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Tony Hawk's Pro Skater

 
Games: Tony Hawk's Pro Skater

Game Description

In this 3D skateboarding game, you can play as the BirdMan himself, Tony Hawk, or as one of nine other top professionals: Bob Burnquist, Kareem Campbell, Rune Glifberg, Bucky Lasek, Chad Muska, Andrew Reynolds, Elissa Steamer, Geoff Rowley, and Jamie Thomas. Work your way up the ranks by landing tricks in competitions to become the best skater on the circuit.

Not only does the game give you the opportunity to step into the shoes of nine world-renowned skateboarders, but it also gives you the chance to skate some of the world's greatest and most famous skating venues. There are even spots that no longer exist, such as San Francisco's Embarcadero and the infamous Burnside in Portland, Oregon.

More than a mere spokesperson for the game, Tony Hawk actually worked closely with the development team to create a more authentic skateboarding experience. You will also skate to the tunes of popular old and new school punk bands, such as the Dead Kennedys, the Suicide Machines, Goldfinger, and Primus.

Compete for medals and skate your way to improved statistics and new levels in the single-player Career mode. Or, challenge an opponent to a contest in the game's two-player split-screen Graffiti mode to spray-paint your way to victory. No matter which mode you choose, you'll need to master the game's motion-captured pro-signature tricks while riding each professional's official board.
~ Adam Ziegler, All Game Guide

Roots & Influences

The earliest influential skateboarding game is 720°, which premiered in the arcade in 1983 and was later ported to other systems such as the Nintendo Entertainment System (NES) and the Game Boy Color. The NES actually featured two versions of Skate or Die, both of which were successful.
~ Adam Ziegler, All Game Guide

Review: Overall

Not since 1983 has a videogame captured the essence of skateboarding the way 720° did in the arcade. While no technical wonder, 720° was able to translate the free roaming style of the sport with a three-quarter perspective and sprite-based graphics. After a dearth of 720° console ports and decent imitations such as Skate or Die, T&C Surf Designs, and Street Sk8ter, the sport of skateboarding finally gets true representation in the videogame world. Tony Hawk's Pro Skater uses a similar formula as 720° and makes a beautiful transition into 3D.

Snowboarders, known skateboard allies, have had their cup overflow with high quality snowboarding simulations since the 32-bit gaming revolution has allowed realistic 3D sports games. Skaters have had to resort to playing snowboarding games to get their digital boarding fix or visit the arcade to drop quarters into Sega's Top Skater.

Top Skater is an entertaining and quality title that is more akin to a racing game than real world skateboarding. Running on the more powerful Model 3 hardware, Top Skater features sharper graphics and smoother animation than the PlayStation powered Tony Hawk's Pro Skater, but can't compare to the latter's awesome play mechanics, level design or vast array of features.

Tony Hawk's Pro Skater features ten world-class professional skaters including skateboarding superstar Tony Hawk. Each skater has strengths and weaknesses depending on real world attributes. For example, Tony Hawk -- often referred to as the Michael Jordan of skateboarding -- is a much better ramp skater then he is street skater and that is reflected in the game.

Andrew Reynolds, one of the world's greatest street skaters, excels at street style tricks within the game. The playable skaters in Tony Hawk's Pro Skater include Brazilian sensation Bob Burnquis; the super-extreme Jamie Thomas; Denmark native Rune Glifberg; Britain's Geoff Rowley; Chad Muska; Bucky Lasek; street skating legend Kareem Campbell; and Elissa Steamer, the first female to have a pro model street board.

The terrain in the nine skate areas in Tony Hawk's Pro Skater is every bit as varied as the available players. Although the objective differs from area to area, the goal in the majority of the levels is to earn five VHS tapes (this will make more sense as you read on). Other levels are set up like a contest with you competing against other skaters for a bronze, silver or gold medal.

