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viewpoint

 
(vyū'point') pronunciation
n.
A position from which something is observed or considered; a point of view.


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Roget's Thesaurus:

viewpoint

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noun

    The position from which something is observed or considered: angle2, eye, outlook, point of view, slant, standpoint, vantage. See perspective.

Word Tutor:

viewpoint

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pronunciation

IN BRIEF: Opinion. Also: A position from which things are looked at.

pronunciation There are no guarantees. From the viewpoint of fear, none are strong enough. From the viewpoint of love, none are necessary. — Emmanuel Philibert (1528-1580).

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AMG AllGame Guide:

Viewpoint

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Game Description

Far into the future of mankind's existence, the world is being threatened by its own mechanical creations. After being banished to the 31st sector of the galaxy, the Ralfedacc has began orbiting around Earth. Those in the death orb more commonly known as the Director of the Dark have created destructive robots that will be deployed on the seemingly helpless planet; their ultimate objective is revenge.

Naturally, you've been selected as the Byupo probe pilot that will save the world; no pressure, eh? A Byupo is a small yet powerful fighter ship capable of mass devastation; it can pick up and use various weapons and utilize special items. Your mission objective is short and to the point: pilot your craft with a quick trigger finger throughout six key battle areas.

Viewpoint features six robot riddled worlds set throughout a three-quarter perspective. Growing in complexity as the game progresses, the levels have been rendered with computer-generated SGI textures, enemies, and various explosion effects. At the end of certain levels, players will square off against large mechanized bosses.

The Byupo can obtain sidecars, or helper items and/or weapons, during each levels. Players can utilize homing bombs that targets enemies in clusters, the wall of flame that emits from a dropped fire bomb, and a wave bomb that sends out a lightning attack. Additionally, power bubbles equip your shooter with temporary shields and the bonus Byupo acts as an extra-life.

But watch out -- there are a variety of traps and hazards built to terminate your quest. In addition to trap doors, the enemies have erected draw gates to hamper your progress. You'll have to destroy the wheel locks if you wish to make it through the gate. The Gears of Gore move on tracks and do devastating amounts of damage; avoid these at all costs!
~ Shawn Sackenheim, All Game Guide

Review: Overall

Even the most diehard shooter fans will be frustrated with Viewpoint. Rather than going with either the traditional side-scrolling or overhead perspectives, the developers opted for a three-quarter view that allows for beautifully rendered SGI graphics and animation but complicates the gameplay. And there's that pesky problem of having only three continues to finish the entire game...

Like all shooters, Viewpoint starts off easily enough with the weaker, standard enemies flying about. All of a sudden, however, you'll find yourself in a chaotic bullet-ridden scene with large quantities of slowdown and flickering enemies. In conjunction with the three-quarters perspective, this makes the game almost unplayable; not to mention the later stages are mind-numbingly difficult.

Because the original version of Viewpoint was designed in accordance to the Neo Geo's hardware limitations, the slowdown was intentional. The developers thought gamers might need a few seconds to make last minute decisions and avoid bullets; this was really helpful. But this PlayStation moves faster than the original and pumps more enemies and effects onto the screen creating unintentional slowdown.

The graphics have been completely reworked from the original version with nicely rendered ships and environments. Additionally, the special effects such as explosions and lighting have been enhanced with crisp and realistic looking sprites. Apparently, however, the PlayStation can't handle all the pretty effects or the developers couldn't tap the console's power; the constant flickering goes a long way to ruin the title.

As far as actual gameplay goes, the controls are slow, unresponsive at times, and sluggish. It feels as if the Byupo uses molasses as fuel; either that or the air is just really, really thick. Also, the three-quarters perspective is poor resulting in many missed shots and even more deaths on your behalf. It would have been better off using an overhead perspective. That way, players could actually tell where they were in relation to the surrounding enemies.

