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Tron

 
Games: Tron

Game Description

One of the best multi-genre titles ever created, Tron is based on the 1982 Walt Disney film. The action is divided into four screens: Light Cycles, a Surround-influenced motorcycle contest in which players try to cut off or box in up to three enemy cyclists; MCP Cone: a Breakout-influenced game in which Tron must shoot his way through a rotating forcefield made of blocks; I.O. Tower: a Berzerk-influenced bug-shooter in which Tron has to clear a path of Grid Bugs to the transporter of the I.O. Tower in the center of the screen; and Tank Maze, a Combat-influenced game in which players must navigate a tank around a maze and battle up to five enemy tanks. Colorful graphics, futuristic sounds, tight gameplay, smooth rotary control for aiming, flawless eight-way joystick for maneuvering, and four distinctive, thoroughly enjoyable segments makes Tron a bona fide classic. A certain lack of originality keeps the game from garnering a perfect score.
~ Brett Alan Weiss, All Game Guide

Roots & Influences

Tron was inspired by the 1982 movie of the same name. Its influences lie in classic games like Combat for the Atari 2600 and Breakout.
~ All Game Guide

Production Credits

Programming: Bill Adams
~ Chris Cavanaugh, All Game Guide
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Wikipedia: Tron (video game)
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Tron
Developer(s) Bally Midway
Distributor(s) Bally Midway
Platform(s) Arcade game, Xbox 360 (XBLA), TRS-80 Color Computer
Release date(s) 1982
Genre(s) Arcade video game
Mode(s) Single player or 2 players alternating
Input methods 8-way, 1-button Joystick and rotary dial; Xbox Gamepad
Cabinet Standard upright, mini upright, cocktail
Arcade system Midway MCR-II
CPU main: Zilog Z80 @ 2.5 MHz
sound: Zilog Z80 @ 2 MHz[1]
Sound 2 x AY-3-8910
unamplified stereo
Display Resolution 512 x 480

Tron is a coin-operated arcade video game manufactured and distributed by Bally Midway in 1982. It is based on the Walt Disney Productions motion picture Tron released in the same year. Events from this science fiction film were the inspirations for four subgames of which the game consists. It features some characters and equipment known from the film, eg the Light Cycles, battle tanks, the Input/Output Tower. The game earned more than the film's initial release[2].

In 1983, Midway released the sequel arcade game Discs of Tron, which was inspired by the disc throwing combat sequence of the film. Another sequel followed in 2003 with the computer game Tron 2.0. On January 10, 2008 the game was released for Xbox Live Arcade.

Contents

Description

Arcade cabinet

Tron was distributed in three types of cabinets: the standard upright, the mini upright, and the cocktail (table) version. The upright cabinet is designed as movie tie-in. It has, as a special feature, two blacklights and fluorescent lines painted on, resembling the blue, red etc. circuit lines from the film Tron. In a darkened room or arcade the lines glow.


All cabinets feature an 8-way joystick for moving, with one button for firing or speed control, and a rotary dial for controlling the direction of the fire (a setup also used in Kozmik Krooz'r another Midway game). The game can be played by one player or by two alternating players as the controls are made for only one player at a time[1].

Gameplay

The player in the role of Tron has to beat four subgames, each at 12 increasingly difficult levels. All four segments of one level must be completed before continuing with the next level.

I/O Tower

This segment of the game mimics Tron's quest to enter the Input/Output tower from the motion picture. In the arcade game, the player must destroy large numbers of Grid Bugs with Tron's disc and clear a path to the flashing circle, which must be entered before a timer runs out to complete the section.

MCP Cone

This area imitates Tron's final battle against the MCP. The game's interpretation has the player destroying a multicolored wall in front of the MCP cone and getting by the wall, into the cone. A 1000 point bonus is awarded for completing the level, and an additional 1000 points is given for destroying all blocks of the wall.

Battle Tanks

The blue cycle loses the game as it hits the yellow light wall.

