Sega's hit arcade fighting game makes its anticipated Saturn debut with an assortment of extra features and options. All ten 3D characters from the coin-op are included for play in an 11-match tournament. You'll battle the computer or a friend in matches held within ten texture-mapped, outdoor environments. To win, you must either deplete your opponent's health within the default time of 30 seconds or knock your rival out of each locale's "ring." Defeat each challenger three times to advance. As in Virtua Fighter, three buttons are used to block, kick, and punch, while directional pad motions initiate dashes, jumps, crouches, and more.
In addition to the arcade game's tournament and versus play, the Saturn version includes the following variants: Team Battle, Ranking, Watch, and Expert. "Team Battle" has you selecting five characters and challenging a rival team's fighters in succession until one side is defeated. "Ranking" features the same structure as the arcade mode, only you'll receive feedback and ratings based on how fast and effective you were in defeating the computer. "Watch" is a non-interactive fight between two computer-controlled characters, while "Expert" is an advanced mode in which the AI attempts to learn and exploit your tendencies.
~ Scott Alan Marriott, All Game Guide
Roots & Influences
Virtua Fighter became a hit in the Arcades resulting in home conversions and sequels. Virtua Fighter 2 is influenced by the original and two different Arcade versions of Virtua Fighter 2, 2.0 and 2.1.
~ Arjan van Rossen, All Game Guide
Review: Overall
Virtua Fighter 2 is the sequel to a groundbreaking game. At the time of the original's release nearly every fighter was a Street Fighter clone. That mold was broken by Virtua Fighter with its original look and pure fighting, nothing supernatural like fireballs was included.
Gameplay is smooth and controls are accurate. Characters can each perform around 10-15 of the same basic moves and a huge number of their own moves (about 25 a piece). Pulling off moves is not too difficult with the gamepad but much easier to perform with a joystick. Virtua Fighter 2 includes both Arcade versions, 2.0 and 2.1. They look the same as all of the differences take place during the action.
To make the battles against the computer more challenging Sega has created a computer learning system. The computer will take note if you use the same move over and over in order to force you to learn other moves. However, if you don't want the highest challenge this game can provide then you can turn the computer learning feature off. Although even with this setting on the game is not very difficult. Despite being able to know if you are repeating the same move, if that move is hard to block then you will still be able to land it.
Graphically is where this games sets itself apart from most other fighters. Characters are polygon based and contain a lot of details. They are all very sharp and move quite realistically. Backgrounds are bright and look great but some of them do not contain a lot of items.
Virtua Fighter 2 is one of the best fighters available for the Saturn. However, if you like fighting games that include supernatural moves and lots of blood then this game is not for you. You won't find any fireballs or fatalities here. This is a pure fighting game as each character has their own style of fighting and it certainly shows, especially with the Drunken master Shun-di. The game's only flaws are the endings. Endings consist of showing pictures of the winning character and then rolling the credits, nothing about the character accomplishing their goals that are mentioned in the storyline.
~ Arjan van Rossen, All Game Guide
Review: Enjoyment
This is one of the best fighting games but it needs new endings.
~ Arjan van Rossen, All Game Guide
Review: Graphics
Characters are the focus in this game and they look great as well as move smoothly.
~ Arjan van Rossen, All Game Guide
Review: Sound
Complement the game's action perfectly.
~ Arjan van Rossen, All Game Guide
Review: Replay Value
Characters have a good number of moves, there are two versions, and plenty of modes of play.
~ Arjan van Rossen, All Game Guide
Review: Documentation
Includes move lists for all of the characters and details about the differences between the two {!Arcade} versions.
~ Arjan van Rossen, All Game Guide
Production Credits
Producer: Eric Rawlins; Marketing Zealot: Tim Dunley; Marketing Crusader: Doria Sanchez; Product Specialist: Clint Dyer; Lead Tester: Jeff Loney; Assistant Leads: Rey Alferez, Maya de Campos, Victor Quimson; Manual by: Wendy Dinsmore
ARC
November 1994[1] SAT JP December 1, 1995 EU January 26, 1996 NA 1996 MD/GEN NA 1996 EU 1996 PC JP September 9, 1997 NA September 30, 1997 EU 1997 VC JP March 20, 2007 EU May 4, 2007 NA April 16, 2007
Virtua Fighter 2(バーチャファイター2,Bācha Faitā Tsū?) is a fighting game developed by Sega. It is the sequel to Virtua Fighter and the second game in the Virtua Fighter series. It was created by the Sega's Yu Suzuki-headed AM2 and was released in the arcade in 1994. It was subsequently ported to the Sega Saturn in 1995 and Microsoft Windows in 1997. In 1996, a super deformed version of the game, Virtua Fighter Kids, arrived in arcades, ported to the Sega Saturn in the same year. It was also ported to the Mega Drive/Genesis in 1996, but because the hardware couldn't handle the complex visuals of the arcade version, it was re-made as a 2D fighter. In addition, Virtua Fighter 2 was converted for the PlayStation 2 in 2004 as part of Sega's Ages 2500 series in Japan. The Genesis/Mega Drive port was re-released on the PS2 and PSP in 2006 as part of Sega Genesis Collection, and on the Virtual Console for the Wii on March 20, 2007 (Japan) and April 16, 2007 (North America).
VF2 was known for breakthrough graphics at the time. It used Sega's Model 2 arcade hardware to run the game at 60 frames per second at a high resolution with no slowdown. The Saturn version was also extremely impressive for its time, especially given the system's 3D programming difficulties. It became a huge hit in Japan and sold relatively well in other markets, notably the UK, where The Prince (Hatim Habashi) was crowned by Sega Europe as the Official UK Virtua Fighter 2 Champion.
The arena size could be adjusted up to a very small platform or all the way to 82 meters, which in the genre is considered very large; this is the only game in the series—other than Virtua Fighter Remix—that could have such size adjustments. The physical energy meter could also be adjusted to infinity as well, giving you the advantage when beating opponents in the game or practicing moves against the computer player. Incidentally, players discovered that adjusting the arena to a smaller size and giving the characters infinite health could lead to mock sumo matches, wherein victory is achieved by knocking the other player out of the ring.
A Japanese-only release. This version featured re-tweaked gameplay, slightly enhanced graphics and the ability to play as a newly-designed Dural. This version was also released in the Sega Ages 2500 series. It is possible to switch to the 2.1 gameplay mechanics in the Saturn and PC port, however none of the other features are updated.