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Tom Clancy's Ghost Recon

 
AMG AllGame Guide:

Tom Clancy's Ghost Recon

Game Description

Similar to the popular and prolific Tom Clancy's Rainbow Six series, Ghost Recon delivers more squad-based tactics and first-person action. Who said the Cold War is over? Old school nationalists have taken power in Russia and they have plans to reclaim the whole Eastern Bloc. Confusion sets in and conflict ensues as Russia moves to take Eastern European territories against NATO resistance. Players lead the elite Ghost squad of operatives to perform sophisticated and dangerous missions behind enemy lines. The game features 20 different 400m by 400m areas and up to 32 virtual spies and soldiers can compete in the game's multiplayer modes.
~ T.J. Deci, All Game Guide

Review: Overall

Tom Clancy's Ghost Recon is another fine addition to the ever-growing franchise of realistic action shooters. Despite gameplay being set up in single episodes, the story is intriguing and features nicely detailed mission briefings. The information needed is presented in a simple text box rather than seven separate dossiers and reports, with a map displaying key points.

Squad selection requires choosing six characters from four main classes: riflemen, snipers, support, and demolitions. If you complete a mission's extra objectives, you sometimes are treated to a specialist with above average abilities and translation skills, who is better than the regular contingent. You can also improve marksmanship, stealth, endurance, and leadership abilities of your own basic soldiers by spending combat points earned.

Each mission requires a different type of approach, which makes proper squad selection critical. You may need demolition gear to blow something up, or high-powered rifles to take down enemies from a distance. A huge arsenal of weaponry offers sufficient firepower for any eventuality or situation. The single-player game offers 15 missions, but not all are simple shoot and run affairs. Just some examples include investigation of a crashed helicopter in crowded city streets to save the pilots (shades of Blackhawk Down), blowing up a bridge in an enemy occupied valley, or going on raids.

The stunning atmospheres include marshes and fields, falling rain, and shadows appearing as you approach target points. Snipers take out patrols from a distance, trees or weeds offer cover, and sights and sounds draw you in as the mission intensity increases. Exploration takes you to environments like a forest-covered valley, fields, a bombed-out village, and even the grandeur of Red Square, just to name a few.

Sound is important as audio clues let you know where the enemy is hiding or where a bomb may land. Thunder rolls just before rain breaks out, jets make you almost want to duck and cover as they scream overhead, and weapon effects and impacts are extremely realistic. Footsteps have weight and differ on ground or cement. Bullet impacts are distinctive when hitting a person as opposed to a wall; you can even hear near misses as they zip past your ears. The music soundtrack is best turned down to allow full access to other ambient sounds.

The enemy AI is a mix of amazingly smart and fairly dense. If you don't pay attention, enemies can sneak up behind you or even out flank you, leaving you pinned down in a hail of gunfire. Reactions are life-like; if you kill one enemy with sniper fire, his buddy will sound the alarm. Conversely, you might throw a grenade at a certain spot and nearby enemies may take no notice of you or the destruction going on. At the least, though, enemies are mobile and will show up almost anywhere at anytime -- just like in real-life.

A threat indicator helps you find enemies you can't get a visual lock on, and a separate set of signals warns you of incoming enemy fire or when you're within 40 meters of an enemy. It's best to take the help with a grain of salt, though, as you could be standing under a 300-foot bridge when your indicator and warning noises go off, leaving you a bit panicked and dumbfounded.

Your own team seems a bit denser than does the enemy AI. If you hide behind cover and don't tell your troops to follow, they'll just stand there looking pretty and could possibly alert the enemy to your presence. Also, if you drop to the ground and keep moving, your men may hit the floor but stay in place until you order them forward. Despite their slow pickup on the situation, though, they certainly know how to cover you in a firefight! The only orders you can give here are "hold" or "advance" but it doesn't matter, as they're pros and know their business.

Killing all the enemies can end a mission but completing bonus objectives gives you access to the specialists. At times you'll need to leave a few guys standing and take care of the extra objectives if you want to hype up your team. Skill points and medals for all characters are awarded for successful completion of missions.