In conclusion, I'm not sure Viewpoint even be enjoyed by the hardcore shooter fans. You'll be cursing this game for the difficulty combined with a lack of innovation, slowdown and flickering problems, and the weak three-quarters view. Because there's so many bullets flying at your tiny little ship, the game feels almost unplayable at times. Rent before you buy.
~ Shawn Sackenheim, All Game Guide

Review: Enjoyment

If unresponsive and slow controls, flickering gameplay, and dying every few minutes sounds like an enjoyable game, then Viewpoint is the game for you.
~ Shawn Sackenheim, All Game Guide

Review: Graphics

While the levels and enemies are nicely rendered with great special and lighting effects, the graphics flicker and the action becomes choppy far too often.
~ Shawn Sackenheim, All Game Guide

Review: Sound

The electronic soundtrack is great with lots of sound effects.
~ Shawn Sackenheim, All Game Guide

Review: Replay Value

Because there are only six different stages, there isn't much to come back for. Many gamers will become frustrated well before the game is finished, expect a very long shelf life.
~ Shawn Sackenheim, All Game Guide

Review: Documentation

The manual is decent and explains basic controls, operating doors, and using the various weapons.
~ Shawn Sackenheim, All Game Guide

Production Credits

VISUAL CONCEPTS Lead Programmer: Paul Robinson; Lead Artist: Fred Wong; Music Director: Mark Chosak; Sprite Artists: Jason Zarubin, Victor Gerth, Nelson Wang, Ray Wong, Rima Litonjua, Heather Merrill; Background Artists: Wayne Herman, David Li; Effects Artists: Rima Litonjua, Victor Gerth; Cinematic Artists: David Li, Victor Gerth, Cameron Chun; Additional Programming: Ben Walshaw; Sound Programming: Yvo Zoer; Library Programming: Mark McCubbin, Dave O'Connor, Tim Meekins; Tools Programming: Paul Robinson, Jonnie Yang, Ben Walshaw; Technical Assistance: Mark McCubbin, Dave O'Connor; Product Managers: Gregory A. Thomas, Scott L. Patterson; Original Music Composed and Produced by: Mark Chosak; Sound Effects Design and Audio Editing by: Mark Chosak; Additional Assistance: Julian Liao, Omar "omz" Velasco, Leandro Penaloza, Brian Walker, Matthew Crysdale, Jim Belmessieri; Bass Samples by: Abraham Laboriel, Marcus Miller, John Patitucci; Courtesy of: Spectrasonics Bass Legends; Additional Vocal Effects by: Brian Silva as "Doctor Doom"; Rendering Software: Alias Research, Inc. and Autodesk, Inc.; 3D Audio Effects: ProTron by Audio Reality/CRE; ELECTRONIC ARTS Producer: Mike Rubinelli; Assistant Producer: A. Marsh Gardiner; Technical Director: Ken Zarifes; Product Manager: Reagan Luntz; Documentation: Bill Scheppler; Documentation Layout: R. Lambing Design; Package Design: Michael Lippert; Package Art Direction: Nancy Waisanen; Product Testing: Mike Caldwell, Greg Kawamura, Curtis Cherrington, Cody Murry, Stewart Putney, Jeremy Strauser; Quality Assurance: Chris Baena, Rafel Lopez
~ Matthew House, All Game Guide
Random House Word Menu:

categories related to 'viewpoint'

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Random House Word Menu by Stephen Glazier
For a list of words related to viewpoint, see:

  See crossword solutions for the clue Viewpoint.
Wikipedia on Answers.com:

Viewpoint (video game)

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Viewpoint
Developer(s) Aicom
Nexus Interact (Sega Genesis)
Visual Concepts (PlayStation)
Publisher(s) SNK
Sammy (Sega Genesis)
Electronic Arts (PlayStation)
Platform(s) Arcade, Neo Geo CD, PlayStation, Sega Mega Drive, FM Towns Marty, Sharp X68000
Release date(s) October 1992
Genre(s) Isometric shooter
Mode(s) Single player, 2 player Co-op
Cabinet Upright
Arcade system Neo-Geo (74 Mbit cartridge)
Display Horizontally oriented, 304 × 224, 4096 palette colors

Viewpoint is an arcade isometric shooter, released in 1992 by SNK for the Neo-Geo arcade platform. By default, 1P and 2P can only play one after another; in the Service Mode though, simultaneous gameplay can be enabled.

