One who steals, especially by stealth.
[Middle English, from Old English thēof.]
Dictionary:
thief (thēf) ![]() |
One who steals, especially by stealth.
[Middle English, from Old English thēof.]
| 5min Related Video: thief |
| Thesaurus: thief |
| Word Tutor: thief |
Procrastination is the thief of time.
— Edward Young (1683-1765)
| Wikipedia: Thief (character class) |
| It has been suggested that this article or section be merged with Assassin (character class). (Discuss) |
The Thief or Rogue is a character class in many role-playing games, including Dungeons & Dragons, Final Fantasy, World of Warcraft and many MMORPGs. Thieves are usually stealthy and dextrous characters able to disarm traps, pick locks, and perform backstabs from hiding. Thieves are usually capable of melee or ranged combat, and tend to be focused on dodging attacks rather than withstanding damage. They often attack by dual-wielding daggers or other small one-handed weapons, relying on speed and number of strikes rather than sheer damage output. Thieves usually have a stealth ability, allowing them to disappear from sight, often this is combined with attacking an unaware opponent to inflict high damage. Thieves are usually restricted to the lighter armors, leather and the like. While thieves typically cannot practice magic, they might use scrolls or magic items in some games. In most fantasy settings, smaller and more agile fantasy races like elves, gnomes and hobbits are particularly suited for the thief class.
A thief's real talent shines in deceit, espionage or performing acts of subterfuge: lock picking, disarming traps, stealing valuables, and assassinating key targets.
Contents |
Although the thief as an archetype in role-playing games achieved popularity through Dungeons & Dragons, in the game's Second Edition the class was renamed as “Assassin”, to show the stealthy aspect of the character class. However, “Assassin” in the Dungeons & Dragons later again was renamed to “Rogue”, to show broaden the class to any highly skilled character. Rogues are also capable of doing lots of damage with sneak attacks especially from the back of their enemies (also known as “Backstab”).
| This article is missing citations or needs footnotes. Please help add inline citations to guard against copyright violations and factual inaccuracies. (October 2007) |
In the Fire Emblem games, the Thief is the main class able to unlock doors and chests. Their weapon of choice is usually a sword, but in Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn, they use knives. In addition to opening doors and chests, they may also steal items from enemy units or lower drawbridges, depending on the game.
Thieves were not able to steal items until Fire Emblem: Genealogy of the Holy War, and were only limited to stealing all of the target's Gold on hand by striking them. In Fire Emblem: Thracia 776, Thieves were able to steal any item from the enemy, as long as their Speed was greater and their Build was higher than the Weight of the item stolen. Similarly, in Path of Radiance, Thieves may steal weapons and items in the same manner as Thracia 776, but only items that are unequipped. Thieves were limited to only being able to steal normal items in the GBA Fire Emblem series.
Thieves may promote to Thief Fighters, Assassins or Rogues, depending on the game, or not promote at all. They are generally offensively weaker than most other classes, but their high speed and skill helps them evade attacks with ease.
| This article is missing citations or needs footnotes. Please help add inline citations to guard against copyright violations and factual inaccuracies. (October 2007) |
In the Ragnarok Online MMORPG, the Thief is one of the basic character classes available to the player. In combat, Thieves rely primarily on their agility - they have relatively few hit points and their attacks don't deal a lot of damage; however, thanks to their agility, they are able to dodge most enemy attacks and deliver a lot of blows at the same time. While they are able to use some ranged weapons, this is rather rare; a typical Thief will be seen utilising some sort of dagger in combat, as one of the skills available only to this class greatly increases their efficiency with them. Other abilities of the Thief include stealing items from non-player enemies, becoming invisible for a certain time (although they cannot move while in such a state), throwing rocks and/or sand at enemies, performing a basic poison attack and curing themselves (or other players) of poison. The weapons a thief may equip are bow, one-handed sword, or dagger. A Thief who has acquired enough experience can become either an Assassin or a Rogue.
In Maplestory, thieves are one of five choices of characters. Like bowmen, they have ranged weapons, a requirement of Strength and dexterity, an accuracy increasing skill, and a good balance of HP and MP. Like pirates, they have the option of a ranged weapon or melee weapon, as well as a balanced amount of HP and MP. Like the warrior they can both be equipped with daggers. And like the Magician, they rely greatly on MP, which is consumed quickly. Rather than stealing, thieves are more based on Ninjas since very few of their attacks are theft related. They are however able to do great amounts of damage rivaling and even surpassing that of Bowmen. This does not go so much for the Bandit choice who must go close up to enemies to attack. The Assassin choice, who uses throwing stars, is superior for three main reasons. First is, Assassins cannot only have all the clothing and weapon improvements of other classes, but use throwing stars whose attack is greater, but unfortunately harder to find. Second is, Assassins have a skill that at a 50% chance doubles each star's attack. Third is the skill lucky seven increases in damage based on luck which can be very high as long as one rule is followed. This rule is known as a "Dexless Sin" which means that a thief only acquires the necessary 25 dexterity for the job advancement, and uses the rest of their ability points in luck which amplifies attacks greatly. As long as this rule is followed, Assassins are the strongest class in the game, as long as they are able to be funded with the right equipment. The job advancements go as follows: Rogue->Assassin or Bandit->Hermit or Chief Bandit->Night Lord or Shadower.
Games featuring the thief class or class representing such archetype:
This entry is from Wikipedia, the leading user-contributed encyclopedia. It may not have been reviewed by professional editors (see full disclaimer)
| Misspellings: thief |
| Translations: Thief |
Nederlands (Dutch)
dief/dievegge
Ελληνική (Greek)
n. - κλέφτης, λωποδύτης
Português (Portuguese)
n. - larápio (m), ladrão (m)
中文(简体)(Chinese (Simplified))
小偷, 贼
中文(繁體)(Chinese (Traditional))
n. - 小偷, 賊
If you are unable to view some languages clearly, click here.
To select your translation preferences click here.
| Shopping: thief |
| kleptomaniac | |
| bandit | |
| sea thief |
| What is the same as thief? Read answer... | |
| What is a cattle thief? Read answer... | |
| How do you become a thief? Read answer... |
| What is a suffix for thief? | |
| Why is the thiefs on this world? | |
| What is the main conflict in theBook Thief? |
Copyrights:
![]() | Dictionary. The American Heritage® Dictionary of the English Language, Fourth Edition Copyright © 2007, 2000 by Houghton Mifflin Company. Updated in 2009. Published by Houghton Mifflin Company. All rights reserved. Read more | |
![]() | Thesaurus. Roget's II: The New Thesaurus, Third Edition by the Editors of the American Heritage® Dictionary Copyright © 1995 by Houghton Mifflin Company. Published by Houghton Mifflin Company. All rights reserved. Read more | |
![]() | Word Tutor. Copyright © 2004-present by eSpindle Learning, a 501(c) nonprofit organization. All rights reserved. eSpindle provides personalized spelling and vocabulary tutoring online; free trial. Read more | |
![]() | Wikipedia. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article "Thief (character class)". Read more | |
![]() | Misspellings. © 1999-2009 by Answers Corporation. All rights reserved. Read more | |
![]() | Translations. Copyright © 2007, WizCom Technologies Ltd. All rights reserved. Read more |
Mentioned in