- Platform: IBM PC Compatible
- Release Date: 1998 06
- Genre: Action
- Style: Action Adventure
- Similar Games: Excalibur 2555 A.D. (PlayStation), Excalibur 2555 A.D. (IBM PC Compatible), Thief: The Dark Project (IBM PC Compatible), Indiana Jones and the Infernal Machine (IBM PC Compatible)
Game Description
When Tomb Raider was released in 1996 for the PC (on MS-DOS), it was ground-breaking, and began the series that made Lara Croft a super-star. Developed by Core Design and published by Eidos Interactive, the game opened up a whole new world for 3D third-person action-adventure genre.The sexy adventurer is back, in an updated version of her very first adventure. Tomb Raider Gold is a special edition of the original award-winning Tomb Raider game that started the Lara Croft phenomenon. The game includes four bonus levels, a new Tomb Raider calendar, screensaver and Windows 95 desktop theme.
This classic 3D third-person adventure takes our heroine around the world, in search of the fabled and powerful relic called The Scion. This ancient Atlantean artifact is scattered throughout the caverns and temples of the world in pieces. This journey will take Lara across the globe, to places like China, Tibet, Venice and even a sunken ocean liner!
Once you make it through all fifteen levels from the standard game, looking for the artifact, solving riddles, avoiding disaster (and death) and gathering clues, you can move on to new challenges in four new levels created justb for the golf version.
You will take Lara through icy caverns, ancient ruins, a lost tropical paradise and many other exotic locations. Along the way you must ward off bats, bears, wolves, alligators, raptors and even a monstrous T-Rex.
The four new levels are split into two sections, Unfinished Business and The Shadow of the Cat.
Unfinished Business consists of two challenging levels that return Lara to fabled Atlantis. You, as Lara, have discovered the existence of a hidden area of ruins in the alien city. These ruins allegedly contain a hive of surviving creatures guarding an alien hatchery. You must destroy the alien horde before they invade the world again!
In Shadow of the Cat, you return to the city of Khamoon to uncover the secret of the strangely beautiful cat statue. This journey will trigger an all-new adventure full of mystery and exploration. Lara will need her wits, agility and a full arsenal of pistols, magnums, shotguns and Uzis to battle the creatures intent on ending her career.
There is no time to lose! Grab your gear and your guns, and get ready for adventure.
~ Tara Hernandez, All Game Guide
Roots & Influences
The Tomb Raider series was influenced by action-adventure and fantasy novels, pulp fiction, science fiction and movies such as Indiana Jones. While games had attempted to bring the elements of these other mediums to the interactive experience, Tomb Raider was one of the first to succeed.~ Tara Hernandez, All Game Guide
Production Credits
CORE DESIGN Original Concept: Toby Gard; Executive Producer: Jeremy H. Smith; Lead Programmer: Paul Douglas; Lead Graphic Artist: Toby Gard; Programmers: Jason Gosling, Gavin Rummery; Graphic Artists: Heather Gibson, Neal Boyd; Additional Programming: Derek Leigh-Gilchrist, Andrew Howe, Mansoor Nusrat; Additional Artwork: Lee Pullen, Peter Barnard, Stuart Atkinson, Dave Pate ; Music: Nathan McCree; Sopund Effects: Martin Iveson; Script: Vicky Arnold; EIDOS INTERACTIVE Producer: Mike Schmitt; QA: Frank Hom, Tom Marx, Matt Miller, James Poole, Phil Gelber, Phil Baker, Pres Gabrillo, M.R. Kelly, Mike McHale; Marketing Support: Paul Baldwin, Gary Keith, Sutton Trout, Lee Wilkinson, Kelly Zavislak; Special Thanks: Ann Cuadra, Charilette Grate, Bozz, Dominic Wheatley, Jo-Kathryn Reavis, Joe O'Donnell, John Kavanagh, Karl Hess, Mike McGarvey, Monique Collins, Paul Mainard, Sandy Janison, Steve Goebal, Susan Boshkoff, Arlette Foley, Kim Gishler; Extra Special Thanks: Adrian & Jeremy Smith, Troy Horton, Mark Price, Ken Lockley, Andrew Thompson, Alex Joseph and everyone else at Core Design; TOMB RAIDER GOLD New Levels: Philip Campbell; Additional Textures: Rebecca Shearin; Producer (U.K.): Troy Horton; Producer (U.S.): Mike Schmitt; Director of Development Operations: James Poole; QA Manager: Michael McHale; QA: Jeremy Hunter, Eric Adams, Tim Moore, Corey Fong, Phillip Baker, Mike Kelly, Brian Gleason, Rudy Ellis; Product Manager: Kelly Zavislak; Marketing Support: Gary Keith, Sutton Trout, Tricia Gray, Paul Baldwin, Susan Boshkoff, Michelle Bravo, Sacha Fernandes, Lee Wilkinson; Special Thanks: J.D. Durst, Tory Logue, Kris Renkewitz, Lisa Poole, Colin Boswell, Matt Miller, Tom Marx, Frank Hom, Jo-Kathryn Reavis, Ken Lockley
~ Tara Hernandez, All Game Guide