Along with your ship's primary weapons, the player also has access to three bombs: one that can make a wave of fire that starts from behind the player's ship and scrolls "up" the screen, another that makes a powerful circular, nova-like blast, and one that shoots several mini-missiles capable of homing in on multiple targets. The game has 6 stages in total.

Contents

Neo-Geo

Viewpoint is Sammy's only game for the Neo-Geo Multi Video System hardware.

Reception

Viewpoint was awarded both Best Graphics and Best Music in a Cartridge Game in Electronic Gaming Monthly's 1992 video game awards.[1]

Ports

Viewpoint also saw release on a variety of home platforms, including the Sega Genesis/Megadrive and Sony PlayStation game consoles, as well as the Sharp X68000 and FM Towns computer platforms.

The Genesis version featured a sound and graphical style similar the Neo-Geo arcade game, but has considerably less enemies, a lower color palette and suffers from slowdown. The Sony PlayStation version, developed by Visual Concepts, featured re-done visuals and sound while the gameplay itself remains true to the original game with level layouts and boss/enemy patterns remaining the same. The X68000 version, trimmed down like the Genesis/Megadrive version, is very similar to that port in terms of sound and visual style. The FM Towns platform received the truest-to-arcade port, although it suffers the occasional slowdown.

A port for the Sega Saturn was due in 1996, however, it was cancelled.

Sequel

Viewpoint 2064 was planned to be released on the Nintendo 64 in 1998, but Sammy Corporation had development issues, so it was cancelled.

External links

References

  1. ^ Electronic Gaming Monthly's Buyer's Guide. 1993. 



Translations:

Viewpoint

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Dansk (Danish)
n. - synspunkt

Nederlands (Dutch)
oogpunt, standpunt, gezichtspunt

Français (French)
n. - point de vue

Deutsch (German)
n. - Standpunkt

Ελληνική (Greek)
n. - άποψη, σκοπιά, θεώρηση, σημείο με καλή θέα

Italiano (Italian)
punto di vista

Português (Portuguese)
n. - ponto (m) de vista

Русский (Russian)
точка зрения, точка обзора, съемки

Español (Spanish)
n. - punto de vista

Svenska (Swedish)
n. - synpunkt, utsiktspunkt

中文(简体)(Chinese (Simplified))
观点

中文(繁體)(Chinese (Traditional))
n. - 觀點

한국어 (Korean)
n. - 보이는 지점, 견해, 관점

日本語 (Japanese)
n. - 見地, 見解

العربيه (Arabic)
‏(الاسم) وجهه نظر, وجهه‏

עברית (Hebrew)
n. - ‮נקודת-ראות‬


 
 
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American Heritage Dictionary. The American Heritage® Dictionary of the English Language, Fourth Edition Copyright © 2007, 2000 by Houghton Mifflin Company. Updated in 2009. Published by Houghton Mifflin Company. All rights reserved.  Read more
Roget's Thesaurus. Roget's II: The New Thesaurus, Third Edition by the Editors of the American Heritage® Dictionary Copyright © 1995 byHoughton Mifflin Company. Published by Houghton Mifflin Company. All rights reserved.  Read more
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Random House Word Menu. © 2010 Write Brothers Inc. Word Menu is a registered trademark of the Estate of Stephen Glazier. Write Brothers Inc. All rights reserved.  Read more
 Rhymes. Oxford University Press. © 2006, 2007 All rights reserved.  Read more
Bradford's Crossword Solver's Dictionary. Collins Bradford's Crossword Solver's Dictionary © Anne Bradford, 1986, 1993, 1997, 2000, 2003, 2005, 2008 HarperCollins Publishers All rights reserved.  Read more
Wikipedia on Answers.com. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article Viewpoint (video game) Read more
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