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Trespasser

 
Dictionary: Tres·pass·er

n.

One who commits a trespass; as: (a) (Law) One who enters upon another's land, or violates his rights. (b) A transgressor of the moral law; an offender; a sinner.


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Insurance Dictionary: Trespasser
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Person who enters property without the right to do so. For liability purposes, it has been held that property owners are not responsible for trespassers as long as they do not intentionally trap or injure them. On the other hand, a property owner can be liable for injury to a person who has been invited onto his or her property, including messengers, delivery people, and service people, as well as guests. However, trespassers are very narrowly defined. No one in a public place is considered a trespasser. Likewise, owners of an Attractive Nuisance have been held liable for injuries to trespassing children. Further, recent interpretations by the courts have sometimes made owners liable for injury to trespassers if the owner was negligent.

Law Dictionary: Trespasser
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One who enters or remains upon land of another without the owner's permission. Restatement (Second) Torts §329. The owner of the land has no duty to guard against injury of a trespasser and is not liable if a trespasser injures himself or herself unless an unjustified risk of injury to such persons is created, such as by the use of spring guns or human traps. Prosser & Keeton, Torts §58 (5th ed. 1984). See trespass. Compare invitee; licensee.

Games: Trespasser
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  • Platform: IBM PC Compatible
  • Release Date: 1998
  • Genre: Adventure
  • Style: First-Person Adventure
  • Similar Games: Quake II (IBM PC Compatible), Half-Life (IBM PC Compatible), Quake II (Nintendo 64), Carnivores (IBM PC Compatible), Quake II (PlayStation), Half-Life (Macintosh)

Review: Overall

Trespasser is sure to throw first-person shooter fans for a big loop. Gamers with high-end computers are in for a thrilling adventure that can only be described as Out of This World with dinosaurs and environments from the mind of Michael Chrichton (the novelist behind Jurassic Park).

As I alluded to in the above statement, I must issue a warning to some gamers: Trespasser asks a lot of your computer's resources. Those without high-end machines will most likely experience slowdown and frame rate drops. The game engine is based on real world physics that keeps the computer calculating at all times. As you might have guessed, this creates an enormous strain on your machine's resources because of the sheer amount of data moving around. Aside from the strenuous system requirements, Trespasser is a ground breaking title that offers some great thrills, challenges, puzzles, and rewarding gameplay.

There are so many things I've experienced that I never thought possible from a computer game. For example, you can stack boxes in front of doors to hold them open, use tables to bridge gaping holes, and even dislodge a jeep to drop on a raptor! Not only will you have to have a quick trigger finger to survive, but you'll have to put that brain of yours to good use. Naturally, physics is a big part of Trespasser and they are astounding. Everything has weight and velocity and reacts differently with the environment. This really comes into play when you encounter puzzles as well as in fights.

In attempt to keep the on-screen clutter down, the developers did away with traditional menus and health bars. Instead, your health is represented by a heart-shaped tattoo on your character's left breast. All sexism aside, it works. Also, when interacting with objects you'll have to use the mouse to maneuver Anne's hand. Simply click the left mouse button to bring up your arm and then move it near an object and right click to pick it up. This brings me to another point, the controls. Dreamworks has clearly done their homework and offers use of a minimum of nine keyboard buttons to navigate around the Jurassic world. Moving, jumping, crouching, throwing, and changing weapons are all accommodated. The control scheme is well designed and it keeps your hands far enough away from each other to remain fairly comfortable.

Also of note is the ability to carry only two items at a time; one holstered on your hip or back and the other in your hand. Uneasy players will want to pack a full supply of firepower until the area has been cleared of hostile dinosaurs. Battling it out with the dinosaurs is a challenge as you must align the sight of your gun to get a clear shot. It takes some time to get used to, but its rewarding when you do.

