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Tobal No. 1

 
Games: Tobal No. 1

Game Description

Set on the titular planet in the year 2027, Tobal No. 1 is a 3D fighting game based on the premise of an interstellar tournament where the winning lays claim to planet's abundant Molmoran, a valuable energy-producing ore. Each of the eight initially playable characters can perform high, medium, and low attacks, and the game makes use of a grappling and blocking system that lets players execute a variety of throws and counterattacks. Tobal No. 1 also features a "Quest" mode that functions more as a classic RPG, letting gamers unlock additional characters by exploring dungeons, collecting items, and fighting fellow tournament contestants.
~ Christopher Brown, All Game Guide

Production Credits

Character Design: Akira Toriyama; Supervisor: Hironobu Sakaguchi; Executive Producers: Tetsuo Mizuno, Tomoyuki Takechi, Hisashi Suzuki, Shinji Hashimoto; Producer: Koji Yamashita; Director/Game Designer: Seiichi Ishii; Main Programmer/Game Design: Toru Ikebuchi; Executive VP, Strategic Planning: Yoshihiro Marutama; VP Marketing: Jun Iwasaki; SCEA US STAFF Producer: Darren Yager; Supervising Producer: Brian Wiklem; Executive Producer: Perry Rodgers; Product Marketing Manager: Ami Matsumura-Blaire; Assistant Product Manager: Michelle Velasquez; LICENSING General Manager: Shuji Utsumi; Project Manager: Etsuko Kobata; Business Coordinator: Mark Pentek; QA Manager: Jose Cruz; Assistant Lead Analyst: Serguei Savtchenko; Analysts: Leighton Chin, Annette Dancel, Charles Delay, Chris Johnson, Brian Thoroman, Jason Torres, Richard Cummings; Special Thanks: Donna Armentor, David Bamberger, Peter Dille, Kelly Flock, Christy Farvrhow, Jeff Fox, Allan Frankel, Melanie Hitchcock, Andrew House, Howard Liebeskind, Nikki McGrath, Susan Nourai, Craig Ostrander, Kim Shanklin, Molly Smith, Marilyn Weyant
~ Joe Lamb, All Game Guide
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Wikipedia: Tobal No. 1
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Tobal No. 1
Tobal No. 1.jpg
North American cover art
Developer(s) DreamFactory
Publisher(s) JP Square
Other regions Sony Computer Entertainment
Designer(s) Seiichi Ishii
Artist(s) Akira Toriyama
Composer(s) See Music
Platform(s) PlayStation
Release date(s) JP August 2, 1996
NA September 30, 1996
PAL January 1997
JP January 25, 2007
(re-release)
Genre(s) Fighting
Mode(s) Single-player, multiplayer
Rating(s) CERO: A
ESRB: T (Teen)
OFLC: M15+
USK: 12+
Media 1 CD-ROM

Tobal No. 1 (トバル ナンバーワン Tobaru Nanbā Wan?) is a fighting game for the PlayStation developed by DreamFactory and published by Square in 1996. The game was DreamFactory's first release, as well as Squaresoft's first release on the CD-based console.[1]

Tobal No. 1 marks Squaresoft's incursion into the fighting game genre, although an adventure-like quest mode is part of the game. The game's mechanics were designed with the aid of fighter game designer Seiichi Ishii, while all the characters were designed by Akira Toriyama of Dragon Ball fame. The sequel, Tobal 2, was never released in North America and Europe.

Packaged with both the North American and Japanese version of the game was a sampler disc featuring a pre-release demo of Final Fantasy VII and video previews of Final Fantasy Tactics, Bushido Blade, and SaGa Frontier.[2]

Contents

Gameplay

Overview

Tobal No. 1 has various gameplay modes including a tournament mode, two player versus mode, practice mode, and the unique quest mode, all of which utilize the same fighting system. The game itself runs at up to a smooth 60 frames per second due to its lack of textured polygons and reduced details which gave the game a distinctive look in comparison to other fighting games at the time, such as Tekken 2.[3][4] The game's controls are unique in that they allow full freedom of movement in the ring as long as the player faces the opponent. The player has the ability to dash and jump, and certain buttons execute high, medium, and low attacks for each character. Tobal No. 1 also has an intuitive grappling and blocking system, offering the player a variety of throws and counter moves.

Quest Mode

Perhaps the most distinctive feature of Tobal No. 1 is the quest mode, which combines the game's fighting controls with three-dimensional dungeon exploration. The player must advance down a number of floors, contend with traps, and engage in fights with a variety of enemies including the game's playable characters. Several items can be found, dropped by enemies, or bought using crystals. These items can be picked up, consumed, or thrown at enemies, and include foodstuffs that can restore the player's HP or potions that have a range of effects including raising the player's maximum health or bringing it down to 1 point. There is no way to save one's progress, and dying means starting over from the beginning. Defeating certain characters in this mode unlocks them as playable characters in the game's other modes.