Multiplayer modes are standard shooter fare and include classics like king of the hill, death match, and last man standing. Online play adds a whole new depth to the game and extends game life. The Tom Clancy line of games has built a great tradition of intense gameplay, and Ghost Recon adds to the library of must-have shooters.
~ Jason White, All Game Guide

Review: Enjoyment

Fifteen intense and varied missions offer a wide range of action and excitement, though squads need coaxing at times to follow your lead. Environment is immersive and gameplay is fluid.
~ Jason White, All Game Guide

Review: Graphics

The realistic environments play a large part in the game, offering cover and advantages when engaging the enemy.
~ Jason White, All Game Guide

Review: Sound

Bullets sound real, ambient environmental sounds of rain, thunder and wind create true to life conditions, and commands have authority. The music, though good, can intrude on the ambient sounds and is best turned off to get the full effect of your surroundings.
~ Jason White, All Game Guide

Review: Replay Value

Other than multiplayer options, the missions don't change. Once completed, most gamers will want to move on to the next shooter du jour.
~ Jason White, All Game Guide

Review: Documentation

Documentation is a bit wordy in places, but the essentials are covered adequately.
~ Jason White, All Game Guide

Production Credits

Company 1: Ghost Recon Team; Producer: Darren Chukitus, Becky Allen; Chief Designer: Brian Upton; Associate Producer: Robbie Edwards; Lead Engineer: Clark Gibson; Lead Artist: Eric Armstrong, Mike Haynes, John Sonedecker, Travis Getz; Quality Control Analyst: Derek Earwood; Assistant Designer: Matthias Dohmen, Gary Stelmack; Artist: Tim Alexander, Sloan Anderson, Jeremy Brown, Thomas Devries, Joseph Drust, Yongha Hwang, Kim Kirchstein, Kareem Leggett, Jeff Mctadyen, Suzanne Meiler, John Michel, Brian Reynolds, Demond Roger, Dion Rogers, Eric Terry, Ray Tylak, Steve Wasaff, Chris Wells; Engineer: Garner Halloran, David Hamm, Philip Hebert, Robert Hunt, Jon Owen, Christopher Port, Joe Sauder, Curtis Smith, Jason Snyder, Craig Staley, Diana Stelmack, Greg Stelmack, Jeff Wesevich; Marketing Support: Heather Maxwell; Cinematics: Mike Cosner; Lead Tester: Chris Curry, Beau Norris; Tester: Ken Turner, Paula Giodana, Prince Arrington Iv, Ryan Garvy, Darrin Gatewood, Joseph Hurdle, Matt Jacobs, Sen-Hao Lai, Scott Reid; Russian Authenticity Advisor: Roman Steponov; Red Storm Corporate: Yves Guillemot, Laurent Detoc, Steve Reid, Chris Olsen, Elzabeth Loverson, Todd Lewis, Jonathan Peedin, Kevin Perry, Jon Schweitzer; Red Storm Support Staff: Paul D'Agostino, Scott Reid, Jonathan Corum, Michelle Benson, Meg Bachman; Manual Writer: Richard Dansky; Special Thanks: Kristian Hawkinson, Doug Oglesby, Chris Reeves, Lucas Smith, Rick Campbell, Mike Gibbons, Judah Graham, Mike Grasso, Lee Harker, Sam Kalat, Todd Kelley, Scott Williams, Ronan Després; Company 2: Ubi Soft Europe; Editor in Chief: Serge Hascoet; Director of Production: Christine Burgess-Quemard; International Content Manager: Travis Getz; Marketing Director: Laurence Buisson-Nollent; Marketing Group Manager: Axelle Verny; Brand Manager: Cedrick Delmas; Local Brand Manager: Soren Lass, Marcel Keij, Stephane Catherine, Michael Thielmann, Antonio Rabanera, Vera Shah, Valeria Iodeserto, Christian Born, Vanessa Leclerque, Evelyn De Vooght; Localization Product Manager: Anne Perreau; Company 3: Ubi Soft U.S.; U.S. Marketing: Helene Juguet, Sean Mccann, Sarah Ohring; Public Relations: Marcus Beer; Creative Services: Melissa Wilks, David Herman, David Gene Oh, Mari Sakai, Marc Fortier, Kevin Lalli; Ubisoft.Com: Jason Rubinstein, Joe Toledo, Andy Mccurdy, Kurtis Buckmaster, Sam Copur; Technical Support Manager: Brent Wilkinson; Technical Support Representative: Trent Giardino, Moye Daniel, Kirk Sanford, Jason Jennings; Ubi.Com Engineering Team: Luc Bouchard, Guillaume Plante, Philippe Lalande, Karine Renaud, Alexandre Begnoche, Stephane Caissie, Louis Lamarche; Company 4: Soundelux; Supervising Sound Designer: R. Dutch Hill; Composer: Bill Brown; Casting Director: Carole Ruggier; Sound Designer: Peter Zinda, Bryan Cleano, Glynna Grimala; Dialogue Editor: Jed Dodge; Production Manager: Amanda Wyatt; Weapons Provided: Stembridge Gun Rental; Voice Talent: Carole Ruggier, Dublin James, Dato Bhakadze, Wayne Duval, Michael Philip; Motion Capture: Joe Nolan, Keith Robinson, Bryon Wanderer, Chuck Mongelli, Jim Illingworth
~ Mark Hoogland, All Game Guide
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Tom Clancy's Ghost Recon