What Trespasser boils down to is a supremely innovative title that every action/adventure fan should try. Despite the graphical and resource requirements, the game is a gem that will soon become second nature to you (if you're dedicated enough to practice).
~ Shawn Sackenheim, All Game Guide

Review: Enjoyment

Despite the fact that there's more adventure elements than action, there is plenty of blasting fun to be had. Solving puzzles is challenging and rewarding.
~ Shawn Sackenheim, All Game Guide

Review: Graphics

Even with the suggested system settings, the graphics get rather pixelated in the distance. Environments, models, and animation are all superb, though.
~ Shawn Sackenheim, All Game Guide

Review: Sound

A great 3D audio soundtrack with tons of great sound effects, voice-overs, and musical score.
~ Shawn Sackenheim, All Game Guide

Review: Replay Value

While some may return again and again, for most once this game's over, it's over.
~ Shawn Sackenheim, All Game Guide

Review: Documentation

Enough information to get you going, though a few more gameplay details and hints would've helped
~ Shawn Sackenheim, All Game Guide

Production Credits

PRODUCTION Executive Producer: Seamus Blackley; Associate Producer: Brady Bell; Production Coordinator: Jon Galvan; PROGRAMMING Lead Programmers: Andrew Haydn Grant, Mark Langerak; Programmers: Seamus Blackley, Paul Keet, Michael Mounier, J. Scott Peter, Greg Stull, Rob Wyatt; Shell & Setup Programming by: Steve Herndon; Additional Programming by: Richard Benson, Brandon Lee, Kevin Sherrill, Charlie Wallace, Kyle McKisic; AUDIO Sound Designer: Brady Bell; Additional Audio by: Jon Galvan; ART Art Direction: Terry Izumi, Kyle McKisic, Phil Salas; Artists: Jenny Hansen, Jay Jang, Lonnie Kraatz, Rolf Mohr, Brian Moore, Antonia Olszowka, Marta Recio; Cinematics by: Dave Thompson; Additional Artwork by: George Edwards, Daniel Wong, James Wong; DESIGN Lead Designer: Austin Grossman; Designer: Richard Wyckoff; Assistant Designers: Alan Hickey, Brian Reed, Chris Cross; Additional Design by: Max Spielberg, Steven Spielberg; TEST Test Lead: Jon Paquette; Testers: Bobby Hecksher, Randy Kirby, Maya Koyo, Mahyar Nina Nili, Charles "Marty" Polanski, Tom Reiter, Tony A. Rowe; Additional Test By: Steve Barger, Keith Hargrove, Caleb Sweazy, Greg Hillegas; EA Test: Doug Chin, Mickey Colombo, Barry Feather, Dave Koerner, John Pemberton, Brian Winslow; Assest Manager: Greg Hillegas; MARKETING Product Manager: Rich Flier; Associate Product Manager: Amy Nabi; Localization: Wesley Yanagi, Scott Langteau; SOUNDELUX MEDIA LABS Supervising Sound Designer: Scott Gershin; Music Composed & Produced by: Bill Brown; Lead Sound Designer: Bryan Celano; Additional Sound Design by: Bryan Bowen, Greg Hainer, Martin Lopez, Tom Ozanich, Michael Reagan, Peter Zinda; Voice Talents: Richard Attenborough, Minie Driver; SPECIAL THANKS: Steven Spielberg, Jeffery Katzenberg, David Geffen, Glenn Entis, Bonnie Curtis, Ken Wanberg, John Williams, Joe Aguliar, Steve Arnold, Julie Carson, Robyn Hart, Richard Lapin, Jeff Nuzzi, Heather O'Connor, Craig Relyea, Floria Ross, Wendi Sims, Monica Singh, DWI Facilities, DWI IT, DWI Security, Medal of Honor, Small Soldiers PSX, Small Soldiers PC, T'ai Fu, Anthony Andreano, John Batter, Camilla Belle, Jason Bergman, Charles Boyd, Brian Brunnig, Jeff Eisner, Fred Garvin, Cindy Gershin, Alan Hartman, Leslie Hakala, Kurt Hsu, Ryan Jeffords, Daniel Lipkowitz, Patrick McComb, Skip Mcllavane, Bradley Payton, Joey To, Joni Torres, Rosalie Vivanco, John Wainright, Jason White, Andrey Zmievski, Direct3D Team, Bel Air Bar & Grill, The Onion
~ Michael L. House, All Game Guide
Wikipedia: Trespasser
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This article is about the common law concept of a trespasser; for the computer game, see Jurassic Park: Trespasser

In the law of tort, property, and criminal law a trespasser is a person who commits the act of trespassing on a property, that is, without the permission of the owner. Being present on land as a trespasser thereto creates liability in the trespasser, so long as the trespass is intentional. At the same time, the status of a visitor as a trespasser (as opposed to an invitee or a licensee) defines the legal rights of the visitor if they are injured due to the negligence of the property owner.