The game begins innocently enough with a simple skatepark featuring a nice mixture of street and ramp inspired obstacles, but quickly moves you into more advanced levels such as a New York shopping mall, a Miami school yard, downtown Minneapolis, and an intense downhill race in Phoenix. Many areas are modeled using real-world venues. The best examples of this are the infamous and now extinct Embarcadero in San Francisco and Burnside in Portland.

The Embarcadero, better known as EMB, is one of California's most legendary skate spots, and in its heyday, was the epicenter of skateboarding. Skateboarding was eventually banned at EMB and it has since been turned into a recreational sports area. If you never made the trip to EMB, playing Tony Hawk's Pro Skater is as close as it gets.

Burnside has a long tradition of being one of the most grueling skate spots in the world and is revered as one of the hardest to conquer. Burnside is a battered and beaten concrete park with very tight transitions, chopped up coping and loads of vertical transition. It was made by the skaters of Portland and hides underneath a highway overpass. It has also been recreated in striking detail in Tony Hawk's Pro Skater.

The single-player Career mode allows you to pick a player and earn and win your way through each level and contest. As you earn tapes and win contests, new levels open up and the skater's skills and equipment improves. Tapes are earned by reaching high score milestones, completing a task within the level, or finding the one hidden tape within each level. Once you earn all of a skater's tapes, real video footage of that skater can be viewed.

As medals are earned in the contest levels, additional contests are opened and your skater is invited to compete in them. All medals and tapes earned in Career mode are saved to the PlayStation memory card for use in the single-player Free Skate mode and in the various two player modes as well.

High scores are reached by performing tricks, jumping large gaps, catching air, and grinding rails, tables and ledges. The real key to getting the highest score possible is to master the game's complex combination system. For example, try doing a 360° kickflip into a 5-0 grind and end it with a frontside kickflip Indie out of the grind. If skater talk is Greek to you, don't worry: the game does an excellent job at explaining the intricacies of skate tricks and how to combine them together to improve your score.

Worth mentioning about the multiplayer aspects of Tony Hawk's Pro Skater is the presence of a split screen mode. Skating in the various areas with a friend is an exciting experience. You'll be able to arrange a contest to compete against each other or just skate around the levels and have a freestyle session. Challenge a buddy to a match in Graffiti Mode, and the various obstacles are spray-painted the color of the skater who performed the best trick on that obstacle.

Graphically, Tony Hawk's Pro Skater nearly stretches the PlayStation to its technical limit. Skater animations are smooth and precise, and you never get the impression the skater's tricks or falls are preset animations, something we've grown accustomed to with most sports games. When a skater is in motion, everything appears to affect movement: the obstacles, the skater's speed, the strength of the skater, and the skater's statistics. Whether the skater is pulling a trick or bailing, it looks totally original. There always seems to be full spatial awareness with the skater, and the physics engine appears almost too advanced for the PlayStation's computational prowess.

Environments are richly detailed with varying texture maps. Each building features a unique look and feel with various brick styles and original architecture -- no two appear the same. In the Phoenix level, for example, most of the action takes place down the side of a hill in a ravine. The hill is very steep and the masterfully rendered rocky environment zooms by with little pop up and zero clipping.

Sound effects are dead-on as well. Riding on bricks sounds like a real skateboard on brick, and both grinds and rail slides have distinctly different sound effects. To hear the sounds emitting from the mouth and body of a slamming skater is to feel the pain as if experiencing it personally. Tony Hawk's Pro Skater's sound effects were meticulously engineered by Tommy Tallarico Studios, one of the best known sound studios in the game industry.