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Tom Clancy's Ghost Recon
Ghost Insignia.gif
Genres Tactical shooter
Developers Red Storm Entertainment
Publishers Ubisoft
First release Tom Clancy's Ghost Recon
November 2001
Latest release Tom Clancy's Ghost Recon: Shadow Wars
March 27, 2011
Official website ghostrecon.com

Tom Clancy's Ghost Recon is an American series of military tactical shooter video games created by Red Storm Entertainment, the game development studio founded in part by American author Tom Clancy.

Ghost Recon has also been novelized by Grant Blackwood under the pseudonym David Michaels.[1]

In the series, the player is in charge of a fictional, newly-conceived squad of United States Army Special Forces operators from Company D, 1st Battalion, 5th Special Forces Group (5th SFG) stationed at Fort Bragg, North Carolina. Except for the "1st Battalion, 5th SFG" designation, this unit is entirely fictional, as Special Forces Battalions currently only support three Companies (A, B and C). They are sometimes referred to as "the Ghosts". Their role is not unlike other real world special operations forces, in that their operations are kept highly classified.

Contents

Games in the series

TITLE Release Year Year Set Windows Mac Microsoft Sony Nintendo Mobile phones Comments
Tom Clancy's Ghost Recon 2001 2008 Yes Yes Xbox PS2 NGC N-Gage
Tom Clancy's Ghost Recon: Desert Siege 2002 2009 Yes Yes No No No No expansion pack
Tom Clancy's Ghost Recon: Island Thunder 2003 2010 Yes Yes Xbox No No No expansion pack
Tom Clancy's Ghost Recon: Jungle Storm 2004 No No No PS2 No N-Gage, Mobile
Tom Clancy's Ghost Recon 2 2004 2011 No No Xbox PS2 NGC No
Tom Clancy's Ghost Recon 2: Summit Strike 2005 2012 No No Xbox No No No
Tom Clancy's Ghost Recon Advanced Warfighter 2006 2013 Yes No Xbox, 360 PS2 No No
Tom Clancy's Ghost Recon Advanced Warfighter 2 2007 2013 Yes No 360 PS3, PSP No Mobile
Tom Clancy's Ghost Recon Predator 2010  ? No No No PSP No No
Tom Clancy's Ghost Recon Wii[2] 2010  ? No No No No Wii No
Tom Clancy's Ghost Recon: Shadow Wars 2011 2017 No No No No 3DS No
Tom Clancy's Ghost Recon Online[3] 2012  ? Yes No No No Wii U No
Tom Clancy's Ghost Recon: Future Soldier 2012 2024 Yes No 360 PS3, PSP DS No

Storyline

Ghost Recon

Ghost Recon begins in April 2008, with civil unrest in Russia. Ultra-nationalists have seized power with plans to rebuild the Soviet Union. Their first step is clandestine support of rebel factions in Georgia and the Baltic States. Alarmed by the threat, the US deploys the Ghosts into Georgia to stop the Russians. Over the course of the campaign, the Ghosts take the fight to the ultra-nationalists, with a final showdown in Red Square. Former U.S. Army special forces, Hibbart and Booth were chosen to hunt down the Ultra-nationalist leader and interrogate him and if need be kill him.