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Trespassing as a tort

The tort of trespass to land requires an intentional physical invasion of the plaintiff's real property by the defendant.

Intent required

The intent need not be to commit a trespass, but merely to go to a specific geographic place - if a person walking in a public park errantly leaves the park and enters private property, they are liable for trespass, even though they did not know that they had entered private land. However, a person who ends up on land where they did not intend to go is not liable for trespass. For example, a person walking in a public park who trips and rolls down a hill will not be liable for trespass just because the bottom of the hill is on private land.

Physical invasion

The trespasser need not enter the land in person. Throwing any physical object onto the land of another - a rock, a clod of dirt, a bucket of water - is a trespass. Indeed, if A and B are standing next to C's land, and A pushes B onto the land without entering it himself, it is A (and not B, who did not intend to enter that space) who is liable for the trespass to C's land. There must be some physical entry, however. Causing noise, light, odors, or smoke to enter the land of another is not a trespass, but is instead a different tort, nuisance.

For purposes of determining liability, the landowner's property rights extend above and below the land to as much distance as the landowner can beneficially use. Even a low-flying plane can trespass if it enters this usable space.[citation needed]

Constructive trespass

A constructive trespass occurs when a person who has permission to be on the land overstays their welcome. A person who stays in a business after its closing time, or who goes to a dinner party but refuses to leave long after the other guests have gone home, is a trespasser despite his initially proper presence. Furthermore, a guest's status as a trespasser arises as soon as he resists the property owner's command for him to leave the property.

Duties to trespassers

With respect to the duties owed to trespassers, there are two types of trespassers to consider. First, there is the undiscovered trespasser, to whom the property owner owes no duty whatsoever. Second, there is the anticipated or discovered trespasser. To those parties, the landowner owes a duty of common humanity (See British Railways Board v. Herrington)—a duty to warn them of deadly conditions on the land which would be hidden to them, but of which the property owner is aware. A warning sign at the entrance to the land will suffice for this purpose. However, a property owner is under no duty to ascertain hazards on his property, and cannot be held liable for failing to discover a deadly hazard which injures a trespasser.

Furthermore, an adult trespasser who is injured while on a defendant's property cannot sue under a theory of strict liability, even if the landowner was engaged in ultrahazardous activities, such as the keeping of wild animals, or the use of explosives. Instead, the trespasser must prove that the property owner intentionally or wantoning injured the plaintiff to recover. The exception is a child who is trespassing to play on ultra-hazardous items on the land. Since these trespassers are considered "anticipated" they are excepted under the doctrine of attractive nuisance.

A property owner may use reasonable (typically meaning nondeadly) force to prevent a person from trespassing on his, her or its land, or to expel a trespasser. However, a property owner may not force a trespasser off his land if doing so would expose the trespasser to a risk of serious injury. For example, a trespasser who takes shelter in a stranger's barn during a powerful storm cannot be expelled until the storm is over.

Many jurisdictions within the United States have passed statutes to modify or clarify the common law duties owed by a property owner to a trespasser (for example, by explicitly permitting the property owner to use deadly force to expel trespassers).[citation needed]

See also

References


 
 

 

Copyrights:

Dictionary. Webster 1913 Dictionary edited by Patrick J. Cassidy  Read more
Insurance Dictionary. Dictionary of Insurance Terms. Copyright © 2000 by Barron's Educational Series, Inc. All rights reserved.  Read more
Law Dictionary. Law Dictionary. Copyright © 2003 by Barron's Educational Series, Inc. All rights reserved.  Read more
Games. Copyright © 2008 All Media Guide, LLC. Content provided by All Game Guide ® , a trademark of All Media Guide, LLC. All rights reserved.  Read more
Wikipedia. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article "Trespasser" Read more