Neversoft's dedication to creating a highly playable yet authentic skateboarding experience is commendable. Tony Hawk's Pro Skater is a fun, addictive and beautiful game and belongs in any extreme sports fanatic's library. Nothing has been sacrificed and the quality and expertise of the Neversoft designers, coders and artists shine through in grand fashion. They have created a game that will easily appeal to game players of all types.
~ Adam Ziegler, All Game Guide

Review: Enjoyment

If nothing else, Tony Hawk's Pro Skater is extremely fun. The level objectives are challenging and rewarding, and once all objectives are completed, the game really opens up. It's close enough to being as fun as real skateboarding to be an adequate substitute on rainy days.
~ Adam Ziegler, All Game Guide

Review: Graphics

The draw-in is kept to a surprising minimum, given the amount of polygons the environments and the skater are built with. Tony Hawk's Pro Skater pushes the PlayStation to its polygon-pushing limits. The level of detail is high and so is the variety of textures.
~ Adam Ziegler, All Game Guide

Review: Sound

The sound effects are incredible and very realistic. Rather than creating an original score, Neversoft signed real bands to contribute music, a formula we've seen before. There could have been more variety, however. A few ska songs and some hip-hop would have rounded-out the tunes and made the music score more complete.
~ Adam Ziegler, All Game Guide

Review: Replay Value

There's no denying that this is the most complete skateboarding videogame created to date. The challenging level directives do little more than open up all of the hidden areas and reveal all the secrets this game holds. Once these levels are opened, the real fun begins. The most entertaining aspect of {*Tony Hawk's Pro Skater} is the ability to roam the streets in free-for-all fashion.
~ Adam Ziegler, All Game Guide

Review: Documentation

The instruction manual gives you enough information to get you started without spoiling the real fun of the game, which is learning the intricate combo system. If you are looking for a spoiler, I recommend a strategy guide to assist in finding the game's little secrets.
~ Adam Ziegler, All Game Guide

Production Credits

NEVERSOFT ENTERTAINMENT Lead Programmer: Mick West; Programming: Jason Keeney, Ryan McMahon,; Christer Ericson; Additional Programming: Dave Cowling, Kendall Harrison, Mike Day; Lead Artist: Silvio Porretta; Artists: Johnny Ow, Darren Thorne; Characters and Animation: Noel Hines; Production Director: Jason Uyeda; Designers: Aaron Cammarata, Chris Rausch; Associate Producer: Ralph D'Amato; Producer: Scott Pease; Executive Producer: Joel Jewett; Executive Art Director: Chris Ward; Human Resources: Sandy Newlands, Lisa Edmison; Support: Souris Hong; ACTIVISION, INC.; Producer: Dave Stohl; Associate Producer: Nicole Willick, Jenny Park; Programmer: Gary Jesdanun; In-Game Sound FX: Tommy Tallarico Studios, Inc., Joey Kuras; Video Editing: Chris Hepburn; Intro Movie: Larry Paolicelli; Additional Music: Brian Bright; Activision Skater: Gary Brunetti; Additional Art: Danny Matson; Executive VP Worldwide Studios: Mitch Lasky; Senior VP Studios: Steve Crane; VP Of Marketing: Marc Metis; Product Manager: William Kassoy; Marketing Associate: Serene Chan; Senior Publicist: Amy King; QA Manager: Marilena Morini; Senior Project Lead: Joe Favazza; Project Lead: Christopher Toft; QA Testers: Chad Bordwill, Tanya Oviedo, Mike Stephan, Brian Ullmer, Eric Koch, Rajeev Joshi, Leonel Zuniga, Tomas Hernandez, Seth Williams, Angelo Federizo; QA Special Thanks: Jim Summers, Gary Bolduc, Jason Wong, Tanya Langston, Nicholas Favazza; ACTIVISION UK Sr. VP International: Bob Dewar; Sales Director Europe: John Burns; UK Product Manager: Matti Kuorehjave; Localization Supervisor: Nathalie Dove; CREATIVE SERVICES Copywriter: Lori Ellison; Package Design: Erik Jensen; Manual Writing & Layout: Belinda M. Van Sickle; Special Thanks: Linus Chen, Jay Halderman, Brayant Bustamante, Sarah Cigliano, Murali Tegulapalle, Brian Clarke, Stacey Ytuarte, Ryan Sinnock, Chris Archer, Maddie Nervous, Logan Strombringer, Everyone at Skatestreet, Transworld Skateboarding, 411VM, Adio, Axion, Birdhouse, Circa, City Stars, Diakka, Dwindle Distribution, Emerica, Es, Etnies, The Firm, Flip, Four Star Distribution, Hot Rod, Hurley International, Innes, Mountain Dew, Oakley's, Shorty's, Sole Technologies, Tech Deck, Toy Machine, Tum-Yeto, Zero
~ Adam Ziegler, All Game Guide
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Wikipedia: Tony Hawk's Pro Skater
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Tony Hawk's Pro Skater
Original PlayStation boxcover

