- Release Date: October 23, 2002
- Genre: Racing
- Style: Rally/Off-Road Racing
- Similar Games: Rally Fusion: Race of Champions (PlayStation 2), Colin McRae Rally 3 (PlayStation 2)
Game Description
With vehicles featuring up to 15,000 polygons, V-Rally 3 offers players the chance to build a career, beginning as a probationary driver of 1.6L front wheel drive machines, and culminating as a world class driver of 2.0L four-wheel drive cars. By successfully completing events and rallies, new sponsor contracts can be signed with increasingly difficult goals, new offers open up from companies looking for top drivers, and better equipment and cars become available. V-Rally 3 also offers quick racing formats of Time Attack and Challenges.Factors impacting on building a successful career include team morale, reliability, budget, and final rankings. Drivers continually try to improve personal data with ratings in velocity, consistency, goal achievement, and experience, and weigh new offers by way of e-mails received between rallies. Seasons consist of several rallies during a given year (four in 1.6L and six in 2.0L competition), with rallies occurring in six locales: Sweden, France, Corsica, Great Britain, Finland, and Germany.
Gameplay features include five camera angles, a HUD display depicting upcoming turns, sectors, timer, gap, wheel spin, tachometer, speedometer, gear, shift light, and so forth, as well as a portable garage for car modifications between race stages (when allowed). Adjustments can be made on tire selection, pressure, suspension, ride height, stabilizers, gearbox ratio, differentials, and brakes. V-Rally 3 includes popular rally cars from more than a dozen top manufacturers like Ford, Toyota, Subaru, Mitsubishi, Volkswagen, Hyundai and more.
Multiplayer action is available for up to four players in Time Attack and Challenge modes, with support for the Logitech Driving Force (Force Feedback) wheel and Dual Shock 2 analog controllers. Instant replays after each race show speed, brake pressure, grip and gear selection in telemetry mode, with adjustable camera angles.
~ Michael L. House, All Game Guide
Roots & Influences
The first two V-Rally games were released in America as the Need for Speed: V-Rally series; the European versions were known as the former namesake. V-Rally 3 expands on other games in the series with an expanded career mode, realistic handling, and improved visuals as the series makes it's debut on the~ Matthew House, All Game Guide
Production Credits
Company 1: Infogrames Europe ; Studio Director: Stéphane Baudet ; Project Manager: Frédéric Jay ; Production: Minka Maasdam; Coordination: Minka Maasdam ; Game Design: Sylvain Branchu ; Level Design: Yannick Blanchot, Frédéric Marchetti ; Lead Programming: Pierre-Arnaud Lambert ; Programming: Stéphane Beley, Didier Blanche, Guillaume Carrez, Nicolas Chevolot, Alain Jarniou, Philippe Malenfant, Mathias Tamayo, Sébastien Tixier ; Additional Programming: Olivier Chazeaubernard ; Art Director: Benoit Boucher ; Track Production Artist: Jean-Marc Torroella, Natacha Ramonatxo, Marina Arnaudova, Philippe Lebeaux, Jaime Barragan, Nathalie Gatto ; External Track Production: Nano-K, Etranges Libellules ; Car Production Artist: Hughes Poncet, Jaime Barragan, Benjamin Bertrand, François Beudin ; Front-End Artist: Boris Mellet ; Animations Supervisor: Benoit Boucher ; External Animations: Krysalide, EMG ; Music and Sound Effects: Piggy Pie ; R&D Manager: Marc-Antoine Argenton ; Tool Programming: Laurent Renoux, Michel Galliard, Yannick Rousseau, Ronan Bernabe ; Production Team: Virginie Geffroy, Malika Fares, Emmanuel Oualid, Loic Dalbegue ; Vice President: Christelle Gesler ; Vice President Label: Arthur Houtman ; Production Director: Richard Courtois ; Producer: Olivier Raffard ; Production Assets Manager: Alexis Vanot ; Operations Manager: Nadine Lesourd ; Administrative Support: Patricia Barriere ; License Manager: Fabrice Gatti ; Legal Adviser: Aline Novel ; Vice President of Marketing: Larry Sparks ; Marketing Director: Frank Heissat ; Marketing Manager: Cyril Voiron ; Brand Manager: Olivier Turkel ; European Head of Communications: Matt Broughton ; Head of Communications: Adeline Tiengou ; Marketing Services Manager: Emmanuelle Tahmazian ; Design Studio Manager: Rose-May Mathon ; Design Studio Team: Patrick Chouzenoux, Jerome Gouvenot ; Copywriter: Vincent Hattenberger ; Media Studio Coordinator: Eric Baesa ; Software Testing Service Manager: Olivier Robin ; Gameplay Evaluation Service Manager: Dominique Morel ; Senior Gameplay Analyst: Emmanuel Desmaris ; Gameplay Analyst: Sébastien Soulier ; Software Testing Team: Bruno Trubia, Matthieu Flechaire ; Tester: Gérard Barnaud, Jean-Yves Lapasset, Adrien Balmelle, Agnes Burdin, Phil Duhem, Polo Narducci, Mike Saighi, David Seigneret, Ludovic Beaudequin, Nicolas Rodet, Adrien Cistac, Denis Poutissou ; Localization and Translation: Sylviane Pivot, Heidi Pugnet-Boeck, Valerie Maillot, Beate Reiter, Karine Vallet ; Certification Planning Support Group Manager: Rebecka Pernered ; Certification Planning Support Group Team: Emilie Balivy, Jerome Di Tullio, Caroline Fauchille ; Company 2: Infogrames Inc. ; Studio Senior Vice President: Jean-Philippe Agati ; Vice President of Product Development: Steve Ackrich ; Producer: David T. Brown ; Vice President of Marketing: Steve Allison ; Director of Marketing: Jean Raymond ; Product Marketing: Tom Richardson ; Public Relations Manager: Matt Frary ; Public Relations Specialist: Wiebke Vallentin ; Director of Creative Services: Steve Martin ; Graphic Designer: Morgan Tomaiolo ; Director of Editorial and Documentation Services: Liz Mackney ; Documentation: Chris Dawley ; Quality Assurance Supervisor: Jeff Loney ; Lead Tester: Chris Dawson ; Assistant Lead Tester: Ken Donato ; Tester: Michael Griffin, Mark Florentino, Daniyel Garcia, Ken Moody, Mark Brand ; Executive Producer of Online Group: Jon Nelson ; Senior Producer: Kyle Peschel ; Senior Web Designer: Micah Jackson ; Senior Web Programmer: Gerald Burns; Online Marketing: Sara Borthwick
~ Mark Hoogland, All Game Guide





