch, The INA Q.A. Team; USA Package/Manual Layout: Katherine Lee, Beeline Group Inc.
~ Eric Caroen, All Game Guide





