Intense, violent, multiplayer combat competition returns to the PC -- and it is Unreal. This first full sequel to the lauded 1998 original Unreal Tournament is designed to deliver the defining Unreal style of first-person multiplayer combat at an unprecedented level of graphical detail and audio quality. Futuristic gladiators strive ferociously to eliminate their opponents with intelligent tactics and massively powerful weaponry. As in the original UT, single players hone skills as they work their way up a ladder of challenges against computer controlled 'bots, but the primary focus of the game is online competition with other human contestants.
The game's background story is set over a century after the Liandri Mining Corporation tournaments of the original game were first established. A powerful alien race has invaded our corner of the universe, murdering millions and reducing humanity to slavery. Though initially disturbed by the unpredictability of the tournaments, the alien Empire soon realized the benefits of providing human slaves with an outlet for their more carnal tendencies and desires. The Empire now controls the tournament, from above and within. Strange alien warriors join human contenders in the gladiator battles, though at greater risk, for their nature prevents the chance for resurrection available to human competitors. The violent competition continues as all of humanity waits, holding on to the desperate hope that a hero will one day rise to battle through the Emperor's impossible contests and win true freedom for all.
Unreal Tournament 2003 offers play as one of 35 warrior characters of six different races. Characters can now enjoy class-specific special moves and defined roles in squad-based games. Battles take place on 30 arena maps, set on the most desolate and foreboding planets in the known galaxy. Many favorite weapons from the original game return, along with several brand new implements of violence. An improved physics model and many new animations bring variety to character death effects. Unreal Tournament 2003 also introduces a wholly new element to gameplay: adrenaline. The adrenaline power-up is intended to add a fresh layer of chaos to the combat, as affected characters are able to perform enhanced special moves.
~ T.J. Deci, All Game Guide
Production Credits
Company 1: Digital Extremes; Programming: Adriano Bertucci, Jeff Jam, Glen Miner, Tony Pilger, Steve Sinclair, Justin Smith; Character Models & Animation: James Edwards, Steve Jones; Art & Models: Mike Bastien, Geoff Crookes, Pancho Eekels, Dave Ewing, Bastiaan Frank, Mike Leatham, Scott McGregor, Tony Pilger, Everton Richards, Dan Sarkar, James Schmalz, Cassidy Scott, Mat Tremblay, Mario Vazquez; PR Director: Meridith Braun; Level Design: Mike Bastien, Pancho Eekels, Dave Ewing, Bastiaan Frank, Scott McGregor, James Schmalz, Cassidy Scott; Sound & Music: Starsky Partridge; Writer & Localization: Mike Wagner; Voice Actors For UT2003: Mike Devine, Leanne Dixon, Christine Langos, Tim McClew, Yolande McLean, Mark Staedler; Additional Textures: Christian Bradley; Models & Art: Evelyn Eekels; Voice Talent: Shannon Ewing; Concept Art & Character Models: Brian Griffith; Art Direction, Character Art, Additional Art: Martin Murphy; Company 2: Epic Games; Producer: Cliff Bleszinski; Programming: Dr. Michael V. Capps, Michel Comeau, Erik De Neve, James Golding, Ryan C. Gordon, Christophe A. Loewe, Warren Marshall, Steve Polge, Jack Porter, Andrew Scheidecker, Tim Sweeney, Daniel Vogel, Joe Wilcox; Art & Level Design: Cliff Bleszinski, Shane Caudle, Cedric Fiorentino, Steve Garofalo, Warren Marshall, John Mueller, Chris Perna, Lee Perry, Joe Wilcox, Alan Willard; Animation: John Root, Chad Schoonover; Biz: Mark Rein, Jay Wilbur; Office Manager: Anne Dube; Music: Kevin Riepl; Audio: Lani Minella, Audio Godz, Jamey Scott; Company 3: Infogrames Production; Senior Studio Vice President: Jean-Phillippe Agati; Vice President of Product Development: Steve Ackrich; Producer: Tim Hess; Executive Producer: Matt Powers; Senior Artist: Shawn Monroe; Video Bloke: Shawn Monroe; Vice President of Marketing: Steve Allison; Director of Marketing: Jean Raymond; Brand Manager: Richard Iggo; Pr Manager: Matt Frary; Pr Specialist: Wiebke Vallentin; Director of Editorial and Documentation Services: Liz Mackney; Documentation Specialists: Chris Dawley, Scott Bigwood; Senior Art Director: David Gaines; Artist: Larry Fukuoka; Director of Marketing Communications: Kristine Keever; Senior Web Producer: Kyle Peschel; Web Designer: Micah Jackson; Online Marketing Manager: Sara Borthwick; Legal Counsel: Steve Madsen; Senior Manager Engineering Services: Luis Rivas; Engineering Specialist: Ken Edwards; Director of Quality Assurance: Michael Craighead; Quality Assurance Certification Manager: Kurt Boutin; Quality Assurance Testing Manager: Bill Carroll, Randy Lee; Quality Assurance Certification Lead: Kevin Jamieson; Quality Assurance Lead Tester: Robert Gilkerson; Quality Assurance Tester: Craig Adams, Gregory Amato, Scott Bigwood, Timothy Burpee, Mark Florentino, Jennifer Kaczor, Andrew LeMat, Brian Scott, Josh Strom, Brian Swedis, Carl Vogel
The game set a record for the number of downloads (1.2 million) when the demo was released, which is a reflection of the popularity of the original UT.[1] In addition, the game engine has been widely licensed for games such as the Tom Clancy's Rainbow Six series, Splinter Cell, and America's Army.