Ghost Recon: Desert Siege

Set 6 months after the first game, Desert Siege features a new campaign in East Africa, where the Ghosts have been deployed to stop Ethiopian Army Colonel Tesfaye Wolde's plans to invade Eritrea. He executes his plan through arms sales with the same Russian ultra-nationalists who launched the coup the previous year.

Ghost Recon: Island Thunder

The second expansion set to Ghost Recon, Island Thunder takes place in Cuba in 2010. Its plot revolves around Cuba's first democratic elections since the 1950s, but an anti-American faction named the FDP (El Frente Democratico del Pueblo or People's Democratic Front), secretly terrorizes election outlets during the campaign while fielding their own presidential candidate. The Ghosts, who are sent to ensure order during the elections, discover that the FDP is a shell organization run by a Colombian drug cartel that needs the island as a transit point to the United States.

Ghost Recon: Jungle Storm

Taking place just after Island Thunder in Bogotá, Colombia, the drug cartel that had aided and financed the FDP in their efforts in Cuba has initiated a number of terrorist attacks against the Colombian government who have allied themselves with the U.S.A. After Colombia's call for help following an attack on a U.S. Embassy, America responds by deploying the Ghosts to restore order and put the cartel out of business.

Ghost Recon 2

Ghost Recon 2 is set in the Korean Peninsula in the year 2007. The settings of the PS2 and GameCube versions (both of which are labeled 2007: First Contact) are linked with Splinter Cell: Chaos Theory, particularly the sinking of the fictional intelligence-gathering vessel Clarence E. Walsh. They depict a new Korean War brought about by a renegade Korean People's Army general, Jung Chong-sun, who launches a coup against the North Korean government. The Xbox version is the direct sequel of the two games, in which Jung plots revenge against NATO and South Korea. Ghost Recon 2 also marks the debut of the series' main character, CPT Scott Mitchell.

Ghost Recon 2: Summit Strike

Kazakhstan has fallen into chaos. The Kazakh president and Security Council were assassinated in an explosion set by notorious Pakistani warlord and arms dealer Asad Rahil. With the President dead, the Kazakh military fractured into factions vying for political control of the country. Rahil quickly moved in and consolidated power using his corrupt contacts in the Kazakh military. A large group of soldiers loyal to the government has been working closely with U.N. ground forces to stabilize the region. The Ghosts have been sent in to capture Rahil and neutralize his military presence. They are working closely with a contact in the Kazakh military named Grigoriy Koslov. Together, the Ghosts and Koslov shadow the U.N. forces' assaults against Rahil's troops and track him from the southern mountain ranges to the wastes of the arid badlands.

Ghost Recon: Advanced Warfighter

Often identified by the acronym GRAW, the game takes place over the course of 72 hours in 2013, beginning in Mexico City. The plot revolves around Mitchell's efforts to rescue US President Ballantine from Mexican rebels, destroy a secret communications device that they captured, and prevent a launch of the United States' nuclear arsenal. The game is mostly known for its new combat mechanics, new weapons, and next-generation graphics.

Ghost Recon: Advanced Warfighter 2

The game is again, set south of the United States border in 2013, one day after the events of Advanced Warfighter and again deals with the conflict between a Mexican rebel group, Mexican loyalists, and the U.S. Army for a time span of 72 hours. A wide array of location types are included, featuring mountains, small towns, urban environments, and a large hydro-electric dam just north of the U.S.-Mexico border. This game, as well as Rainbow Six: Vegas, has been noted for rectifying squad artificial intelligence problems that the series has been afflicted with.

Ghost Recon Novel

The novel by David Michaels follows CPT Scott Mitchell and Ghost team on a mission in China. Their task is to search for the Spring Tiger Group - a band of rogue Chinese military officers - and put an end to its attempt at seizing control of Taiwan and sparking a massive armed conflict in the Pacific Ocean.

Ghost Recon: Shadow Wars

Tom Clancy's Ghost Recon: Shadow Wars is a turn-based tactical RPG video game for the Nintendo 3DS. It was developed by Ubisoft Sofia Studio under the creative direction of Julian Gollop. First images of the game were leaked by IGN in December 2010.[4] The game was released on March 25, 2011, as a launch title for Nintendo's new handheld.