Developer(s) Activision
Crave Entertainment (Dreamcast)
Nokia (N-Gage)
Publisher(s) Neversoft (Original PlayStation version)
Edge of Reality (N64 port)
Treyarch (Dreamcast port)
Natsume (Game Boy Color version)
Activision (N-Gage port)
Platform(s) PlayStation, Nintendo 64, Dreamcast, Game Boy Color, N-Gage
Release date(s) 1999, 2000, 2003
Genre(s) Extreme sports
Mode(s) Single player, Multiplayer
Rating(s) ESRB: E for Everyone (N64)
ESRB: T for Teen (PlayStation)

Tony Hawk's Pro Skater, released as Tony Hawk's Skateboarding in Europe, is a skateboarding video game. It is the first entry in the Tony Hawk video game series. It was originally released for the PlayStation on September 30, 1999 and was later ported to the Nintendo 64, Dreamcast, and N-Gage. It also received a Game Boy Color adaptation.

Gameplay

The goal of game is to successfully perform and combine aerials, flips, and grinds, with successful executions adding to the player's score. The point value of the trick is based on time maintained, degrees rotated, number of tricks performed in sequence, and the amount of times the tricks have been used (the more often a trick is used, the less it's worth). Successful tricks also add to the player's special meter, which, once full, allows for the execution of "signature moves" which are worth a great deal more than normal tricks. Bails (falling off the skateboard due to poor landing) cause for no points to be awarded for the attempted trick and resets the special bar to empty.

The player, as Tony Hawk, has just collected all of the letters to spell "SKATE". Screenshot is of Dreamcast port.

In "Career Mode", the player has five tapes (i.e. objectives) to obtain in six of the nine levels. The player has only two minutes in which to obtain a tape after which their run ends. It is not necessary to get every given tape in a level in one run though, as individual objectives are marked off once completed. In each level, two of the tapes are acquired by reaching set scores (with the second score being two to three times the amount required for the first), one is obtained by collecting the five letters to spell "SKATE", and one is a hidden tape which the player must find by looking in secluded areas, and the last tape's requirement varies from level to level, but always involves doing something to five objects (e.g. "grind five tables"). The other three levels are competitions, where the goal is to receive a gold, silver, or bronze medal by ranking higher than the other skaters. In these levels, the basis for ranking is not the player's score, but the mean number of points given on a scale of one to ten by three computer AI judges after three sets.

The player can also play levels they have unlocked in "Career Mode" in "Single Session", where the object is to simply to get as high of a score as possible in two minutes, or "Free Skate", where there is no time limit.

There are also three multiplayer modes playable between two people: "Graffiti", "Trick Attack", and "Horse".

Game Boy Color version

Tony Hawk's Pro Skater on Game Boy Color.

The Game Boy Color version, being not a port of the original game but an adaptation of its elements, has different and more limited gameplay from the other versions. Only nine tricks are possible, with all of the grinds removed and the ability to rotate only for ollies. This is down from an average of twenty-five tricks per skater in the main games.

There are three gameplay modes. In "Half Pipe Mode", the goal is to get as many points as possible in one minute by performing tricks on one of three half pipes. In "Tournament Mode", the player races against three computer skaters through five stages, attempting to rank the highest in each race. "Versus Mode" is the same as "Tournament Mode", you get to charge people by paying them money; except the player only races against one other skater (human or computer) and only through one stage.

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