The Battle Tanks subgame is not strictly based on film events, but the tanks are taken from there. The player must guide Tron's red tank through a maze and destroy several blue tanks or red recognizers controlled by the computer. This must be done without taking any hits from enemies. If the player drives into the purple diamond in the center of the maze, the tank is warped to a random area of the maze. A bug in the game results in a cheat option. When the player's tank is not touching the white line in the corridors, it can not be hit by the enemy's fire, but it can still be rammed by enemy tanks.

Light Cycles

This game is well known and associated with the Tron franchise. The player must guide a blue Light Cycle in an arena, while avoiding the walls and trails (walls of light) created by his/her Light Cycle and that of his/her opponent. The player must maneuver quickly to force opponents to run into walls. The enemy cycles have a fixed behavior pattern for each level and the player can find a pattern which will defeat them every time on this level. The Light Cycle colors from the film are reversed in the game, where the player drives the blue cycle and the enemy the yellow cycle. In the film, the protagonists' cycles are yellow, orange, and red, and the enemies' are blue.

Recognizers

These floating vehicles, colloquially referred to by the public as "stompers" for quite some time take the place of the tanks at higher levels in the tanks game. The designation "recognizers" was used very sparingly in the film and many viewers might have therefore been unaware of the proper name. In the film, the Recognizers were the vehicles that attempted to stop the light cycles from escaping the game grid by "stomping" on them, and one of these vehicles was also the type of machine that Flynn "resurrected" with his user powers.

Recognizers do not fire at the player's tank at all but move at high speed, relentlessly converge on the player's location, and each still require three shots to destroy them.

Level keywords

Each of the 12 difficulty levels has a different keyword. They all relate in some way to computing, and most of them are programming languages. The keywords are, from lowest difficulty to highest: RPG, COBOL, BASIC, FORTRAN, SNOBOL, PL1, PASCAL, ALGOL, ASSEMBLY, OS, JCL, USER[1].

Development

The lead programmer was Bill Adams[3] . The original high score in all of the games was programmed with his initials "BA". He also included his children's initials.[citation needed]

Reception and criticism

Tron was awarded "Coin-Operated Game of the Year" by Electronic Games Magazine[3].

Legacy

Sequels

  • Discs of Tron (1983): arcade game which was originally intended as a fifth segment of Tron but was left out because programming was not finished in time[1]. In it, the player engages in disc throwing combat, similar to the film sequence. This did get limited release in arcades and stores in NJ, NY, etc.
  • Tron 2.0 (2003): first-person shooter computer game sequel with a new Light Cycle design by Syd Mead who had also designed them for the film.
    • Tron 2.0 Killer App (2004): a port of Tron 2.0 as videogame to Xbox and Game Boy Advance with significant changes to the game. The Xbox version features new multiplayer modes. In the Game Boy Advance version there are Tron and Discs of Tron included.
  • Space Paranoids (2009): arcade game with joystick and ball controls, created by 42 Entertainment for the 2009 San Diego Comic Con.

Other

References

  1. ^ a b c d "Tron Arcade" (Web). www.3gcs.com. http://www.3gcs.com/tron/games/tron/index.htm. Retrieved 2007-09-15. "Information about technical specifications, cabinets, gameplay, level keywords." 
  2. ^ "Trivia for TRON" (Web). www.imdb.com. http://www.imdb.com/title/tt0084827/trivia. Retrieved 2007-09-15. 
  3. ^ a b "About the technology author(s)" (Web). IBM Multimodal Annotation Tool. www.alphaworks.ibm.com. 2002-08-09. http://www.alphaworks.ibm.com/tech/multimodalannotation. Retrieved 2007-09-15. 
  4. ^ "Tron: Deadly Discs" (Web). www.mobygames.com. http://www.mobygames.com/game/tron-deadly-discs/. Retrieved 2007-09-15. 
  5. ^ "Hyperspace" (Web). www.floodgap.com. http://www.floodgap.com/retrobits/tomy/carts.html. Retrieved 2009-05-20. 

External links


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Games. Copyright © 2008 All Media Guide, LLC. Content provided by All Game Guide ® , a trademark of All Media Guide, LLC. All rights reserved.  Read more
Wikipedia. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article "Tron (video game)" Read more