Ghost Recon Future Soldier

Ubisoft announced on January 22, 2009 that it is currently working on a new installment in the Ghost Recon series. It was originally scheduled to be released in early 2010, but the release date was subsequently pushed back into Ubisoft's 2010–2011 fiscal year (April 2010-March 2011),[5][6][7] and was delayed again for a 2011–2012 fiscal year release.[8][9] The Australian Ratings Board revealed that Ubisoft had registered the name Ghost Recon: 'Predator', leading to speculation that this was to be the name of the next release in the series. In December 2009 the name Ghost Recon: Future Soldier was also registered, leaving the title up in the air until Ubisoft announced officially what the title would be.[10] In January 2010, Ubisoft confirmed that the game would have the Future Soldier title, and that multiplayer beta would be available to owners of Splinter Cell: Conviction.

Reception

Aggregate review scores
As of April 21, 2011.
Game GameRankings Metacritic
Tom Clancy's Ghost Recon (Xbox) 85.31%[11]
(PC) 82.15%[12]
(PS2) 67.03%[13]
(GC) 63.25%[14]
(Xbox) 84[15]
(PC) 80[16]
(PS2) 63[17]
(GC) 59[18]
Tom Clancy's Ghost Recon 2 (Xbox) 82.69%[19]
(PS2) 63.61%[20]
(GC) 49.64%[21]
(Xbox) 80[22]
(PS2) 58[23]
(GC) 54[24]
Tom Clancy's Ghost Recon Advanced Warfighter (X360) 90.61%[25]
(PC) 80.07%[26]
(Xbox) 64.57%[27]
(PS2) 50.67%[28]
(X360) 90[29]
(PC) 80[30]
(Xbox) 66[31]
(PS2) 44[32]
Tom Clancy's Ghost Recon Advanced Warfighter 2 (PS3) 86.59%[33]
(X360) 86.53%[34]
(PC) 77.15%[35]
(PSP) 62.38%[36]
(X360) 86[37]
(PS3) 84[38]
(PC) 76[39]
(PSP) 61[40]
Tom Clancy's Ghost Recon: Shadow Wars (3DS) 78.93%[41] (3DS) 77[42]

Though well-received by game reviewers, the first Ghost Recon games were criticized for poor squad Artificial Intelligence.[43]