Story and characters

Tobal No. 1 takes place in the year 2027 on a fictional planet called Tobal, which has large deposits of Molmoran, an ore that can be used as an energy source. The planet's 98th tournament is held to determine who has the rights to the ore. A number of humans and aliens compete for the title. The game's immediately playable characters include Chuji Wu, Oliems, Epon, Hom, Fei Pusu, Mary Ivonskaya, Ill Goga, and Gren Kutz. Bosses include Nork, Mufu, and the emperor Udan. All bosses are unlockable after defeating them in Dungeon Mode except Nork. Instead, the game allows the player to select Snork (Small Nork), a pint-sized version of the very large character. There is also one secret fighter named Toriyama Robo (named for Akira Toriyama) who is unlockable if the player can complete the 30-floor Udan's Dungeon level in the quest mode.[5] Toriyama Robo is not seen at any point in the game except at the very end of the dungeon.

The game's plot and character backstories are only explored in the instruction manual. All of the initial eight playable characters receive the same ending.

Music

The music in Tobal No. 1 was composed by eight of Squaresoft's composers: Yasunori Mitsuda, Yasuhiro Kawakami, Ryūji Sasai, Masashi Hamauzu, Junya Nakano, Kenji Itō, Noriko Matsueda, and Yōko Shimomura. Unlike the common themes of techno and rock found in other fighting games, Tobal No. 1 contains a complete mixture of sound, varying instrumental and electronic music, with styles ranging in hip hop, ambient, 1980s groove, jazz, and Latino, attributed to the diversity of the composers' styles.[6][7] The soundtrack was released by DigiCube in Japan on August 21, 1996 and contains 21 tracks found in the game, including one unreleased track. The album was arranged by GUIDO, who later released their own 7-track remix disc, Tobal No. 1 Remixes Electric Indian.[7]

Tobal No. 1 Original Sound Track

Reception and legacy

 Reception
Aggregate scores
Aggregator Score
GameRankings 83% (based on 7 reviews)
Review scores
Publication Score
Electronic Gaming Monthly 8.37 of 10
Game Informer 9 of 10[8]
Game Revolution B+
GameSpot 74 of 100
IGN 8.7 of 10

Tobal No. 1 sold in excess of 650,000 copies in Japan the year it was released.[9] It is sometimes cited that the game enjoyed such healthy sales as a result of the Final Fantasy VII demo disc inclusion, a highly anticipated title at the time.[10] However, the game is cited as a cult hit in North America, where it apparently did not sell as well.[11]

IGN noted the game's unique graphical representation and freely-ranged controls.[3] In 2004, the website rated the game as one of twelve games that deserves a follow-up on the PlayStation 2.[11] GameSpot admired the variety of fighting styles in the game's normal mode, but found the same controls worked sluggishly in the game's unique quest mode.[12] Game Revolution found the blocking system to be confusing but called the game's quest mode the "most innovative feature since--well, bosses."[4]

The game's sequel, Tobal 2, was released in 1997 for the PlayStation, but was exclusive to Japan. A mobile phone incarnation, titled Tobal M, was released in Japan on December 12, 2007.[13]

References

  1. ^ Miller, Skyler. "The History of Square". GameSpot. http://www.gamespot.com/gamespot/features/video/hist_square/p2_01.html. Retrieved 2007-09-08. 
  2. ^ John S. (March 2006). "Final Fantasy VII Demo Versions". FF7Citadel ]. http://www.ff7citadel.com/gameinfo/info_demos.shtml. Retrieved 2006-09-06. 
  3. ^ a b IGN staff (1996). "Tobal No. 1 (review)". IGN. http://psx.ign.com/articles/150/150743p1.html. Retrieved 2007-08-13. 
  4. ^ a b The Fan. "Tobal No. 1 is amazing!". Game Revolution. http://www.gamerevolution.com/oldsite/games/sony/tobal.htm. Retrieved 2007-08-16. 
  5. ^ Rork, Bob (April 4, 1997). "Interview With Square's Hiromichi Tanaka". IGN. http://psx.ign.com/articles/062/062430p1.html. Retrieved 2009-01-13. 
  6. ^ Page, Adam. "Tobal No. 1 Original Soundtrack". Soundtrack Central. http://altpop.com/stc/reviews/tobost.htm. Retrieved 2007-08-16. 
  7. ^ a b "Tobal No. 1 Original Sound Track (review)". Chudah's Corner.com. http://www.chudahs-corner.com/reviews/index.php?catalog=SSCX-10001. Retrieved 2007-08-16. 
  8. ^ "Tobal No. 1". Game Informer #42 (Sunrise Publications): p. 13. October 1996. 
  9. ^ "1996 Top 30 Best Selling Japanese Console Games". The Magic Box. http://www.the-magicbox.com/Chart-BestSell1996.shtml. Retrieved 2007-08-16. 
  10. ^ Alex Fraioli and Sam Kennedy (December 2, 2005). "Dragon Quest vs. America". 1UP.com. http://www.1up.com/do/feature?cId=3146024&did=1. Retrieved 2006-09-06. 
  11. ^ a b IGN staff (November 23, 2004). "Dirty Dozen: Revival of the Fittest". IGN. http://ps2.ign.com/articles/568/568493p1.html. Retrieved 2007-09-08. 
  12. ^ GameSpot staff (December 1, 1996). "Tobal No. 1 (review)". GameSpot. http://www.gamespot.com/ps/action/tobalno1/review.html. Retrieved 2007-08-16. 
  13. ^ Square Enix staff. "TOBAL M". Square Enix. http://www.square-enix.co.jp/mobile/sem/tobal/. Retrieved 2008-06-07. 

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