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Thread worms are small thin white thread like worms beetween 2 and 13 mm long. They infect human GUTS.

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Thread worms are small thin white thread like worms beetween 2 and 13 mm long. They infect human GUTS.

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There are many different thread forms in use today. The most common are;

BPV thread

API thread profile gauge

Thread profile gauge

API 5b thread gauges

API thread gauges

Pipe thread gauges

API Thread Gauge Manufacturer & Supplier

Ring gauge use

Pipe threader

Acme thread

Feeler gauge set

Ring gauge set

threaded pipe plug

step gauge

NPT thread gauge

Tapered pipe thread

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If you are talking about a fastener, it is 2" diameter, 16 threads per inch. This is considered an extra fine thread fastener.

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Thread safety is a term that is applied to a language's ability to safely modify the same memory location concurrently in multiple processes. A language that does not have thread safety cannot guarantee program correctness. Synchronization is one of the most common means of offering thread safety.

To understand thread safety, you must first understand multitasking. A program running multiple tasks (called threads) at once does not actually run all of the threads at the exact same time. Instead, each task takes up a small sliver of the CPU's total processing time, and when it reaches a stopping point, or when an amount of time has elapsed, it is suspended, set aside, and the next task gets a chance to run. This happens so quickly that users have the appearance of many things running at once.

However, when two threads are trying to use the same memory resource, bad things can happen if they are interrupted at the wrong time. Consider these two threads:

Thread 1: Load x. Add 5 to x. Store this result in x.

Thread 2: Load x. Add 10 to x. Store this result in x.

Now, if thread 1 runs before or after thread 2, there is no problem. However, if thread 1 is interrupted, you might see a bug:

X = 0

Thread 1: Load X (0) into reg1 (0).

Thread 1: Add 5 to reg1 (5).

Thread 2: Load x (0) into reg2 (0).

Thread 2: Add 10 to reg2 (10).

Thread 2: Store reg2 (10) into x (0 -> 10).

Thread 1: Store reg1 (5) into x (10 -> 5).

In case you missed it, you'll see that if 10 and 5 are added to x, the total should be 15. However, thread 2 preempted thread 1 at a critical point, and so thread 2 was unaware that x should have been 5, not 0. Since thread 1 had no idea that thread 2 was going to preempt the processing at that time, it didn't know that X changed to 10, and thus clobbered thread 2's work when it resumed.

In order to fix this, you add a synchronization lock. This prevents a thread from starting after a critical point until the critical point has passed. It would look like this:

Thread 1: Lock x. Load x. Add 5 to x. Store x. Unlock x.

Thread 2: Lock x. Load x. Add 10 to x. Store x. Unlock x.

Now, the logic might look like this:

Thread 1: Lock x.

Thread 1: Load x.

Thread 1: Add 5 to x.

Thread 2: Lock x. (Cannot lock, so wait).

Thread 1: Store x.

Thread 2: Lock x.

Thread 2: Load x.

Thread 2: Add 10 to x.

Thread 2: Store x.

In this example, thread 2 was forced to wait on the other thread. While overall processing speed is reduced, the system successfully added the numbers in order without losing any results; x would be 15 after those two threads were done.

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One-piece cranks use 1/2" thread

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