References

  1. ^ "Author: David Michaels". Librarything.com. http://www.librarything.com/author/michaelsdavid. Retrieved 2009-08-27. 
  2. ^ http://wii.ign.com/objects/061/061126.html
  3. ^ "Ghost Recon Online official website". Ubisoft. http://ghostrecononline.us.ubi.com/. Retrieved 2011-05-24. 
  4. ^ Tom Clancy's Ghost Recon: Shadow Wars: Images", IGN, accessed 27 March 2011.
  5. ^ Geddes, Ryan (2009-01-22). "New Ghost Recon, Assassin's Creed 2 Coming". IGN. http://xbox360.ign.com/articles/947/947304p1.html. Retrieved 2009-10-24. 
  6. ^ Clayman, David (2009-04-29). "Ubisoft Announces Ghost Recon 4". IGN. http://xbox360.ign.com/articles/977/977859p1.html. Retrieved 2009-10-24. 
  7. ^ "Ubisoft Reports First-Quarter 2009-10 Sales". Ubisoft. 2009-07-27. http://www.ubisoftgroup.com/index.php?p=59&art_id=60&vars=Y29tX2lkPTY5MiZzZW5kZXI9SE9NRSZzZW5kZXJfdXJsPWluZGV4LnBocCUzRnNpdF9pZCUzRDImZmlsdGVyX3R5cGU9JmZpbHRlcl9tb250aD0mZmlsdGVyX3llYXI9&PHPSESSID=de14c3bde0e8ef760c5a04df45568a9b. Retrieved 2009-10-24. 
  8. ^ "Ubisoft reports first-half 2010-11 results" (Press release). Ubisoft. November 15, 2010. http://www.ubisoftgroup.com/gallery_files/site/270/1042/2350.pdf. Retrieved 2010-11-16. 
  9. ^ Alexander, Leigh (November 15, 2010). "Ubisoft's Guillemot Talks Driver Delay, Studio Restructuring". Gamasutra. http://www.gamasutra.com/view/news/31548/Ubisofts_Guillemot_Talks_Driver_Delay_Studio_Restructuring.php. Retrieved 2010-11-16. 
  10. ^ "Classification Database - TOM CLANCY'S GHOST RECON PREDATOR (MA 15+)". OFLC. 2009-10-19. http://www.oflc.gov.au/www/cob/find.nsf/d853f429dd038ae1ca25759b0003557c/be248d6667a0d752ca2576540057ff0a!OpenDocument. Retrieved 2009-10-21. 
  11. ^ "Tom Clancy's Ghost Recon Reviews". GameRankings. http://www.gamerankings.com/xbox/476125-tom-clancys-ghost-recon/index.html. Retrieved April 21, 2011. 
  12. ^ "Tom Clancy's Ghost Recon Reviews". GameRankings. http://www.gamerankings.com/pc/516717-tom-clancys-ghost-recon/index.html. Retrieved April 21, 2011. 
  13. ^ "Tom Clancy's Ghost Recon Reviews". GameRankings. http://www.gamerankings.com/ps2/563115-tom-clancys-ghost-recon/index.html. Retrieved April 21, 2011. 
  14. ^ "Tom Clancy's Ghost Recon Reviews". GameRankings. http://www.gamerankings.com/gamecube/563093-tom-clancys-ghost-recon/index.html. Retrieved April 21, 2011. 
  15. ^ "Tom Clancy's Ghost Recon Reviews". Metacritic. http://www.metacritic.com/game/xbox/tom-clancys-ghost-recon. Retrieved April 21, 2011. 
  16. ^ "Tom Clancy's Ghost Recon Reviews". Metacritic. http://www.metacritic.com/game/pc/tom-clancys-ghost-recon. Retrieved April 21, 2011. 
  17. ^ "Tom Clancy's Ghost Recon Reviews". Metacritic. http://www.metacritic.com/game/playstation-2/tom-clancys-ghost-recon. Retrieved April 21, 2011. 
  18. ^ "Tom Clancy's Ghost Recon Reviews". Metacritic. http://www.metacritic.com/game/gamecube/tom-clancys-ghost-recon. Retrieved April 21, 2011. 
  19. ^ "Tom Clancy's Ghost Recon 2 Reviews". GameRankings. http://www.gamerankings.com/xbox/920228-tom-clancys-ghost-recon-2/index.html. Retrieved April 21, 2011. 
  20. ^ "Tom Clancy's Ghost Recon 2 Reviews". GameRankings. http://www.gamerankings.com/ps2/920227-tom-clancys-ghost-recon-2/index.html. Retrieved April 21, 2011. 
  21. ^ "Tom Clancy's Ghost Recon 2 Reviews". GameRankings. http://www.gamerankings.com/gamecube/920229-tom-clancys-ghost-recon-2/index.html. Retrieved April 21, 2011. 
  22. ^ "Tom Clancy's Ghost Recon 2 Reviews". Metacritic. http://www.metacritic.com/game/xbox/tom-clancys-ghost-recon-2. Retrieved April 21, 2011. 
  23. ^ "Tom Clancy's Ghost Recon 2 Reviews". Metacritic. http://www.metacritic.com/game/playstation-2/tom-clancys-ghost-recon-2. Retrieved April 21, 2011. 
  24. ^ "Tom Clancy's Ghost Recon 2 Reviews". Metacritic. http://www.metacritic.com/game/gamecube/tom-clancys-ghost-recon-2. Retrieved April 21, 2011. 