UT2003 has received mostly disappointing reviews, because it did not have the impact that its 1999 predecessor had. One reason was increased competition, with Halo: Combat Evolved, Tribes 2, and Battlefield 1942. These games had raised the bar for the multiplayer first-person shooter gaming by including vehicles and more complex teamplay.
UT2003 contains several Easter eggs (e.g. a hidden vehicle) to hint at future potential for the series. Unreal Tournament 2004, the similar but highly refined sequel with added game types, arrived in 2004 and completely replaced UT2003 on store shelves. UT2004 boxes sold in the United States include a voucher that, along with proof of having bought UT2003, gives a discount for UT2004.
Deathmatch — Frag other players as much as possible to gain the highest score.
Team Deathmatch — Two teams go head to head to be the best fragger.
Capture the flag: Players must invade the enemies' base, capture their flag and bring it back to his/her base in order to score.
Double Domination — In double domination two teams must control two points on the map. Holding both locations for a certain period of time gives points to a team. Which control point must match the same color has of the teams in order to win a score.
Bombing Run — Bombing run can best be described as Unreal-style football where the player gets the ball and has to take it into enemy territory and score in the enemy forces goal. Players can pass to other teammates. Getting killed causes the ball carrier to fumble the ball. The ball launcher is used to carry the ball, it isn't a weapon but helps the player heal when he/she is in low of health. 3 Points are awarded for field goals (shooting the ball through the goal), and 7 points are given for touchdowns (carrying the ball through the goal), although the levels are often designed such that this kills the ball carrier.
Last man standing — All players in this gametype spawn with a limited number of lives. The last remaining player to still have lives wins the match.
Invasion — Is a co-op gametype where you play with all the players in the server in an attempt to kill the invading alien AI. If you are killed, you must sit out until your team clears the map of aliens.
Mutant — Mutant is very similar to a "juggernaut" type of gameplay. The first person to make a kill becomes the mutant, which gives them unlimited ammo, camouflage, and super speed. The mutant then tries to get as many kills as he can until he's killed. The person who kills the mutant then becomes the mutant.
The game has single-player mode that mimics multiplayer gaming by featuring AI-bots.
Plot
In 2291, consensual murder is legalized, opening the way for a previously underground event. Smaller mining companies have been running smaller matches to channel aggression, but now the Liandri Mining Corporation established a professional league, which quickly proves to be an extremely lucrative way of public entertainment. Liandri entered into the Tournament, as it is officially called, sponsoring their own team, the Corrupt. The Corrupt's leader, Xan Kriegor, quickly achieved champion status and held it for two years. In 2293, a human named Malcolm dethroned him and became champion himself. A huge media figure, Malcolm is hailed as the biggest star in human history and is worshipped as a god. His success nets great rewards for his sponsoring corporation, attracting the attention of jealous rivals both in the arenas of the Tournament and in the corridors of power a galaxy away. Liandri attempted to win back the champion title with Xan MK2 but failed (unknown to the other contestants, each member of the Corrupt is purely robotic, including Xan).
Now it is 2302. The Tournament is undergoing a massive overhaul. The aging Sniper Rifle (a relic of centuries past) is removed from the Tournament as is "Assault" - a team-based event that forms a part of the competition. Many fans of the Tournament complain at these changes, with some combatants refusing to participate in the new format. Malcolm, shortly after his victory, hired two of his former opponents (Brock and Lauren, members of the former Iron Guard team) as teammates in his reformed Thunder Crash team. But the Axon Research Corporation, another of the four great corporations, entered the Tournament as well, sponsoring the geneboosted Juggernaut team, led by the brutal and savage Gorge.
Music
The UT2003 soundtrack, created by the Canadian producer Starsky Partridge and Kevin Riepl contains grand orchestral scores, hard rock and minimalistic electronic songs. Starsky Partridge was also responsible for the music for Unreal II, and Unreal Championship.