  25. ^ "Tom Clancy's Ghost Recon Advanced Warfighter Reviews". GameRankings. http://www.gamerankings.com/xbox360/926971-tom-clancys-ghost-recon-advanced-warfighter/index.html. Retrieved April 21, 2011. 
  26. ^ "Tom Clancy's Ghost Recon Advanced Warfighter Reviews". GameRankings. http://www.gamerankings.com/pc/926946-tom-clancys-ghost-recon-advanced-warfighter/index.html. Retrieved April 21, 2011. 
  27. ^ "Tom Clancy's Ghost Recon Advanced Warfighter Reviews". GameRankings. http://www.gamerankings.com/xbox/926947-tom-clancys-ghost-recon-advanced-warfighter/index.html. Retrieved April 21, 2011. 
  28. ^ "Tom Clancy's Ghost Recon Advanced Warfighter Reviews". GameRankings. http://www.gamerankings.com/ps2/926953-tom-clancys-ghost-recon-advanced-warfighter/index.html. Retrieved April 21, 2011. 
  29. ^ "Tom Clancy's Ghost Recon Advanced Warfighter Reviews". Metacritic. http://www.metacritic.com/game/xbox-360/tom-clancys-ghost-recon-advanced-warfighter. Retrieved April 21, 2011. 
  30. ^ "Tom Clancy's Ghost Recon Advanced Warfighter Reviews". Metacritic. http://www.metacritic.com/game/pc/tom-clancys-ghost-recon-advanced-warfighter. Retrieved April 21, 2011. 
  31. ^ "Tom Clancy's Ghost Recon Advanced Warfighter Reviews". Metacritic. http://www.metacritic.com/game/xbox/tom-clancys-ghost-recon-advanced-warfighter. Retrieved April 21, 2011. 
  32. ^ "Tom Clancy's Ghost Recon Advanced Warfighter Reviews". Metacritic. http://www.metacritic.com/game/playstation-2/tom-clancys-ghost-recon-advanced-warfighter. Retrieved April 21, 2011. 
  33. ^ "Tom Clancy's Ghost Recon Advanced Warfighter 2 Reviews". GameRankings. http://www.gamerankings.com/ps3/937004-tom-clancys-ghost-recon-advanced-warfighter-2/index.html. Retrieved April 21, 2011. 
  34. ^ "Tom Clancy's Ghost Recon Advanced Warfighter 2 Reviews". GameRankings. http://www.gamerankings.com/xbox360/937003-tom-clancys-ghost-recon-advanced-warfighter-2/index.html. Retrieved April 21, 2011. 
  35. ^ "Tom Clancy's Ghost Recon Advanced Warfighter 2 Reviews". GameRankings. http://www.gamerankings.com/pc/937032-tom-clancys-ghost-recon-advanced-warfighter-2/index.html. Retrieved April 21, 2011. 
  36. ^ "Tom Clancy's Ghost Recon Advanced Warfighter 2 Reviews". GameRankings. http://www.gamerankings.com/psp/937030-tom-clancys-ghost-recon-advanced-warfighter-2/index.html. Retrieved April 21, 2011. 
  37. ^ "Tom Clancy's Ghost Recon Advanced Warfighter 2 Reviews". Metacritic. http://www.metacritic.com/game/xbox-360/tom-clancys-ghost-recon-advanced-warfighter-2. Retrieved April 21, 2011. 
  38. ^ "Tom Clancy's Ghost Recon Advanced Warfighter 2 Reviews". Metacritic. http://www.metacritic.com/game/playstation-3/tom-clancys-ghost-recon-advanced-warfighter-2. Retrieved April 21, 2011. 
  39. ^ "Tom Clancy's Ghost Recon Advanced Warfighter 2 Reviews". Metacritic. http://www.metacritic.com/game/pc/tom-clancys-ghost-recon-advanced-warfighter-2. Retrieved April 21, 2011. 
  40. ^ "Tom Clancy's Ghost Recon Advanced Warfighter 2 Reviews". Metacritic. http://www.metacritic.com/game/psp/tom-clancys-ghost-recon-advanced-warfighter-2. Retrieved April 21, 2011. 
  41. ^ "Tom Clancy's Ghost Recon: Shadow Wars Reviews". GameRankings. http://www.gamerankings.com/3ds/997780-tom-clancys-ghost-recon-shadow-wars/index.html. Retrieved April 21, 2011. 
  42. ^ "Tom Clancy's Ghost Recon: Shadow Wars Reviews". Metacritic. http://www.metacritic.com/game/3ds/tom-clancys-ghost-recon-shadow-wars. Retrieved April 21, 2011. 
  43. ^ Electronic Gaming Monthly, Issue #202, April 2006. pg. 90-91. "More importantly, it seems Ubisoft has listened to past complaints of shoddy A.I."; GRAW: "A.I. Teammates: Usually more trouble than they're worth", "...the A.I. could use some occasional help (allies will walk into your line of fire and the like)"

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